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6ab3c326b3
From upstream ac5cb3be64a5c23e8d274099baed76b0b54cfb17
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_TRANSLATION_H
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#define AGS_ENGINE_AC_TRANSLATION_H
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#include "ags/shared/util/string.h"
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#include "ags/shared/util/string_types.h"
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namespace AGS3 {
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using AGS::Shared::String;
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using AGS::Shared::StringMap;
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void close_translation();
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bool init_translation(const String &lang, const String &fallback_lang);
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// Returns current translation name, or empty string if default translation is used
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String get_translation_name();
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// Returns fill path to the translation file, or empty string if default translation is used
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String get_translation_path();
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// Returns translation map for reading only
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const StringMap &get_translation_tree();
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} // namespace AGS3
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#endif
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