scummvm/engines
2007-04-16 05:03:52 +00:00
..
agi Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds. 2007-04-06 18:34:53 +00:00
agos Fix mouse regression in Swampy Adventures. 2007-04-15 14:43:23 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Fixed regression that was added when making it compile with MSVC8 2007-04-16 05:03:52 +00:00
kyra Formatting/Cleanup. 2007-04-15 16:41:20 +00:00
lure Altered message display to correctly handle optional display of hotspot/character article prefixes 2007-04-15 12:12:21 +00:00
parallaction - Fonts are now preloaded at start. 2007-04-15 20:57:56 +00:00
queen Re-introduced Input::getMousePos and removed g_system- 2007-04-02 19:12:17 +00:00
saga oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations 2007-04-14 18:44:15 +00:00
scumm fixed warning 2007-04-15 22:14:06 +00:00
sky corrected printf string 2007-04-01 20:06:26 +00:00
sword1 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
sword2 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
touche Replaced another use of getEventManager() by using Engine::_eventMan 2007-04-01 18:08:19 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00