.. |
agi.cpp
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AGI: Remove autosave code
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2020-02-16 15:44:28 -08:00 |
agi.h
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AGI: Remove autosave code
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2020-02-16 15:44:28 -08:00 |
appleIIgs_timedelay_overwrite.h
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AGI: Make MH1 nightclub arcade sequence slower for AppleIIgs
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2017-02-10 19:43:16 +01:00 |
checks.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
console.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
cycle.cpp
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AGI: Remove autosave code
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2020-02-16 15:44:28 -08:00 |
detection_tables.h
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AGI: fixed whitespace error in previous commit
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2020-01-20 03:21:17 +02:00 |
detection.cpp
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
font.cpp
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AGI: Fix small memory leak in Hercules font loader
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2016-02-28 14:34:22 +01:00 |
font.h
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AGI: Add support for upscaling and Hercules hires font
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2016-02-27 21:44:21 +01:00 |
global.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
graphics.cpp
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AGI: Clamp Graphics Blit into Screen Area.
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2018-10-11 10:18:48 +01:00 |
graphics.h
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AGI: Hercules rendering for game screen
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2016-02-28 11:23:31 +01:00 |
inv.cpp
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AGI: Fix various CIDs
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2016-02-09 12:47:45 +01:00 |
inv.h
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AGI: Make inner loop handlers consistent
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2016-02-03 01:41:32 +01:00 |
keyboard.cpp
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
keyboard.h
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AGI: Fix formatting.
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2016-02-02 20:15:18 +01:00 |
loader_v1.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
loader_v2.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
loader_v3.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
logic.cpp
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AGI: Fix formatting.
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2016-02-02 20:15:18 +01:00 |
logic.h
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AGI: Fix Remaining GCC Compiler Warnings
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2019-08-25 07:27:21 +01:00 |
lzw.cpp
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AGI: Clean up object initialization
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2016-06-05 23:10:20 +02:00 |
lzw.h
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AGI: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
menu.cpp
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AGI: Add support for upscaling and Hercules hires font
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2016-02-27 21:44:21 +01:00 |
menu.h
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AGI: Add support for upscaling and Hercules hires font
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2016-02-27 21:44:21 +01:00 |
module.mk
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AGI: Clean up VM opcode handling
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2017-02-23 23:54:45 +01:00 |
motion.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
mouse_cursor.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
objects.cpp
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AGI: Replace use of strdup with Common::String
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2018-08-18 16:30:05 +02:00 |
op_cmd.cpp
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AGI: Cleanup game flags
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2020-01-12 23:12:15 +02:00 |
op_dbg.cpp
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AGI: Clean up VM opcode handling
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2017-02-23 23:54:45 +01:00 |
op_test.cpp
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AGI: act on exitAllLogics in testIfCode (fixes bug #9707)
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2017-02-24 00:54:40 +01:00 |
opcodes.cpp
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AGI: Clean up VM opcode handling
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2017-02-23 23:54:45 +01:00 |
opcodes.h
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AGI: Clean up VM opcode handling
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2017-02-23 23:54:45 +01:00 |
palette.h
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AGI: Hercules rendering for game screen
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2016-02-28 11:23:31 +01:00 |
picture.cpp
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AGI: Clean up object initialization
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2016-06-05 23:10:20 +02:00 |
picture.h
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AGI: Fix Remaining GCC Compiler Warnings
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2019-08-25 07:27:21 +01:00 |
POTFILES
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I18N: Move specification of engine specific files to enginedir/POTFILES.
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2013-08-12 17:54:31 +02:00 |
preagi_mickey.cpp
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
preagi_mickey.h
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
preagi_troll.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
preagi_troll.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
preagi_winnie.cpp
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
preagi_winnie.h
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
preagi.cpp
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AGI: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
preagi.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
saveload.cpp
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AGI: Remove autosave code
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2020-02-16 15:44:28 -08:00 |
sound_2gs.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
sound_2gs.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sound_coco3.cpp
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AGI: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
sound_coco3.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sound_midi.cpp
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ALL: Specify the DisposeAfterUse constructor argument for dynamic memory write streams
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2017-09-22 07:06:21 +02:00 |
sound_midi.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sound_pcjr.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
sound_pcjr.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sound_sarien.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
sound_sarien.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sound.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
sound.h
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AGI: Add override keywords
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2020-02-09 12:43:14 +01:00 |
sprite.cpp
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AGI: Add support for upscaling and Hercules hires font
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2016-02-27 21:44:21 +01:00 |
sprite.h
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AGI: Fix formatting.
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2016-02-02 20:15:18 +01:00 |
systemui.cpp
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AGI: Remove autosave code
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2020-02-16 15:44:28 -08:00 |
systemui.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
text.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
text.h
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AGI: Add optional "pause, when entering commands" feature
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2016-02-28 15:50:25 +01:00 |
view.cpp
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AGI: Fix Missing Default Switch Cases
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2019-10-14 03:54:10 +01:00 |
view.h
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AGI: Fix Remaining GCC Compiler Warnings
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2019-08-25 07:27:21 +01:00 |
wagparser.cpp
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AGI: Fix formatting.
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2016-02-02 20:15:18 +01:00 |
wagparser.h
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AGI: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
words.cpp
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AGI: Add optional "pause, when entering commands" feature
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2016-02-28 15:50:25 +01:00 |
words.h
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AGI: Add optional "pause, when entering commands" feature
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2016-02-28 15:50:25 +01:00 |