scummvm/sky/skydefs.h
2005-06-24 15:23:51 +00:00

4313 lines
135 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYDEFS_H
#define SKYDEFS_H
#include "common/stdafx.h"
namespace Sky {
//This file is incomplete, several flags still missing.
// grafixProg pointer types:
#define OG_PTR_NULL 0
#define OG_AUTOROUTE 1
#define OG_COMPACT 2
#define OG_COMPACTELEM 3 // needed by fnSetToStand
#define OG_TALKTABLE 4
// language codes:
#define SKY_ENGLISH 0
#define SKY_GERMAN 1
#define SKY_FRENCH 2
#define SKY_USA 3
#define SKY_SWEDISH 4
#define SKY_ITALIAN 5
#define SKY_PORTUGUESE 6
#define SKY_SPANISH 7
#define ST_COLLISION_BIT 5
#define S_COUNT 0
#define S_FRAME 2
#define S_AR_X 4
#define S_AR_Y 6
#define S_LENGTH 8
#define KEY_BUFFER_SIZE 80
#define SEQUENCE_COUNT 3
#define FIRST_TEXT_COMPACT 23
#define FIXED_TEXT_WIDTH 128
//screen/grid defines
#define GAME_SCREEN_WIDTH 320
#define GAME_SCREEN_HEIGHT 192
#define FULL_SCREEN_WIDTH 320
#define FULL_SCREEN_HEIGHT 200
#define TOT_NO_GRIDS 70 //total no. of grids supported
#define GRID_SIZE 120 //grid size in bytes
#define GRID_X 20
#define GRID_Y 24
#define GRID_W 16
#define GRID_H 8
#define GRID_W_SHIFT 4
#define GRID_H_SHIFT 3
#define TOP_LEFT_X 128
#define TOP_LEFT_Y 136
//item list defines
#define section_0_item 119
#define MAIN_CHAR_HEIGHT 12
#define C_BASE_MODE 0
#define C_BASE_MODE56 56
#define C_ACTION_MODE 4
#define C_SP_COLOUR 90
#define C_MEGA_SET 112
#define C_GRID_WIDTH 114
#define C_ANIM_UP 122
#define C_STAND_UP 138
#define C_TURN_TABLE 158
#define SECTION_0_ITEM 119 //item number of first item section
#define NEXT_MEGA_SET (258 - C_GRID_WIDTH)
#define SEND_SYNC 0xFFFF
#define LF_START_FX 0xFFFE
#define SAFE_START_SCREEN 0
//autoroute defines
#define UPY 0
#define DOWNY 1
#define LEFTY 2
#define RIGHTY 3
#define ROUTE_SPACE 64
#define PCONLY_F_R3_1 0
#define PCONLY_F_R3_2 0
#define RESTART_BUTT_X 147
#define RESTART_BUTT_Y 309
#define RESTORE_BUTT_X 246
#define RESTORE_BUTT_Y 309
#define EXIT_BUTT_X 345
#define EXIT_BUTT_Y 309
#define L_SCRIPT 1
#define L_AR 2
#define L_AR_ANIM 3
#define L_AR_TURNING 4
#define L_ALT 5
#define L_MOD_ANIMATE 6
#define L_TURNING 7
#define L_CURSOR 8
#define L_TALK 9
#define L_LISTEN 10
#define L_STOPPED 11
#define L_CHOOSE 12
#define L_FRAMES 13
#define L_PAUSE 14
#define L_WAIT_SYNC 15
#define L_SIMPLE_MOD 16
// characters with own colour set
#define SP_COL_FOSTER 194
#define SP_COL_JOEY 216
#define SP_COL_JOBS 209
#define SP_COL_SO 218
#define SP_COL_HOLO 234
#define SP_COL_LAMB 203
#define SP_COL_FOREMAN 205
#define SP_COL_SHADES 217
#define SP_COL_MONITOR 224
#define SP_COL_WRECK 219 //wreck guard
#define SP_COL_ANITA 73
#define SP_COL_DAD 224
#define SP_COL_SON 223
#define SP_COL_GALAG 194
#define SP_COL_ANCHOR 85 //194
#define SP_COL_BURKE 192
#define SP_COL_BODY 234
#define SP_COL_MEDI 235
#define SP_COL_SKORL 241 //skorl guard will probably go
#define SP_COL_ANDROID2 222
#define SP_COL_ANDROID3 222
#define SP_COL_KEN 222
#define SP_COL_HENRI30 128 //207
#define SP_COL_GUARD31 216
#define SP_DAN_COL 228
#define SP_COL_BUZZER32 228 //124
#define SP_COL_VINCENT32 193
#define SP_COL_GARDENER32 145
#define SP_COL_WITNESS 195
#define SP_COL_JOBS82 209
#define SP_COL_KEN81 224
#define SP_COL_FATHER81 177
#define SP_COL_TREVOR 216
#define SP_COL_RADMAN 193
#define SP_COL_BARMAN36 144
#define SP_COL_BABS36 202
#define SP_COL_GALLAGHER36 145
#define SP_COL_COLSTON36 146
#define SP_COL_JUKEBOX36 176
#define SP_COL_JUDGE42 193
#define SP_COL_CLERK42 195
#define SP_COL_PROS42 217
#define SP_COL_JOBS42 209
#define SP_COL_HOLOGRAM_B 255
#define SP_COL_BLUE 255
#define SP_COL_LOADER 255
#define SP_COL_UCHAR 255
#define ST_NO_VMASK 0x200
// Files.asm
#define DISK_1 (2048)
#define DISK_2 (2048*2)
#define DISK_3 (2048*3)
#define DISK_4 (2048*4)
#define DISK_5 (2048*5)
#define DISK_6 (2048*6)
#define DISK_7 (2048*7)
#define DISK_8 (2048*8)
#define DISK_9 (2048*9)
#define DISK_10 (2048*10)
#define DISK_12 (2048*12)
#define DISK_13 (2048*13)
#define DISK_14 (2048*14)
#define DISK_15 (2048*15)
#define F_MODULE_0 60400
#define F_MODULE_1 60401
#define CHAR_SET_FILE 60150
// Script.equ
#define STD_BASE (0x0000+0x1)
#define ADVISOR_188 (0x0000+0x2)
#define JUST_INTERACT (0x0000+0x3)
#define MEGA_CLICK (0x0000+0x4)
#define STD_EXIT_RIGHT_ON (0x0000+0x5)
#define STD_EXIT_LEFT_ON (0x0000+0x6)
#define STD_EXIT_DOWN_ON (0x0000+0x7)
#define STD_EXIT_UP_ON (0x0000+0x8)
#define STD_ON (0x0000+0x9)
#define STD_OFF (0x0000+0xa)
#define TEXT_ON (0x0000+0xb)
#define TEXT_OFF (0x0000+0xc)
#define START_MENU (0x0000+0xd)
#define MENU_SELECT (0x0000+0xe)
#define CLICK_LEFT_ARROW (0x0000+0xf)
#define CLICK_RIGHT_ARROW (0x0000+0x10)
#define TOUCH_MENU (0x0000+0x11)
#define UNTOUCH_MENU (0x0000+0x12)
#define TOUCH_ARROW (0x0000+0x13)
#define UNTOUCH_ARROW (0x0000+0x14)
#define MENU_SCRIPT (0x0000+0x15)
#define TEXT_CLICK (0x0000+0x16)
#define RESET_MOUSE (0x0000+0x17)
#define CLICK_DEBUG (0x0000+0x18)
#define STD_MEGA_STOP (0x0000+0x19)
#define STD_PLAYER_STOP (0x0000+0x1a)
#define STD_MINI_BUMP (0x0000+0x1b)
#define RET_OK (0x0000+0x1c)
#define RET_FAIL (0x0000+0x1d)
#define STD_ADJOIN_FLOOR (0x0000+0x1e)
#define FLOOR_ACTION (0x0000+0x1f)
#define ANIMATE_LOGIC (0x0000+0x20)
#define STORE_188 (0x0000+0x21)
#define TEXT_EDIT (0x0000+0x22)
#define SHOUT_SSS (0x0000+0x23)
#define SHOUT_ACTION (0x0000+0x24)
#define MEGA_SSS (0x0000+0x25)
#define MEGA_ACTION (0x0000+0x26)
#define BASE_INTRO (0x0000+0x27)
#define FURNACE_D_ACTION (0x0000+0x28)
#define STAIR6_ACTION (0x0000+0x29)
#define GET_TO_JP2 (0x0000+0x2a)
#define JOEY_EXTRA (0x0000+0x2b)
#define JOEY_LOGIC (0x0000+0x2c)
#define SECURITY_EXIT_ACTION (0x0000+0x2d)
#define SMALL_DOOR_ACTION (0x0000+0x2e)
#define LINK_7_29 (0x0000+0x2f)
#define LINK_29_7 (0x0000+0x30)
#define LAMB_TO_3 (0x0000+0x31)
#define LAMB_TO_2 (0x0000+0x32)
#define SS_SIGN_ACTION (0x0000+0x33)
#define SCANNER_10_LOGIC (0x0000+0x34)
#define SLOT_10_ACTION (0x0000+0x35)
#define DAD_SCAN_SSS (0x0000+0x36)
#define LOBBY_SLOT_ACTION (0x0000+0x37)
#define LINK_28_31 (0x0000+0x38)
#define LINK_31_28 (0x0000+0x39)
#define LINK_65_66 (0x0000+0x3a)
#define DEATH_SCRIPT (0x0000+0x3b)
#define RESTART_BUTTON_LOGIC (0x0000+0x3c)
#define RESTORE_BUTTON_LOGIC (0x0000+0x3d)
#define EXIT_BUTTON_LOGIC (0x0000+0x3e)
#define DEATH_CLICK (0x0000+0x3f)
#define STD_GIVE_UP (0x1000+0x1)
#define GET_TO_TALK1 (0x1000+0x2)
#define GET_TO_TALK2 (0x1000+0x3)
#define STAIRS_FROM_LOW (0x1000+0x4)
#define STAIRS_FROM_HIGH (0x1000+0x5)
#define STAIR_ACTION (0x1000+0x6)
#define CLIMB_STAIRS (0x1000+0x7)
#define SS_SHOOTS (0x1000+0x8)
#define UPSTAIR_ACTION (0x1000+0x9)
#define DECEND (0x1000+0xa)
#define START_MINI_SS (0x1000+0xb)
#define ALERT_SS (0x1000+0xc)
#define MORE_SS (0x1000+0xd)
#define BAR_ACTION (0x1000+0xe)
#define GET_TO_BAR (0x1000+0xf)
#define FULL_SS_CUT (0x1000+0x10)
#define CUT_SEQ (0x1000+0x11)
#define FIRE_EXIT_ACTION (0x1000+0x12)
#define GET_TO_FEXIT (0x1000+0x13)
#define FEXIT_DOOR (0x1000+0x14)
#define FEXIT_ON (0x1000+0x15)
#define SMALL_DOOR_LOGIC (0x1000+0x16)
#define GET_TO_SMALL_DOOR (0x1000+0x17)
#define ER0_ACTION (0x1000+0x18)
#define ER0_ALT (0x1000+0x19)
#define GET_TO_ER0 (0x1000+0x1a)
#define FAN1_LOGIC (0x1000+0x1b)
#define FAN2_LOGIC (0x1000+0x1c)
#define FAN3_LOGIC (0x1000+0x1d)
#define FAN4_LOGIC (0x1000+0x1e)
#define FAN5_LOGIC (0x1000+0x1f)
#define FAN6_LOGIC (0x1000+0x20)
#define FAN7_LOGIC (0x1000+0x21)
#define UPLOAD_WAIT (0x1000+0x22)
#define GET_TO_UPLOAD (0x1000+0x23)
#define LAZER_GUN_LOGIC (0x1000+0x24)
#define LOAD_POINT_LOGIC (0x1000+0x25)
#define NOTICE_LOGIC (0x1000+0x26)
#define NOTICE_ACTION (0x1000+0x27)
#define GET_TO_NOTICE (0x1000+0x28)
#define PRESS_LOGIC (0x1000+0x29)
#define PRESS_ACTION (0x1000+0x2a)
#define GET_TO_PRESS (0x1000+0x2b)
#define LOAD_POINT_ACTION (0x1000+0x2c)
#define SMALL_DOOR_ON (0x1000+0x2d)
#define OUT_EXIT_ON (0x1000+0x2e)
#define R1EXIT_DOOR (0x1000+0x2f)
#define GET_TO_R1_DOOR (0x1000+0x30)
#define S1_DOOR_ACTION (0x1000+0x31)
#define GET_TO_NOTICE2 (0x1000+0x32)
#define NOTICE2_ACTION (0x1000+0x33)
#define GET_TO_SS_SIGN (0x1000+0x34)
#define LFAN1_LOGIC (0x1000+0x35)
#define LFAN2_LOGIC (0x1000+0x36)
#define SMOKE1_LOGIC (0x1000+0x37)
#define SMOKE2_LOGIC (0x1000+0x38)
#define FIRE1_LOGIC (0x1000+0x39)
#define FIRE2_LOGIC (0x1000+0x3a)
#define CAR_LOGIC (0x1000+0x3b)
#define ER0_WALK_ON (0x1000+0x3c)
#define S2_WALK_ON (0x1000+0x3d)
#define EL2_ACTION (0x1000+0x3e)
#define GET_TO_EL2 (0x1000+0x3f)
#define GET_TO_TALK21 (0x1000+0x40)
#define MEGA_FAILED_S2 (0x1000+0x41)
#define GET_TO_TALK22 (0x1000+0x42)
#define GET_TO_ER2 (0x1000+0x43)
#define FIRST_INTERACT (0x1000+0x44)
#define ER2_ACTION (0x1000+0x45)
#define TOP_LIFT_ACTION (0x1000+0x46)
#define LIFT_WAIT (0x1000+0x47)
#define GET_TO_LIFTER (0x1000+0x48)
#define LIFT_TO_FLOOR (0x1000+0x49)
#define TOP_BARREL_LOGIC (0x1000+0x4a)
#define LIGHT_LOGIC (0x1000+0x4b)
#define GET_TO_LIGHT1 (0x1000+0x4c)
#define PANEL_LOGIC (0x1000+0x4d)
#define ALARM_LOGIC (0x1000+0x4e)
#define GET_TO_HOLE (0x1000+0x4f)
#define HOLE_ACTION (0x1000+0x50)
#define DEAD_LOSS (0x1000+0x51)
#define GET_TO_TRANSPORTER (0x1000+0x52)
#define TRANSPORTER_ACTION (0x1000+0x53)
#define TRANS_ALIVE_ACTION (0x1000+0x54)
#define JOEY_START (0x1000+0x55)
#define JOEY_MISSION (0x1000+0x56)
#define TRANS_MISSION (0x1000+0x57)
#define SHELL_ACTION (0x1000+0x58)
#define GET_TO_SHELL (0x1000+0x59)
#define LIGHT1_ACTION (0x1000+0x5a)
#define GET_TO_LEDS (0x1000+0x5b)
#define GT_PANEL2 (0x1000+0x5c)
#define PANEL2_ACTION (0x1000+0x5d)
#define GT_JUNK1 (0x1000+0x5e)
#define JUNK1_ACTION (0x1000+0x5f)
#define GT_JUNK2 (0x1000+0x60)
#define JUNK2_ACTION (0x1000+0x61)
#define TOP_LIFT_LOGIC (0x1000+0x62)
#define TOP_LIFT_2_LOGIC (0x1000+0x63)
#define LOW_LIFT_LOGIC (0x1000+0x64)
#define LOW_LIFT2_LOGIC (0x1000+0x65)
#define LOW_LIFT3_LOGIC (0x1000+0x66)
#define STEVE_SPY_LOGIC (0x1000+0x67)
#define LOW_BARREL_LOGIC (0x1000+0x68)
#define CONVEY_LOGIC (0x1000+0x69)
#define FLY_LOGIC (0x1000+0x6a)
#define FURNACE_LOGIC (0x1000+0x6b)
#define LIGHTS1_LOGIC (0x1000+0x6c)
#define EYE_BALL_LOGIC (0x1000+0x6d)
#define NEW_EYE_BALL (0x1000+0x6e)
#define FURNACE_DOOR_LOGIC (0x1000+0x6f)
#define GET_TO_FURNACE_DOOR (0x1000+0x70)
#define GET_TO_SLOT (0x1000+0x71)
#define SLOT_ACTION (0x1000+0x72)
#define SLOT_MISSION (0x1000+0x73)
#define SHADES_LOGIC (0x1000+0x74)
#define CORNER_MISSION (0x1000+0x75)
#define EYE_BOLT_LOGIC (0x1000+0x76)
#define SMOULDER_LOGIC (0x1000+0x77)
#define GET_TO_BODY (0x1000+0x78)
#define SMOULDER_ACTION (0x1000+0x79)
#define GET_TO_EYE (0x1000+0x7a)
#define EYE_ACTION (0x1000+0x7b)
#define GET_TO_FURNACE (0x1000+0x7c)
#define FURNACE_ACTION (0x1000+0x7d)
#define FURNACE_EXIT_ON (0x1000+0x7e)
#define GET_TO_EL4 (0x1000+0x7f)
#define S4_WALK_ON (0x1000+0x80)
#define EL4_ACTION (0x1000+0x81)
#define PLAYER_FAIL_S4 (0x1000+0x82)
#define GET_TO_TALK41 (0x1000+0x83)
#define MEGA_FAILED_S4 (0x1000+0x84)
#define GET_TO_TALK42 (0x1000+0x85)
#define TV_LOGIC (0x1000+0x86)
#define KNOB_ACTION (0x1000+0x87)
#define KNOB_LOGIC (0x1000+0x88)
#define CHUCK_LOGIC (0x1000+0x89)
#define LAZER_LOGIC (0x1000+0x8a)
#define GT_LAZER (0x1000+0x8b)
#define LAZER_ACTION (0x1000+0x8c)
#define CUPBOARD_LOGIC (0x1000+0x8d)
#define CUPBOARD_ALERT (0x1000+0x8e)
#define CUPBOARD_ACTION (0x1000+0x8f)
#define GET_TO_CUPBOARD (0x1000+0x90)
#define GET_TO_SHELVES (0x1000+0x91)
#define GET_TO_KNOB (0x1000+0x92)
#define GET_TO_CHUCK (0x1000+0x93)
#define GET_TO_SCREENS (0x1000+0x94)
#define SPANNER_ACTION (0x1000+0x95)
#define SARNIE_ACTION (0x1000+0x96)
#define GET_TO_BUTTONS (0x1000+0x97)
#define MONITOR_LOGIC (0x1000+0x98)
#define BUTTON_ACTION (0x1000+0x99)
#define POSTCARD_ACTION (0x1000+0x9a)
#define GET_TO_POSTCARD (0x1000+0x9b)
#define NOTICE4_ACTION (0x1000+0x9c)
#define CHUCK_ACTION (0x1000+0x9d)
#define TV_1_ACTION (0x1000+0x9e)
#define TV_2_ACTION (0x1000+0x9f)
#define GET_TO_MONITOR (0x1000+0xa0)
#define JOBS_ALARMED (0x1000+0xa1)
#define JOBS_S4 (0x1000+0xa2)
#define MORE_JOBS (0x1000+0xa3)
#define BASIC_JOBS (0x1000+0xa4)
#define START_JOBS (0x1000+0xa5)
#define DEAD_LOGIC (0x1000+0xa6)
#define LOADER_LOGIC (0x1000+0xa7)
#define LOADER_START (0x1000+0xa8)
#define JOBS_SPEECH (0x1000+0xa9)
#define UNUSED (0x1000+0xaa)
#define GET_TO_STAIRS6 (0x2000+0x1)
#define GET_SECURITY_S6 (0x2000+0x2)
#define JOEY_FLY_TO_6 (0x2000+0x3)
#define GET_TO_L_EXIT_S6 (0x2000+0x4)
#define EL6_ACTION (0x2000+0x5)
#define S5_WALK_ON (0x2000+0x6)
#define S5_STROLL_ON (0x2000+0x7)
#define GET_TO_R_EXIT_S5 (0x2000+0x8)
#define ER5_ACTION (0x2000+0x9)
#define S6_WALK_ON (0x2000+0xa)
#define GET_TO_R_EXIT_S6 (0x2000+0xb)
#define S6_RWALK_ON (0x2000+0xc)
#define INTO_18_FAIL (0x2000+0xd)
#define GET_TO_L_EXIT_S5 (0x2000+0xe)
#define LDOOR_5_ACTION (0x2000+0xf)
#define S6_DOOR_ACTION (0x2000+0x10)
#define S6_SEC_WALK_ON (0x2000+0x11)
#define SKORL_LOGIC (0x2000+0x12)
#define SKORL_SSS (0x2000+0x13)
#define SKORL_ACTION (0x2000+0x14)
#define GET_TO_SKORL (0x2000+0x15)
#define GET_TO_SECURITY_EXIT (0x2000+0x16)
#define ER6_ACTION (0x2000+0x17)
#define EL7_ACTION (0x2000+0x18)
#define GET_TO_L_EXIT_S7 (0x2000+0x19)
#define S7_WALK_ON (0x2000+0x1a)
#define GET_TO_R_EXIT_S7 (0x2000+0x1b)
#define ER7_ACTION (0x2000+0x1c)
#define S8_WALK_ON (0x2000+0x1d)
#define ED8_ACTION (0x2000+0x1e)
#define GET_TO_EXIT_S8 (0x2000+0x1f)
#define S7_RIGHT_ON (0x2000+0x20)
#define GET_TO_WRECK (0x2000+0x21)
#define WRECK_ACTION (0x2000+0x22)
#define WRECK_LOGIC (0x2000+0x23)
#define FACT_FAIL (0x2000+0x24)
#define GET_TO_FACTORY (0x2000+0x25)
#define FACTORY_ENTRY_ACTION (0x2000+0x26)
#define S12_WALK_ON (0x2000+0x27)
#define GT_S7_LINC (0x2000+0x28)
#define GT_S7_SLOT (0x2000+0x29)
#define GT_LIFT_NOTICE (0x2000+0x2a)
#define LIFT_NOTICE_ACTION (0x2000+0x2b)
#define S7_SLOT_ACTION (0x2000+0x2c)
#define LINC_S7_ACTION (0x2000+0x2d)
#define LEFT_FAIL_7 (0x2000+0x2e)
#define GT_L_TALK_7 (0x2000+0x2f)
#define RIGHT_FAIL_7 (0x2000+0x30)
#define GT_R_TALK_7 (0x2000+0x31)
#define JOEY_OUT_OF_LIFT7 (0x2000+0x32)
#define CABLE_7_LOGIC (0x2000+0x33)
#define GT_CABLE_7 (0x2000+0x34)
#define CABLE_7_ACTION (0x2000+0x35)
#define CABLE_MISSION (0x2000+0x36)
#define GT_S7_LIFT (0x2000+0x37)
#define S7_LIFT_LOGIC (0x2000+0x38)
#define JOEY_TO_LIFT (0x2000+0x39)
#define LIFT_S7_ACTION (0x2000+0x3a)
#define COPTER_ACTION (0x2000+0x3b)
#define S9_WALK_ON (0x2000+0x3c)
#define FANS_LOGIC (0x2000+0x3d)
#define GET_TO_L_EXIT_S9 (0x2000+0x3e)
#define EL9_ACTION (0x2000+0x3f)
#define LOBBY_DOOR_LOGIC (0x2000+0x40)
#define LOBBY_DOOR_ON (0x2000+0x41)
#define GET_TO_LOBBY_DOOR (0x2000+0x42)
#define LOBBY_DOOR_ACTION (0x2000+0x43)
#define SCANNER_LOGIC (0x2000+0x44)
#define GET_TO_SCANNER (0x2000+0x45)
#define SCANNER_ACTION (0x2000+0x46)
#define DAD_LOGIC (0x2000+0x47)
#define DAD_SSS (0x2000+0x48)
#define DAD_ACTION (0x2000+0x49)
#define GET_TO_DAD (0x2000+0x4a)
#define GET_TO_SON (0x2000+0x4b)
#define SON_LOGIC (0x2000+0x4c)
#define SON_ACTION (0x2000+0x4d)
#define GT_LINC_S9 (0x2000+0x4e)
#define LINC_S9_ACTION (0x2000+0x4f)
#define GET_TO_R_EXIT_S18 (0x2000+0x50)
#define S18_WALK_ON (0x2000+0x51)
#define ER18_ACTION (0x2000+0x52)
#define MONITOR_SLEEP (0x2000+0x53)
#define SON_SSS (0x2000+0x54)
#define STEAM_FRIGHT (0x2000+0x55)
#define MONITOR_ALERT (0x2000+0x56)
#define STEAM_LOGIC (0x2000+0x57)
#define POWER_DOOR_LOGIC (0x2000+0x58)
#define POWER_MOTOR_LOGIC (0x2000+0x59)
#define POWER_PANEL_LOGIC (0x2000+0x5a)
#define GET_TO_POWER_PANEL (0x2000+0x5b)
#define SOCKET_ACTION (0x2000+0x5c)
#define POWER_SWITCH_LOGIC (0x2000+0x5d)
#define GET_TO_POWER_SWITCH (0x2000+0x5e)
#define SWITCH_ACTION (0x2000+0x5f)
#define CHAIR_FAIL (0x2000+0x60)
#define GET_TO_POWER_CHAIR (0x2000+0x61)
#define GET_TO_LEFT_SKULL (0x2000+0x62)
#define GET_TO_RIGHT_SKULL (0x2000+0x63)
#define LEFT_SKULL_ACTION (0x2000+0x64)
#define POWER_BANG_LOGIC (0x2000+0x65)
#define RIGHT_SKULL_ACTION (0x2000+0x66)
#define GET_TO_TALK (0x2000+0x67)
#define GORDON_SSS (0x2000+0x68)
#define SAT_GORDON_ACTION (0x2000+0x69)
#define GET_TO_POWER_DOOR (0x2000+0x6a)
#define POWER_DOOR_ACTION (0x2000+0x6b)
#define JOEY_BUTTON_MISSION (0x2000+0x6c)
#define LEFT_LEVER_LOGIC (0x2000+0x6d)
#define RIGHT_LEVER_LOGIC (0x2000+0x6e)
#define LEFT_LEVER_ACTION (0x2000+0x6f)
#define RIGHT_LEVER_ACTION (0x2000+0x70)
#define GET_TO_RIGHT_LEVER (0x2000+0x71)
#define GET_TO_LEFT_LEVER (0x2000+0x72)
#define CHAIR_ACTION (0x2000+0x73)
#define S12_LEFT_ON (0x2000+0x74)
#define GET_TO_FACTORY_EXIT (0x2000+0x75)
#define FACTORY_EXIT_ACTION (0x2000+0x76)
#define LAMB_LEAVE_FACTORY (0x2000+0x77)
#define LAMB_FACT_2 (0x2000+0x78)
#define LAMB_FACT_RETURN (0x2000+0x79)
#define LAMB_FACTORY_START (0x2000+0x7a)
#define LAMB_FORCE_START (0x2000+0x7b)
#define GT_FACT1_EXIT (0x2000+0x7c)
#define FACT1_EXIT_ACTION (0x2000+0x7d)
#define S12_RIGHT_ON (0x2000+0x7e)
#define ANITA_WORK (0x2000+0x7f)
#define ANITA_SSS (0x2000+0x80)
#define ANITA_ACTION (0x2000+0x81)
#define GT_ANITA (0x2000+0x82)
#define BOTBELT_LOGIC (0x2000+0x83)
#define STD_FACT_LOGIC (0x2000+0x84)
#define ANITA_ALERT (0x2000+0x85)
#define ANITA_SPY_ACTION (0x2000+0x86)
#define ANITA_SPY_LOGIC (0x2000+0x87)
#define TICK_OFF_II (0x2000+0x88)
#define GT_TICK_OFF (0x2000+0x89)
#define WELDER_LOGIC (0x2000+0x8a)
#define GT_WELDER (0x2000+0x8b)
#define WELDER_ACTION (0x2000+0x8c)
#define LEFT_FAIL_12 (0x2000+0x8d)
#define GT_L_TALK_12 (0x2000+0x8e)
#define RIGHT_FAIL_12 (0x2000+0x8f)
#define GT_R_TALK_12 (0x2000+0x90)
#define WELDER_MISSION (0x2000+0x91)
#define JOEY_WELD_MISSION (0x2000+0x92)
#define GT_STUMP (0x2000+0x93)
#define STUMP_ACTION (0x2000+0x94)
#define GT_CONSOLE_12 (0x2000+0x95)
#define CONSOLE_12_ACTION (0x2000+0x96)
#define GT_TOUR_1 (0x2000+0x97)
#define GT_TOUR_2 (0x2000+0x98)
#define FOREMAN_LAMB (0x2000+0x99)
#define FOSTER_TOUR (0x2000+0x9a)
#define LAMB_TOUR (0x2000+0x9b)
#define ON_FROM_S15 (0x2000+0x9c)
#define S13_LEFT_ON (0x2000+0x9d)
#define GT_FACT2_L_EXIT (0x2000+0x9e)
#define FACT2_ACTION (0x2000+0x9f)
#define FACT2_RIGHT_ACTION (0x2000+0xa0)
#define GT_FACT2_R_EXIT (0x2000+0xa1)
#define S13_RIGHT_ON (0x2000+0xa2)
#define GT_FACT2_STORE_EXIT (0x2000+0xa3)
#define FACT2_STORE_ACTION (0x2000+0xa4)
#define GT_COGS (0x2000+0xa5)
#define FOREMAN_LOGIC (0x2000+0xa6)
#define FOREMAN_ALERT (0x2000+0xa7)
#define COGS_ACTION (0x2000+0xa8)
#define GT_LITE1 (0x2000+0xa9)
#define STORE_ROOM_STOP (0x2000+0xaa)
#define SENSOR_LOGIC (0x2000+0xab)
#define RIGHT_FAIL_13 (0x2000+0xac)
#define GT_R_TALK_13 (0x2000+0xad)
#define LEFT_FAIL_13 (0x2000+0xae)
#define GT_L_TALK_13 (0x2000+0xaf)
#define GT_STORE_STOP (0x2000+0xb0)
#define FACT2_FOREMAN_ALERT (0x2000+0xb1)
#define FACT2_STOP (0x2000+0xb2)
#define FACT2_SPY_LOGIC (0x2000+0xb3)
#define GT_WINDOW (0x2000+0xb4)
#define WINDOW_ACTION (0x2000+0xb5)
#define FACT_CONSOLE_LOGIC (0x2000+0xb6)
#define FOREMAN_STORE_CHECK (0x2000+0xb7)
#define GT_SENSORS (0x2000+0xb8)
#define SENSORS_ACTION (0x2000+0xb9)
#define GT_FACT_CONSOLE (0x2000+0xba)
#define CONSOLE_13_ACTION (0x2000+0xbb)
#define RAD_BACK (0x2000+0xbc)
#define FACT3_ACTION (0x2000+0xbd)
#define S14_LEFT_ON (0x2000+0xbe)
#define GT_FACT3_L_EXIT (0x2000+0xbf)
#define ALT_NU_ANITA (0x2000+0xc0)
#define GT_NU_ANITA (0x2000+0xc1)
#define GT_FACT3_R_EXIT (0x2000+0xc2)
#define LOCKER3_LOGIC (0x2000+0xc3)
#define LOCKER2_LOGIC (0x2000+0xc4)
#define LOCKER1_LOGIC (0x2000+0xc5)
#define LOCKER3_ACTION (0x2000+0xc6)
#define GT_LOCKER3 (0x2000+0xc7)
#define LOCKER2_ACTION (0x2000+0xc8)
#define GT_LOCKER2 (0x2000+0xc9)
#define GT_LOCKER1 (0x2000+0xca)
#define LOCKER1_ACTION (0x2000+0xcb)
#define GT_MACHINE (0x2000+0xcc)
#define MACHINE_ACTION (0x2000+0xcd)
#define FACT3_R_ACTION (0x2000+0xce)
#define S14_RIGHT_ON (0x2000+0xcf)
#define NU_ANITA_SSS (0x2000+0xd0)
#define RADMAN_LOGIC (0x2000+0xd1)
#define LEFT_FAIL_14 (0x2000+0xd2)
#define GT_L_TALK_14 (0x2000+0xd3)
#define RIGHT_FAIL_14 (0x2000+0xd4)
#define GT_R_TALK_14 (0x2000+0xd5)
#define RAD_SCREEN_ACTION (0x2000+0xd6)
#define GT_RAD_SCREEN (0x2000+0xd7)
#define GT_14_CONSOLE (0x2000+0xd8)
#define CONSOLE_14_ACTION (0x2000+0xd9)
#define COAT_LOGIC (0x2000+0xda)
#define GT_COAT (0x2000+0xdb)
#define COAT_ACTION (0x2000+0xdc)
#define S15_WALK_ON (0x2000+0xdd)
#define GT_STORE_EXIT (0x2000+0xde)
#define STORE_EXIT_ACTION (0x2000+0xdf)
#define JOEY_42_MISS (0x2000+0xe0)
#define JOEY_JUNCTION_MISS (0x2000+0xe1)
#define GT_JUNCTION_BOX (0x2000+0xe2)
#define JUNCTION_ACTION (0x2000+0xe3)
#define FLAP_LOGIC (0x2000+0xe4)
#define GT_FLAP (0x2000+0xe5)
#define FLAP_ACTION (0x2000+0xe6)
#define GT_SKEY (0x2000+0xe7)
#define GT_WD40 (0x2000+0xe8)
#define SKEY_ACTION (0x2000+0xe9)
#define WD40_ACTION (0x2000+0xea)
#define SHELF_OBJECT_LOGIC (0x2000+0xeb)
#define FLOOR_PUTTY_ACTION (0x2000+0xec)
#define GT_PUTTY (0x2000+0xed)
#define FORKLIFT_LOGIC (0x2000+0xee)
#define S16_LEFT_ON (0x2000+0xef)
#define ENTRANCE_EXIT_ACTION (0x2000+0xf0)
#define GT_ENTRANCE_EXIT (0x2000+0xf1)
#define GT_ALT_CONSOLE (0x2000+0xf2)
#define GT_REACTOR_CONSOLE (0x2000+0xf3)
#define REACTOR_PC_ACTION (0x2000+0xf4)
#define REACTOR_DOOR_ACTION (0x2000+0xf5)
#define GT_REACTOR_DOOR (0x2000+0xf6)
#define LEFT_FAIL_16 (0x2000+0xf7)
#define GT_L_TALK_16 (0x2000+0xf8)
#define RIGHT_FAIL_16 (0x2000+0xf9)
#define GT_R_TALK_16 (0x2000+0xfa)
#define REACTOR_ON (0x2000+0xfb)
#define S17_LEFT_ON (0x2000+0xfc)
#define GT_CORE_EXIT (0x2000+0xfd)
#define CORE_EXIT_ACTION (0x2000+0xfe)
#define S16_CORE_ON (0x2000+0xff)
#define GT_ANITA_CARD (0x2000+0x100)
#define ANITA_CARD_ACTION (0x2000+0x101)
#define GT_RODS (0x2000+0x102)
#define RODS_ACTION (0x2000+0x103)
#define CONSOLE_16_LOGIC (0x2000+0x104)
#define S10_RIGHT_ON (0x3000+0x1)
#define GT_LEFT_EXIT_10 (0x3000+0x2)
#define EL10_ACTION (0x3000+0x3)
#define LIFT_10_LOGIC (0x3000+0x4)
#define GT_SLOT_10 (0x3000+0x5)
#define POD_LOGIC (0x3000+0x6)
#define POD_LIGHT_LOGIC (0x3000+0x7)
#define POD_LIGHT_ACTION (0x3000+0x8)
#define GT_POD_LIGHT (0x3000+0x9)
#define GT_LINC_10 (0x3000+0xa)
#define LINC_10_ACTION (0x3000+0xb)
#define GT_FLOOR_FROM_CHAIR10 (0x3000+0xc)
#define GT_TERMINAL_10 (0x3000+0xd)
#define TERMINAL_10_ACTION (0x3000+0xe)
#define GT_SCANNER_10 (0x3000+0xf)
#define SCANNER_10_ACTION (0x3000+0x10)
#define GT_DOOR_10 (0x3000+0x11)
#define DOOR_10_ACTION (0x3000+0x12)
#define GT_SLOT_11 (0x3000+0x13)
#define SLOT_11_ACTION (0x3000+0x14)
#define GT_SOCCER_1 (0x3000+0x15)
#define SOCCER_1_ACTION (0x3000+0x16)
#define GT_SOCCER_2 (0x3000+0x17)
#define GT_SOCCER_3 (0x3000+0x18)
#define GT_SOCCER_4 (0x3000+0x19)
#define GT_SOCCER_5 (0x3000+0x1a)
#define SLAT_ACTION (0x3000+0x1b)
#define GT_RIGHT_EXIT_11 (0x3000+0x1c)
#define ER11_ACTION (0x3000+0x1d)
#define S11_LEFT_ON (0x3000+0x1e)
#define GT_LEFT_EXIT_19 (0x3000+0x1f)
#define EL19_ACTION (0x3000+0x20)
#define GT_TOP_RIGHT_19 (0x3000+0x21)
#define TOP_R19_ACTION (0x3000+0x22)
#define UCHAR_SSS (0x3000+0x23)
#define UCHAR_ACTION (0x3000+0x24)
#define GET_TO_UCHAR (0x3000+0x25)
#define UCHAR_LOGIC (0x3000+0x26)
#define S20_START_ON (0x3000+0x27)
#define DOWN_20_FAIL (0x3000+0x28)
#define GT_DOWN_EXIT_20 (0x3000+0x29)
#define ED20_ACTION (0x3000+0x2a)
#define REICH_20_ON (0x3000+0x2b)
#define REICH_DOOR_FAIL (0x3000+0x2c)
#define GT_REICH_DOOR_20 (0x3000+0x2d)
#define REICH_DOOR_20_ACTION (0x3000+0x2e)
#define GT_REICH_SLOT (0x3000+0x2f)
#define REICH_SLOT_ACTION (0x3000+0x30)
#define S20_REICH_ON (0x3000+0x31)
#define REICH_DOOR_20_LOGIC (0x3000+0x32)
#define LAMB_DOOR_20_LOGIC (0x3000+0x33)
#define LAMB_SLOT_FAIL (0x3000+0x34)
#define GT_LAMB_SLOT (0x3000+0x35)
#define LAMB_SLOT_ACTION (0x3000+0x36)
#define LAMB_20_ON (0x3000+0x37)
#define LAMB_DOOR_FAIL (0x3000+0x38)
#define GT_LAMB_DOOR_20 (0x3000+0x39)
#define LAMB_DOOR_20_ACTION (0x3000+0x3a)
#define S20_LAMB_ON (0x3000+0x3b)
#define GT_SHRUB_1 (0x3000+0x3c)
#define SHRUB_1_ACTION (0x3000+0x3d)
#define GT_SHRUB_2 (0x3000+0x3e)
#define SHRUB_2_ACTION (0x3000+0x3f)
#define GT_SHRUB_3 (0x3000+0x40)
#define SHRUB_3_ACTION (0x3000+0x41)
#define START_20 (0x3000+0x42)
#define GAL_LOGIC (0x3000+0x43)
#define GT_GALLAGER_BEL (0x3000+0x44)
#define GAL_BEL_ACTION (0x3000+0x45)
#define GT_REICH_WINDOW (0x3000+0x46)
#define REICH_WINDOW_ACTION (0x3000+0x47)
#define GT_LAMB_WINDOW (0x3000+0x48)
#define LAMB_WINDOW_ACTION (0x3000+0x49)
#define LEFT_FAIL_20 (0x3000+0x4a)
#define GT_L_TALK_20 (0x3000+0x4b)
#define RIGHT_FAIL_20 (0x3000+0x4c)
#define GT_R_TALK_20 (0x3000+0x4d)
#define S21_START_ON (0x3000+0x4e)
#define GT_LEFT_EXIT_21 (0x3000+0x4f)
#define EL21_ACTION (0x3000+0x50)
#define GT_LAMBS_BOOKS (0x3000+0x51)
#define LAMBS_BOOKS_ACTION (0x3000+0x52)
#define GT_LAMBS_CHAIR (0x3000+0x53)
#define LAMBS_CHAIR_ACTION (0x3000+0x54)
#define GT_DISPENSOR (0x3000+0x55)
#define DISPENSOR_ACTION (0x3000+0x56)
#define CAT_FOOD_LOGIC (0x3000+0x57)
#define GT_CAT_FOOD (0x3000+0x58)
#define CAT_FOOD_ACTION (0x3000+0x59)
#define VIDEO_LOGIC (0x3000+0x5a)
#define GT_VIDEO (0x3000+0x5b)
#define VIDEO_ACTION (0x3000+0x5c)
#define GT_CASSETTE (0x3000+0x5d)
#define CASSETTE_ACTION (0x3000+0x5e)
#define GT_BIG_PICT1 (0x3000+0x5f)
#define BIG_PICT1_ACTION (0x3000+0x60)
#define GT_VIDEO_SCREEN (0x3000+0x61)
#define VIDEO_SCREEN_ACTION (0x3000+0x62)
#define VIDEO_SCREEN_LOGIC (0x3000+0x63)
#define GT_BIG_PICT2 (0x3000+0x64)
#define BIG_PICT2_ACTION (0x3000+0x65)
#define GT_BIG_PICT3 (0x3000+0x66)
#define BIG_PICT3_ACTION (0x3000+0x67)
#define CAT_LOGIC (0x3000+0x68)
#define GT_CAT (0x3000+0x69)
#define CAT_ACTION (0x3000+0x6a)
#define INNER_LAMB_DOOR_LOGIC (0x3000+0x6b)
#define S22_START_ON (0x3000+0x6c)
#define GT_RIGHT_EXIT_22 (0x3000+0x6d)
#define ER22_ACTION (0x3000+0x6e)
#define GT_LAMB_BED (0x3000+0x6f)
#define BED_ACTION (0x3000+0x70)
#define GT_LAMB_TV (0x3000+0x71)
#define LAMB_TV_ACTION (0x3000+0x72)
#define GT_FISH_TANK (0x3000+0x73)
#define FISH_TANK_ACTION (0x3000+0x74)
#define FISH_POSTER_ACTION (0x3000+0x75)
#define PILLOW_LOGIC (0x3000+0x76)
#define GT_PILLOW (0x3000+0x77)
#define PILLOW_ACTION (0x3000+0x78)
#define GT_MAGAZINE (0x3000+0x79)
#define MAGAZINE_ACTION (0x3000+0x7a)
#define FISH_LOGIC (0x3000+0x7b)
#define GT_REICH_CHAIR (0x3000+0x7c)
#define REICH_CHAIR_ACTION (0x3000+0x7d)
#define GT_CABINET (0x3000+0x7e)
#define CABINET_ACTION (0x3000+0x7f)
#define GT_CERT (0x3000+0x80)
#define CERT_ACTION (0x3000+0x81)
#define GT_REICH_PICTURE (0x3000+0x82)
#define REICH_PICTURE_ACTION (0x3000+0x83)
#define GT_FISH_FOOD (0x3000+0x84)
#define FISH_FOOD_ACTION (0x3000+0x85)
#define INNER_R_DOOR_LOGIC (0x3000+0x86)
#define S23_LEFT_ON (0x3000+0x87)
#define S23_ANCHOR_ON (0x3000+0x88)
#define S23_TRAVEL_ON (0x3000+0x89)
#define GT_LEFT_EXIT_23 (0x3000+0x8a)
#define EL23_ACTION (0x3000+0x8b)
#define GT_ANCHOR_EXIT_23 (0x3000+0x8c)
#define ANCHOR23_ACTION (0x3000+0x8d)
#define GT_TRAVEL_FAIL (0x3000+0x8e)
#define GT_TRAVEL_EXIT_23 (0x3000+0x8f)
#define TRAVEL_23_ACTION (0x3000+0x90)
#define GT_BIN_23 (0x3000+0x91)
#define BIN_23_ACTION (0x3000+0x92)
#define GT_SCULPTURE (0x3000+0x93)
#define SCULPTURE_ACTION (0x3000+0x94)
#define GT_LINK_23 (0x3000+0x95)
#define LINK_23_ACTION (0x3000+0x96)
#define GT_WRECK_23 (0x3000+0x97)
#define WRECK_23_ACTION (0x3000+0x98)
#define GT_SMALL_23 (0x3000+0x99)
#define SML_EXIT_S23_ACTION (0x3000+0x9a)
#define S24_LEFT_ON (0x3000+0x9b)
#define GT_LEFT_EXIT_24 (0x3000+0x9c)
#define EL24_ACTION (0x3000+0x9d)
#define GT_LONDON_POSTER (0x3000+0x9e)
#define LONDON_ACTION (0x3000+0x9f)
#define GT_NEW_YORK (0x3000+0xa0)
#define NEW_YORK_ACTION (0x3000+0xa1)
#define GT_MURAL (0x3000+0xa2)
#define MURAL_ACTION (0x3000+0xa3)
#define GT_PIDGEONS (0x3000+0xa4)
#define PIDGEONS_ACTION (0x3000+0xa5)
#define TREVOR_LOGIC (0x3000+0xa6)
#define TREVOR_SSS (0x3000+0xa7)
#define TREVOR_ACTION (0x3000+0xa8)
#define GT_TREVOR (0x3000+0xa9)
#define TICKET_LOGIC (0x3000+0xaa)
#define TICKET_ACTION (0x3000+0xab)
#define GT_TICKET (0x3000+0xac)
#define GT_GLOBE (0x3000+0xad)
#define GLOBE_ACTION (0x3000+0xae)
#define GLOBE_LOGIC (0x3000+0xaf)
#define S25_LEFT_ON (0x3000+0xb0)
#define GT_ANCHOR_EXIT_25 (0x3000+0xb1)
#define ANCHOR25_ACTION (0x3000+0xb2)
#define ANCHOR_LOGIC (0x3000+0xb3)
#define ANCHOR_SSS (0x3000+0xb4)
#define ANCHOR_ACTION (0x3000+0xb5)
#define GT_ANCHOR (0x3000+0xb6)
#define ANCHOR_MISSION (0x3000+0xb7)
#define JOEY_PC_MISSION (0x3000+0xb8)
#define GT_ANCHOR_PC (0x3000+0xb9)
#define HOOK_LOGIC (0x3000+0xba)
#define GT_STATUE_25 (0x3000+0xbb)
#define STATUE_25_ACTION (0x3000+0xbc)
#define HOOK_MISSION (0x3000+0xbd)
#define LAZER_25_LOGIC (0x3000+0xbe)
#define SPARK_25_LOGIC (0x3000+0xbf)
#define GT_HOOK (0x3000+0xc0)
#define HOOK_ACTION (0x3000+0xc1)
#define GT_SALES_CHART (0x3000+0xc2)
#define SALES_CHART_ACTION (0x3000+0xc3)
#define S26_LEFT_ON (0x3000+0xc4)
#define S26_RIGHT_ON (0x3000+0xc5)
#define GT_RIGHT_EXIT_26 (0x3000+0xc6)
#define ER26_ACTION (0x3000+0xc7)
#define START_26 (0x3000+0xc8)
#define GT_POSTER (0x3000+0xc9)
#define POSTER1_ACTION (0x3000+0xca)
#define POSTER2_ACTION (0x3000+0xcb)
#define POSTER3_ACTION (0x3000+0xcc)
#define POSTER4_ACTION (0x3000+0xcd)
#define GT_PLANT (0x3000+0xce)
#define PLANT_26_ACTION (0x3000+0xcf)
#define NU_GT_HOLO (0x3000+0xd0)
#define GT_HOLO (0x3000+0xd1)
#define HOLO_ACTION (0x3000+0xd2)
#define HELGA_LOGIC (0x3000+0xd3)
#define JOEY_HELGA_MISSION (0x3000+0xd4)
#define GT_LEFT_EXIT_26 (0x3000+0xd5)
#define EL26_ACTION (0x3000+0xd6)
#define HELGA_ACTION (0x3000+0xd7)
#define BIO_DOOR_LOGIC (0x3000+0xd8)
#define GT_BIO_DOOR (0x3000+0xd9)
#define BIO_DOOR_ACTION (0x3000+0xda)
#define GT_LEAFLET (0x3000+0xdb)
#define LEAFLET_LOGIC (0x3000+0xdc)
#define LEAFLET_ACTION (0x3000+0xdd)
#define S27_RIGHT_ON (0x3000+0xde)
#define GT_RIGHT_EXIT_27 (0x3000+0xdf)
#define ER27_ACTION (0x3000+0xe0)
#define GT_CHART1 (0x3000+0xe1)
#define CHART1_ACTION (0x3000+0xe2)
#define GT_CHART2 (0x3000+0xe3)
#define CHART2_ACTION (0x3000+0xe4)
#define GT_GAS (0x3000+0xe5)
#define GAS_ACTION (0x3000+0xe6)
#define GT_CHAIR_27 (0x3000+0xe7)
#define CHAIR_27_ACTION (0x3000+0xe8)
#define GT_FLOOR_FROM_CHAIR (0x3000+0xe9)
#define GT_SCANNER_27 (0x3000+0xea)
#define SCANNER_27_ACTION (0x3000+0xeb)
#define GT_L_TALK_27 (0x3000+0xec)
#define RIGHT_FAIL_27 (0x3000+0xed)
#define GT_R_TALK_27 (0x3000+0xee)
#define BURKE_LOGIC (0x3000+0xef)
#define GT_MEDI_COMP (0x3000+0xf0)
#define MEDI_COMP_ACTION (0x3000+0xf1)
#define BURKE_1 (0x3000+0xf2)
#define BURKE_2 (0x3000+0xf3)
#define DR_BURKE_1 (0x3000+0xf4)
#define SCANNER_27_LOGIC (0x3000+0xf5)
#define HELMET_LOGIC (0x3000+0xf6)
#define BODY_SSS (0x3000+0xf7)
#define BODY_ACTION (0x3000+0xf8)
#define BUSY_BODY (0x3000+0xf9)
#define GT_BODY (0x3000+0xfa)
#define GT_HELMET (0x3000+0xfb)
#define HELMET_ACTION (0x3000+0xfc)
#define GLASS_SLOT_LOGIC (0x3000+0xfd)
#define GLASS_MISSION (0x3000+0xfe)
#define MEDIC_LOGIC (0x3000+0xff)
#define S28_RIGHT_ON (0x3000+0x100)
#define GT_RIGHT_EXIT_28 (0x3000+0x101)
#define ER28_ACTION (0x3000+0x102)
#define GT_LEFT_EXIT_28 (0x3000+0x103)
#define EL28_ACTION (0x3000+0x104)
#define S28_LEFT_ON (0x3000+0x105)
#define GT_DUSTBIN_28 (0x3000+0x106)
#define DUSTBIN_ACTION (0x3000+0x107)
#define UP_28_FAIL (0x3000+0x108)
#define GT_UP_EXIT_28 (0x3000+0x109)
#define EU28_ACTION (0x3000+0x10a)
#define S28_UP_ON (0x3000+0x10b)
#define LEFT_FAIL_28 (0x3000+0x10c)
#define GT_L_TALK_28 (0x3000+0x10d)
#define RIGHT_FAIL_28 (0x3000+0x10e)
#define GT_R_TALK_28 (0x3000+0x10f)
#define GT_SML_R_28 (0x3000+0x110)
#define R_28_SML_ACTION (0x3000+0x111)
#define GT_SML_L_28 (0x3000+0x112)
#define L_28_SML_ACTION (0x3000+0x113)
#define SML_RIGHT_28 (0x3000+0x114)
#define SML_LEFT_28 (0x3000+0x115)
#define LIFT_28_LOGIC (0x3000+0x116)
#define GT_LIFT_28 (0x3000+0x117)
#define LIFT_28_ACTION (0x3000+0x118)
#define S28_SLOT_ACTION (0x3000+0x119)
#define GT_SLOT_28 (0x3000+0x11a)
#define S29_LIFT_LOGIC (0x3000+0x11b)
#define JOEY_TO_LIFT29 (0x3000+0x11c)
#define LIFT_29_ACTION (0x3000+0x11d)
#define GT_29_LIFT (0x3000+0x11e)
#define S29_SLOT_ACTION (0x3000+0x11f)
#define GT_29_CARD_SLOT (0x3000+0x120)
#define JOEY_OUT_OF_LIFT (0x3000+0x121)
#define GT_RIGHT_EXIT_29 (0x3000+0x122)
#define ER29_ACTION (0x3000+0x123)
#define S29_RIGHT_ON (0x3000+0x124)
#define GT_LEFT_EXIT_29 (0x3000+0x125)
#define EL29_ACTION (0x3000+0x126)
#define S29_LEFT_ON (0x3000+0x127)
#define OTHER_LIFT_WAIT (0x3000+0x128)
#define GT_LIFT_WAIT (0x3000+0x129)
#define LAMB_BELL_LOGIC (0x3000+0x12a)
#define LAMB_LEAVE_GARDEN (0x3000+0x12b)
#define LAMB_START_29 (0x3000+0x12c)
#define LEFT_FAIL_29 (0x3000+0x12d)
#define GT_L_TALK_29 (0x3000+0x12e)
#define RIGHT_FAIL_29 (0x3000+0x12f)
#define GT_R_TALK_29 (0x3000+0x130)
#define GT_CABLE_29 (0x3000+0x131)
#define CABLE_29_ACTION (0x3000+0x132)
#define GT_SML_R_29 (0x3000+0x133)
#define R_29_SML_ACTION (0x3000+0x134)
#define GT_SML_L_29 (0x3000+0x135)
#define L_29_SML_ACTION (0x3000+0x136)
#define SML_RIGHT_29 (0x3000+0x137)
#define SML_LEFT_29 (0x3000+0x138)
#define DANI_SPEECH (0x4000+0x1)
#define HENRI_SPEECH (0x4000+0x2)
#define BUZZER_SPEECH (0x4000+0x3)
#define JUKEBOX_SPEECH (0x4000+0x4)
#define VINCENT_SPEECH (0x0000+0x40)
#define EDDIE_SPEECH (0x0000+0x41)
#define BLUNT_SPEECH (0x0000+0x42)
#define BARRY_SPEECH (0x4000+0x5)
#define COLSTON_SPEECH (0x0000+0x43)
#define GALL_SPEECH (0x0000+0x44)
#define BABS_SPEECH (0x4000+0x6)
#define CHUTNEY_SPEECH (0x0000+0x45)
#define DOG_BARK_LOGIC (0x4000+0x7)
#define SPUNKY_SMELLS_FOOD (0x4000+0x8)
#define SPUNKY_EXTRA (0x4000+0x9)
#define SPUNKY_LOGIC (0x4000+0xa)
#define SPUNKY_EAT_FOOD (0x4000+0xb)
#define SPUNKY_BARK_AT_FOSTER (0x4000+0xc)
#define SPUNKY_GO_HOME (0x4000+0xd)
#define SPUNKY_SEE_VIDEO (0x4000+0xe)
#define DANIELLE_SSS (0x4000+0xf)
#define GT_SC31_DANIELLE (0x4000+0x10)
#define SC31_DANI_ACTION (0x4000+0x11)
#define DANI_CHAT_TO_GUARD (0x4000+0x12)
#define GT_DANI_WAIT (0x4000+0x13)
#define DANIELLE_EXTRA (0x4000+0x14)
#define DANIELLE_LOGIC (0x4000+0x15)
#define GT_SC32_DANIELLE_AT_LIFT (0x4000+0x16)
#define SC32_DANIELLE_AT_LIFT_ACTION (0x4000+0x17)
#define DANIELLE_GO_HOME (0x4000+0x18)
#define GT_SC38_DANIELLE (0x4000+0x19)
#define SC38_DANIELLE_ACTION (0x4000+0x1a)
#define GT_SC38_HAND_SET (0x4000+0x1b)
#define DANI_ANSWER_PHONE (0x4000+0x1c)
#define FOSTER_VISIT_DANI (0x4000+0x1d)
#define GN_SC30_LEFT_TALK (0x4000+0x1e)
#define GT_SC30_LEFT_TALK (0x4000+0x1f)
#define GN_SC30_RIGHT_TALK (0x4000+0x20)
#define GT_SC30_RIGHT_TALK (0x4000+0x21)
#define SC30_EXIT_31_WALK_ON (0x4000+0x22)
#define GT_SC30_EXIT_31 (0x4000+0x23)
#define SC30_EXIT_31_ACTION (0x4000+0x24)
#define SC30_EXIT_33_WALK_ON (0x4000+0x25)
#define GT_SC30_EXIT_33 (0x4000+0x26)
#define SC30_EXIT_33_ACTION (0x4000+0x27)
#define SC30_COURT_DOOR_MOUSE_ON (0x4000+0x28)
#define SC30_COURT_DOOR_WALK_ON (0x4000+0x29)
#define GT_SC30_COURT_DOOR (0x4000+0x2a)
#define SC30_COURT_DOOR_ACTION (0x4000+0x2b)
#define SC30_COURT_DOOR_LOGIC (0x4000+0x2c)
#define GT_SC30_NOTICE (0x4000+0x2d)
#define SC30_NOTICE_ACTION (0x4000+0x2e)
#define GT_SC30_STATUE_1 (0x4000+0x2f)
#define SC30_STATUE_1_ACTION (0x4000+0x30)
#define GT_SC30_STATUE_2 (0x4000+0x31)
#define SC30_STATUE_2_ACTION (0x4000+0x32)
#define SC30_HENRI_LOGIC (0x4000+0x33)
#define SC30_HENRI_SSS (0x4000+0x34)
#define GT_SC30_HENRI (0x4000+0x35)
#define SC30_HENRI_ACTION (0x4000+0x36)
#define SC30_EXIT_36_WALK_ON (0x4000+0x37)
#define GT_SC30_EXIT_36 (0x4000+0x38)
#define SC30_EXIT_36_ACTION (0x4000+0x39)
#define GN_SC31_LEFT_TALK (0x4000+0x3a)
#define GT_SC31_LEFT_TALK (0x4000+0x3b)
#define GN_SC31_RIGHT_TALK (0x4000+0x3c)
#define GT_SC31_RIGHT_TALK (0x4000+0x3d)
#define SC31_EXIT_30_WALK_ON (0x4000+0x3e)
#define GT_SC31_EXIT_30 (0x4000+0x3f)
#define SC31_EXIT_30_ACTION (0x4000+0x40)
#define SC31_EXIT_32_WALK_ON (0x4000+0x41)
#define GT_SC31_EXIT_32 (0x4000+0x42)
#define SC31_EXIT_32_ACTION (0x4000+0x43)
#define GT_SC31_LIFT_SLOT (0x4000+0x44)
#define SC31_LIFT_SLOT_ACTION (0x4000+0x45)
#define GT_SC31_LIFT (0x4000+0x46)
#define SC31_LIFT_ACTION (0x4000+0x47)
#define SC31_LIFT_LOGIC (0x4000+0x48)
#define SC31_GUARD_RESCUE_DOG (0x4000+0x49)
#define GT_SC31_END_OF_ROPE (0x4000+0x4a)
#define SC31_END_OF_ROPE_ACTION (0x4000+0x4b)
#define SC31_ROPE_LOGIC (0x4000+0x4c)
#define SC31_BRICKS_LOGIC (0x4000+0x4d)
#define SC31_PLANK_LOGIC (0x4000+0x4e)
#define SC31_BISCUITS_LOGIC (0x4000+0x4f)
#define GT_SC31_BRICKS (0x4000+0x50)
#define SC31_BRICKS_ACTION (0x4000+0x51)
#define GN_SC31_PLANK (0x4000+0x52)
#define GT_SC31_PLANK (0x4000+0x53)
#define SC31_PLANK_ACTION (0x4000+0x54)
#define SC31_GUARD_LOGIC (0x4000+0x55)
#define SC31_GUARD_CHATTING_LOGIC (0x4000+0x56)
#define SC31_GUARD_SSS (0x4000+0x57)
#define GN_SC31_GUARD (0x4000+0x58)
#define GT_SC31_GUARD (0x4000+0x59)
#define SC31_GUARD_ACTION (0x4000+0x5a)
#define SC31_GUARD_CHATTING_ACTION (0x4000+0x5b)
#define SC31_EXIT_39_WALK_ON (0x4000+0x5c)
#define GT_SC31_EXIT_39 (0x4000+0x5d)
#define SC31_EXIT_39_ACTION (0x4000+0x5e)
#define SC31_JOEY_LOGIC (0x4000+0x5f)
#define GT_SC31_JOEY (0x4000+0x60)
#define SC31_JOEY_ACTION (0x4000+0x61)
#define SC31_AT_WATCHER_LOGIC (0x4000+0x62)
#define GN_SC32_LEFT_TALK (0x4000+0x63)
#define GT_SC32_LEFT_TALK (0x4000+0x64)
#define GN_SC32_RIGHT_TALK (0x4000+0x65)
#define GT_SC32_RIGHT_TALK (0x4000+0x66)
#define SC32_EXIT_31_WALK_ON (0x4000+0x67)
#define GT_SC32_EXIT_31 (0x4000+0x68)
#define SC32_EXIT_31_ACTION (0x4000+0x69)
#define SC32_EXIT_33_WALK_ON (0x4000+0x6a)
#define GT_SC32_EXIT_33 (0x4000+0x6b)
#define SC32_EXIT_33_ACTION (0x4000+0x6c)
#define GT_SC32_TERMINAL (0x4000+0x6d)
#define SC32_TERMINAL_ACTION (0x4000+0x6e)
#define GT_SC32_PLANT_1 (0x4000+0x6f)
#define SC32_PLANT_1_ACTION (0x4000+0x70)
#define GT_SC32_PLANT_2 (0x4000+0x71)
#define SC32_PLANT_2_ACTION (0x4000+0x72)
#define GT_SC32_PLANT_3 (0x4000+0x73)
#define SC32_PLANT_3_ACTION (0x4000+0x74)
#define SC32_BUZZER_LOGIC (0x4000+0x75)
#define GT_SC32_BUZZER (0x4000+0x76)
#define SC32_BUZZER_ACTION (0x4000+0x77)
#define GT_SC32_LIFT (0x4000+0x78)
#define SC32_LIFT_ACTION (0x4000+0x79)
#define SC32_LIFT_LOGIC (0x4000+0x7a)
#define SC32_VINCENT_LOGIC (0x4000+0x7b)
#define SC32_VINCENT_SSS (0x4000+0x7c)
#define GT_SC32_VINCENT (0x4000+0x7d)
#define SC32_VINCENT_ACTION (0x4000+0x7e)
#define SC32_GARDENER_LOGIC (0x4000+0x7f)
#define SC32_GARDENER_SSS (0x4000+0x80)
#define GT_SC32_GARDENER (0x4000+0x81)
#define SC32_GARDENER_ACTION (0x4000+0x82)
#define GN_SC33_LEFT_TALK (0x4000+0x83)
#define GT_SC33_LEFT_TALK (0x4000+0x84)
#define GN_SC33_RIGHT_TALK (0x4000+0x85)
#define GT_SC33_RIGHT_TALK (0x4000+0x86)
#define SC33_EXIT_30_WALK_ON (0x4000+0x87)
#define GT_SC33_EXIT_30 (0x4000+0x88)
#define SC33_EXIT_30_ACTION (0x4000+0x89)
#define SC33_EXIT_32_WALK_ON (0x4000+0x8a)
#define GT_SC33_EXIT_32 (0x4000+0x8b)
#define SC33_EXIT_32_ACTION (0x4000+0x8c)
#define SC33_SHED_DOOR_LOGIC (0x4000+0x8d)
#define SC33_SHED_DOOR_MOUSE_ON (0x4000+0x8e)
#define SC33_SHED_DOOR_WALK_ON (0x4000+0x8f)
#define GT_SC33_SHED_DOOR (0x4000+0x90)
#define SC33_SHED_DOOR_ACTION (0x4000+0x91)
#define GT_SC33_LOCK (0x4000+0x92)
#define SC33_LOCK_ACTION (0x4000+0x93)
#define SC34_DOOR_WALK_ON (0x4000+0x94)
#define GT_SC34_DOOR (0x4000+0x95)
#define SC34_DOOR_ACTION (0x4000+0x96)
#define GT_SC34_SECATEURS (0x4000+0x97)
#define SC34_SECATEURS_ACTION (0x4000+0x98)
#define SC34_SECATEURS_LOGIC (0x4000+0x99)
#define GT_SC34_TKT_MACHINE (0x4000+0x9a)
#define SC34_TKT_MACHINE_ACTION (0x4000+0x9b)
#define GT_SC34_MAP (0x4000+0x9c)
#define SC34_MAP_ACTION (0x4000+0x9d)
#define GT_SC34_BRICKS (0x4000+0x9e)
#define SC34_BRICKS_ACTION (0x4000+0x9f)
#define GN_SC36_LEFT_TALK (0x4000+0xa0)
#define GT_SC36_LEFT_TALK (0x4000+0xa1)
#define GN_SC36_RIGHT_TALK (0x4000+0xa2)
#define GT_SC36_RIGHT_TALK (0x4000+0xa3)
#define GT_SC36_LOW_FLOOR (0x4000+0xa4)
#define GT_SC36_FLOOR (0x4000+0xa5)
#define SC36_EXIT_30_WALK_ON (0x4000+0xa6)
#define GT_SC36_EXIT_30 (0x4000+0xa7)
#define SC36_EXIT_30_ACTION (0x4000+0xa8)
#define GT_SC36_SENSOR (0x4000+0xa9)
#define SC36_SENSOR_ACTION (0x4000+0xaa)
#define SC36_DOOR_WALK_ON (0x4000+0xab)
#define GT_SC36_DOOR (0x4000+0xac)
#define SC36_DOOR_ACTION (0x4000+0xad)
#define SC36_DOOR_LOGIC (0x4000+0xae)
#define SC36_BAND_LOGIC (0x4000+0xaf)
#define GT_SC36_BAND (0x4000+0xb0)
#define SC36_BAND_ACTION (0x4000+0xb1)
#define SC36_JUKE_LIGHT_LOGIC (0x4000+0xb2)
#define SC36_COLSTON_FIX_JUKEBOX (0x4000+0xb3)
#define PLAY_TUNE_1 (0x4000+0xb4)
#define PLAY_TUNE_2 (0x4000+0xb5)
#define PLAY_TUNE_3 (0x4000+0xb6)
#define SC36_JUKEBOX_SSS (0x4000+0xb7)
#define SC36_JUKEBOX_LOGIC (0x4000+0xb8)
#define GT_SC36_JUKEBOX (0x4000+0xb9)
#define SC36_JUKEBOX_ACTION (0x4000+0xba)
#define SC36_BARMAN_LOGIC (0x4000+0xbb)
#define SC36_BARMAN_SSS (0x4000+0xbc)
#define GT_SC36_BARMAN (0x4000+0xbd)
#define SC36_BARMAN_ACTION (0x4000+0xbe)
#define SC36_COLSTON_LOGIC (0x4000+0xbf)
#define SC36_COLSTON_SSS (0x4000+0xc0)
#define GT_SC36_COLSTON (0x4000+0xc1)
#define SC36_COLSTON_ACTION (0x4000+0xc2)
#define SC36_GALLAGHER_LOGIC (0x4000+0xc3)
#define SC36_GALLAGHER_SSS (0x4000+0xc4)
#define GT_SC36_GALLAGHER (0x4000+0xc5)
#define SC36_GALLAGHER_ACTION (0x4000+0xc6)
#define SC36_CARDS_LOGIC (0x4000+0xc7)
#define GT_SC36_GLASS (0x4000+0xc8)
#define SC36_COLSTON_PROTEST (0x4000+0xc9)
#define SC36_GLASS_ACTION (0x4000+0xca)
#define MOVE_BABS (0x4000+0xcb)
#define SC36_BABS_LOGIC (0x4000+0xcc)
#define BABS_LOGIC_AMIGA (0x4000+0xcd)
#define GT_BABS_AMIGA (0x4000+0xce)
#define BABS_SSS_AMIGA (0x4000+0xcf)
#define BABS_ACTION_AMIGA (0x4000+0xd0)
#define GT_SC37_SENSOR (0x4000+0xd1)
#define SC37_SENSOR_ACTION (0x4000+0xd2)
#define SC37_DOOR_WALK_ON (0x4000+0xd3)
#define GT_SC37_DOOR (0x4000+0xd4)
#define SC37_DOOR_ACTION (0x4000+0xd5)
#define SC37_DOOR_LOGIC (0x4000+0xd6)
#define GT_SC37_GRILL (0x4000+0xd7)
#define SC37_GRILL_ACTION (0x4000+0xd8)
#define SC37_GRILL_LOGIC (0x4000+0xd9)
#define GT_SC37_FLIMSY_BOX (0x4000+0xda)
#define SC37_FLIMSY_BOX_ACTION (0x4000+0xdb)
#define STEP_OFF_BOX (0x4000+0xdc)
#define GT_SC37_BIG_BOX (0x4000+0xdd)
#define SC37_BIG_BOX_ACTION (0x4000+0xde)
#define GT_SC37_LID (0x4000+0xdf)
#define SC37_LID_ACTION (0x4000+0xe0)
#define PUT_LID_BACK (0x4000+0xe1)
#define USE_LID_ON_FLIMSY_BOX (0x4000+0xe2)
#define SC37_LID_LOGIC (0x4000+0xe3)
#define GT_SC37_WINE_RACK (0x4000+0xe4)
#define SC37_WINE_RACK_ACTION (0x4000+0xe5)
#define GN_SC38_LEFT_TALK (0x4000+0xe6)
#define GT_SC38_LEFT_TALK (0x4000+0xe7)
#define GN_SC38_RIGHT_TALK (0x4000+0xe8)
#define GT_SC38_RIGHT_TALK (0x4000+0xe9)
#define GT_SC38_LIFT (0x4000+0xea)
#define SC38_LIFT_ACTION (0x4000+0xeb)
#define SC38_LIFT_LOGIC (0x4000+0xec)
#define GT_SC38_STATUE (0x4000+0xed)
#define SC38_STATUE_ACTION (0x4000+0xee)
#define GT_SC38_VIDEO (0x4000+0xef)
#define SC38_VIDEO_ACTION (0x4000+0xf0)
#define SC38_VIDEO_LOGIC (0x4000+0xf1)
#define GT_SC38_MONITOR (0x4000+0xf2)
#define SC38_MONITOR_ACTION (0x4000+0xf3)
#define SC38_MONITOR_LOGIC (0x4000+0xf4)
#define GT_SC38_SOFA (0x4000+0xf5)
#define SC38_SOFA_ACTION (0x4000+0xf6)
#define GT_SC38_DOG_TRAY (0x4000+0xf7)
#define SC38_DOG_TRAY_ACTION (0x4000+0xf8)
#define GT_SC38_BISCUITS (0x4000+0xf9)
#define SC38_BISCUITS_ACTION (0x4000+0xfa)
#define SC38_RINGER_LOGIC (0x4000+0xfb)
#define SC39_EXIT_31_WALK_ON (0x4000+0xfc)
#define GT_SC39_EXIT_31 (0x4000+0xfd)
#define SC39_EXIT_31_ACTION (0x4000+0xfe)
#define GT_SC39_EXIT_40 (0x4000+0xff)
#define SC39_EXIT_40_ACTION (0x4000+0x100)
#define SC39_EXIT_41_WALK_ON (0x4000+0x101)
#define GT_SC39_EXIT_41 (0x4000+0x102)
#define SC39_EXIT_41_ACTION (0x4000+0x103)
#define GT_SC39_WALTERS (0x4000+0x104)
#define SC39_WALTERS_ACTION (0x4000+0x105)
#define GT_SC40_EXIT_39 (0x4000+0x106)
#define SC40_EXIT_39_ACTION (0x4000+0x107)
#define GT_SC40_CABINET (0x4000+0x108)
#define SC40_CABINET_ACTION (0x4000+0x109)
#define GT_SC40_TROLLEY (0x4000+0x10a)
#define SC40_TROLLEY_ACTION (0x4000+0x10b)
#define GT_SC40_LOCKER_1 (0x4000+0x10c)
#define SC40_LOCKER_1_ACTION (0x4000+0x10d)
#define GT_SC40_LOCKER_2 (0x4000+0x10e)
#define SC40_LOCKER_2_ACTION (0x4000+0x10f)
#define GT_SC40_LOCKER_3 (0x4000+0x110)
#define SC40_LOCKER_3_ACTION (0x4000+0x111)
#define GT_SC40_LOCKER_4 (0x4000+0x112)
#define SC40_LOCKER_4_ACTION (0x4000+0x113)
#define GT_SC40_LOCKER_5 (0x4000+0x114)
#define SC40_LOCKER_5_ACTION (0x4000+0x115)
#define GT_SC40_BODY_1 (0x4000+0x116)
#define SC40_BODY_1_ACTION (0x4000+0x117)
#define GT_SC40_BODY_2 (0x4000+0x118)
#define SC40_BODY_2_ACTION (0x4000+0x119)
#define GT_SC40_BODY_3 (0x4000+0x11a)
#define SC40_BODY_3_ACTION (0x4000+0x11b)
#define GT_SC40_BODY_4 (0x4000+0x11c)
#define SC40_BODY_4_ACTION (0x4000+0x11d)
#define GT_SC40_BODY_5 (0x4000+0x11e)
#define SC40_BODY_5_ACTION (0x4000+0x11f)
#define SC40_LOCKER_1_LOGIC (0x4000+0x120)
#define SC40_LOCKER_2_LOGIC (0x4000+0x121)
#define SC40_LOCKER_3_LOGIC (0x4000+0x122)
#define SC40_LOCKER_4_LOGIC (0x4000+0x123)
#define SC40_LOCKER_5_LOGIC (0x4000+0x124)
#define SC41_EXIT_39_WALK_ON (0x4000+0x125)
#define GT_SC41_EXIT_39 (0x4000+0x126)
#define SC41_EXIT_39_ACTION (0x4000+0x127)
#define SC41_HEAT_1_LOGIC (0x4000+0x128)
#define SC41_HEAT_2_LOGIC (0x4000+0x129)
#define SC41_HEAT_3_LOGIC (0x4000+0x12a)
#define FOSTER_ENTER_COURT (0x4000+0x12b)
#define SC42_JUDGE_LOGIC (0x4000+0x12c)
#define SC42_CLERK_LOGIC (0x4000+0x12d)
#define SC42_PROSECUTION_LOGIC (0x4000+0x12e)
#define SC42_JOBSWORTH_LOGIC (0x4000+0x12f)
#define SC42_BLUNT_LOGIC (0x4000+0x130)
#define SC42_DANI_LOGIC (0x4000+0x131)
#define SC42_SIGN_LOGIC (0x4000+0x132)
#define SC44_EXIT_45_WALK_ON (0x4000+0x133)
#define GT_SC44_EXIT_45 (0x4000+0x134)
#define SC44_EXIT_45_ACTION (0x4000+0x135)
#define GT_SC44_GRILL (0x4000+0x136)
#define SC44_GRILL_ACTION (0x4000+0x137)
#define GT_SC44_RUBBLE (0x4000+0x138)
#define SC44_RUBBLE_ACTION (0x4000+0x139)
#define SC45_EXIT_44_WALK_ON (0x4000+0x13a)
#define GT_SC45_EXIT_44 (0x4000+0x13b)
#define SC45_EXIT_44_ACTION (0x4000+0x13c)
#define SC45_EXIT_46_WALK_ON (0x4000+0x13d)
#define GT_SC45_EXIT_46 (0x4000+0x13e)
#define SC45_EXIT_46_ACTION (0x4000+0x13f)
#define SC45_EXIT_47_WALK_ON (0x4000+0x140)
#define GT_SC45_EXIT_47 (0x4000+0x141)
#define SC45_EXIT_47_ACTION (0x4000+0x142)
#define SC46_EXIT_45_WALK_ON (0x4000+0x143)
#define GT_SC46_EXIT_45 (0x4000+0x144)
#define SC46_EXIT_45_ACTION (0x4000+0x145)
#define GT_SC46_RUBBLE (0x4000+0x146)
#define SC46_RUBBLE_ACTION (0x4000+0x147)
#define SC47_EXIT_45_WALK_ON (0x4000+0x148)
#define GT_SC47_EXIT_45 (0x4000+0x149)
#define SC47_EXIT_45_ACTION (0x4000+0x14a)
#define SC47_EXIT_48_WALK_ON (0x4000+0x14b)
#define GT_SC47_EXIT_48 (0x4000+0x14c)
#define SC47_EXIT_48_ACTION (0x4000+0x14d)
#define SC48_EXIT_47_WALK_ON (0x4000+0x14e)
#define GT_SC48_EXIT_47 (0x4000+0x14f)
#define SC48_EXIT_47_ACTION (0x4000+0x150)
#define SC48_EXIT_65_WALK_ON (0x4000+0x151)
#define GT_SC48_EXIT_65 (0x4000+0x152)
#define SC48_EXIT_65_ACTION (0x4000+0x153)
#define GT_SC48_SOCKET (0x4000+0x154)
#define SC48_SOCKET_ACTION (0x4000+0x155)
#define SC48_SOCKET_LOGIC (0x4000+0x156)
#define GT_SC48_HOLE (0x4000+0x157)
#define SC48_HOLE_ACTION (0x4000+0x158)
#define FOSTER_SEES_EYES (0x4000+0x159)
#define SC48_HOLE_LOGIC (0x4000+0x15a)
#define SC48_EYES_LOGIC (0x4000+0x15b)
#define SC65_EXIT_48_WALK_ON (0x4000+0x15c)
#define GT_SC65_EXIT_48 (0x4000+0x15d)
#define SC65_EXIT_48_ACTION (0x4000+0x15e)
#define GT_SC65_EXIT_66 (0x4000+0x15f)
#define GT_SC65_POSTER1 (0x4000+0x160)
#define SC65_POSTER1_ACTION (0x4000+0x161)
#define GT_SC65_POSTER2 (0x4000+0x162)
#define SC65_POSTER2_ACTION (0x4000+0x163)
#define GT_SC65_SIGN (0x4000+0x164)
#define SC65_SIGN_ACTION (0x4000+0x165)
#define WALTER_SPEECH (0x5000+0x1)
#define JOEY_MEDIC (0x5000+0x2)
#define KEN_SPEECH (0x5000+0x3)
#define BORED_ROOM (0x5000+0x4)
#define HOBS_END (0x0000+0x46)
#define GT_JOEY_PARK (0x5000+0x5)
#define JOEY_MED_EXTRA (0x5000+0x6)
#define JOEY_MED_LOGIC (0x5000+0x7)
#define JOEY_MISSION72_EXTRA (0x5000+0x8)
#define JOEY_MED_MISSION72 (0x5000+0x9)
#define GT_RECHARGING_MEDI (0x5000+0xa)
#define RECHARGING_MEDI_ACTION (0x5000+0xb)
#define MEDI_LOGIC (0x5000+0xc)
#define SC67_MEND_LOGIC (0x5000+0xd)
#define MEDI_ACTION (0x5000+0xe)
#define GT_SC71_MEDI_SLOT (0x5000+0xf)
#define SC71_MEDI_SLOT_ACTION (0x5000+0x10)
#define SC66_FOSTER_GETS_CRUSHED (0x5000+0x11)
#define SC66_TIMER_LOGIC (0x5000+0x12)
#define SC66_DOOR_LOGIC (0x5000+0x13)
#define SC66_STONES_LOGIC (0x5000+0x14)
#define SC66_LO_BEAM_LOGIC (0x5000+0x15)
#define SC66_HI_BEAM_LOGIC (0x5000+0x16)
#define SC66_ROCK1_LOGIC (0x5000+0x17)
#define SC66_ROCK2_LOGIC (0x5000+0x18)
#define SC66_ROCK3_LOGIC (0x5000+0x19)
#define SC66_HOLE_ACTION (0x5000+0x1a)
#define SC67_PULSE1_LOGIC (0x5000+0x1b)
#define SC67_PULSE2_LOGIC (0x5000+0x1c)
#define SC67_PULSE3_LOGIC (0x5000+0x1d)
#define SC67_PULSE4_LOGIC (0x5000+0x1e)
#define SC67_ROCK_LOGIC (0x5000+0x1f)
#define GT_SC67_BRICKWORK (0x5000+0x20)
#define SC67_BRICKWORK_ACTION (0x5000+0x21)
#define SC67_CLOT_LOGIC (0x5000+0x22)
#define GN_SC67_CLOT (0x5000+0x23)
#define GT_SC67_CLOT (0x5000+0x24)
#define SC67_CLOT_ACTION (0x5000+0x25)
#define GT_SC67_VEIN (0x5000+0x26)
#define SC67_VEIN_ACTION (0x5000+0x27)
#define SC67_DOOR_MOUSE_ON (0x5000+0x28)
#define SC67_DOOR_LOGIC (0x5000+0x29)
#define SC67_DOOR_WALK_ON (0x5000+0x2a)
#define GN_SC67_DOOR (0x5000+0x2b)
#define GT_SC67_DOOR (0x5000+0x2c)
#define SC67_DOOR_ACTION (0x5000+0x2d)
#define SC67_PLASTER_LOGIC (0x5000+0x2e)
#define GT_SC67_PLASTER (0x5000+0x2f)
#define SC67_PLASTER_ACTION (0x5000+0x30)
#define SC67_BRICK_LOGIC (0x5000+0x31)
#define GT_SC67_BRICK (0x5000+0x32)
#define SC67_BRICK_ACTION (0x5000+0x33)
#define SC67_CROWBAR_LOGIC (0x5000+0x34)
#define GT_SC67_CROWBAR (0x5000+0x35)
#define SC67_CROWBAR_ACTION (0x5000+0x36)
#define GT_SC68_JOEY_WAIT (0x5000+0x37)
#define SC68_PULSE1_LOGIC (0x5000+0x38)
#define SC68_PULSE2_LOGIC (0x5000+0x39)
#define SC68_PULSE3_LOGIC (0x5000+0x3a)
#define SC68_PULSE4_LOGIC (0x5000+0x3b)
#define SC68_PULSE5_LOGIC (0x5000+0x3c)
#define SC68_PULSE6_LOGIC (0x5000+0x3d)
#define SC68_SENSOR_LOGIC (0x5000+0x3e)
#define SC68_DOOR_WALK_ON (0x5000+0x3f)
#define GN_SC68_DOOR (0x5000+0x40)
#define GT_SC68_DOOR (0x5000+0x41)
#define SC68_DOOR_ACTION (0x5000+0x42)
#define SC68_DOOR_MOUSE_ON (0x5000+0x43)
#define SC68_DOOR_LOGIC (0x5000+0x44)
#define GT_SC68_SENSOR (0x5000+0x45)
#define SC68_SENSOR_ACTION (0x5000+0x46)
#define GT_SC68_STAIRS (0x5000+0x47)
#define SC68_STAIRS_ACTION (0x5000+0x48)
#define SC68_EXIT_WALK_ON (0x5000+0x49)
#define GT2_SC68_EXIT (0x5000+0x4a)
#define GT_SC68_EXIT (0x5000+0x4b)
#define SC68_EXIT_ACTION (0x5000+0x4c)
#define GT_SC68_GRILL (0x5000+0x4d)
#define SC68_GRILL_ACTION (0x5000+0x4e)
#define SC69_PULSE1_LOGIC (0x5000+0x4f)
#define SC69_PULSE2_LOGIC (0x5000+0x50)
#define SC69_PULSE3_LOGIC (0x5000+0x51)
#define SC69_PULSE4_LOGIC (0x5000+0x52)
#define SC69_PULSE5_LOGIC (0x5000+0x53)
#define SC69_PULSE6_LOGIC (0x5000+0x54)
#define SC69_EXIT_WALK_ON (0x5000+0x55)
#define GT2_SC69_EXIT (0x5000+0x56)
#define GT_SC69_EXIT (0x5000+0x57)
#define SC69_EXIT_ACTION (0x5000+0x58)
#define SC69_DOOR_WALK_ON (0x5000+0x59)
#define GN_SC69_DOOR (0x5000+0x5a)
#define GT_SC69_DOOR (0x5000+0x5b)
#define SC69_DOOR_ACTION (0x5000+0x5c)
#define GT_SC69_GRILL (0x5000+0x5d)
#define SC69_GRILL_ACTION (0x5000+0x5e)
#define GT_SC70_DOOR (0x5000+0x5f)
#define SC70_DOOR_ACTION (0x5000+0x60)
#define SC70_IRIS_LOGIC (0x5000+0x61)
#define SC70_IRIS_OPENED (0x5000+0x62)
#define SC70_IRIS_CLOSED (0x5000+0x63)
#define GT_SC70_IRIS (0x5000+0x64)
#define SC70_IRIS_ACTION (0x5000+0x65)
#define SC70_BAR_LOGIC (0x5000+0x66)
#define GT_SC70_BAR (0x5000+0x67)
#define SC70_BAR_ACTION (0x5000+0x68)
#define GT_SC70_GRILL (0x5000+0x69)
#define SC70_GRILL_ACTION (0x5000+0x6a)
#define SC70_CONTROL_LOGIC (0x5000+0x6b)
#define GT_SC70_CONTROL (0x5000+0x6c)
#define SC70_CONTROL_ACTION (0x5000+0x6d)
#define SC70_PIT_LOGIC (0x5000+0x6e)
#define GT_SC70_PIT (0x5000+0x6f)
#define SC70_PIT_ACTION (0x5000+0x70)
#define GT_SC70_FLOOR (0x5000+0x71)
#define SC71_DOOR69_WALK_ON (0x5000+0x72)
#define GN_SC71_DOOR69 (0x5000+0x73)
#define GT_SC71_DOOR69 (0x5000+0x74)
#define SC71_DOOR69_ACTION (0x5000+0x75)
#define SC71_DOOR72_WALK_ON (0x5000+0x76)
#define GN_SC71_DOOR72 (0x5000+0x77)
#define GT_SC71_DOOR72 (0x5000+0x78)
#define SC71_DOOR72_ACTION (0x5000+0x79)
#define GN_INTO_RECHARGING_UNIT (0x5000+0x7a)
#define GET_INTO_RECHARGING_UNIT (0x5000+0x7b)
#define GT_SC71_RECHARGER (0x5000+0x7c)
#define SC71_RECHARGER_ACTION (0x5000+0x7d)
#define GT_SC71_MONITOR (0x5000+0x7e)
#define SC71_MONITOR_ACTION (0x5000+0x7f)
#define GT_SC71_CONTROLS (0x5000+0x80)
#define SC71_CONTROLS_ACTION (0x5000+0x81)
#define GT_SC71_LOCKED_DOOR (0x5000+0x82)
#define SC71_LOCKED_DOOR_ACTION (0x5000+0x83)
#define SC71_RECHARGER_LOGIC (0x5000+0x84)
#define SC71_PANEL2_LOGIC (0x5000+0x85)
#define SC71_LIGHT1_LOGIC (0x5000+0x86)
#define SC71_CHLITE_LOGIC (0x5000+0x87)
#define SC71_MONITOR_LOGIC (0x5000+0x88)
#define SC71_CONTROLS_LOGIC (0x5000+0x89)
#define WITNESS_LOGIC (0x5000+0x8a)
#define SC72_FOSTER_DEATH (0x5000+0x8b)
#define WITNESS_CATCHES_FOSTER (0x5000+0x8c)
#define SC72_DOOR_WALK_ON (0x5000+0x8d)
#define GN_SC72_DOOR (0x5000+0x8e)
#define GT_SC72_DOOR (0x5000+0x8f)
#define SC72_DOOR_ACTION (0x5000+0x90)
#define SC72_EXIT_WALK_ON (0x5000+0x91)
#define GN_SC72_EXIT (0x5000+0x92)
#define GT_SC72_EXIT (0x5000+0x93)
#define SC72_EXIT_ACTION (0x5000+0x94)
#define SC72_TANK_LOGIC (0x5000+0x95)
#define GT_SC72_TANK (0x5000+0x96)
#define SC72_TANK_ACTION (0x5000+0x97)
#define GT_SC72_TAP (0x5000+0x98)
#define SC72_TAP_ACTION (0x5000+0x99)
#define SC72_SPILL_LOGIC (0x5000+0x9a)
#define GT_SC72_SPILL (0x5000+0x9b)
#define SC72_SPILL_ACTION (0x5000+0x9c)
#define SC72_GRILL_LOGIC (0x5000+0x9d)
#define GT_SC72_GRILL (0x5000+0x9e)
#define SC72_GRILL_ACTION (0x5000+0x9f)
#define SC72_CHAMBER1_LOGIC (0x5000+0xa0)
#define SC72_CHAM1_LIGHT_LOGIC (0x5000+0xa1)
#define SC72_CHAMBER2_LOGIC (0x5000+0xa2)
#define SC72_CHAM2_LIGHT_LOGIC (0x5000+0xa3)
#define SC72_CHAMBER3_LOGIC (0x5000+0xa4)
#define GT_SC72_CHAMBER1 (0x5000+0xa5)
#define GT_SC72_CHAMBER2 (0x5000+0xa6)
#define GT_SC72_CHAMBER3 (0x5000+0xa7)
#define SC72_CHAMBERS_ACTION (0x5000+0xa8)
#define GT_SC72_LIGHT1 (0x5000+0xa9)
#define GT_SC72_LIGHT2 (0x5000+0xaa)
#define GT_SC72_LIGHT3 (0x5000+0xab)
#define SC72_ROT_LIGHT_LOGIC (0x5000+0xac)
#define SC72_COMPUTER_LOGIC (0x5000+0xad)
#define SC72_COMPUTER2_LOGIC (0x5000+0xae)
#define GT_SC72_COMPUTER (0x5000+0xaf)
#define SC72_COMPUTER_ACTION (0x5000+0xb0)
#define GN_SC72_WITNESS_TALK (0x5000+0xb1)
#define GT_SC72_WITNESS_TALK (0x5000+0xb2)
#define GN_SC72_FOSTER_TALK (0x5000+0xb3)
#define GT_SC72_FOSTER_TALK (0x5000+0xb4)
#define GT_SC72_WITNESS_KILL (0x5000+0xb5)
#define GT_SC73_CORPSE (0x5000+0xb6)
#define SC73_CORPSE_ACTION (0x5000+0xb7)
#define GALLAGHER_LOGIC73 (0x5000+0xb8)
#define GT_SC73_GALL_1 (0x5000+0xb9)
#define GT_SC73_GALL_2 (0x5000+0xba)
#define GT_SC73_JOEY_WAIT (0x5000+0xbb)
#define SC73_SENSOR_LOGIC (0x5000+0xbc)
#define SC73_EXIT_WALK_ON (0x5000+0xbd)
#define GT2_SC73_EXIT (0x5000+0xbe)
#define GT_SC73_EXIT (0x5000+0xbf)
#define SC73_EXIT_ACTION (0x5000+0xc0)
#define SC73_DOOR_WALK_ON (0x5000+0xc1)
#define GT_SC73_DOOR (0x5000+0xc2)
#define SC73_DOOR_ACTION (0x5000+0xc3)
#define SC73_CHAMBER3_LOGIC (0x5000+0xc4)
#define SC73_CHAMBER4_LOGIC (0x5000+0xc5)
#define SC73_CHAM4_LIGHT_LOGIC (0x5000+0xc6)
#define GT_SC73_CHAMBER4 (0x5000+0xc7)
#define SC73_CHAMBER4_ACTION (0x5000+0xc8)
#define SC73_CHAMBER5_LOGIC (0x5000+0xc9)
#define SC73_CHAM5_LIGHT_LOGIC (0x5000+0xca)
#define GT_SC73_CHAMBER5 (0x5000+0xcb)
#define SC73_CHAMBER5_ACTION (0x5000+0xcc)
#define SC73_BIG_DOOR_MOUSE_ON (0x5000+0xcd)
#define SC73_BIG_DOOR_WALK_ON (0x5000+0xce)
#define GT_SC73_BIG_DOOR (0x5000+0xcf)
#define SC73_BIG_DOOR_ACTION (0x5000+0xd0)
#define GT_SC73_SENSOR (0x5000+0xd1)
#define SC73_SENSOR_ACTION (0x5000+0xd2)
#define GT_SC73_LOCKED_DOOR (0x5000+0xd3)
#define SC73_LOCKED_DOOR_ACTION (0x5000+0xd4)
#define SC73_BITS_LOGIC (0x5000+0xd5)
#define SC73_BITS2_LOGIC (0x5000+0xd6)
#define SC73_SPRAY_LOGIC (0x5000+0xd7)
#define GT_SC73_WRECKED_DROID (0x5000+0xd8)
#define SC73_WRECKED_DROID_ACTION (0x5000+0xd9)
#define JOEY_MED_LOGIC73 (0x5000+0xda)
#define SC74_DOOR_WALK_ON (0x5000+0xdb)
#define GT_SC74_DOOR (0x5000+0xdc)
#define SC74_DOOR_ACTION (0x5000+0xdd)
#define SC74_MONITOR1_LOGIC (0x5000+0xde)
#define SC74_MONITOR2_LOGIC (0x5000+0xdf)
#define SC74_MONITOR3_LOGIC (0x5000+0xe0)
#define SC74_MONITOR4_LOGIC (0x5000+0xe1)
#define SC74_LEFT_TV_LOGIC (0x5000+0xe2)
#define SC74_RIGHT_TV_LOGIC (0x5000+0xe3)
#define SC74_LIGHTS_LOGIC (0x5000+0xe4)
#define GT_SC74_MONITOR1 (0x5000+0xe5)
#define GT_SC74_LEFT_TV (0x5000+0xe6)
#define GT_SC74_RIGHT_TV (0x5000+0xe7)
#define SC74_MONITORS_ACTION (0x5000+0xe8)
#define GT_SC74_INTERFACE (0x5000+0xe9)
#define SC74_INTERFACE_ACTION (0x5000+0xea)
#define GT_SC74_FLOOR (0x5000+0xeb)
#define GT_SC74_INT_SLOT (0x5000+0xec)
#define SC74_INT_SLOT_ACTION (0x5000+0xed)
#define SC74_INT_SLOT_LOGIC (0x5000+0xee)
#define GT_SC74_TERMINAL (0x5000+0xef)
#define SC74_TERMINAL_ACTION (0x5000+0xf0)
#define SC74_POD_LOGIC (0x5000+0xf1)
#define SC75_BIG_DOOR_WALK_ON (0x5000+0xf2)
#define GT_SC75_BIG_DOOR (0x5000+0xf3)
#define SC75_BIG_DOOR_ACTION (0x5000+0xf4)
#define SC75_DOOR_WALK_ON (0x5000+0xf5)
#define GT_SC75_DOOR (0x5000+0xf6)
#define SC75_DOOR_ACTION (0x5000+0xf7)
#define SC75_NITRO_TANK_LOGIC (0x5000+0xf8)
#define GT_SC75_NITRO_TANK (0x5000+0xf9)
#define SC75_NITRO_TANK_ACTION (0x5000+0xfa)
#define SC75_LIVE_TANK_LOGIC (0x5000+0xfb)
#define GT_SC75_LIVE_TANK (0x5000+0xfc)
#define SC75_TISSUE_LOGIC (0x5000+0xfd)
#define SC75_LIVE_TANK_ACTION (0x5000+0xfe)
#define SC75_CONSOLE_LOGIC (0x5000+0xff)
#define SC75_CRASH_LOGIC (0x5000+0x100)
#define GT_SC75_CONSOLE (0x5000+0x101)
#define SC75_CONSOLE_ACTION (0x5000+0x102)
#define SC75_TONGS_LOGIC (0x5000+0x103)
#define GT_SC75_TONGS (0x5000+0x104)
#define SC75_TONGS_ACTION (0x5000+0x105)
#define SC75_LIGHT1_LOGIC (0x5000+0x106)
#define SC75_LIGHT2_LOGIC (0x5000+0x107)
#define SC76_DOOR75_WALK_ON (0x5000+0x108)
#define GT_SC76_DOOR75 (0x5000+0x109)
#define SC76_DOOR75_ACTION (0x5000+0x10a)
#define SC76_DOOR77_WALK_ON (0x5000+0x10b)
#define GT_SC76_DOOR77 (0x5000+0x10c)
#define SC76_DOOR77_ACTION (0x5000+0x10d)
#define GT_SC76_ANYTHING (0x5000+0x10e)
#define SC76_ANDROID_ACTION (0x5000+0x10f)
#define SC76_CONSOLE_1_ACTION (0x5000+0x110)
#define SC76_CONSOLE_2_ACTION (0x5000+0x111)
#define SC76_CONSOLE_3_ACTION (0x5000+0x112)
#define SC76_BOARD_1_ACTION (0x5000+0x113)
#define SC76_BOARD_2_ACTION (0x5000+0x114)
#define SC76_BOARD_3_ACTION (0x5000+0x115)
#define SC76_BOARD_1_LOGIC (0x5000+0x116)
#define SC76_BOARD_2_LOGIC (0x5000+0x117)
#define SC76_BOARD_3_LOGIC (0x5000+0x118)
#define SC76_CABINET_1_ACTION (0x5000+0x119)
#define SC76_CABINET_2_ACTION (0x5000+0x11a)
#define SC76_CABINET_3_ACTION (0x5000+0x11b)
#define SC76_CABINET_1_LOGIC (0x5000+0x11c)
#define SC76_CABINET_2_LOGIC (0x5000+0x11d)
#define SC76_CABINET_3_LOGIC (0x5000+0x11e)
#define SC76_LIGHT1_LOGIC (0x5000+0x11f)
#define SC76_LIGHT2_LOGIC (0x5000+0x120)
#define SC76_LIGHT3_LOGIC (0x5000+0x121)
#define SC76_LIGHT4_LOGIC (0x5000+0x122)
#define SC76_LIGHT5_LOGIC (0x5000+0x123)
#define SC76_LIGHT6_LOGIC (0x5000+0x124)
#define SC76_LIGHT7_LOGIC (0x5000+0x125)
#define SC76_LIGHT8_LOGIC (0x5000+0x126)
#define SC76_LIGHT9_LOGIC (0x5000+0x127)
#define SC76_ANDROID_1_LOGIC (0x5000+0x128)
#define SC76_ANDROID_2_LOGIC (0x5000+0x129)
#define KEN_START_LOGIC (0x5000+0x12a)
#define SC76_ANDROID_3_LOGIC (0x5000+0x12b)
#define KEN_EXTRA (0x5000+0x12c)
#define KEN_LOGIC (0x5000+0x12d)
#define KEN_STUCK_LOGIC (0x5000+0x12e)
#define STUCK_SSS (0x5000+0x12f)
#define GT_SC77_STUCK_KEN (0x5000+0x130)
#define STUCK_KEN_ACTION (0x5000+0x131)
#define KEN_MISSION_HAND_EXTRA (0x5000+0x132)
#define KEN_MISSION_HAND (0x5000+0x133)
#define SC77_DOOR76_WALK_ON (0x5000+0x134)
#define GT_SC77_DOOR76 (0x5000+0x135)
#define SC77_DOOR76_ACTION (0x5000+0x136)
#define SC77_BIG_DOOR_MOUSE_ON (0x5000+0x137)
#define SC77_BIG_DOOR_LOGIC (0x5000+0x138)
#define SC77_BIG_DOOR_WALK_ON (0x5000+0x139)
#define GT_SC77_BIG_DOOR (0x5000+0x13a)
#define SC77_BIG_DOOR_ACTION (0x5000+0x13b)
#define GT_SC77_TANKS (0x5000+0x13c)
#define SC77_TANKS_ACTION (0x5000+0x13d)
#define GT_SC77_HAND_1 (0x5000+0x13e)
#define SC77_HAND_1_ACTION (0x5000+0x13f)
#define GN_SC77_HAND_2 (0x5000+0x140)
#define GT_SC77_HAND_2 (0x5000+0x141)
#define SC77_HAND_2_ACTION (0x5000+0x142)
#define GT_SC78_LEDGE (0x5000+0x143)
#define GT_SC78_PIPE (0x5000+0x144)
#define SC78_BIG_DOOR_WALK_ON (0x5000+0x145)
#define GT_SC78_BIG_DOOR (0x5000+0x146)
#define SC78_BIG_DOOR_ACTION (0x5000+0x147)
#define SC78_EXIT_WALK_ON (0x5000+0x148)
#define GT_SC78_EXIT (0x5000+0x149)
#define SC78_EXIT_ACTION (0x5000+0x14a)
#define GT_SC78_SUPPORT (0x5000+0x14b)
#define SC78_SUPPORT_ACTION (0x5000+0x14c)
#define SC79_EXIT_WALK_ON (0x5000+0x14d)
#define GT_SC79_EXIT (0x5000+0x14e)
#define SC79_EXIT_ACTION (0x5000+0x14f)
#define GT_SC79_SUPPORT (0x5000+0x150)
#define SC79_SUPPORT_ACTION (0x5000+0x151)
#define SC79_KNOT_LOGIC (0x5000+0x152)
#define GT_SC79_KNOT (0x5000+0x153)
#define SC79_KNOT_ACTION (0x5000+0x154)
#define SC79_ROPE_LOGIC (0x5000+0x155)
#define GT_SC79_ROPE (0x5000+0x156)
#define SC79_ROPE_ACTION (0x5000+0x157)
#define GT_SC79_LADDER (0x5000+0x158)
#define SC79_LADDER_ACTION (0x5000+0x159)
#define SC80_LADDER_ACTION (0x5000+0x15a)
#define SC80_ROPE_ACTION (0x5000+0x15b)
#define SC80_ROPE_LOGIC (0x5000+0x15c)
#define SC80_SPOUT_ACTION (0x5000+0x15d)
#define SC80_ORIFICE_ACTION (0x5000+0x15e)
#define SC80_SAMPLE_LOGIC (0x5000+0x15f)
#define SC80_EXIT_LOGIC (0x5000+0x160)
#define SC80_EXIT_ACTION (0x5000+0x161)
#define SC80_GOO_LOGIC (0x5000+0x162)
#define SC80_BUBBLE1_LOGIC (0x5000+0x163)
#define SC80_BUBBLE2_LOGIC (0x5000+0x164)
#define SC80_BUBBLE3_LOGIC (0x5000+0x165)
#define SC80_BUBBLE4_LOGIC (0x5000+0x166)
#define SC80_BUBBLE5_LOGIC (0x5000+0x167)
#define SC80_BUBBLE6_LOGIC (0x5000+0x168)
#define SC80_BUBBLE7_LOGIC (0x5000+0x169)
#define SC80_BUBBLE8_LOGIC (0x5000+0x16a)
#define SC80_BUBBLE9_LOGIC (0x5000+0x16b)
#define SC80_BUBBLE10_LOGIC (0x5000+0x16c)
#define SC80_BUBBLE11_LOGIC (0x5000+0x16d)
#define SC80_BUBBLE12_LOGIC (0x5000+0x16e)
#define SC81_PULSE_LOGIC (0x5000+0x16f)
#define SC81_FATHER_CHAIR_LOGIC (0x5000+0x170)
#define SC81_FATHER_FLOOR_LOGIC (0x5000+0x171)
#define SC81_FATHER_FINISHED (0x5000+0x172)
#define SC81_FATHER_SSS (0x5000+0x173)
#define SC81_FATHER_FALL (0x5000+0x174)
#define FOSTER_ENTER_BOARDROOM (0x5000+0x175)
#define SC81_FATHER_ACTION (0x5000+0x176)
#define LAST_WORDS_WITH_FATHER (0x5000+0x177)
#define SC81_KEN_SSS (0x5000+0x178)
#define SC81_KEN_ACTION (0x5000+0x179)
#define SC81_DOOR_LOGIC (0x5000+0x17a)
#define SC81_KEN_LOGIC (0x5000+0x17b)
#define SC81_FOSTER_ABSORBED (0x5000+0x17c)
#define SC81_FOSTER_GRABBED (0x5000+0x17d)
#define SC81_CHAIR_ACTION (0x5000+0x17e)
#define SC81_TENT1_LOGIC (0x5000+0x17f)
#define SC81_TENT2_LOGIC (0x5000+0x180)
#define SC81_TENT3_LOGIC (0x5000+0x181)
#define SC81_TENT4_LOGIC (0x5000+0x182)
#define SC81_TENT5_LOGIC (0x5000+0x183)
#define SC81_TENT6_LOGIC (0x5000+0x184)
#define SC81_BIG_TENT1_LOGIC (0x5000+0x185)
#define SC81_BIG_TENT2_LOGIC (0x5000+0x186)
#define SC81_BIG_TENT3_LOGIC (0x5000+0x187)
#define SC82_JOBS_SSS (0x0000+0x47)
#define SC82_JOBSWORTH_LOGIC (0x0000+0x48)
#define PRINT_CREDITS (0x0000+0x49)
#define END_SEQUENCE (0x0000+0x4a)
#define FOSTER_ENTER_NEW_BOARDROOM (0x0000+0x4b)
#define SC82_KEN_LOGIC (0x0000+0x4c)
#define S19_LEFT_ON (0x0000+0x4d)
#define S19_RIGHT_ON (0x0000+0x4e)
#define GT_RIGHT_EXIT_19 (0x0000+0x4f)
#define ER19_ACTION (0x0000+0x50)
#define CABLE2_LOGIC (0x0000+0x51)
#define CABLE_FALL_LOGIC (0x0000+0x52)
#define SMASHED_WINDOW_LOGIC (0x0000+0x53)
#define BITS_LOGIC (0x0000+0x54)
#define GT_CABLE_11 (0x0000+0x55)
#define CABLE_11_ACTION (0x0000+0x56)
#define SPY11_LOGIC (0x0000+0x57)
#define LOCKER_11_LOGIC (0x0000+0x58)
#define GT_LOCKER_11 (0x0000+0x59)
#define LOCKER_11_ACTION (0x0000+0x5a)
#define START90 (0x0000+0x5b)
#define EXIT_LINC (0x0000+0x5c)
#define LINC_MENU_SCRIPT (0x6000+0x1)
#define LINC_MENU_SELECT (0x6000+0x2)
#define INFO_MENU_SELECT (0x6000+0x3)
#define DIS_MENU_SELECT (0x6000+0x4)
#define JOIN_MENU_SELECT (0x6000+0x5)
#define DECOMP_MENU_SELECT (0x6000+0x6)
#define DECRYPT_MENU_SELECT (0x6000+0x7)
#define DOC_MENU_SELECT (0x6000+0x8)
#define SET_UP_INFO_WINDOW (0x6000+0x9)
#define INFO_WINDOW_LOGIC (0x6000+0xa)
#define INFO_BUTTON_LOGIC (0x6000+0xb)
#define CLOSE_WINDOW (0x6000+0xc)
#define NORMAL_MOUSE (0x6000+0xd)
#define BUTTON_MOUSE (0x6000+0xe)
#define DISCONNECT_FOSTER (0x6000+0xf)
#define DOOR_L90_LOGIC (0x6000+0x10)
#define DOOR_L90F_LOGIC (0x6000+0x11)
#define GET_TO_DOOR_L90 (0x6000+0x12)
#define DOOR_L90_ACTION (0x6000+0x13)
#define DOOR_R90_LOGIC (0x6000+0x14)
#define DOOR_R90F_LOGIC (0x6000+0x15)
#define GET_TO_DOOR_R90 (0x6000+0x16)
#define DOOR_R90_ACTION (0x6000+0x17)
#define GET_TO_JOIN_OBJECT (0x6000+0x18)
#define JOIN_OBJECT_ACTION (0x6000+0x19)
#define JOIN_OBJECT_LOGIC (0x6000+0x1a)
#define GET_TO_OSCILLATOR (0x6000+0x1b)
#define OSCILLATOR_ACTION (0x6000+0x1c)
#define OSCILLATOR_LOGIC (0x6000+0x1d)
#define GET_TO_EYEBALL_90 (0x6000+0x1e)
#define EYEBALL_90_ACTION (0x6000+0x1f)
#define EYEBALL_90_LOGIC (0x6000+0x20)
#define DOOR_L91_LOGIC (0x6000+0x21)
#define DOOR_L91F_LOGIC (0x6000+0x22)
#define GET_TO_DOOR_L91 (0x6000+0x23)
#define DOOR_L91_ACTION (0x6000+0x24)
#define DOOR_R91_LOGIC (0x6000+0x25)
#define DOOR_R91F_LOGIC (0x6000+0x26)
#define GET_TO_DOOR_R91 (0x6000+0x27)
#define DOOR_R91_ACTION (0x6000+0x28)
#define DOOR_T91_LOGIC (0x6000+0x29)
#define DOOR_T91R_LOGIC (0x6000+0x2a)
#define GET_TO_DOOR_T91 (0x6000+0x2b)
#define DOOR_T91_ACTION (0x6000+0x2c)
#define GET_TO_BAG_91 (0x6000+0x2d)
#define BAG_91_ACTION (0x6000+0x2e)
#define BAG_91_LOGIC (0x6000+0x2f)
#define GET_TO_DECOMP_OBJ (0x6000+0x30)
#define DECOMP_OBJ_ACTION (0x6000+0x31)
#define DECOMP_OBJ_LOGIC (0x6000+0x32)
#define GET_TO_DECRYPT_OBJ (0x6000+0x33)
#define DECRYPT_OBJ_ACTION (0x6000+0x34)
#define DECRYPT_OBJ_LOGIC (0x6000+0x35)
#define GET_TO_REPORT_BOOK (0x6000+0x36)
#define REPORT_BOOK_ACTION (0x6000+0x37)
#define REPORT_BOOK_LOGIC (0x6000+0x38)
#define GET_TO_EYEBALL_91 (0x6000+0x39)
#define EYEBALL_91_ACTION (0x6000+0x3a)
#define EYEBALL_91_LOGIC (0x6000+0x3b)
#define DOOR_L92_LOGIC (0x6000+0x3c)
#define DOOR_L92F_LOGIC (0x6000+0x3d)
#define GET_TO_DOOR_L92 (0x6000+0x3e)
#define DOOR_L92_ACTION (0x6000+0x3f)
#define DOOR_R92_LOGIC (0x6000+0x40)
#define DOOR_R92R_LOGIC (0x6000+0x41)
#define GET_TO_DOOR_R92 (0x6000+0x42)
#define DOOR_R92_ACTION (0x6000+0x43)
#define SLAB1_LOGIC (0x6000+0x44)
#define SLAB2_LOGIC (0x6000+0x45)
#define SLAB3_LOGIC (0x6000+0x46)
#define SLAB4_LOGIC (0x6000+0x47)
#define SLAB5_LOGIC (0x6000+0x48)
#define SLAB6_LOGIC (0x6000+0x49)
#define SLAB7_LOGIC (0x6000+0x4a)
#define SLAB8_LOGIC (0x6000+0x4b)
#define SLAB9_LOGIC (0x6000+0x4c)
#define GET_TO_SLAB (0x6000+0x4d)
#define SLAB_ACTION (0x6000+0x4e)
#define SLAB_6_9_ACTION (0x6000+0x4f)
#define BRIDGE_A_LOGIC (0x6000+0x50)
#define BRIDGE_B_LOGIC (0x6000+0x51)
#define BRIDGE_C_LOGIC (0x6000+0x52)
#define BRIDGE_D_LOGIC (0x6000+0x53)
#define BRIDGE_E_LOGIC (0x6000+0x54)
#define BRIDGE_F_LOGIC (0x6000+0x55)
#define BRIDGE_G_LOGIC (0x6000+0x56)
#define BRIDGE_H_LOGIC (0x6000+0x57)
#define GET_TO_CIRCLE (0x6000+0x58)
#define GREEN_CIRCLE_LOGIC (0x6000+0x59)
#define GREEN_CIRCLE_ACTION (0x6000+0x5a)
#define RED_CIRCLE_LOGIC (0x6000+0x5b)
#define RED_CIRCLE_ACTION (0x6000+0x5c)
#define SLAB_ON (0x6000+0x5d)
#define SLAB_OFF (0x6000+0x5e)
#define LEFT_MOUSE (0x6000+0x5f)
#define RIGHT_MOUSE (0x6000+0x60)
#define UP_MOUSE (0x6000+0x61)
#define DOWN_MOUSE (0x6000+0x62)
#define DOOR_L93_LOGIC (0x6000+0x63)
#define DOOR_L93F_LOGIC (0x6000+0x64)
#define GET_TO_DOOR_L93 (0x6000+0x65)
#define DOOR_L93_ACTION (0x6000+0x66)
#define GET_TO_PERSONA (0x6000+0x67)
#define PERSONA_ACTION (0x6000+0x68)
#define PERSONA_LOGIC (0x6000+0x69)
#define GET_TO_ADJUST_BOOK (0x6000+0x6a)
#define ADJUST_BOOK_ACTION (0x6000+0x6b)
#define ADJUST_BOOK_LOGIC (0x6000+0x6c)
#define DOOR_L94_LOGIC (0x6000+0x6d)
#define DOOR_L94R_LOGIC (0x6000+0x6e)
#define GET_TO_DOOR_L94 (0x6000+0x6f)
#define DOOR_L94_ACTION (0x6000+0x70)
#define DOOR_R94_LOGIC (0x6000+0x71)
#define DOOR_R94R_LOGIC (0x6000+0x72)
#define GET_TO_DOOR_R94 (0x6000+0x73)
#define DOOR_R94_ACTION (0x6000+0x74)
#define GET_TO_HOLOGRAM_PAD (0x6000+0x75)
#define HOLOGRAM_PAD_ACTION (0x6000+0x76)
#define HOLOGRAM_A_LOGIC (0x6000+0x77)
#define HOLOGRAM_B_LOGIC (0x6000+0x78)
#define DOOR_L95_LOGIC (0x6000+0x79)
#define DOOR_L95F_LOGIC (0x6000+0x7a)
#define GET_TO_DOOR_L95 (0x6000+0x7b)
#define DOOR_L95_ACTION (0x6000+0x7c)
#define DOOR_R95_LOGIC (0x6000+0x7d)
#define DOOR_R95F_LOGIC (0x6000+0x7e)
#define GET_TO_DOOR_R95 (0x6000+0x7f)
#define DOOR_R95_ACTION (0x6000+0x80)
#define DOOR_T95_LOGIC (0x6000+0x81)
#define DOOR_T95R_LOGIC (0x6000+0x82)
#define GET_TO_DOOR_T95 (0x6000+0x83)
#define DOOR_T95_ACTION (0x6000+0x84)
#define GET_TO_GUARDIAN (0x6000+0x85)
#define GUARDIAN_ACTION (0x6000+0x86)
#define GUARDIAN_LOGIC (0x6000+0x87)
#define WEIGHT_LOGIC (0x6000+0x88)
#define DOOR_L96_LOGIC (0x6000+0x89)
#define DOOR_L96F_LOGIC (0x6000+0x8a)
#define GET_TO_DOOR_L96 (0x6000+0x8b)
#define DOOR_L96_ACTION (0x6000+0x8c)
#define CRYSTAL_LOGIC (0x6000+0x8d)
#define GET_TO_CRYSTAL (0x6000+0x8e)
#define CRYSTAL_ACTION (0x6000+0x8f)
#define VIRUS_LOGIC (0x6000+0x90)
#define GET_TO_VIRUS (0x6000+0x91)
#define VIRUS_ACTION (0x6000+0x92)
#define ANITA_SPEECH (0x2000+0x105)
#define LAMB_FACTORY (0x2000+0x106)
#define LAMB_UNUSED (0x2000+0x107)
#define LAMB_BELLEVUE (0x0000+0x5d)
#define FORE_SPEECH (0x2000+0x108)
#define GORDON_SPEECH (0x2000+0x109)
#define GUARD_SPEECH (0x2000+0x10a)
#define WANK (0x2000+0x10b)
#define WRECK_SPEECH (0x2000+0x10c)
#define LOB_DAD_SPEECH (0x2000+0x10d)
#define LOB_SON_SPEECH (0x2000+0x10e)
#define RADMAN_SPEECH (0x2000+0x10f)
#define BURKE_SPEECH (0x3000+0x139)
#define JASON_SPEECH (0x3000+0x13a)
#define JOEY_RECYCLE (0x1000+0xab)
#define JOEY_UNUSED (0x1000+0xac)
#define JOEY_FACTORY (0x2000+0x110)
#define JOEY_BELLEVUE (0x3000+0x13b)
#define ANCHOR_SPEECH (0x3000+0x13c)
#define TREVOR_SPEECH (0x3000+0x13d)
#define HELGA_SPEECH (0x3000+0x13e)
#define GALL_BELLEVUE (0x3000+0x13f)
#define FULL_SCREEN_LOGIC (0x0000+0x5e)
#define CANCEL_ACTION_101 (0x0000+0x5f)
#define BUTTON_ACTION_101 (0x0000+0x60)
#define FS_BUTTON_LOGIC (0x0000+0x61)
#define FS_RETINA_SCAN_LOGIC (0x0000+0x62)
#define START_0 (0x0000+0x63)
#define START_S4 (0x0000+0x64)
#define START_S2 (0x0000+0x65)
#define START_S3 (0x0000+0x66)
#define START_S6 (0x0000+0x67)
#define START_29 (0x0000+0x68)
#define START_TEN (0x0000+0x69)
#define START_ONE (0x0000+0x6a)
#define START_IN_FACTORY (0x0000+0x6b)
#define START_14 (0x0000+0x6c)
#define START_SC31 (0x0000+0x6d)
#define START_SC37 (0x0000+0x6e)
#define START_SC42 (0x0000+0x6f)
#define START_SC48 (0x0000+0x70)
#define START_SC66 (0x0000+0x71)
#define START_SC73 (0x0000+0x72)
#define START_SC81 (0x0000+0x73)
#define START_SC82 (0x0000+0x74)
#define START_SC90 (0x0000+0x75)
#define MANTRACH_SPEECH (0x0000+0x76)
#define ID_GRID81 21010
#define ID_SC81_DOOR 21011
#define ID_SC81_CHAIR 21012
#define ID_SC81_HELMET 21013
#define ID_SC81_FATHER 21014
#define ID_SC81_FATHER_SAT 21015
#define ID_SC81_FOSTER_SAT 21016
#define ID_SC81_KEN_SAT 21017
#define ID_SC81_TENT1 21025
#define ID_SC81_TENT2 21026
#define ID_SC81_TENT3 21027
#define ID_SC81_TENT4 21028
#define ID_SC81_TENT5 21029
#define ID_SC81_TENT6 21030
#define ID_SC81_BIG_TENT1 21037
#define ID_SC81_BIG_TENT2 21038
#define ID_SC81_BIG_TENT3 21039
#define ID_SC39_WALTERS 16809
#define ID_SC31_JOEY 16851
#define ID_SC82_JOBSWORTH 21069
#define DISQ_1 2048
#define DISQ_2 4096
#define DISQ_3 6144
#define DISQ_5 10240
#define DISQ_6 12288
#define DISQ_7 14336
#define DISQ_8 16384
#define DISQ_9 18432
#define DISQ_10 20480
#define DISQ_11 22528
#define DISQ_12 24576
#define DISQ_13 26624
#define DISQ_14 28672
#define DISQ_15 30720
#define T0 0
#define T1 4096
#define T2 8192
#define T3 12288
#define T4 16384
#define T5 20480
#define T6 24576
#define T7 28672
#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3
#define TALK 4
#define ID_FOSTER 3
#define ID_JOEY 1
#define JOBS 4122
#define ID_JOBS 4122
#define MINI_SS 4100
#define FULL_SS 4101
#define ID_S2_FLOOR 115
#define ID_L_EXIT_S2 4315
#define FOSTER_BIG 4098
#define ID_R_EXIT_S2 4103
#define ID_S4_FLOOR 4104
#define ID_S4_L_EXIT 4105
#define ID_TV_SCREENS 4108
#define ID_KNOB 4109
#define ID_CHUCK 4110
#define ID_LAZER 4111
#define ID_CUPBOARD 4112
#define ID_SARNIE 4113
#define ID_SPANNER 4114
#define ID_BUTTONS 4115
#define ID_TOP_LIFT 4116
#define ID_MONITORS 4117
#define ID_HOLE 4119
#define ID_TOP_BARREL 4120
#define ID_LOADER 4121
#define ID_UPLOAD 4125
#define ID_LIGHT1 4126
#define ID_PANEL 4127
#define ID_ALARM 4128
#define ID_S3_FLOOR 4130
#define ID_ROBOT_SHELL 4131
#define ID_JOEY_PARK 2
#define ID_DEAD_LOADER 4133
#define IDO_CROW_BAR 63
#define IDO_SARNIE 64
#define IDO_SPANNER 65
#define IDO_JOEY_BOARD 66
#define IDO_CITYCARD 8
#define IDO_SHADES 9
#define IDO_PUTTY 10
#define IDO_LIGHTBULB 11
#define IDO_ANITA_CARD 71
#define IDO_ANCHOR 74
#define IDO_MAGAZINE 75
#define IDO_TAPE 76
#define IDO_GLASS 77
#define IDO_TICKET 79
#define IDO_SECATEURS 36
#define IDO_ROPE 37
#define IDO_PLASTER 38
#define IDO_NEW_CABLE 39
#define IDO_BRICK 42
#define IDO_TONGS 43
#define IDO_GALLCARD 6
#define ID_LOW_LIFT 4137
#define ID_STEVE_SPY 4138
#define ID_LOW_BARREL 4139
#define ID_CONVEY 4140
#define ID_JOEY_FLY 4141
#define ID_FURNACE 4142
#define ID_LIGHTS1 4143
#define ID_EYE_BALL 4144
#define ID_EYE_BOLT 4145
#define ID_FURNACE_DOOR 4146
#define ID_SLOT 4147
#define ID_SHADES 4148
#define ID_LAZER_GUN 4149
#define ID_SMOULDER 4150
#define ID_NOTICE 4151
#define ID_NOTICE2 4152
#define ID_SS_SIGN 4153
#define ID_POSTCARD 4154
#define ID_NOTICE4 4155
#define ID_SHRUG_SEQ 40
#define ID_SMALL_SHRUG 13
#define ID_SML_UP_GET_SEQ 14
#define ID_TEXT_MOUSE 5
#define ID_S_AND_R 19
#define ID_MENU_LOGIC 4
#define ID_STD_MENU_LOGIC 4
#define ID_ANIM 4186
#define ID_RESET 4282
#define ID_RESET_MEGA 7
#define ID_FAN1 4102
#define ID_FAN2 4303
#define ID_FAN3 4305
#define ID_FAN4 4307
#define ID_FAN5 4309
#define ID_FAN6 4311
#define ID_FAN7 4313
#define ID_S6_FLOOR 8200
#define ID_S6_STAIRS 8210
#define ID_S6_JOEY_FLY 8215
#define ID_LEFT_EXIT_S6 8221
#define ID_S5_FLOOR 8223
#define ID_RIGHT_EXIT_S5 8224
#define ID_RIGHT_EXIT_S6 8226
#define ID_S7_FLOOR 8231
#define ID_LEFT_EXIT_S7 8234
#define ID_LEFT_EXIT_S5 8238
#define ID_S18_FLOOR 8243
#define ID_RIGHT_EXIT_S18 8246
#define ID_SECURITY_EXIT 8248
#define ID_S9_FLOOR 8253
#define ID_LEFT_EXIT_S9 8256
#define ID_STEAM 8259
#define ID_POWER_DOOR 8264
#define ID_POWER_MOTOR 8266
#define ID_POWER_PANEL 8270
#define PANEL_FRAME 4160
#define SWITCH_FRAME 4032
#define ID_POWER_SWITCH 8271
#define ID_POWER_CHAIR 8272
#define ID_LEFT_SKULL 8273
#define ID_RIGHT_SKULL 8274
#define ID_POWER_BANG 8275
#define ID_MONITOR 136
#define ID_LEFT_LEVER 8290
#define ID_RIGHT_LEVER 8291
#define LEFT_LEVER_FRAME 5760
#define RIGHT_LEVER_FRAME 5824
#define ID_FANS 8292
#define ID_LOBBY_DOOR 8295
#define ID_SCANNER 8298
#define ID_LOBBY_SLOT 8299
#define NO_TEXT_MESSAGE 28707
#define ID_DAD 8301
#define ID_SON 8211
#define ID_LOW_GET_SEQ 12
#define ID_PRESS 4321
#define ID_LOW_FLOOR 67
#define ID_SMALL_DOOR 105
#define ID_LFAN1 4326
#define ID_LFAN2 4328
#define ID_SMOKE1 4330
#define ID_SMOKE2 4332
#define ID_SKORL_GUARD 8309
#define S5_SECURITY_EXIT 8310
#define ID_S8_FLOOR 8316
#define ID_S7_RIGHT_EXIT 8317
#define ID_DOWN_EXIT_S8 8320
#define ID_WRECK_GUARD 8324
#define ID_FACTORY_ENTRY 8331
#define ID_S12_FLOOR 8336
#define ID_FACTORY_EXIT 8341
#define ID_FACT1_EXIT 8344
#define ID_S13_FLOOR 8349
#define ID_FACT2_L_EXIT 8353
#define ID_FACT2_R_EXIT 8355
#define ID_S14_FLOOR 8360
#define ID_FACT3_L_EXIT 8364
#define ID_F2_STORE_EXIT 8366
#define ID_S15_FLOOR 8371
#define ID_NU_FLOOR 8441
#define ID_STORE_EXIT 8375
#define ID_ANITA 137
#define ID_TOP_BELT 8379
#define ID_BOT_BELT 8381
#define ID_PIPES 8383
#define ID_ANITA_SPY 8385
#define ID_WELDER 8388
#define ID_LAMB 16
#define ID_COGS 8393
#define ID_GEARS 8395
#define ID_BELT1 8397
#define ID_BELT2 8399
#define ID_PIPE1 8401
#define ID_PIPE2 8403
#define ID_PIPE3 8405
#define ID_PIPE4 8407
#define ID_STD_LEFT_TALK 23
#define ID_STD_RIGHT_TALK 24
#define ID_SENSOR 8410
#define ID_LITE1 8412
#define ID_LITE2 8414
#define ID_FOREMAN 8544
#define ID_FACT2_SPY 8418
#define ID_S7_CARD_SLOT 8420
#define ID_LIFT_NOTICE 8421
#define ID_LIFT_S7 8422
#define ID_LINC_S7 8425
#define ID_JUNCTION_BOX 8426
#define ID_FAKE_FLOOR 8427
#define ID_FACT_CONSOLE 8435
#define ID_FLAP 8438
#define ID_SKEY 8442
#define ID_WD40 8443
#define IDO_WD40 34
#define IDO_SKEY 35
#define ID_FLOOR_PUTTY 8446
#define ID_NEW_GRID 15
#define ST_BACKGROUND 1
#define ST_FOREGROUND 2
#define ST_SORT 4
#define ST_RECREATE 8
#define ST_MOUSE 16
#define ST_COLLISION 32
#define ST_LOGIC 64
#define ST_GRID_PLOT 128
#define ST_AR_PRIORITY 256
#define S62 3968
#define S91 5824
#define S94 6016
#define S95 6080
#define S96 6144
#define S106 6784
#define S108 6912
#define S137 8768
#define S152 9728
#define S182 11648
#define S191 12224
#define HEAD_TEXT 24681
#define PAL_90 24717
#define PAL_90A 24718
#define PAL_90B 24719
#define PAL_91 24720
#define PAL_92 24721
#define PAL_93 24722
#define PAL_94 24723
#define PAL_95 24724
#define PAL_96 24725
#define RST_L_ARR_LINC 142
#define RST_R_ARR_LINC 143
#define RST_BLANKS_LINC 144
#define RST_FOST_S90 24656
#define RST_FOST_90_91 24657
#define RST_FOST_90_94 24658
#define RST_FOST_91_90 24659
#define RST_FOST_91_92 24660
#define RST_FOST_91_95 24661
#define RST_FOST_92_91 24662
#define RST_FOST_92_93 24663
#define RST_FOST_93_92 24664
#define RST_FOST_94_90 24665
#define RST_FOST_94_95 24666
#define RST_FOST_95_91 24667
#define RST_FOST_95_94 24668
#define RST_FOST_95_96 24669
#define RST_FOST_96_95 24670
#define AMT_ENTER_TOP 24814
#define AMT_EXIT_TOP 24815
#define AMT_LOGON 24824
#define AMT_LOGOFF 24825
#define AMT_CROUCH_LEFT 24759
#define AMT_CROUCH_RIGHT 24760
#define AMT_CROUCH_RIGHT_A 24805
#define AMT_CROUCH_RIGHT_B 24806
#define AMT_CROUCH_DOWN 24704
#define AMT_SHRUG 24618
#define AMT_LIGHT1 24671
#define AMT_LIGHT2 24672
#define AMT_LIGHT3A 24673
#define AMT_LIGHT3B 24674
#define AMT_LIGHT3C 24675
#define AMT_LIGHT4 24676
#define AMT_LIGHT5 24677
#define AMT_LIGHT6 24678
#define AMT_LIGHT7 24679
#define AMT_LIGHT8 24680
#define AMT_LIGHT9A 24681
#define AMT_LIGHT9B 24682
#define AMT_LIGHT9C 24683
#define AMT_LIGHT10A 24684
#define AMT_LIGHT10B 24685
#define AMT_LIGHT10C 24686
#define AMT_LIGHT10D 24687
#define AMT_DOOR_L90 24688
#define AMT_DOOR_L90F 24689
#define AMT_DOOR_R90 24690
#define AMT_DOOR_R90F 24691
#define AMT_GET_JOIN 24692
#define AMT_GET_OSCILL 24693
#define AMT_BLIND_EYE 24694
#define AMT_SEE_EYE 24695
#define AMT_GET_EYE 24758
#define AMT_EYE90_ZAP 24802
#define AMT_FOST_DIE90 24793
#define AMT_DOOR_L91 24696
#define AMT_DOOR_L91F 24697
#define AMT_DOOR_R91 24796
#define AMT_DOOR_R91F 24797
#define AMT_DOOR_T91 24698
#define AMT_DOOR_T91R 24699
#define AMT_GET_DECOMP 24702
#define AMT_GET_DECRYPT 24703
#define AMT_GET_REPORT 24733
#define AMT_EYE91_ZAP 24800
#define AMT_FOST_DIE91 24728
#define AMT_DOOR_L92 24822
#define AMT_DOOR_L92F 24823
#define AMT_DOOR_R92 24808
#define AMT_DOOR_R92R 24809
#define AMT_DOOR_L93 24812
#define AMT_DOOR_L93F 24813
#define AMT_GET_PERSONA 24705
#define AMT_GET_ADJUST 24706
#define AMT_DOOR_L94 24707
#define AMT_DOOR_L94R 24708
#define AMT_DOOR_R94 24709
#define AMT_DOOR_R94R 24710
#define AMT_HOLO1_A 24726
#define AMT_HOLO1_B 24727
#define AMT_HOLO3 24768
#define AMT_DOOR_L95 24711
#define AMT_DOOR_L95F 24712
#define AMT_DOOR_R95 24771
#define AMT_DOOR_R95F 24772
#define AMT_DOOR_T95 24713
#define AMT_DOOR_T95R 24714
#define AMT_GUARDIAN_UP 24791
#define AMT_GUARDIAN_DOWN 24801
#define AMT_WEIGHT_ANIM 24826
#define AMT_DOOR_L96 24780
#define AMT_DOOR_L96F 24781
#define AMT_CRYSTAL_SPIN 24788
#define AMT_CRYSTAL_BREAK 24789
#define AMT_VIRUS_SPIN 24790
#define AMT_GET_VIRUS 24794
#define ID_LINC_MENU_LOGIC 24831
#define ID_LINC_MENU_MOUSE 24832
#define IT_BLUE_FOSTER 182
#define IT_LOGOFF 117
#define IT_LINK_ARROWS 190
#define IT_LINK_OBJECTS 191
#define IT_WINDOW 26
#define IT_INFO_BUTTON 137
#define IT_WINDOW_LOGIC 24765
#define IT_WINDOW_MOUSE 24766
#define IT_GET_EYE 18
#define IT_CROUCH_LEFT 16
#define IT_CROUCH_RIGHT 17
#define IT_CROUCH_DOWN 20
#define IT_ENTER_TOP 135
#define IT_EXIT_TOP 136
#define IT_LIGHT1 64
#define IT_LIGHT2 65
#define IT_LIGHT3A 66
#define IT_LIGHT3B 67
#define IT_LIGHT3C 68
#define IT_LIGHT4 69
#define IT_LIGHT5 70
#define IT_LIGHT6 71
#define IT_LIGHT7 72
#define IT_LIGHT8 73
#define IT_LIGHT9A 74
#define IT_LIGHT9B 75
#define IT_LIGHT9C 76
#define IT_LIGHT10A 85
#define IT_LIGHT10B 86
#define IT_LIGHT10C 87
#define IT_LIGHT10D 88
#define IT_SC90_LAYER_0 175
#define IT_SC90_LAYER_1 176
#define IT_SC90_GRID_1 177
#define IT_SC90_FAST 102
#define IT_SC90_CHIP 24735
#define IT_SC90_LOGIC 24736
#define IT_SC90_MOUSE 24737
#define IT_DOOR_L90 45
#define IT_DOOR_L90F 46
#define IT_DOOR_R90 258
#define IT_DOOR_R90F 259
#define IT_JOIN_OBJECT 22
#define IT_OSCILLATOR 132
#define IT_EYEBALL 91
#define IT_BLIND_EYE 89
#define IT_SEE_EYE 90
#define IT_EYE90_ZAP 113
#define IT_FOST_DIE90 115
#define IT_SC91_LAYER_0 183
#define IT_SC91_LAYER_1 184
#define IT_SC91_GRID_1 185
#define IT_SC91_FAST 24738
#define IT_SC91_CHIP 24739
#define IT_SC91_LOGIC 24740
#define IT_SC91_MOUSE 24741
#define IT_DOOR_L91 260
#define IT_DOOR_L91F 261
#define IT_DOOR_R91 111
#define IT_DOOR_R91F 112
#define IT_DOOR_T91 31
#define IT_DOOR_T91R 32
#define IT_BAG_91 47
#define IT_DECOMP_OBJ 48
#define IT_DECRYPT_OBJ 131
#define IT_REPORT_BOOK 95
#define IT_EYE91_ZAP 114
#define IT_FOST_DIE91 116
#define IT_SC92_LAYER_0 192
#define IT_SC92_LAYER_1 193
#define IT_SC92_GRID_1 194
#define IT_SC92_FAST 24742
#define IT_SC92_CHIP 24743
#define IT_SC92_LOGIC 24744
#define IT_SC92_MOUSE 24745
#define IT_BRIDGES 44
#define IT_CIRCLES 62
#define IT_DOOR_L92 54
#define IT_DOOR_L92F 55
#define IT_DOOR_R92 129
#define IT_DOOR_R92R 130
#define IT_SC93_LAYER_0 199
#define IT_SC93_LAYER_1 250
#define IT_SC93_GRID_1 251
#define IT_SC93_FAST 24746
#define IT_SC93_CHIP 24747
#define IT_SC93_LOGIC 24748
#define IT_SC93_MOUSE 24749
#define IT_DOOR_L93 133
#define IT_DOOR_L93F 134
#define IT_PERSONA 51
#define IT_ADJUST_BOOK 63
#define IT_SC94_LAYER_0 13
#define IT_SC94_FAST 24750
#define IT_SC94_CHIP 24751
#define IT_SC94_LOGIC 24752
#define IT_SC94_MOUSE 24753
#define IT_DOOR_L94 58
#define IT_DOOR_L94R 59
#define IT_DOOR_R94 60
#define IT_DOOR_R94R 61
#define IT_HOLO1_A 92
#define IT_HOLO1_B 93
#define IT_HOLO2_A 94
#define IT_HOLO2_B 96
#define IT_HOLO3 97
#define IT_SC95_LAYER_0 23
#define IT_SC95_LAYER_1 24
#define IT_SC95_GRID_1 25
#define IT_SC95_FAST 24754
#define IT_SC95_CHIP 24755
#define IT_SC95_LOGIC 24756
#define IT_SC95_MOUSE 24757
#define IT_DOOR_L95 56
#define IT_DOOR_L95F 57
#define IT_DOOR_R95 100
#define IT_DOOR_R95F 101
#define IT_DOOR_T95 52
#define IT_DOOR_T95R 53
#define IT_GUARDIAN 102
#define IT_WEIGHT 103
#define IT_SC96_LAYER_0 27
#define IT_SC96_LAYER_1 28
#define IT_SC96_GRID_1 29
#define IT_SC96_FAST 24773
#define IT_SC96_CHIP 24774
#define IT_SC96_LOGIC 24775
#define IT_SC96_MOUSE 24776
#define IT_DOOR_L96 98
#define IT_DOOR_L96F 99
#define IT_CRYSTAL_SPIN 106
#define IT_CRYSTAL_BREAK 107
#define IT_VIRUS_SPIN 108
#define IT_GET_VIRUS 110
#define ID_BLUE_FOSTER 3
#define ID_WINDOW_1 24761
#define ID_WINDOW_2 24762
#define ID_WINDOW_3 24763
#define ID_WINDOW_4 24764
#define ID_INFO_BUTTON 24810
#define ID_HEAD_MODULE 24816
#define ID_FILE_MODULE 24817
#define ID_SIZE_MODULE 24818
#define ID_AUTH_MODULE 24819
#define ID_NOTE_MODULE 24820
#define ID_SKY 24640
#define ID_LIGHTNING 24645
#define ID_LIGHTNING1 24646
#define ID_LIGHTNING2 24647
#define ID_LIGHTNING3 24648
#define ID_GRID90 24701
#define ID_GRID91 24715
#define ID_GRID92 24716
#define ID_GRID93 24782
#define ID_GRID94 24783
#define ID_GRID95 24784
#define ID_GRID96 24785
#define ID_INFO_MENU 24581
#define ID_READ_MENU 24582
#define ID_OPEN_MENU 24583
#define ID_ORDERS_MENU 24630
#define ID_ORDERS2_MENU 24828
#define ID_CHARON_MENU 24628
#define ID_JOIN_MENU 24584
#define ID_GREEN_MENU 24626
#define ID_RED_MENU 24627
#define ID_REPORT_MENU 24732
#define ID_REPORT2_MENU 24829
#define ID_DECOMP_MENU 24629
#define ID_DECRYPT_MENU 24631
#define ID_PERSONA_MENU 24632
#define ID_ADJUST_MENU 24643
#define ID_ADJUST2_MENU 24830
#define ID_PLAYBAK_MENU 24650
#define ID_BLIND_MENU 24625
#define ID_OSCILL_MENU 24649
#define ID_KILL_MENU 24827
#define ID_VIRUS_MENU 24651
#define ID_SC90_FLOOR 24577
#define ID_SC90_SMFLOOR 24591
#define ID_DOOR_L90 24635
#define ID_DOOR_L90F 24636
#define ID_DOOR_R90 24579
#define ID_DOOR_R90F 24600
#define ID_JOIN_OBJECT 24604
#define ID_OSCILLATOR 24641
#define ID_EYEBALL_90 24644
#define ID_EYE_90_TABLE 24652
#define ID_SC91_FLOOR 24578
#define ID_DOOR_L91 24580
#define ID_DOOR_L91F 24601
#define ID_DOOR_R91 24585
#define ID_DOOR_R91F 24795
#define ID_DOOR_T91 24606
#define ID_DOOR_T91R 24607
#define ID_BAG_91 24637
#define ID_DECOMP_OBJ 24638
#define ID_DECRYPT_OBJ 24639
#define ID_REPORT_BOOK 24731
#define ID_EYEBALL_91 24798
#define ID_EYE_91_TABLE 24799
#define ID_SLAB1 24586
#define ID_SLAB2 24592
#define ID_SLAB3 24593
#define ID_SLAB4 24594
#define ID_SLAB5 24595
#define ID_SLAB6 24596
#define ID_SLAB7 24597
#define ID_SLAB8 24598
#define ID_SLAB9 24599
#define ID_BRIDGE_A 24610
#define ID_BRIDGE_B 24611
#define ID_BRIDGE_C 24612
#define ID_BRIDGE_D 24613
#define ID_BRIDGE_E 24614
#define ID_BRIDGE_F 24615
#define ID_BRIDGE_G 24616
#define ID_BRIDGE_H 24617
#define ID_DOOR_L92 24587
#define ID_DOOR_L92F 24821
#define ID_DOOR_R92 24588
#define ID_DOOR_R92R 24807
#define ID_GREEN_CIRCLE 24633
#define ID_RED_CIRCLE 24634
#define ID_SC93_FLOOR 24589
#define ID_DOOR_L93 24590
#define ID_DOOR_L93F 24792
#define ID_PERSONA 24602
#define ID_ADJUST_BOOK 24642
#define ID_SC94_FLOOR 24603
#define ID_DOOR_L94 24623
#define ID_DOOR_L94R 24624
#define ID_DOOR_R94 24621
#define ID_DOOR_R94R 24622
#define ID_HOLOGRAM_A 24729
#define ID_HOLOGRAM_B 24767
#define ID_HOLOGRAM_PAD 24730
#define ID_SC95_FLOOR 24605
#define ID_DOOR_L95 24608
#define ID_DOOR_L95F 24609
#define ID_DOOR_R95 24769
#define ID_DOOR_R95F 24770
#define ID_DOOR_T95 24619
#define ID_DOOR_T95R 24620
#define ID_GUARDIAN 24804
#define ID_WEIGHT 24811
#define ID_SC96_FLOOR 24777
#define ID_DOOR_L96 24778
#define ID_DOOR_L96F 24779
#define ID_CRYSTAL 24786
#define ID_VIRUS 24787
#define BEFORE_SHRUG 5
#define OFF_LEFT 104
#define OFF_RIGHT 472
#define DOOR_SHUT 1
#define DOOR_OPEN 2
#define DOOR_MOVING 3
#define AR_OK 0
#define AR_FAIL 1
#define AR_ZERO 2
#define L_BUTTON 2
#define R_BUTTON 1
#define F_UP 9
#define W_UP 86
#define M_UP 104
#define G_UP 114
#define K_UP 134
#define ID_PIPE_TALK 144
#define ID_MEDI 20511
#define ID_WITNESS 20754
#define ID_GALLAGHER 20812
#define ID_KEN 20911
#define ID_WALTER_TALK_UP 20983
#define ID_WALTER_TALK_DWN 20984
#define ID_WALTER_TALK_LFT 20985
#define ID_WALTER_CONV 20986
#define ID_MEDI_TALK_UP 20987
#define ID_MEDI_TALK_DOWN 20988
#define ID_MEDI_TALK_LEFT 20989
#define ID_MEDI_TALK_RIGHT 20990
#define ID_FOST_CONV_LEFT 20991
#define ID_GALL_TALK_UP 20992
#define ID_GALL_TALK_LEFT 20993
#define ID_SC75_FREEZE_TLK 20994
#define ID_SC75_DEAD_TLK 20995
#define ID_KEN_TALK_UP 20996
#define ID_KEN_TALK_DOWN 20997
#define ID_KEN_TALK_LEFT 20998
#define ID_KEN_TALK_RIGHT 20999
#define ID_ANDROID_BABBLE 21000
#define ID_STUCK_TALK 21001
#define ID_FOST_PIPE_TALK 21002
#define ID_SC66_FAST_LIST 20481
#define ID_SC66_CHIP_LIST 20482
#define ID_SC66_LOGIC_LIST 20483
#define ID_SC66_MOUSE_LIST 20484
#define ID_SC66_PALETTE 20485
#define ID_RESET_66 20486
#define ID_SC66_DOOR 20977
#define ID_SC66_DOOR_CLOSE 20978
#define ID_SC66_HOLE 20487
#define ID_SC66_FOS_WALK_IN 20982
#define ID_SC66_FOS_CRUSHED 20981
#define ID_SC66_LO_BEAM 20969
#define ID_SC66_LO_BEAM_ANM 20970
#define ID_SC66_HI_BEAM 20966
#define ID_SC66_HI_BEAM_AN1 20967
#define ID_SC66_HI_BEAM_AN2 20968
#define ID_SC66_ROCK1 20971
#define ID_SC66_ROCK1_ANIM 20972
#define ID_SC66_ROCK2 20973
#define ID_SC66_ROCK2_ANIM 20974
#define ID_SC66_ROCK3 20975
#define ID_SC66_ROCK3_ANIM 20976
#define ID_SC66_STONES 20979
#define ID_SC66_STONES_ANIM 20980
#define ID_SC67_FAST_LIST 20488
#define ID_SC67_CHIP_LIST 20489
#define ID_SC67_LOGIC_LIST 20490
#define ID_SC67_MOUSE_LIST 20491
#define ID_SC67_PALETTE 20492
#define ID_GRID67 20502
#define ID_RESET_66_67 20523
#define ID_RESET_68_67 20529
#define ID_SC67_FLOOR 20501
#define ID_SC67_DOOR 20506
#define ID_SC67_DOOR_OPEN 20508
#define ID_SC67_DOOR_CLOSE 20509
#define ID_SC67_BRICKWORK 20503
#define ID_SC67_VEIN 20510
#define ID_SC67_CLOT 20507
#define ID_SC67_CRAWL 20521
#define ID_SC67_DUSTOFF 20522
#define ID_SC67_GETBRICK 20524
#define ID_SC67_PLASTER 20526
#define ID_SC67_PLAST_FALL 20525
#define ID_SC67_PICK_PLAST 20651
#define ID_SC67_BRICK 20527
#define ID_SC67_BRICK_FALL 20528
#define ID_SC67_PICK_BRICK 20650
#define ID_SC67_STICK_IN 20652
#define ID_SC67_PULL_OUT 20653
#define ID_SC67_BRICK_HIT 20654
#define ID_SC67_PLAST_HIT 20655
#define ID_SC67_LPOCKET 20661
#define ID_SC67_RPOCKET 20662
#define ID_SC67_RUB_HEAD 20663
#define ID_SC67_TRY_STICK 20677
#define ID_SC67_CROWBAR 20678
#define ID_SC67_BAR_FALL 20679
#define ID_SC67_PUSS_LEAK 20680
#define ID_SC67_MEDIFIX 20681
#define ID_SC67_MEND 20682
#define ID_SC67_MENDING 20683
#define ID_SC67_ROCK 20504
#define ID_SC67_ROCK_ANIM 20505
#define ID_SC67_PULSE1 20493
#define ID_SC67_PULSE1_ANIM 20497
#define ID_SC67_PULSE2 20494
#define ID_SC67_PULSE2_ANIM 20498
#define ID_SC67_PULSE3 20495
#define ID_SC67_PULSE3_ANIM 20499
#define ID_SC67_PULSE4 20496
#define ID_SC67_PULSE4_ANIM 20500
#define ID_SC68_FAST_LIST 20512
#define ID_SC68_CHIP_LIST 20513
#define ID_SC68_LOGIC_LIST 20514
#define ID_SC68_MOUSE_LIST 20515
#define ID_SC68_PALETTE 20516
#define ID_GRID68 20520
#define ID_SC68_JOEY_LIST 20784
#define ID_RESET_67_68 20517
#define ID_RESET_69_68 20561
#define ID_RESET_70_68 20599
#define ID_SC68_FLOOR 20519
#define ID_SC68_DOOR 20518
#define ID_SC68_DOOR_CLOSE 20533
#define ID_SC68_STAIRS 20532
#define ID_SC68_DESCEND 20684
#define ID_SC68_ASCEND 20685
#define ID_SC68_EXIT 20558
#define ID_SC68_SENSOR 20531
#define ID_SC68_SENSOR_ANIM 20656
#define ID_SC68_GRILL 20530
#define ID_SC68_PULSE1 20534
#define ID_SC68_PULSE1_ANIM 20540
#define ID_SC68_PULSE2 20535
#define ID_SC68_PULSE2_ANIM 20541
#define ID_SC68_PULSE3 20536
#define ID_SC68_PULSE3_ANIM 20542
#define ID_SC68_PULSE4 20537
#define ID_SC68_PULSE4_ANIM 20543
#define ID_SC68_PULSE5 20538
#define ID_SC68_PULSE5_ANIM 20544
#define ID_SC68_PULSE6 20539
#define ID_SC68_PULSE6_ANIM 20545
#define ID_SC69_FAST_LIST 20552
#define ID_SC69_CHIP_LIST 20553
#define ID_SC69_LOGIC_LIST 20554
#define ID_SC69_MOUSE_LIST 20555
#define ID_SC69_PALETTE 20556
#define ID_GRID69 20563
#define ID_SC69_JOEY_LIST 20813
#define ID_RESET_68_69 20559
#define ID_RESET_71_69 20574
#define ID_SC69_FLOOR 20557
#define ID_SC69_EXIT 20560
#define ID_SC69_GRILL 20562
#define ID_SC69_DOOR 20570
#define ID_SC69_PULSE1 20635
#define ID_SC69_PULSE1_ANIM 20641
#define ID_SC69_PULSE2 20636
#define ID_SC69_PULSE2_ANIM 20642
#define ID_SC69_PULSE3 20637
#define ID_SC69_PULSE3_ANIM 20643
#define ID_SC69_PULSE4 20638
#define ID_SC69_PULSE4_ANIM 20644
#define ID_SC69_PULSE5 20639
#define ID_SC69_PULSE5_ANIM 20645
#define ID_SC69_PULSE6 20640
#define ID_SC69_PULSE6_ANIM 20646
#define ID_SC70_FAST_LIST 20589
#define ID_SC70_CHIP_LIST 20590
#define ID_SC70_LOGIC_LIST 20591
#define ID_SC70_MOUSE_LIST 20592
#define ID_SC70_PALETTE 20593
#define ID_GRID70 20597
#define ID_RESET_68_70 20594
#define ID_SC70_FLOOR 20595
#define ID_SC70_DOOR 20598
#define ID_SC70_IRIS 20600
#define ID_SC70_BAR 20601
#define ID_SC70_CONTROL 20602
#define ID_SC70_GRILL 20603
#define ID_SC70_CONSOL_ANIM 20647
#define ID_SC70_PIT 20648
#define ID_SC70_PIT_ANIM 20649
#define ID_SC70_STEP_UP 20756
#define ID_SC70_STEP_DOWN 20757
#define ID_SC70_BAR_ANIM 20758
#define ID_SC70_PULL_BAR 20759
#define ID_SC70_ENTER_ANIM 20778
#define ID_SC70_EXIT_ANIM 20779
#define ID_SC710_FAST_LIST 20687
#define ID_SC71_FAST_LIST 20564
#define ID_SC71_CHIP_LIST 20565
#define ID_SC71_LOGIC_LIST 20566
#define ID_SC71_MOUSE_LIST 20567
#define ID_SC71_PALETTE 20568
#define ID_GRID71 20575
#define ID_SC71_JOEY_LIST 20814
#define ID_RESET_69_71 20571
#define ID_RESET_72_71 20582
#define ID_SC71_FAKE_FLOOR 20569
#define ID_SC71_FLOOR 20572
#define ID_SC71_DOOR69 20573
#define ID_SC71_DOOR72 20579
#define ID_SC71_LOCKED_DOOR 20674
#define ID_SC71_MONITOR 20576
#define ID_SC71_RECHARGER 20577
#define ID_SC71_PANEL_ANIM 20776
#define ID_SC71_PANEL2 20775
#define ID_SC71_PANEL2_ANIM 20777
#define ID_SC71_CONTROLS 20578
#define ID_SC71_LIGHT2_ANIM 20768
#define ID_SC71_LIGHT1 20766
#define ID_SC71_LIGHT1_ANIM 20767
#define ID_SC71_CHLITE 20769
#define ID_SC71_CHLITE_ANIM 20770
#define ID_SC71_MON_ANIM 20771
#define ID_SC71_MEDI_CHARGE 20772
#define ID_SC71_MEDI_GET_UP 20774
#define ID_SC71_MEDI_SLOT 20675
#define ID_SC71_USE_BOARD 20773
#define ID_SC720_FAST_LIST 20686
#define ID_SC72_FAST_LIST 20546
#define ID_SC72_CHIP_LIST 20547
#define ID_SC72_LOGIC_LIST 20548
#define ID_SC72_MOUSE_LIST 20549
#define ID_SC72_PALETTE 20550
#define ID_GRID72 20596
#define ID_SC72_JOEY_LIST 20815
#define ID_RESET_71_72 20581
#define ID_RESET_73_72 20614
#define ID_SC72_FAKE_FLOOR 20551
#define ID_SC72_FLOOR 20580
#define ID_SC72_DOOR 20583
#define ID_SC72_EXIT 20604
#define ID_SC72_TAP 20588
#define ID_SC72_TANK 20584
#define ID_SC72_TANK_ANIM 20785
#define ID_SC72_ROT_LIGHT 20792
#define ID_SC72_ROTATING 20793
#define ID_SC72_CHAMBER1 20585
#define ID_SC72_CHAM1_ANIM 20789
#define ID_SC72_CHAM1_LIGHT 20780
#define ID_SC72_CHAM1_FLASH 20781
#define ID_SC72_CHAMBER2 20586
#define ID_SC72_CHAM2_ANIM 20790
#define ID_SC72_CHAM2_LIGHT 20782
#define ID_SC72_CHAM2_FLASH 20783
#define ID_SC72_CHAMBER3 20761
#define ID_SC72_CHAM3_ANIM 20791
#define ID_SC72_COMPUTER 20765
#define ID_SC72_COMP_FLASH 20786
#define ID_SC72_COMPUTER2 20787
#define ID_SC72_COMP2_FLASH 20788
#define ID_SC72_LIGHT1 20762
#define ID_SC72_LIGHT2 20763
#define ID_SC72_LIGHT3 20764
#define ID_SC72_GRILL 20587
#define ID_SC72_WALTER_KILL 20794
#define ID_SC72_FOSTER_DIE 20795
#define ID_SC72_WALTER_DIE 20800
#define ID_SC72_JOEY_TAP 20796
#define ID_SC72_SPILL 20798
#define ID_SC72_SPILL_ANIM 20799
#define ID_SC72_DRIP_ANIM 20797
#define ID_SC73_FAST_LIST 20605
#define ID_SC73_CHIP_LIST 20606
#define ID_SC73_LOGIC_LIST 20607
#define ID_SC73_MOUSE_LIST 20608
#define ID_SC73_PALETTE 20609
#define ID_GRID73 20612
#define ID_SC73_JOEY_LIST 20816
#define ID_RESET_72_73 20610
#define ID_RESET_74_73 20629
#define ID_RESET_75_73 20673
#define ID_SC73_FLOOR 20611
#define ID_SC73_EXIT 20613
#define ID_SC73_BIG_DOOR 20617
#define ID_SC73_SENSOR 20618
#define ID_SC73_SENSOR_ANIM 20657
#define ID_SC73_DOOR 20619
#define ID_SC73_LOCKED_DOOR 20676
#define ID_SC73_CHAMBER3 20817
#define ID_SC73_CHAM3_ANIM 20818
#define ID_SC73_CHAMBER4 20615
#define ID_SC73_CHAM4_ANIM 20658
#define ID_SC73_CHAM4_LIGHT 20819
#define ID_SC73_CHAM4_FLASH 20820
#define ID_SC73_CHAMBER5 20616
#define ID_SC73_CHAM5_ANIM 20755
#define ID_SC73_CHAM5_LIGHT 20821
#define ID_SC73_CHAM5_FLASH 20822
#define ID_SC73_JOEY_LUNGE 20846
#define ID_SC73_JOEY_FIGHT1 20847
#define ID_SC73_GALL_FIGHT1 20848
#define ID_SC73_JOEY_FIGHT2 20849
#define ID_SC73_GALL_FIGHT2 20850
#define ID_SC73_GET_BOARD 20859
#define ID_SC73_SEARCH 20860
#define ID_SC73_BITS 20851
#define ID_SC73_BITS_ANIM 20852
#define ID_SC73_BITS2 20853
#define ID_SC73_BITS2_ANIM 20854
#define ID_SC73_SPRAY 20855
#define ID_SC73_SPRAY_ANIM 20856
#define ID_SC74_FAST_LIST 20620
#define ID_SC74_CHIP_LIST 20621
#define ID_SC74_LOGIC_LIST 20622
#define ID_SC74_MOUSE_LIST 20623
#define ID_SC74_PALETTE 20624
#define ID_GRID74 20627
#define ID_RESET_73_74 20625
#define ID_SC74_FLOOR 20626
#define ID_SC74_DOOR 20628
#define ID_SC74_INTERFACE 20633
#define ID_SC74_INT_SLOT 20659
#define ID_SC74_TERMINAL 20634
#define ID_SC74_POD 20823
#define ID_SC74_POD_DOWN 20824
#define ID_SC74_POD_UP 20825
#define ID_SC74_FOST_SIT 20826
#define ID_SC74_GET_UP 20827
#define ID_SC74_USECARD 20702
#define ID_SC74_USECARD2 20704
#define ID_SC74_RPOCKET 20862
#define ID_SC74_MONITOR1 20630
#define ID_SC74_MON1_ANIM 20801
#define ID_SC74_MONITOR2 20802
#define ID_SC74_MON2_ANIM 20803
#define ID_SC74_MONITOR3 20804
#define ID_SC74_MON3_ANIM 20805
#define ID_SC74_MONITOR4 20806
#define ID_SC74_MON4_ANIM 20807
#define ID_SC74_LEFT_TV 20631
#define ID_SC74_LTV_ANIM 20808
#define ID_SC74_RIGHT_TV 20632
#define ID_SC74_RTV_ANIM 20809
#define ID_SC74_LIGHTS 20810
#define ID_SC74_LIGHTS_ANIM 20811
#define ID_SC75_FAST_LIST 20664
#define ID_SC75_CHIP_LIST 20665
#define ID_SC75_LOGIC_LIST 20666
#define ID_SC75_MOUSE_LIST 20667
#define ID_SC75_PALETTE 20668
#define ID_GRID75 20671
#define ID_SC75_JOEY_LIST 20912
#define ID_RESET_73_75 20669
#define ID_RESET_76_75 20698
#define ID_RS_TONGS_EMPTY 20868
#define ID_RS_TONGS_LIVE 20869
#define ID_RS_TONGS_FROZEN 20870
#define ID_RS_TONGS_DEAD 20871
#define ID_SC75_FLOOR 20670
#define ID_SC75_BIG_DOOR 20672
#define ID_SC75_DOOR 20696
#define ID_SC75_TONGS 20660
#define ID_SC75_GET_TONGS 20857
#define ID_SC75_NITRO_TANK 20699
#define ID_SC75_NITRO_ANIM 20828
#define ID_SC75_LIVE_TANK 20700
#define ID_SC75_TANK_ANIM 20872
#define ID_SC75_CONSOLE 20703
#define ID_SC75_MON_ANIM 20829
#define ID_SC75_CRASH_ANIM 20701
#define ID_SC75_LIGHT1 20830
#define ID_SC75_LIGHT1_ANIM 20831
#define ID_SC75_LIGHT2 20832
#define ID_SC75_LIGHT2_ANIM 20833
#define ID_SC75_USECARD 20858
#define ID_SC75_RPOCKET 20861
#define ID_SC75_HAND_TANK 20875
#define ID_SC75_GET_TISS 20863
#define ID_SC75_FREEZE_IT 20864
#define ID_SC75_FREEZE_IT2 20865
#define ID_SC75_FREEZE_DED 20866
#define ID_SC75_FREEZE_DED2 20867
#define ID_SC75_FREEZE_TALK 126
#define ID_SC75_DEAD_TALK 128
#define ID_SC76_FAST_LIST 20688
#define ID_SC76_CHIP_LIST 20689
#define ID_SC76_LOGIC_LIST 20690
#define ID_SC76_MOUSE_LIST 20691
#define ID_SC76_PALETTE 20692
#define ID_GRID76 20695
#define ID_SC76_JOEY_LIST 20913
#define ID_RESET_75_76 20693
#define ID_RESET_77_76 20727
#define ID_SC76_FLOOR 20694
#define ID_SC76_DOOR75 20697
#define ID_SC76_DOOR77 20725
#define ID_SC76_ANDROID_1 20705
#define ID_SC76_HATCH_1 20909
#define ID_SC76_ANDROID_2 20706
#define ID_SC76_HATCH_2 20910
#define ID_SC76_ANDROID_3 20707
#define ID_SC76_HATCH_3 20908
#define ID_SC76_PUNCH 20916
#define ID_SC76_FOSTFALL 20917
#define ID_SC76_CONSOLE_1 20711
#define ID_SC76_CONSOLE_2 20712
#define ID_SC76_CONSOLE_3 20713
#define ID_SC76_CABINET_1 20714
#define ID_SC76_CAB1_OPEN 20890
#define ID_SC76_CAB1_CLOSE 20891
#define ID_SC76_CABINET_2 20715
#define ID_SC76_CAB2_OPEN 20892
#define ID_SC76_CAB2_CLOSE 20893
#define ID_SC76_CABINET_3 20716
#define ID_SC76_CAB3_OPEN 20894
#define ID_SC76_CAB3_CLOSE 20895
#define ID_SC76_BOARD_1 20896
#define ID_SC76_BOARD_2 20897
#define ID_SC76_BOARD_3 20898
#define ID_SC76_OPEN_CAB 20899
#define ID_SC76_SHUT_CAB 20900
#define ID_SC76_LOW_GET 20901
#define ID_SC76_LIGHT1 20834
#define ID_SC76_LIGHT1_ANIM 20835
#define ID_SC76_LIGHT2 20836
#define ID_SC76_LIGHT2_ANIM 20837
#define ID_SC76_LIGHT3 20838
#define ID_SC76_LIGHT3_ANIM 20839
#define ID_SC76_LIGHT4 20840
#define ID_SC76_LIGHT4_ANIM 20841
#define ID_SC76_LIGHT5 20842
#define ID_SC76_LIGHT5_ANIM 20843
#define ID_SC76_LIGHT6 20844
#define ID_SC76_LIGHT6_ANIM 20845
#define ID_SC76_LIGHT7 20902
#define ID_SC76_LIGHT7_ANIM 20903
#define ID_SC76_LIGHT8 20904
#define ID_SC76_LIGHT8_ANIM 20905
#define ID_SC76_LIGHT9 20906
#define ID_SC76_LIGHT9_ANIM 20907
#define ID_SC76_AND2_BABBLE 142
#define ID_SC77_FAST_LIST 20717
#define ID_SC77_CHIP_LIST 20718
#define ID_SC77_LOGIC_LIST 20719
#define ID_SC77_MOUSE_LIST 20720
#define ID_SC77_PALETTE 20721
#define ID_GRID77 20724
#define ID_SC77_JOEY_LIST 20914
#define ID_RESET_76_77 20722
#define ID_RESET_78_77 20742
#define ID_SC77_FLOOR 20723
#define ID_SC77_DOOR76 20726
#define ID_SC77_BIG_DOOR 20728
#define ID_SC77_TANK_1 20729
#define ID_SC77_TANK_2 20730
#define ID_SC77_HAND_1 20731
#define ID_SC77_HAND_2 20732
#define ID_SC77_DOOR_OPEN 20760
#define ID_SC77_FPUSHL_1 20918
#define ID_SC77_FPUSHL_2 20919
#define ID_SC77_FPUSHR_1 20920
#define ID_SC77_FPUSHR_2 20921
#define ID_SC77_KPUSHR_1 20922
#define ID_SC77_KPUSHR_2 20923
#define ID_SC77_STRETCH 20924
#define ID_SC78_FAST_LIST 20733
#define ID_SC78_CHIP_LIST 20734
#define ID_SC78_LOGIC_LIST 20735
#define ID_SC78_MOUSE_LIST 20736
#define ID_SC78_PALETTE 20737
#define ID_SC781_PALETTE 20964
#define ID_GRID78 20740
#define ID_RESET_77_78 20738
#define ID_RESET_79_78 20753
#define ID_SC78_LEDGE 20739
#define ID_SC78_PIPE 20915
#define ID_SC78_BIG_DOOR 20741
#define ID_SC78_EXIT 20743
#define ID_SC78_SUPPORT 20874
#define ID_SC78_JUMP_DOWN 20881
#define ID_SC78_CLIMB_UP 20883
#define ID_SC79_FAST_LIST 20744
#define ID_SC79_CHIP_LIST 20745
#define ID_SC79_LOGIC_LIST 20746
#define ID_SC79_MOUSE_LIST 20747
#define ID_SC79_PALETTE 20748
#define ID_SC791_PALETTE 20963
#define ID_GRID79 20751
#define ID_RESET_78_79 20749
#define ID_RESET_80_79 20889
#define ID_SC79_PIPE 20750
#define ID_SC79_EXIT 20752
#define ID_SC79_SUPPORT 20873
#define ID_SC79_LADDER 20940
#define ID_SC79_CROUCH_DOWN 20941
#define ID_SC79_CROUCH_UP 20942
#define ID_SC79_CLIMB_DOWN 20943
#define ID_SC79_CLIMB_UP 20944
#define ID_SC79_TIE_ROPE 20951
#define ID_SC79_TOSS_ROPE 20952
#define ID_SC79_KNOT 20955
#define ID_SC79_ROPE 20887
#define ID_SC79_ROPE_ANIM 20953
#define ID_SC80_FAST_LIST 20876
#define ID_SC80_CHIP_LIST 20877
#define ID_SC80_LOGIC_LIST 20878
#define ID_SC80_MOUSE_LIST 20879
#define ID_SC80_PALETTE 20880
#define ID_SC801_PALETTE 20959
#define ID_SC802_PALETTE 20960
#define ID_SC803_PALETTE 20961
#define ID_SC804_PALETTE 20962
#define ID_RESET_79_80 20882
#define ID_SC80_SPOUT 20884
#define ID_SC80_LADDER 20950
#define ID_SC80_ROPE 20888
#define ID_SC80_ORIFICE 20885
#define ID_SC80_EXIT 20886
#define ID_SC80_EXIT_OPEN 20954
#define ID_SC80_GOO 20925
#define ID_SC80_GOO_ANIM 20926
#define ID_SC80_BUBBLE1 20927
#define ID_SC80_BUB1_ANIM 20928
#define ID_SC80_BUBBLE2 20929
#define ID_SC80_BUBBLE3 20930
#define ID_SC80_BUBBLE4 20931
#define ID_SC80_BUBBLE5 20932
#define ID_SC80_BUBBLE6 20933
#define ID_SC80_BUBBLE7 20934
#define ID_SC80_BUBBLE8 20935
#define ID_SC80_BUBBLE9 20936
#define ID_SC80_BUBBLE10 20937
#define ID_SC80_BUBBLE11 20938
#define ID_SC80_BUBBLE12 20939
#define ID_SC80_CLIMB_DOWN 20945
#define ID_SC80_CLIMB_UP 20946
#define ID_SC80_PIPE_SHRUG 20965
#define ID_SC80_CLAMBER 20947
#define ID_SC80_GET_ROPE 20948
#define ID_SC80_SWING 20949
#define ID_SC80_DROP 20956
#define ID_SC80_SAMPLE 20957
#define ID_SC80_SAMPLE_FALL 20958
#define IT_MEDI 32
#define IT_MEDI_TALK 180
#define IT_WITNESS 159
#define IT_GALLAGHER 90
#define IT_GALL_TALK 91
#define IT_SC66_LAYER_0 20
#define IT_SC66_DOOR 105
#define IT_SC66_HI_BEAM_AN1 98
#define IT_SC66_HI_BEAM_AN2 99
#define IT_SC66_LO_BEAM_ANM 22
#define IT_SC66_ROCK1 100
#define IT_SC66_ROCK2 101
#define IT_SC66_ROCK3 102
#define IT_SC66_STONES 103
#define IT_SC66_FOS_CRUSHED 104
#define IT_SC66_FOS_WALK_IN 21
#define IT_SC67_LAYER_0 23
#define IT_SC67_LAYER_1 24
#define IT_SC67_GRID_1 25
#define IT_SC67_PULSE1 26
#define IT_SC67_PULSE2 27
#define IT_SC67_PULSE3 28
#define IT_SC67_PULSE4 29
#define IT_SC67_DOOR 30
#define IT_SC67_ROCK 31
#define IT_SC67_CRAWL 46
#define IT_SC67_DUSTOFF 47
#define IT_SC67_GETBRICK 48
#define IT_SC67_BRICK 55
#define IT_SC67_PLASTER 56
#define IT_SC67_PICK_BRICK 129
#define IT_SC67_PICK_PLAST 130
#define IT_SC67_STICK_IN 131
#define IT_SC67_PULL_OUT 132
#define IT_SC67_BRICK_HIT 133
#define IT_SC67_PLAST_HIT 134
#define IT_SC67_LPOCKET 141
#define IT_SC67_RPOCKET 142
#define IT_SC67_RUB_HEAD 143
#define IT_SC67_PUSS 149
#define IT_SC67_MEDIFIX 150
#define IT_SC67_MENDING 151
#define IT_SC67_CROWBAR 152
#define IT_SC68_LAYER_0 43
#define IT_SC68_LAYER_1 44
#define IT_SC68_GRID_1 45
#define IT_SC68_DOOR 57
#define IT_SC68_PULSE1 58
#define IT_SC68_PULSE2 59
#define IT_SC68_PULSE3 60
#define IT_SC68_PULSE4 61
#define IT_SC68_PULSE5 62
#define IT_SC68_PULSE6 63
#define IT_SC68_SENSOR 137
#define IT_SC68_DESCEND 153
#define IT_SC68_ASCEND 154
#define IT_SC69_LAYER_0 71
#define IT_SC69_LAYER_1 72
#define IT_SC69_LAYER_2 74
#define IT_SC69_GRID_1 75
#define IT_SC69_GRID_2 76
#define IT_SC69_PULSE1 109
#define IT_SC69_PULSE2 110
#define IT_SC69_PULSE3 111
#define IT_SC69_PULSE4 112
#define IT_SC69_PULSE5 113
#define IT_SC69_PULSE6 114
#define IT_SC70_LAYER_0 90
#define IT_SC70_LAYER_1 91
#define IT_SC70_LAYER_2 92
#define IT_SC70_GRID_1 93
#define IT_SC70_GRID_2 94
#define IT_SC70_IRIS 95
#define IT_SC70_BAR 96
#define IT_SC70_CONSOLE 115
#define IT_SC70_GRILL 116
#define IT_SC70_PIT 117
#define IT_SC70_STEP_UP 14
#define IT_SC70_STEP_DOWN 15
#define IT_SC70_PULL_BAR 18
#define IT_SC70_ENTER_ANIM 97
#define IT_SC71_LAYER_0 85
#define IT_SC71_LAYER_1 86
#define IT_SC71_LAYER_2 87
#define IT_SC71_GRID_1 88
#define IT_SC71_GRID_2 89
#define IT_SC710_LAYER_0 70
#define IT_SC710_LAYER_1 16
#define IT_SC710_LAYER_2 157
#define IT_SC710_GRID_1 17
#define IT_SC710_GRID_2 158
#define IT_SC71_LIGHT1 162
#define IT_SC71_LIGHT2 163
#define IT_SC71_SCREEN 164
#define IT_SC71_CHARGE_LIGHT 165
#define IT_SC71_MEDI_CHARGE 166
#define IT_SC71_USE_BOARD 148
#define IT_SC71_PANEL 167
#define IT_SC71_PANEL2 168
#define IT_SC72_LAYER_0 64
#define IT_SC72_LAYER_1 65
#define IT_SC72_LAYER_2 66
#define IT_SC72_GRID_1 68
#define IT_SC72_GRID_2 69
#define IT_SC720_LAYER_0 67
#define IT_SC720_LAYER_1 160
#define IT_SC720_LAYER_2 155
#define IT_SC720_GRID_1 161
#define IT_SC720_GRID_2 156
#define IT_WALTER_CONVERSATION 129
#define IT_WALTER_TALK_UP 130
#define IT_WALTER_TALK_DOWN 131
#define IT_WALTER_TALK_LEFT 132
#define IT_SC72_CHAM1_LIGHT 171
#define IT_SC72_CHAM2_LIGHT 172
#define IT_SC72_TANK 173
#define IT_SC72_ROT_LIGHT 177
#define IT_SC72_COMPUTER 169
#define IT_SC72_COMPUTER2 170
#define IT_SC72_CHAMBER1 174
#define IT_SC72_CHAMBER2 175
#define IT_SC72_CHAMBER3 176
#define IT_SC72_WALTER_KILL 178
#define IT_SC72_FOSTER_DIE 179
#define IT_SC72_WALTER_DIE 30
#define IT_SC72_GRILL 28
#define IT_SC72_JOEY_TAP 29
#define IT_SC72_SPILL 31
#define IT_SC73_LAYER_0 97
#define IT_SC73_LAYER_1 98
#define IT_SC73_LAYER_2 99
#define IT_SC73_GRID_1 101
#define IT_SC73_GRID_2 102
#define IT_SC73_BIG_DOOR 138
#define IT_SC73_SENSOR 139
#define IT_SC73_CHAMBER3 142
#define IT_SC73_CHAMBER4 140
#define IT_SC73_CHAMBER5 141
#define IT_SC73_CHAM4_LIGHT 95
#define IT_SC73_CHAM5_LIGHT 96
#define IT_SC73_JOEY_LUNGE 85
#define IT_SC73_JOEY_FIGHT1 86
#define IT_SC73_GALL_FIGHT1 87
#define IT_SC73_JOEY_FIGHT2 88
#define IT_SC73_GALL_FIGHT2 89
#define IT_SC73_GET_BOARD 43
#define IT_SC73_SEARCH 44
#define IT_SC73_DEAD_GALL 72
#define IT_SC73_BITS 74
#define IT_SC73_BITS2 75
#define IT_SC73_SPRAY 76
#define IT_SC74_LAYER_0 104
#define IT_SC74_LAYER_1 105
#define IT_SC74_LAYER_2 106
#define IT_SC74_GRID_1 107
#define IT_SC74_GRID_2 108
#define IT_SC74_POD_DOWN 109
#define IT_SC74_POD_UP 110
#define IT_SC74_FOST_SIT 92
#define IT_SC74_GET_UP 93
#define IT_SC74_USECARD 70
#define IT_SC74_USECARD2 71
#define IT_SC74_RPOCKET 62
#define IT_SC74_MONITOR1 55
#define IT_SC74_MONITOR2 56
#define IT_SC74_MONITOR3 57
#define IT_SC74_MONITOR4 58
#define IT_SC74_LEFT_TV 59
#define IT_SC74_RIGHT_TV 60
#define IT_SC74_LIGHTS 61
#define IT_SC75_LAYER_0 144
#define IT_SC75_LAYER_1 145
#define IT_SC75_LAYER_2 146
#define IT_SC75_GRID_1 147
#define IT_SC75_GRID_2 148
#define IT_SC75_MONITOR 149
#define IT_SC75_CRASH 164
#define IT_SC75_TANK 165
#define IT_SC75_STEAM 150
#define IT_SC75_LIGHT1 151
#define IT_SC75_LIGHT2 152
#define IT_SC75_TONGS 153
#define IT_SC75_GET_TONGS 154
#define IT_SC75_USECARD 155
#define IT_SC75_RPOCKET 156
#define IT_SC75_HAND_TANK 166
#define IT_SC75_GET_TISS 157
#define IT_SC75_FREEZE_IT 158
#define IT_SC75_FREEZE_TALK 159
#define IT_SC75_FREEZE_IT2 160
#define IT_SC75_FREEZE_DED 161
#define IT_SC75_DEAD_TALK 162
#define IT_SC75_FREEZE_DED2 163
#define IT_SC76_LAYER_0 14
#define IT_SC76_LAYER_1 15
#define IT_SC76_LAYER_2 16
#define IT_SC76_GRID_1 17
#define IT_SC76_GRID_2 18
#define IT_SC76_LIGHT1 29
#define IT_SC76_LIGHT2 30
#define IT_SC76_LIGHT3 31
#define IT_SC76_LIGHT4 32
#define IT_SC76_LIGHT5 43
#define IT_SC76_LIGHT6 44
#define IT_SC76_LIGHT7 45
#define IT_SC76_LIGHT8 46
#define IT_SC76_LIGHT9 47
#define IT_SC76_CABINET_1 55
#define IT_SC76_CABINET_2 56
#define IT_SC76_CABINET_3 57
#define IT_SC76_BOARD_1 58
#define IT_SC76_BOARD_2 59
#define IT_SC76_BOARD_3 60
#define IT_SC76_OPEN_CAB 62
#define IT_SC76_LOW_GET 63
#define IT_KEN 61
#define IT_SC76_HATCH_1 66
#define IT_SC76_ANDROID_2 67
#define IT_SC76_HATCH_2 68
#define IT_SC76_ANDROID_3 64
#define IT_SC76_HATCH_3 65
#define IT_SC76_PUNCH 69
#define IT_SC76_FOSTFALL 70
#define IT_SC76_KEN_TALK 71
#define IT_SC76_AND2_BABBLE 72
#define IT_SC77_LAYER_0 20
#define IT_SC77_LAYER_1 21
#define IT_SC77_GRID_1 22
#define IT_SC77_BIG_DOOR 28
#define IT_SC77_FPUSHL 74
#define IT_SC77_FPUSHR 75
#define IT_SC77_KPUSHR 76
#define IT_SC77_STRETCH 87
#define IT_SC78_LAYER_0 23
#define IT_SC78_LAYER_1 24
#define IT_SC78_GRID_1 25
#define IT_SC78_JUMP_DOWN 85
#define IT_SC78_CLIMB_UP 86
#define IT_SC79_LAYER_0 26
#define IT_SC79_SUPPORT 48
#define IT_SC79_CROUCH 91
#define IT_SC79_CLIMB 92
#define IT_SC79_TIE_ROPE 96
#define IT_SC79_TOSS_ROPE 97
#define IT_SC79_ROPE 98
#define IT_SC79_KNOT 101
#define IT_SC80_LAYER_0 27
#define IT_SC80_EXIT 100
#define IT_SC80_ROPE 99
#define IT_SC80_GOO 88
#define IT_SC80_BUBBLE 89
#define IT_SC80_CLIMB 90
#define IT_SC80_CLAMBER 93
#define IT_SC80_GET_ROPE 94
#define IT_SC80_SWING 95
#define IT_SC80_DROP 103
#define IT_SC80_SAMPLE 104
#define IT_SC80_PIPE_TALK 105
#define IT_SC80_PIPE_SHRUG 106
#define IDO_DOG_FOOD 49
#define ID_SC30_FAST_LIST 16385
#define ID_SC30_CHIP_LIST 16386
#define ID_SC30_LOGIC_LIST 16387
#define ID_SC30_MOUSE_LIST 16388
#define ID_SC30_PALETTE 16389
#define ID_SC30_WALK_GRID 16390
#define ID_SC30_JOEY_LIST 16547
#define ID_RESET_31_30 16413
#define ID_RESET_33_30 16414
#define ID_RESET_36_30 16539
#define ID_RESET_42_30 16811
#define ID_RESET_COURT_OPEN 16813
#define ID_SC30_FLOOR 16392
#define ID_SC30_EXIT_31 16393
#define ID_SC30_EXIT_33 16394
#define ID_SC30_EXIT_36 16492
#define ID_SC30_COURT_DOOR 16487
#define ID_SC30_COURT_CLOSE 16814
#define ID_SC30_NOTICE 16489
#define ID_SC30_STATUE_1 16490
#define ID_SC30_STATUE_2 16491
#define ID_SC30_HENRI 16516
#define ID_SC30_HENRI_TALK 16517
#define ID_SC30_HENRI_TIE 16518
#define ID_SC30_HEN_STEP_F 16519
#define ID_SC30_HEN_STEP_B 16520
#define ID_SC30_HEN_BLINK 16521
#define ID_SC30_PUSH_DOOR 16522
#define ID_SC31_FAST_LIST 16774
#define ID_SC31_CHIP_LIST 16396
#define ID_SC31_LOGIC_LIST 16397
#define ID_SC31_MOUSE_LIST 16398
#define ID_SC31_PALETTE 16399
#define ID_SC31_WALK_GRID 16400
#define ID_SC31_JOEY_LIST 16548
#define ID_RESET_START_31 16391
#define ID_RESET_30_31 16401
#define ID_RESET_32_31 16425
#define ID_RESET_39_31 16463
#define ID_RS_GUARD_CHAT 16699
#define ID_RS_GUARD_AVAIL 16700
#define ID_SC31_FLOOR 16402
#define ID_SC31_EXIT_30 16403
#define ID_SC31_EXIT_32 16415
#define ID_SC31_EXIT_39 16453
#define ID_SC31_LIFT_SLOT 16493
#define ID_SC31_LIFT 16513
#define ID_SC31_LIFT_OPEN 16514
#define ID_SC31_LIFT_CLOSE 16515
#define ID_SC31_USE_CARD 16523
#define ID_SC31_PULL_ROPE 16551
#define ID_SC31_LOWER_ROPE 16552
#define ID_SC31_DROP_ROPE 16553
#define ID_SC31_END_OF_ROPE 16554
#define ID_SC31_ROPE 16555
#define ID_SC31_ROPE_PULLED 16556
#define ID_SC31_ROPE_LOWER 16557
#define ID_SC31_ROPE_DROP 16558
#define ID_SC31_BRICKS 16559
#define ID_SC31_BRICKS_UP 16560
#define ID_SC31_BRICKS_DOWN 16561
#define ID_SC31_BRICKS_FALL 16562
#define ID_SC31_PLANK 16563
#define ID_SC31_PLANK_DROP 16564
#define ID_SC31_PLANK_RAISE 16565
#define ID_SC31_PLANK_FLICK 16566
#define ID_SC31_GUARD 16601
#define ID_SC31_GUARD_TALK 16607
#define ID_SC31_GUARD_BLINK 16693
#define ID_SC31_GUARD_MOVE 16694
#define ID_SC31_GUARD_REACH 16695
#define ID_SC31_GUARD_TALK2 16696
#define ID_SC31_GET_BRICKS 16683
#define ID_SC31_GET_PLANK 16687
#define ID_SC31_CLIMB_PLANK 16684
#define ID_SC31_DOG_FLY 16685
#define ID_SC31_DOG_RISE 16697
#define ID_SC31_DOG_SWIM 16698
#define ID_SC31_PUT_BISC 16688
#define ID_SC31_BISCUITS 16692
#define ID_SC31_BISC_PLACED 16689
#define ID_SC31_BISC_DROP 16690
#define ID_SC31_BISC_RAISE 16691
#define ID_SC32_FAST_LIST 16416
#define ID_SC32_CHIP_LIST 16417
#define ID_SC32_LOGIC_LIST 16418
#define ID_SC32_MOUSE_LIST 16419
#define ID_SC32_PALETTE 16420
#define ID_SC32_WALK_GRID 16421
#define ID_SC32_JOEY_LIST 16549
#define ID_RESET_31_32 16422
#define ID_RESET_33_32 16429
#define ID_RESET_38_32 16452
#define ID_SC32_FLOOR 16423
#define ID_SC32_EXIT_31 16424
#define ID_SC32_EXIT_33 16426
#define ID_SC32_LIFT 16442
#define ID_SC32_LIFT_OPEN 16540
#define ID_SC32_LIFT_CLOSE 16541
#define ID_SC32_TERMINAL 16494
#define ID_SC32_BUZZER 16495
#define ID_SC32_PLANT_1 16496
#define ID_SC32_PLANT_2 16497
#define ID_SC32_PLANT_3 16498
#define ID_SC32_USE_CARD 16524
#define ID_SC32_USE_COM 16525
#define ID_SC32_VINCENT 16599
#define ID_SC32_VINC_ANIM 16602
#define ID_SC32_GARDENER 16600
#define ID_SC32_GARDENING1 16622
#define ID_SC32_GARDENING2 16623
#define ID_SC32_GARDENER_UP 16624
#define ID_SC32_GARDENER_DN 16625
#define ID_SC32_GARD_TURN_D 16626
#define ID_SC32_GARD_TURN_U 16627
#define ID_SC32_GARDEN_TALK 16628
#define ID_SC33_FAST_LIST 16404
#define ID_SC33_CHIP_LIST 16405
#define ID_SC33_LOGIC_LIST 16406
#define ID_SC33_MOUSE_LIST 16407
#define ID_SC33_PALETTE 16408
#define ID_SC33_WALK_GRID 16409
#define ID_SC33_JOEY_LIST 16550
#define ID_RESET_30_33 16410
#define ID_RESET_32_33 16427
#define ID_RESET_34_33 16440
#define ID_SC33_FLOOR 16411
#define ID_SC33_EXIT_30 16412
#define ID_SC33_EXIT_32 16428
#define ID_SC33_SHED_DOOR 16430
#define ID_SC33_LOCK 16499
#define ID_SC33_USE_CARD 16526
#define ID_SC33_PUSH_DOOR1 16527
#define ID_SC33_PUSH_DOOR2 16528
#define ID_SC33_DOOR_OPEN 16529
#define ID_SC34_FAST_LIST 16431
#define ID_SC34_CHIP_LIST 16432
#define ID_SC34_LOGIC_LIST 16433
#define ID_SC34_MOUSE_LIST 16434
#define ID_SC34_PALETTE 16435
#define ID_SC34_WALK_GRID 16436
#define ID_RESET_33_34 16437
#define ID_SC34_FLOOR 16438
#define ID_SC34_DOOR 16439
#define ID_SC34_SECATEURS 16501
#define ID_SC34_TKT_MACHINE 16502
#define ID_SC34_MAP 16503
#define ID_SC34_BRICKS 16504
#define ID_SC34_GET_SECS 16544
#define ID_SC34_STAIRS1 16545
#define ID_SC34_STAIRS2 16546
#define ID_SC36_FAST_LIST 16530
#define ID_SC36_CHIP_LIST 16531
#define ID_SC36_LOGIC_LIST 16532
#define ID_SC36_MOUSE_LIST 16533
#define ID_SC36_PALETTE 16534
#define ID_SC36_WALK_GRID 16535
#define ID_RESET_30_36 16536
#define ID_RESET_37_36 16593
#define ID_RESET_COLSTON 16812
#define ID_SC36_FLOOR 16537
#define ID_SC36_LOW_FLOOR 16596
#define ID_SC36_EXIT_30 16538
#define ID_SC36_DOOR 16583
#define ID_SC36_DOOROPEN 16792
#define ID_SC36_DOORSHUT 16793
#define ID_SC36_FOS_DOWN1 16748
#define ID_SC36_FOS_DOWN2 16749
#define ID_SC36_FOS_UP1 16750
#define ID_SC36_FOS_UP2 16751
#define ID_SC36_PRESS_PLATE 16752
#define ID_SC36_USE_JUKEBOX 16753
#define ID_SC36_REACH_GLASS 16759
#define ID_SC36_GET_GLASS 16760
#define ID_SC36_JUKEBOX 16597
#define ID_SC36_JUKE_TALK 16756
#define ID_SC36_JUKE_STUCK 16770
#define ID_SC36_JUKE_BREAK 16771
#define ID_SC36_JUKE_LIGHT 16757
#define ID_SC36_JUKEBOX_ON 16754
#define ID_SC36_JUKEBOX_OFF 16755
#define ID_SC36_JUKE_KICKED 16758
#define ID_SC36_CARDS 16742
#define ID_SC36_GLASS 16747
#define ID_SC36_SENSOR 16594
#define ID_SC36_BAND 16598
#define ID_SC36_BAND_ANIM 16686
#define ID_SC36_BARMAN 16701
#define ID_BAR_BLINK 16702
#define ID_BAR_GET_DRINK 16703
#define ID_BAR_DRINK 16704
#define ID_BAR_GET_CLOTH 16705
#define ID_BAR_PUT_CLOTH 16706
#define ID_BAR_WIPE 16707
#define ID_BAR_WIPE2 16708
#define ID_BARMAN_TALK 16709
#define ID_SC36_BABS 16772
#define ID_SC36_BABS_TALK 16773
#define ID_SC36_COLSTON 16731
#define ID_SC36_COL_FEET 16732
#define ID_SC36_COL_TALK1 16743
#define ID_SC36_COL_TALK2 16744
#define ID_SC36_COL_DRINK 16746
#define ID_SC36_COL_DEAL 16733
#define ID_SC36_COL_THINK 16734
#define ID_SC36_COL_BLINK1 16735
#define ID_SC36_COL_BLINK2 16736
#define ID_SC36_COL_DOWN1 16761
#define ID_SC36_COL_DOWN2 16762
#define ID_SC36_COL_DOWN3 16763
#define ID_SC36_COL_DOWN4 16764
#define ID_SC36_COL_UP1 16765
#define ID_SC36_COL_UP2 16766
#define ID_SC36_COL_UP3 16767
#define ID_SC36_COL_UP4 16768
#define ID_SC36_COL_KICK 16769
#define ID_SC36_GALLAGHER 16737
#define ID_SC36_GAL_TALK 16745
#define ID_SC36_GAL_LEGS 16738
#define ID_SC36_GAL_DEAL 16739
#define ID_SC36_GAL_LOOK1 16740
#define ID_SC36_GAL_LOOK2 16741
#define ID_SC37_FAST_LIST 16584
#define ID_SC37_CHIP_LIST 16585
#define ID_SC37_LOGIC_LIST 16586
#define ID_SC37_MOUSE_LIST 16587
#define ID_SC37_PALETTE 16588
#define ID_SC37_WALK_GRID 16589
#define ID_RESET_36_37 16590
#define ID_SC37_FLOOR 16591
#define ID_SC37_HOLDING_LID 16794
#define ID_SC37_DOOR 16592
#define ID_SC37_DOOROPEN 16790
#define ID_SC37_DOORSHUT 16791
#define ID_SC37_SENSOR 16595
#define ID_SC37_BIG_BOX 16620
#define ID_SC37_FLIMSY_BOX 16619
#define ID_SC37_WINE_RACK 16799
#define ID_SC37_LID 16621
#define ID_SC37_LIDUP 16786
#define ID_SC37_LIDDOWN 16787
#define ID_SC37_LIDUSED 16788
#define ID_SC37_GRILL 16617
#define ID_SC37_GRILLOPEN 16789
#define ID_SC37_CRBARBOX 16775
#define ID_SC37_GETLID 16776
#define ID_SC37_PUTLID 16777
#define ID_SC37_USELID 16778
#define ID_SC37_STEPUP 16779
#define ID_SC37_FOOTDROP 16780
#define ID_SC37_STEPDOWN 16781
#define ID_SC37_USEBAR 16782
#define ID_SC37_USESEC 16783
#define ID_SC37_CLIMBOUT 16784
#define ID_SC37_THUMBSUP 16785
#define ID_SC38_FAST_LIST 16443
#define ID_SC38_CHIP_LIST 16444
#define ID_SC38_LOGIC_LIST 16445
#define ID_SC38_MOUSE_LIST 16446
#define ID_SC38_PALETTE 16447
#define ID_SC38_WALK_GRID 16448
#define ID_RESET_32_38 16449
#define ID_RESET_SPUNKY_38 16616
#define ID_RESET_DANI_SIT 16608
#define ID_RESET_DANI_STAND 16609
#define ID_RESET_DANI_32 16629
#define ID_RESET_SPUNKY_32 16630
#define ID_SC38_FLOOR 16450
#define ID_SC38_LIFT 16451
#define ID_SC38_LIFT_UP 16542
#define ID_SC38_LIFT_DOWN 16543
#define ID_SC38_STATUE 16505
#define ID_SC38_MONITOR 16506
#define ID_SC38_VIDEO 16507
#define ID_SC38_SOFA 16508
#define ID_SC38_DOG_TRAY 16615
#define ID_SC38_BISCUITS 16618
#define ID_SC38_HAND_SET 16610
#define ID_SC38_RINGER 16611
#define ID_SC38_RINGER_ANIM 16612
#define ID_DANIELLE 16441
#define ID_DANI_CONV 16603
#define ID_SC38_DANI_ANIM_1 16395
#define ID_SC38_DANI_ANIM_2 16488
#define ID_SC38_DANI_ANIM_3 16500
#define ID_SC38_DANI_GET_UP 16605
#define ID_SC38_DANI_SATTLK 16604
#define ID_SC38_GET_PHONE 16613
#define ID_SC38_PHONE_TALK 16614
#define ID_SPUNKY 16486
#define ID_SNIFF_LEFT 16509
#define ID_SNIFF_RIGHT 16510
#define ID_PISS_LEFT 16511
#define ID_PISS_RIGHT 16512
#define ID_BARK 16637
#define ID_SC38_USE_VIDEO 16631
#define ID_SC38_VIDEO_ANIM 16632
#define ID_SC38_SCREEN_1 16633
#define ID_SC38_SCREEN_2 16634
#define ID_SC38_SCREEN_3 16635
#define ID_SC38_SCREEN_4 16636
#define ID_SC38_REACH_FOOD 16638
#define ID_SC38_GET_FOOD 16639
#define ID_SC39_FAST_LIST 16454
#define ID_SC39_CHIP_LIST 16455
#define ID_SC39_LOGIC_LIST 16456
#define ID_SC39_MOUSE_LIST 16457
#define ID_SC39_PALETTE 16458
#define ID_SC39_WALK_GRID 16459
#define ID_RESET_31_39 16460
#define ID_RESET_40_39 16475
#define ID_RESET_41_39 16485
#define ID_SC39_FLOOR 16461
#define ID_SC39_EXIT_31 16462
#define ID_SC39_EXIT_40 16464
#define ID_SC39_EXIT_41 16465
#define ID_SC40_FAST_LIST 16466
#define ID_SC40_CHIP_LIST 16467
#define ID_SC40_LOGIC_LIST 16468
#define ID_SC40_MOUSE_LIST 16469
#define ID_SC40_PALETTE 16470
#define ID_SC40_WALK_GRID 16471
#define ID_RESET_39_40 16472
#define ID_SC40_FLOOR 16473
#define ID_SC40_EXIT_39 16474
#define ID_SC40_CABINET 16567
#define ID_SC40_TROLLEY 16568
#define ID_SC40_LOCKER_1 16569
#define ID_SC40_LOCKER_2 16570
#define ID_SC40_LOCKER_3 16571
#define ID_SC40_LOCKER_4 16572
#define ID_SC40_LOCKER_5 16573
#define ID_SC40_LOCKER_OPEN 16574
#define ID_SC40_LOCKER_SHUT 16575
#define ID_SC40_BODY_1 16576
#define ID_SC40_BODY_2 16577
#define ID_SC40_BODY_3 16578
#define ID_SC40_BODY_4 16579
#define ID_SC40_BODY_5 16580
#define ID_SC40_OPEN_DOOR 16581
#define ID_SC40_CLOSE_DOOR 16582
#define ID_SC41_FAST_LIST 16476
#define ID_SC41_CHIP_LIST 16477
#define ID_SC41_LOGIC_LIST 16478
#define ID_SC41_MOUSE_LIST 16479
#define ID_SC41_PALETTE 16480
#define ID_SC41_WALK_GRID 16481
#define ID_RESET_39_41 16482
#define ID_SC41_FLOOR 16483
#define ID_SC41_EXIT_39 16484
#define ID_SC42_FAST_LIST 16802
#define ID_SC42_CHIP_LIST 16803
#define ID_SC42_LOGIC_LIST 16804
#define ID_SC42_MOUSE_LIST 16805
#define ID_SC42_PALETTE 16806
#define ID_SC42_WALK_GRID 16807
#define ID_RESET_30_42 16808
#define ID_SC44_FAST_LIST 16640
#define ID_SC44_CHIP_LIST 16641
#define ID_SC44_LOGIC_LIST 16642
#define ID_SC44_MOUSE_LIST 16643
#define ID_SC44_PALETTE 16644
#define ID_SC44_WALK_GRID 16645
#define ID_RESET_37_44 16646
#define ID_RESET_45_44 16647
#define ID_SC44_FLOOR 16648
#define ID_SC44_EXIT_45 16649
#define ID_SC44_GRILL 16795
#define ID_SC44_RUBBLE 16800
#define ID_SC45_FAST_LIST 16650
#define ID_SC45_CHIP_LIST 16651
#define ID_SC45_LOGIC_LIST 16652
#define ID_SC45_MOUSE_LIST 16653
#define ID_SC45_PALETTE 16654
#define ID_SC45_WALK_GRID 16655
#define ID_RESET_44_45 16656
#define ID_RESET_46_45 16657
#define ID_RESET_47_45 16658
#define ID_SC45_FLOOR 16659
#define ID_SC45_EXIT_44 16660
#define ID_SC45_EXIT_46 16661
#define ID_SC45_EXIT_47 16662
#define ID_SC46_FAST_LIST 16663
#define ID_SC46_CHIP_LIST 16664
#define ID_SC46_LOGIC_LIST 16665
#define ID_SC46_MOUSE_LIST 16666
#define ID_SC46_PALETTE 16667
#define ID_SC46_WALK_GRID 16668
#define ID_RESET_45_46 16669
#define ID_SC46_FLOOR 16670
#define ID_SC46_EXIT_45 16671
#define ID_SC46_RUBBLE 16801
#define ID_SC47_FAST_LIST 16672
#define ID_SC47_CHIP_LIST 16673
#define ID_SC47_LOGIC_LIST 16674
#define ID_SC47_MOUSE_LIST 16675
#define ID_SC47_PALETTE 16676
#define ID_SC47_WALK_GRID 16677
#define ID_RESET_45_47 16678
#define ID_RESET_48_47 16679
#define ID_SC47_FLOOR 16680
#define ID_SC47_EXIT_45 16681
#define ID_SC47_EXIT_48 16682
#define ID_SC48_FAST_LIST 16710
#define ID_SC48_CHIP_LIST 16711
#define ID_SC48_LOGIC_LIST 16712
#define ID_SC48_MOUSE_LIST 16713
#define ID_SC48_PALETTE 16714
#define ID_SC48_WALK_GRID 16715
#define ID_RESET_47_48 16716
#define ID_RESET_65_48 16717
#define ID_SC48_FLOOR 16718
#define ID_SC48_EXIT_47 16719
#define ID_SC48_EXIT_65 16720
#define ID_SC65_FAST_LIST 16721
#define ID_SC65_CHIP_LIST 16722
#define ID_SC65_LOGIC_LIST 16723
#define ID_SC65_MOUSE_LIST 16724
#define ID_SC65_PALETTE 16725
#define ID_SC65_WALK_GRID 16726
#define ID_RESET_48_65 16727
#define ID_SC65_FLOOR 16728
#define ID_SC65_EXIT_48 16729
#define ID_SC65_EXIT_66 16730
#define ID_SC65_POSTER1 16796
#define ID_SC65_POSTER2 16797
#define ID_SC65_SIGN 16798
#define IT_SC30_LAYER_0 14
#define IT_SC30_LAYER_1 15
#define IT_SC30_LAYER_2 16
#define IT_SC30_GRID_1 17
#define IT_SC30_GRID_2 18
#define IT_SC30_HENRI_TALK 87
#define IT_SC30_HENRI_TIE 88
#define IT_SC30_HENRI_STEP 89
#define IT_SC30_HENRI_BLINK 90
#define IT_SC30_COURT_DOOR 134
#define IT_SC30_PUSH_DOOR 91
#define IT_SC31_LAYER_0 20
#define IT_SC31_LAYER_1 21
#define IT_SC31_GRID_1 22
#define IT_SC31_LIFT 86
#define IT_SC31_USE_CARD 92
#define IT_SC31_PULL_ROPE 31
#define IT_SC31_HOLD_ROPE 108
#define IT_SC31_LOWER_ROPE 32
#define IT_SC31_DROP_ROPE 43
#define IT_SC31_PLANK 44
#define IT_SC31_BRICK_UP 45
#define IT_SC31_BRICK_FALL 46
#define IT_SC31_END_OF_ROPE 61
#define IT_SC31_ROPE_PULLED 62
#define IT_SC31_ROPE_LOWER 63
#define IT_SC31_ROPE_DROP 64
#define IT_SC31_GUARD_TALK 101
#define IT_SC31_GUARD_BLINK 110
#define IT_SC31_GUARD_MOVE 129
#define IT_SC31_GUARD_REACH 130
#define IT_SC31_GUARD_TALK2 131
#define IT_SC31_GET_BRICKS 102
#define IT_SC31_GET_PLANK 106
#define IT_SC31_CLIMB_PLANK 103
#define IT_SC31_DOG_FLY 104
#define IT_SC31_DOG_RISE 132
#define IT_SC31_DOG_SWIM 133
#define IT_SC31_PUT_BISC 109
#define IT_SC31_HAND 107
#define IT_SC31_BISCUITS 105
#define IT_SC32_LAYER_0 23
#define IT_SC32_LAYER_1 24
#define IT_SC32_LAYER_2 98
#define IT_SC32_GRID_1 25
#define IT_SC32_GRID_2 99
#define IT_SC32_USE_CARD 93
#define IT_SC32_USE_COM 94
#define IT_SC32_LIFT 100
#define IT_SC32_VINCENT 56
#define IT_SC32_VINC_TALK 57
#define IT_SC32_GARDENER 58
#define IT_SC32_GARD_TURN 59
#define IT_SC32_GARDEN_TALK 60
#define IT_SC33_LAYER_0 26
#define IT_SC33_LAYER_1 27
#define IT_SC33_LAYER_2 28
#define IT_SC33_GRID_1 29
#define IT_SC33_GRID_2 30
#define IT_SC33_USE_CARD 95
#define IT_SC33_PUSH_DOOR 96
#define IT_SC33_SHED_DOOR 97
#define IT_SC34_LAYER_0 31
#define IT_SC34_LAYER_1 32
#define IT_SC34_GRID_1 43
#define IT_SC34_STAIRS1 102
#define IT_SC34_STAIRS2 103
#define IT_SC34_SECATEURS 104
#define IT_SC34_GET_SECS 105
#define IT_SC36_LAYER_0 20
#define IT_SC36_LAYER_1 21
#define IT_SC36_LAYER_2 22
#define IT_SC36_LAYER_3 56
#define IT_SC36_GRID_1 23
#define IT_SC36_GRID_2 24
#define IT_SC36_GRID_3 57
#define IT_SC36_BABS 106
#define IT_SC36_BABS_TALK 107
#define IT_SC36_FOS_DOWN1 92
#define IT_SC36_FOS_DOWN2 93
#define IT_SC36_FOS_UP1 94
#define IT_SC36_FOS_UP2 95
#define IT_SC36_PRESS_PLATE 70
#define IT_SC36_USE_JUKEBOX 67
#define IT_SC36_GET_GLASS 96
#define IT_SC36_JUKE_LIGHT 68
#define IT_SC36_JUKEBOX 86
#define IT_SC36_GLASS 66
#define IT_SC36_BAND 31
#define IT_SC36_BARMAN 32
#define IT_BARMAN_TALK 61
#define IT_SC36_COLSTON 47
#define IT_SC36_COL_FEET 48
#define IT_SC36_COL_TALK1 62
#define IT_SC36_COL_TALK2 63
#define IT_SC36_COL_DRINK 69
#define IT_SC36_COL_DOWN1 97
#define IT_SC36_COL_DOWN2 98
#define IT_SC36_COL_DOWN3 99
#define IT_SC36_COL_DOWN4 100
#define IT_SC36_COL_UP1 101
#define IT_SC36_COL_UP2 102
#define IT_SC36_COL_UP3 103
#define IT_SC36_COL_UP4 104
#define IT_SC36_COL_KICK 105
#define IT_SC36_GALLAGHER 58
#define IT_SC36_GAL_LEGS 59
#define IT_SC36_GAL_TALK 64
#define IT_SC36_CARDS 60
#define IT_SC36_DOOR 144
#define IT_SC37_LAYER_0 14
#define IT_SC37_LAYER_1 15
#define IT_SC37_LAYER_2 16
#define IT_SC37_GRID_1 17
#define IT_SC37_GRID_2 18
#define IT_SC37_CRBARBOX 108
#define IT_SC37_GETLID 109
#define IT_SC37_USELID 110
#define IT_SC37_STEPUP 129
#define IT_SC37_FOOTDROP 130
#define IT_SC37_STEPDOWN 131
#define IT_SC37_USEBAR 132
#define IT_SC37_USESEC 133
#define IT_SC37_CLIMBOUT 134
#define IT_SC37_THUMBSUP 136
#define IT_SC37_BOXLID 137
#define IT_SC37_LIDUP 138
#define IT_SC37_LIDUSED 139
#define IT_SC37_LOOSEBIT 140
#define IT_SC37_GRILL 141
#define IT_SC37_GRILLOPEN 142
#define IT_SC37_DOOR 143
#define IT_SC38_LAYER_0 44
#define IT_SC38_LAYER_1 45
#define IT_SC38_LAYER_2 46
#define IT_SC38_GRID_1 47
#define IT_SC38_GRID_2 48
#define IT_DANIELLE 55
#define IT_DANI_CONV 85
#define IT_SPUNKY 71
#define IT_SC38_SEXY_DANI 106
#define IT_SC38_DANI_ANIMS 107
#define IT_SC38_DANI_SATTLK 108
#define IT_SC38_DANI_GET_UP 109
#define IT_SNIFF_LEFT 72
#define IT_SNIFF_RIGHT 74
#define IT_PISS_LEFT 75
#define IT_PISS_RIGHT 76
#define IT_BARK 65
#define IT_SC38_FOSTER_LIFT 101
#define IT_SC38_HAND_SET 110
#define IT_SC38_RINGER 129
#define IT_SC38_GET_PHONE 130
#define IT_SC38_PHONE_TALK 131
#define IT_SC38_USE_VIDEO 132
#define IT_SC38_VIDEO_ANIM 133
#define IT_SC38_SCREEN_1 134
#define IT_SC38_SCREEN_2 136
#define IT_SC38_SCREEN_3 137
#define IT_SC38_SCREEN_4 138
#define IT_SC38_GET_FOOD 139
#define IT_SC39_LAYER_0 56
#define IT_SC39_LAYER_1 57
#define IT_SC39_LAYER_2 58
#define IT_SC39_GRID_1 59
#define IT_SC39_GRID_2 60
#define IT_SC40_LAYER_0 61
#define IT_SC40_LAYER_1 62
#define IT_SC40_LAYER_2 63
#define IT_SC40_GRID_1 64
#define IT_SC40_GRID_2 65
#define IT_SC40_LOCKER 14
#define IT_SC40_OPEN_DOOR 15
#define IT_SC40_CLOSE_DOOR 16
#define IT_SC41_LAYER_0 66
#define IT_SC41_LAYER_1 67
#define IT_SC41_LAYER_2 68
#define IT_SC41_GRID_1 69
#define IT_SC41_GRID_2 70
#define IT_SC42_LAYER_0 20
#define IT_SC42_LAYER_1 21
#define IT_SC42_GRID_1 23
#define IT_SC44_LAYER_0 25
#define IT_SC45_LAYER_0 26
#define IT_SC45_LAYER_1 27
#define IT_SC45_GRID_1 28
#define IT_SC46_LAYER_0 29
#define IT_SC47_LAYER_0 30
#define IT_SC48_LAYER_0 43
#define IT_SC65_LAYER_0 44
#define IT_SC65_LAYER_1 45
#define IT_SC65_GRID_1 46
#define ID_RADMAN 8205
#define ID_FACT3_R_EXIT 8459
#define ID_LOCKER3 8460
#define ID_LOCKER2 8463
#define ID_LOCKER1 8464
#define ID_MACHINE 8467
#define ID_STUMP 8468
#define ID_S16_FLOOR 8473
#define ID_ENTRANCE_EXIT 8478
#define ID_REACTOR_PC 8480
#define ID_REACTOR_DOOR 8481
#define ID_RAD_SCREEN 8482
#define ID_14_CONSOLE 8483
#define ID_COAT 8484
#define ID_SENSORS 8500
#define ID_REACTOR_LOWER 8502
#define ID_S17_FLOOR 8507
#define ID_CORE_EXIT 8511
#define ID_PULSE 8513
#define ID_PULSEB 8515
#define ID_ANITA_CARD 8517
#define ID_CONSOLE_12 8524
#define ID_JUNK1 4339
#define ID_JUNK2 4340
#define ID_LIFT7_LIGHT 8529
#define ID_S29_FLOOR 12292
#define ID_LIFT_29 12296
#define ID_S29_CARD_SLOT 12299
#define ID_LIFT29_LIGHT 12301
#define ID_RIGHT_EXIT_29 12304
#define ID_S23_FLOOR 12309
#define ID_LEFT_EXIT_23 12313
#define ID_ANCHOR_EXIT_23 12315
#define ID_S25_FLOOR 12320
#define ID_ANCHOR_EXIT_25 12324
#define ID_TRAVEL_EXIT_23 12327
#define ID_S24_FLOOR 12332
#define ID_LEFT_EXIT_24 12336
#define ID_LEFT_EXIT_29 12338
#define ID_S28_FLOOR 12343
#define ID_RIGHT_EXIT_28 12347
#define ID_LEFT_EXIT_28 12349
#define ID_S19_FLOOR 12354
#define ID_RIGHT_EXIT_19 12358
#define ID_LEFT_EXIT_19 12361
#define ID_S26_FLOOR 12366
#define ID_RIGHT_EXIT_26 12370
#define ID_DUSTBIN_28 12372
#define ID_POSTER1 12375
#define ID_POSTER2 12376
#define ID_POSTER3 12377
#define ID_POSTER4 12378
#define ID_26_PLANT 12379
#define ID_LEAFLET 12380
#define ID_HOLO 12381
#define ID_BIN_23 12382
#define ID_SCULPTURE 12383
#define ID_LINK_23 12384
#define ID_WRECK_23 12385
#define ID_LONDON_POSTER 12386
#define ID_NEW_YORK 12387
#define ID_MURAL 12388
#define ID_PIDGEONS 12405
#define ID_LEFT_EXIT_26 12390
#define ID_S27_FLOOR 12395
#define ID_RIGHT_EXIT_27 12399
#define ID_CHART1 12401
#define ID_CHART2 12402
#define ID_GAS 12403
#define ID_SCANNER_27 12404
#define ID_BURKE 12407
#define ID_MEDI_COMP 12425
#define ID_CHAIR_27 12417
#define ID_HELMET_COLE 12420
#define ID_BODY 12429
#define ID_ANCHOR 12430
#define ID_ANCHOR_PC 3
#define ID_HOOK 12434
#define ID_STATUE_25 12435
#define ID_LAZER_25 12437
#define ID_SPARK_25 12439
#define ID_TREVOR 12442
#define ID_UP_EXIT_28 12447
#define ID_S20_FLOOR 12452
#define ID_DOWN_EXIT_20 12456
#define ID_REICH_DOOR_20 12459
#define ID_REICH_SLOT 12462
#define ID_S22_FLOOR 12467
#define ID_RIGHT_EXIT_22 12471
#define ID_LAMB_DOOR_20 12474
#define ID_LAMB_SLOT 12477
#define ID_S21_FLOOR 12482
#define ID_LEFT_EXIT_21 12486
#define ID_SHRUB_1 12488
#define ID_SHRUB_2 12489
#define ID_SHRUB_3 12490
#define ID_LAMB_BED 12492
#define ID_LAMB_TV 12493
#define ID_FISH_TANK 12494
#define ID_FISH_POSTER 12495
#define ID_PILLOW 12496
#define ID_MAGAZINE 12501
#define ID_REICH_CHAIR 12505
#define ID_CABINET 12506
#define ID_CERT 12507
#define ID_REICH_PICTURE 12508
#define ID_FISH_FOOD 12509
#define ID_LAMBS_BOOKS 12510
#define ID_LAMBS_CHAIR 12511
#define ID_DISPENSOR 12512
#define ID_CATFOOD 12514
#define ID_VIDEO 12516
#define ID_CASSETTE 12517
#define ID_BIG_PICT1 12524
#define ID_VIDEO_SCREEN 12525
#define ID_BIG_PICT2 12526
#define ID_BIG_PICT3 12527
#define ID_CAT 12534
#define ID_BIO_DOOR 12541
#define ID_SALES_CHART 12545
#define ID_GALLAGER_BEL 12546
#define ID_FAKE_FLOOR_22 12554
#define ID_REICH_WINDOW 12555
#define ID_LAMB_WINDOW 12556
#define ID_FAKE_FLOOR_21 12557
#define ID_INNER_LAMB_DOOR 12558
#define ID_TICKET 12565
#define ID_GLOBE 12568
#define ID_INNER_R_DOOR 12571
#define ID_GLASS_SLOT 12574
#define ID_LIFT_WAIT 42
#define ID_CABLE_7 8204
#define ID_CABLE_29 12588
#define ID_S11_FLOOR 12594
#define ID_CABLE_FALL 12601
#define ID_CABLE_FALL2 12604
#define ID_SMASHED_WINDOW 12605
#define ID_BITS 12607
#define ID_BITS2 12609
#define ID_LOCKER_11 12613
#define ID_SPY_11 12612
#define ID_SLOT_11 12616
#define ID_SOCCER_1 12620
#define ID_SOCCER_2 12621
#define ID_SOCCER_3 12622
#define ID_SOCCER_4 12623
#define ID_SOCCER_5 12624
#define ID_SLAT_1 12626
#define ID_SLAT_2 12627
#define ID_SLAT_3 12628
#define ID_SLAT_4 12629
#define ID_SLAT_5 12630
#define ID_RIGHT_EXIT_11 12631
#define ID_S10_FLOOR 12636
#define ID_LEFT_EXIT_10 12641
#define ID_LIFT_10 12642
#define ID_LIFT_SLOT_10 12644
#define ID_SCANNER_10 12647
#define ID_POD 12648
#define ID_LINC_10 12651
#define ID_POD_LIGHT 12652
#define ID_MONITOR_10 12657
#define ID_LIYT_1 12659
#define ID_LIYT_2 12661
#define ID_LIYT_3 12663
#define ID_LIYT_4 12665
#define ID_LITEBANK 12667
#define ID_TERMINAL_10 12670
#define ID_FAKE_FLOOR_9 8536
#define ID_FAKE_FLOOR_10 12672
#define ID_LINC_S9 8543
#define ID_SMALL_23 12676
#define ID_SMALL_R_29 12677
#define ID_SMALL_L_29 12678
#define ID_SMALL_R_28 12679
#define ID_SMALL_L_28 12680
#define ID_SMALL_19 12681
#define ID_S29_SML_FLOOR 12682
#define ID_S28_SML_FLOOR 12686
#define ID_LIFT_28 12694
#define ID_SLOT_28 12697
#define ID_COPTER 8209
#define ID_SC48_SOCKET 16815
#define ID_SC48_HOLE 16816
#define ID_SC48_EYES 16817
#define ID_SC48_LIGHT_PAL 16820
#define ID_SC42_JUDGE 16821
#define ID_SC42_CLERK 16822
#define ID_SC42_PROSECUTION 16823
#define ID_SC42_JOBSWORTH 16824
#define ID_SC42_SIGN 16849
#define ID_DOG_BARK_THING 16855
#define ID_SC41_HEAT_1 16856
#define ID_SC41_HEAT_2 16857
#define ID_SC41_HEAT_3 16858
#define ID_FIRE1 4360
#define ID_FIRE2 4362
#define ID_CAR_UP 4364
#define ID_CAR_DOWN 4366
#define C_LOGIC 0
#define C_STATUS 2
#define C_SYNC 4
#define C_SCREEN 6
#define C_PLACE 8
#define C_GET_TO_TABLE 10
#define C_XCOOD 14
#define C_YCOOD 16
#define C_FRAME 18
#define C_CURSOR_TEXT 20
#define C_MOUSE_ON 22
#define C_MOUSE_OFF 24
#define C_MOUSE_CLICK 26
#define C_MOUSE_REL_X 28
#define C_MOUSE_REL_Y 30
#define C_MOUSE_SIZE_X 32
#define C_MOUSE_SIZE_Y 34
#define C_ACTION_SCRIPT 36
#define C_UP_FLAG 38
#define C_DOWN_FLAG 40
#define C_GET_TO_FLAG 42
#define C_FLAG 44
#define C_MOOD 46
#define C_GRAFIX_PROG 48
#define C_OFFSET 52
#define C_MODE 54
#define C_BASE_SUB 56
#define C_ACTION_SUB 60
#define C_GET_TO_SUB 64
#define C_EXTRA_SUB 68
#define C_DIR 72
#define C_STOP_SCRIPT 74
#define C_MINI_BUMP 76
#define C_LEAVING 78
#define C_AT_WATCH 80
#define C_AT_WAS 82
#define C_ALT 84
#define C_REQUEST 86
//system flags
#define SF_TIMER (1 << 0) // set if timer interrupt redirected
#define SF_GRAPHICS (1 << 1) // set if screen is in graphics mode
#define SF_MOUSE (1 << 2) // set if mouse handler installed
#define SF_KEYBOARD (1 << 3) // set if keyboard interrupt redirected
#define SF_MUSIC_BOARD (1 << 4) // set if a music board detected
#define SF_ROLAND (1 << 5) // set if roland board present
#define SF_ADLIB (1 << 6) // set if adlib board present
#define SF_SBLASTER (1 << 7) // set if sblaster present
#define SF_TANDY (1 << 8) // set if tandy present
#define SF_MUSIC_BIN (1 << 9) // set if music driver is loaded
#define SF_PLUS_FX (1 << 10) // set if extra fx module needed
#define SF_FX_OFF (1 << 11) // set if fx disabled
#define SF_MUS_OFF (1 << 12) // set if music disabled
#define SF_TIMER_TICK (1 << 13) // set every timer interupt
// Status flags
#define SF_CHOOSING (1 << 14) // set when choosing text
#define SF_NO_SCROLL (1 << 15) // when set don't scroll
#define SF_SPEED (1 << 16) // when set allow speed options
#define SF_GAME_RESTORED (1 << 17) // set when game restored or restarted
#define SF_REPLAY_RST (1 << 18) // set when loading restart data (used to stop rewriting of replay file)
#define SF_SPEECH_FILE (1 << 19) // set when loading speech file
#define SF_VOC_PLAYING (1 << 20) // set when a voc file is playing
#define SF_PLAY_VOCS (1 << 21) // set when we want speech instead of text
#define SF_CRIT_ERR (1 << 22) // set when critical error routine trapped
#define SF_ALLOW_SPEECH (1 << 23) // speech allowes on cd sblaster version
#define SF_ALLOW_TEXT (1 << 24) // text allowed on cd sblaster version
#define SF_ALLOW_QUICK (1 << 25) // when set allow speed playing
#define SF_TEST_DISK (1 << 26) // set when loading files
#define SF_MOUSE_LOCKED (1 << 27) // set if coordinates are locked
// Mouse flags
#define MF_NO_UPDATE (1 << 0) // set to disable mouse updating
#define MF_IN_INT (1 << 1) // set when in mouse interrupt
#define MF_SAVED (1 << 2) // set when saved data is valid
#define MF_GOT_INT (1 << 3) // set when mouse interrupt received
#define MOUSE_NORMAL 1 // normal mouse
#define MOUSE_DISK 2 // disk mouse
#define MOUSE_DOWN 3
#define MOUSE_RIGHT 4 // right pointer
#define MOUSE_LEFT 5 // left pointer
#define MOUSE_BLANK 6 // blank mouse
#define MOUSE_CROSS 7 // angry mouse
#define MOUSE_UP 8 // mouse up
#define TEXT_MOUSE_WIDTH 0x80
} // End of namespace Sky
#endif