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animation.cpp
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Only clear the part of the screen usually controlled by the Screen class. The
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2006-08-28 04:53:21 +00:00 |
animation.h
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Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
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2006-08-27 09:10:24 +00:00 |
collision.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
control.cpp
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Fixed unaligned read (this fix a potential crash clicking on the Text option button)
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2006-09-09 13:57:20 +00:00 |
control.h
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Added support for the --save-slot option for Broken Sword 1. (Feature request
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2006-04-18 18:23:57 +00:00 |
credits.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
credits.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
eventman.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
eventman.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
logic.cpp
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Fixed crashes on Zodiac and add support for this device
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2006-09-09 09:30:16 +00:00 |
logic.h
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Fixed crashes on Zodiac and add support for this device
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2006-09-09 09:30:16 +00:00 |
memman.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
memman.h
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Fixed crashes on Zodiac and add support for this device
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2006-09-09 09:30:16 +00:00 |
menu.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
menu.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mouse.cpp
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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2006-05-25 22:51:42 +00:00 |
mouse.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
music.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
music.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
object.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
objectman.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
objectman.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
resman.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
resman.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
router.cpp
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A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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2006-04-01 12:47:09 +00:00 |
router.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
screen.cpp
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Only clear the part of the screen usually controlled by the Screen class. The
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2006-08-28 04:53:21 +00:00 |
screen.h
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Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
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2006-08-26 11:34:35 +00:00 |
sound.cpp
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Only decompress the number of speech samples indicated by 'resSize'. This
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2006-09-17 15:25:59 +00:00 |
sound.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
staticres.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sword1.cpp
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Reduce code duplication
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2006-09-16 15:01:14 +00:00 |
sword1.h
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Reduce code duplication
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2006-09-16 15:01:14 +00:00 |
sworddefs.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
swordres.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
text.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
text.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |