scummvm/engines/simon/sound.cpp
2006-02-11 22:45:04 +00:00

556 lines
14 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "common/util.h"
#include "simon/simon.h"
#include "simon/sound.h"
#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/voc.h"
#include "sound/vorbis.h"
#include "sound/wave.h"
using Common::File;
namespace Simon {
#define SOUND_BIG_ENDIAN true
class BaseSound {
protected:
File *_file;
uint32 *_offsets;
Audio::Mixer *_mixer;
bool _freeOffsets;
public:
BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
virtual ~BaseSound();
virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0;
};
class WavSound : public BaseSound {
public:
WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
class VocSound : public BaseSound {
public:
VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
class RawSound : public BaseSound {
public:
RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendian) {
_mixer = mixer;
_file = file;
uint res = 0;
uint32 size;
_file->seek(base + sizeof(uint32), SEEK_SET);
if (bigendian)
size = _file->readUint32BE();
else
size = _file->readUint32LE();
// The Feeble Files uses set amount of voice offsets
if (size == 0)
size = 40000;
res = size / sizeof(uint32);
_offsets = (uint32 *)malloc(size + sizeof(uint32));
_freeOffsets = true;
_file->seek(base, SEEK_SET);
if (_file->read(_offsets, size) != size)
error("Can't read offsets");
for (uint i = 0; i < res; i++) {
#if defined(SCUMM_BIG_ENDIAN)
if (!(bigendian))
_offsets[i] = FROM_LE_32(_offsets[i]);
#endif
if (bigendian)
_offsets[i] = TO_BE_32(_offsets[i]);
_offsets[i] += base;
}
// only needed for mp3
_file->seek(0, SEEK_END);
_offsets[res] = _file->pos();
}
BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian) {
_mixer = mixer;
_file = file;
_offsets = offsets;
_freeOffsets = false;
}
BaseSound::~BaseSound() {
if (_freeOffsets)
free(_offsets);
delete _file;
}
void WavSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
byte wavFlags;
int size, rate;
if (!loadWAVFromStream(*_file, size, rate, wavFlags)) {
error("playSound: Not a valid WAV file");
}
byte *buffer = (byte *)malloc(size);
_file->read(buffer, size);
_mixer->playRaw(handle, buffer, size, rate, flags | wavFlags);
}
void VocSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
int size, rate;
byte *buffer = loadVOCFromStream(*_file, size, rate);
_mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
}
void RawSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
uint size = _file->readUint32BE();
byte *buffer = (byte *)malloc(size);
_file->read(buffer, size);
_mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
}
#ifdef USE_MAD
class MP3Sound : public BaseSound {
public:
MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
int i = 1;
while (_offsets[sound + i] == _offsets[sound])
i++;
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeMP3Stream(_file, size));
}
#endif
#ifdef USE_VORBIS
class VorbisSound : public BaseSound {
public:
VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
int i = 1;
while (_offsets[sound + i] == _offsets[sound])
i++;
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeVorbisStream(_file, size));
}
#endif
#ifdef USE_FLAC
class FlacSound : public BaseSound {
public:
FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
{
if (_offsets == NULL)
return;
_file->seek(_offsets[sound], SEEK_SET);
int i = 1;
while (_offsets[sound + i] == _offsets[sound])
i++;
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, makeFlacStream(_file, size));
}
#endif
Sound::Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer)
: _vm(vm), _mixer(mixer) {
_voice = 0;
_effects = 0;
_effectsPaused = false;
_ambientPaused = false;
_filenums = 0;
_lastVoiceFile = 0;
_offsets = 0;
_hasEffectsFile = false;
_hasVoiceFile = false;
_ambientPlaying = 0;
// SIMON1CD32 uses separate speech files
if (!(_vm->getFeatures() & GF_TALKIE) || (_vm->getGameId() == GID_SIMON1CD32))
return;
File *file = new File();
#ifdef USE_FLAC
if (!_hasVoiceFile && gss->flac_filename && gss->flac_filename[0]) {
file->open(gss->flac_filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new FlacSound(_mixer, file);
}
}
#endif
#ifdef USE_MAD
if (!_hasVoiceFile && gss->mp3_filename && gss->mp3_filename[0]) {
file->open(gss->mp3_filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new MP3Sound(_mixer, file);
}
}
#endif
#ifdef USE_VORBIS
if (!_hasVoiceFile && gss->vorbis_filename && gss->vorbis_filename[0]) {
file->open(gss->vorbis_filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VorbisSound(_mixer, file);
}
}
#endif
if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) {
// for simon2 mac/amiga, only read index file
file->open("voices.idx");
if (file->isOpen() == true) {
file->seek(0, SEEK_END);
int end = file->pos();
file->seek(0, SEEK_SET);
_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
_offsets = (uint32 *)malloc((end / 6 + 1) * 4);
for (int i = 1; i <= end / 6; i++) {
_filenums[i] = file->readUint16BE();
_offsets[i] = file->readUint32BE();
}
_hasVoiceFile = true;
}
}
if (!_hasVoiceFile && gss->wav_filename && gss->wav_filename[0]) {
file->open(gss->wav_filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new WavSound(_mixer, file);
}
}
if (!_hasVoiceFile && gss->voc_filename && gss->voc_filename[0]) {
file->open(gss->voc_filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VocSound(_mixer, file);
}
}
if ((_vm->getGameType() == GType_SIMON1) && (_vm->getFeatures() & GF_TALKIE)) {
file = new File();
#ifdef USE_MAD
if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
file->open(gss->mp3_effects_filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new MP3Sound(_mixer, file);
}
}
#endif
#ifdef USE_VORBIS
if (!_hasEffectsFile && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
file->open(gss->vorbis_effects_filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new VorbisSound(_mixer, file);
}
}
#endif
#ifdef USE_FLAC
if (!_hasEffectsFile && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
file->open(gss->flac_effects_filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new FlacSound(_mixer, file);
}
}
#endif
if (!_hasEffectsFile && gss->voc_effects_filename && gss->voc_effects_filename[0]) {
file->open(gss->voc_effects_filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new VocSound(_mixer, file);
}
}
}
}
Sound::~Sound() {
delete _voice;
delete _effects;
free(_filenums);
free(_offsets);
}
void Sound::readSfxFile(const char *filename) {
if (_hasEffectsFile)
return;
stopAll();
File *file = new File();
file->open(filename);
if (file->isOpen() == false) {
char *filename2;
filename2 = (char *)malloc(strlen(filename) + 2);
strcpy(filename2, filename);
strcat(filename2, ".");
file->open(filename2);
free(filename2);
if (file->isOpen() == false) {
if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
warning("readSfxFile: Can't load sfx file %s", filename);
return;
}
}
delete _effects;
if (_vm->getGameId() == GID_SIMON1CD32) {
_effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
} else
_effects = new WavSound(_mixer, file);
}
void Sound::loadSfxTable(File *gameFile, uint32 base) {
stopAll();
if (_vm->getPlatform() == Common::kPlatformWindows)
_effects = new WavSound(_mixer, gameFile, base);
else
_effects = new VocSound(_mixer, gameFile, base);
}
void Sound::readVoiceFile(const char *filename) {
stopAll();
File *file = new File();
file->open(filename);
if (file->isOpen() == false) {
char *filename2;
filename2 = (char *)malloc(strlen(filename) + 2);
strcpy(filename2, filename);
strcat(filename2, ".");
file->open(filename2);
free(filename2);
if (file->isOpen() == false) {
warning("readVoiceFile: Can't load voice file %s", filename);
return;
}
}
delete _voice;
_voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
}
void Sound::playVoice(uint sound) {
if (_filenums) {
if (_lastVoiceFile != _filenums[sound]) {
stopAll();
char filename[16];
_lastVoiceFile = _filenums[sound];
sprintf(filename, "voices%d.dat", _filenums[sound]);
File *file = new File();
file->open(filename);
if (file->isOpen() == false) {
warning("playVoice: Can't load voice file %s", filename);
return;
}
delete _voice;
_voice = new WavSound(_mixer, file, _offsets);
}
}
if (!_voice)
return;
_mixer->stopHandle(_voiceHandle);
if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) {
_voice->playSound(sound, &_voiceHandle, 0);
} else {
_voice->playSound(sound, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED);
}
}
void Sound::playSoundData(byte *soundData, uint sound, uint pan, uint vol, bool ambient) {
byte flags;
int rate;
if (ambient == true) {
if (sound == _ambientPlaying)
return;
_ambientPlaying = sound;
if (_ambientPaused)
return;
} else {
if (_effectsPaused)
return;
}
soundData += READ_LE_UINT32(soundData + sound * 4);
int size = READ_LE_UINT32(soundData + 4);
Common::MemoryReadStream stream(soundData, size);
if (!loadWAVFromStream(stream, size, rate, flags)) {
error("playSoundData: Not a valid WAV data");
}
byte *buffer = (byte *)malloc(size);
memcpy(buffer, soundData + stream.pos(), size);
if (ambient == true) {
_mixer->stopHandle(_ambientHandle);
_mixer->playRaw(&_ambientHandle, buffer, size, rate, Audio::Mixer::FLAG_LOOP|flags);
} else {
_mixer->playRaw(&_effectsHandle, buffer, size, rate, flags);
}
}
void Sound::playEffects(uint sound) {
if (!_effects)
return;
if (_effectsPaused)
return;
_effects->playSound(sound, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
}
void Sound::playAmbient(uint sound) {
if (!_effects)
return;
if (sound == _ambientPlaying)
return;
_ambientPlaying = sound;
if (_ambientPaused)
return;
_mixer->stopHandle(_ambientHandle);
_effects->playSound(sound, &_ambientHandle, Audio::Mixer::FLAG_LOOP|Audio::Mixer::FLAG_UNSIGNED);
}
bool Sound::hasVoice() const {
return _hasVoiceFile;
}
bool Sound::isVoiceActive() const {
return _mixer->isSoundHandleActive(_voiceHandle) ;
}
void Sound::stopVoice() {
_mixer->stopHandle(_voiceHandle);
}
void Sound::stopAll() {
_mixer->stopAll();
_ambientPlaying = 0;
}
void Sound::effectsPause(bool b) {
_effectsPaused = b;
}
void Sound::ambientPause(bool b) {
_ambientPaused = b;
if (_ambientPaused && _ambientPlaying) {
_mixer->stopHandle(_ambientHandle);
} else if (_ambientPlaying) {
uint tmp = _ambientPlaying;
_ambientPlaying = 0;
playAmbient(tmp);
}
}
} // End of namespace Simon