scummvm/engines/lure/palette.h
2008-05-28 23:28:11 +00:00

74 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_PALETTE_H
#define LURE_PALETTE_H
#include "lure/luredefs.h"
#include "lure/disk.h"
#include "lure/memory.h"
namespace Lure {
enum PaletteSource {DEFAULT, RGB, RGB64, EGA};
class Palette {
private:
MemoryBlock *_palette;
uint16 _numEntries;
void convertRgb64Palette(const byte *srcPalette, uint16 srcNumEntries);
void convertEGAPalette(const byte *srcPalette);
public:
Palette();
Palette(uint16 srcNumEntries, const byte *srcData, PaletteSource paletteSource);
Palette(Palette &src);
Palette(uint16 resourceId, PaletteSource paletteSource = DEFAULT);
~Palette();
uint8 *data() { return _palette->data(); }
MemoryBlock *palette() { return _palette; }
uint16 numEntries() { return _palette->size() / 4; }
void setEntry(uint8 index, uint32 value);
uint32 getEntry(uint8 index);
void copyFrom(Palette *src);
};
class PaletteCollection {
private:
Palette **_palettes;
uint8 _numPalettes;
public:
PaletteCollection(uint16 resourceId);
~PaletteCollection();
uint8 numPalettes() { return _numPalettes; }
Palette &getPalette(uint8 paletteNum);
};
} // end of namspace Lure
#endif