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actor.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
console.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
console.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
converse.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
converse.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
detection.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
dialogs.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
events.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
globals.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
globals.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
graphics.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
graphics.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
gui.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
gui.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Merged loadHotSpotsMads() and loadHotSpotsM4()
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2008-10-02 22:04:34 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_anim.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_anim.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_menus.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
mads_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
midi.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
rails.cpp
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M4: Make M4Surface member w, h, pixels protected; some cleanup
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2009-12-07 18:22:18 +00:00 |
rails.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
resource.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
resource.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
scene.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
script.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
script.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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2010-01-30 15:26:54 +00:00 |
sound.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
sprite.cpp
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M4: Move 'determine transparent color' hack into a new M4Sprite method
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2009-12-07 18:23:28 +00:00 |
sprite.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
staticres.cpp
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Started implementation of the original game's cheat mode
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2009-12-20 07:10:32 +00:00 |
staticres.h
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Started implementation of the original game's cheat mode
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2009-12-20 07:10:32 +00:00 |
viewmgr.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
viewmgr.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
ws_machine.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
ws_sequence.cpp
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M4: Make M4Surface member w, h, pixels protected; some cleanup
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2009-12-07 18:22:18 +00:00 |