mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
6eb64102a4
svn-id: r30238
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKY_DISK_H
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#define SKY_DISK_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "sky/rnc_deco.h"
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#define MAX_FILES_IN_LIST 60
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namespace Common {
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class File;
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}
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namespace Sky {
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class Disk {
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public:
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Disk();
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~Disk(void);
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uint8 *loadFile(uint16 fileNr);
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uint16 *loadScriptFile(uint16 fileNr);
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bool fileExists(uint16 fileNr);
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uint32 determineGameVersion();
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uint32 _lastLoadedFileSize;
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void fnMiniLoad(uint16 fileNum);
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void fnCacheFast(uint16 *fList);
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void fnCacheChip(uint16 *fList);
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void fnCacheFiles(void);
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void fnFlushBuffers(void);
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uint32 *giveLoadedFilesList(void) { return _loadedFilesList; }
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void refreshFilesList(uint32 *list);
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protected:
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uint8 *getFileInfo(uint16 fileNr);
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void dumpFile(uint16 fileNr);
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uint32 _dinnerTableEntries;
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uint8 *_dinnerTableArea;
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Common::File *_dataDiskHandle;
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RncDecoder _rncDecoder;
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uint16 _buildList[MAX_FILES_IN_LIST];
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uint32 _loadedFilesList[MAX_FILES_IN_LIST];
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};
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} // End of namespace Sky
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#endif
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