scummvm/engines/m4/mads_menus.h
2010-01-31 00:47:29 +00:00

92 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_MENUS_H
#define M4_MADS_MENUS_H
#include "m4/viewmgr.h"
namespace M4 {
#define MADS_MENU_ANIM_DELAY 70
enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
class RexMainMenuView : public View {
private:
M4Surface *_bgSurface;
RGBList *_bgPalData;
int _menuItemIndex;
int _frameIndex;
bool _skipFlag;
SpriteAsset *_menuItem;
Common::Array<RGBList *> _itemPalData;
uint32 _delayTimeout;
int _highlightedIndex;
int getHighlightedItem(int x, int y);
void handleAction(MadsGameAction action);
public:
RexMainMenuView(MadsM4Engine *vm);
~RexMainMenuView();
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
class DragonMainMenuView : public View {
private:
//M4Surface *_bgSurface;
RGBList *_bgPalData;
int _menuItemIndex;
int _frameIndex;
bool _skipFlag;
SpriteAsset *_menuItem;
Common::Array<RGBList *> _itemPalData;
uint32 _delayTimeout;
int _highlightedIndex;
int getHighlightedItem(int x, int y);
void handleAction(MadsGameAction action);
public:
DragonMainMenuView(MadsM4Engine *vm);
~DragonMainMenuView();
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
class MadsMainMenuView : public View {
public:
MadsMainMenuView(MadsM4Engine *vm);
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
}
#endif