scummvm/engines/m4
2010-01-31 00:47:29 +00:00
..
actor.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
console.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
console.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
converse.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
converse.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
detection.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
dialogs.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
events.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
globals.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
globals.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
graphics.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
graphics.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
gui.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
gui.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Merged loadHotSpotsMads() and loadHotSpotsM4() 2008-10-02 22:04:34 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_anim.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_anim.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_menus.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
mads_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
midi.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
rails.cpp M4: Make M4Surface member w, h, pixels protected; some cleanup 2009-12-07 18:22:18 +00:00
rails.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
resource.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
resource.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
scene.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
script.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
script.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scripttab.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
sound.cpp Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. 2010-01-30 15:26:54 +00:00
sound.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
sprite.cpp M4: Move 'determine transparent color' hack into a new M4Sprite method 2009-12-07 18:23:28 +00:00
sprite.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
staticres.cpp Started implementation of the original game's cheat mode 2009-12-20 07:10:32 +00:00
staticres.h Started implementation of the original game's cheat mode 2009-12-20 07:10:32 +00:00
viewmgr.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
viewmgr.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
ws_machine.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
ws_sequence.cpp M4: Make M4Surface member w, h, pixels protected; some cleanup 2009-12-07 18:22:18 +00:00