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ea65fe3c69
From upstream 393ef2c24bbc835d8e7a7229d40f638a6f172304
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Implementation from sprcache.cpp specific to Engine runtime
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//
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//=============================================================================
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#include "ags/shared/ac/game_struct_defines.h"
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/shared/util/compress.h"
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namespace AGS3 {
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//=============================================================================
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// Engine-specific implementation split out of sprcache.cpp
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//=============================================================================
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void AGS::Shared::SpriteCache::InitNullSpriteParams(sprkey_t index) {
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// make it a blue cup, to avoid crashes
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_sprInfos[index].Width = _sprInfos[0].Width;
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_sprInfos[index].Height = _sprInfos[0].Height;
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_spriteData[index].Image = nullptr;
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_spriteData[index].Size = _spriteData[0].Size;
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_spriteData[index].Flags = SPRCACHEFLAG_REMAPPED;
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}
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} // namespace AGS3
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