mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
9c178c2d3a
svn-id: r47733
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_CONSOLE_H
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#define M4_CONSOLE_H
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#include "gui/debugger.h"
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namespace M4 {
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class MadsM4Engine;
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class MadsEngine;
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class Console : public GUI::Debugger {
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private:
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MadsM4Engine *_vm;
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bool cmdLoadScene(int argc, const char **argv);
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bool cmdStartingScene(int argc, const char **argv);
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bool cmdSceneInfo(int argc, const char **argv);
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bool cmdShowHotSpots(int argc, const char **argv);
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bool cmdListHotSpots(int argc, const char **argv);
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bool cmdPlaySound(int argc, const char **argv);
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bool cmdPlayDSRSound(int argc, const char **argv);
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bool cmdShowResources(int argc, const char **argv);
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bool cmdShowCodes(int argc, const char **argv);
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bool cmdDumpFile(int argc, const char **argv);
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bool cmdShowSprite(int argc, const char **argv);
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bool cmdStartConversation(int argc, const char **argv);
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bool cmdShowTextview(int argc, const char **argv);
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bool cmdShowAnimview(int argc, const char **argv);
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bool cmdPlayAnimation(int argc, const char **argv);
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public:
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Console(MadsM4Engine *vm);
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virtual ~Console();
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};
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class MadsConsole : public Console {
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private:
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MadsEngine *_vm;
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bool cmdObject(int argc, const char **argv);
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bool cmdMessage(int argc, const char **argv);
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public:
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MadsConsole(MadsEngine *vm);
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virtual ~MadsConsole() {};
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};
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class M4Console : public Console {
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public:
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M4Console(MadsM4Engine *vm): Console(vm) {};
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virtual ~M4Console() {};
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};
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} // End of namespace M4
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#endif
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