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animseq.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
animseq.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
debugger.cpp
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Added a debug subcommand to enable a hotspot's position to be changed
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2009-01-27 10:27:07 +00:00 |
debugger.h
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Added a debugger command 'script' to allow execution of script engine methods
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2008-04-19 00:34:02 +00:00 |
decode.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
decode.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
detection.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
disk.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
disk.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.h
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Kyra and Lure are now using the new _quit flag
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2008-06-25 00:55:18 +00:00 |
fights.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
fights.h
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Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
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2009-08-24 23:04:25 +00:00 |
game.cpp
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Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
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2010-01-05 05:25:18 +00:00 |
game.h
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Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
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2010-01-05 05:25:18 +00:00 |
hotspots.cpp
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Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause an assert when you rejoin Goewin in the Weregate caves.
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2010-01-09 09:27:40 +00:00 |
hotspots.h
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LURE: Turn HotspotTickHandlers into a proper class; convert static vars in various of its methods to member vars
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2009-10-20 19:51:57 +00:00 |
intro.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
intro.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
lure.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
lure.h
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
luredefs.h
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Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
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2008-07-14 10:33:57 +00:00 |
memory.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
memory.h
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
menu.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
menu.h
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LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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2008-05-28 23:28:11 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
palette.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
palette.h
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LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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2008-05-28 23:28:11 +00:00 |
res_struct.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
res_struct.h
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Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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2008-10-05 10:25:35 +00:00 |
res.cpp
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Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding
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2009-11-29 09:02:02 +00:00 |
res.h
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Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
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2009-08-24 23:04:25 +00:00 |
room.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
room.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
scripts.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
scripts.h
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Added a debugger command 'script' to allow execution of script engine methods
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2008-04-19 00:34:02 +00:00 |
sound.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
sound.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
strings.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
strings.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
surface.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
surface.h
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |