mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
3285a4ba4d
svn-id: r47705
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_FONT_H
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#define M4_FONT_H
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#include "common/util.h"
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#include "common/endian.h"
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#include "m4/graphics.h"
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/*
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TODO:
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- make a FontSystem class that creates/manages the fonts
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(similar to FileSystem)
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*/
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namespace M4 {
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#define FONT_MENU "fontmenu.fnt"
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#define FONT_INTERFACE "fontintr.fnt"
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#define FONT_TINY "small.fnt"
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#define FONT_SMALL "small.fnt"
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#define FONT_MEDIUM "medium.fnt"
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#define FONT_LINE "fontline.fnt"
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#define FONT_CONVERSATION "fontconv.fnt"
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#define FONT_4X6 "4x6pp.fnt"
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#define FONT_5X6 "5x6pp.fnt"
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#define FONT_CONVERSATION_MADS "fontconv.ff"
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#define FONT_INTERFACE_MADS "fontintr.ff"
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#define FONT_MAIN_MADS "fontmain.ff"
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#define FONT_MENU_MADS "fontmenu.ff" // Not in Rex (uses bitmap files for menu strings)
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#define FONT_MISC_MADS "fontmisc.ff"
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#define FONT_TELE_MADS "fonttele.ff" // Not in Phantom
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#define FONT_PHAN_MADS "fontphan.ff" // Phantom only
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class Font {
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public:
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Font(MadsM4Engine *vm);
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~Font();
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void setFont(const char *filename);
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void setColor(uint8 color);
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void setColors(uint8 alt1, uint8 alt2, uint8 foreground);
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void setColour(uint8 colour) { setColor(colour); }
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void setColours(uint8 alt1, uint8 alt2, uint8 foreground) { setColors(alt1, alt2, foreground); }
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int32 getWidth(const char *text, int spaceWidth = -1);
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int32 getHeight() const { return _maxHeight; }
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int32 getMaxWidth() const { return _maxWidth; }
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int32 write(M4Surface *surface, const char *text, int x, int y, int width, int spaceWidth, uint8 colors[]);
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int32 writeString(M4Surface *surface, const char *text, int x, int y, int width = 0, int spaceWidth = -1) {
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return write(surface, text, x, y, width, spaceWidth, _fontColors);
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}
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private:
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void setFontM4(const char *filename);
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void setFontMads(const char *filename);
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MadsM4Engine *_vm;
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uint8 _maxWidth, _maxHeight;
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uint8 *_charWidths;
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uint16 *_charOffs;
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uint8 *_charData;
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bool _sysFont;
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const char *_filename;
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uint8 _fontColors[4];
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};
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} // End of namespace M4
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#endif
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