scummvm/engines/agi
2020-02-16 15:44:28 -08:00
..
agi.cpp AGI: Remove autosave code 2020-02-16 15:44:28 -08:00
agi.h AGI: Remove autosave code 2020-02-16 15:44:28 -08:00
appleIIgs_timedelay_overwrite.h AGI: Make MH1 nightclub arcade sequence slower for AppleIIgs 2017-02-10 19:43:16 +01:00
checks.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
console.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
cycle.cpp AGI: Remove autosave code 2020-02-16 15:44:28 -08:00
detection_tables.h AGI: fixed whitespace error in previous commit 2020-01-20 03:21:17 +02:00
detection.cpp AGI: Add override keywords 2020-02-09 12:43:14 +01:00
font.cpp AGI: Fix small memory leak in Hercules font loader 2016-02-28 14:34:22 +01:00
font.h AGI: Add support for upscaling and Hercules hires font 2016-02-27 21:44:21 +01:00
global.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
graphics.cpp AGI: Clamp Graphics Blit into Screen Area. 2018-10-11 10:18:48 +01:00
graphics.h AGI: Hercules rendering for game screen 2016-02-28 11:23:31 +01:00
inv.cpp AGI: Fix various CIDs 2016-02-09 12:47:45 +01:00
inv.h AGI: Make inner loop handlers consistent 2016-02-03 01:41:32 +01:00
keyboard.cpp AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
keyboard.h AGI: Fix formatting. 2016-02-02 20:15:18 +01:00
loader_v1.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
loader_v2.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
loader_v3.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
logic.cpp AGI: Fix formatting. 2016-02-02 20:15:18 +01:00
logic.h AGI: Fix Remaining GCC Compiler Warnings 2019-08-25 07:27:21 +01:00
lzw.cpp AGI: Clean up object initialization 2016-06-05 23:10:20 +02:00
lzw.h AGI: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
menu.cpp AGI: Add support for upscaling and Hercules hires font 2016-02-27 21:44:21 +01:00
menu.h AGI: Add support for upscaling and Hercules hires font 2016-02-27 21:44:21 +01:00
module.mk AGI: Clean up VM opcode handling 2017-02-23 23:54:45 +01:00
motion.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
mouse_cursor.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
objects.cpp AGI: Replace use of strdup with Common::String 2018-08-18 16:30:05 +02:00
op_cmd.cpp AGI: Cleanup game flags 2020-01-12 23:12:15 +02:00
op_dbg.cpp AGI: Clean up VM opcode handling 2017-02-23 23:54:45 +01:00
op_test.cpp AGI: act on exitAllLogics in testIfCode (fixes bug #9707) 2017-02-24 00:54:40 +01:00
opcodes.cpp AGI: Clean up VM opcode handling 2017-02-23 23:54:45 +01:00
opcodes.h AGI: Clean up VM opcode handling 2017-02-23 23:54:45 +01:00
palette.h AGI: Hercules rendering for game screen 2016-02-28 11:23:31 +01:00
picture.cpp AGI: Clean up object initialization 2016-06-05 23:10:20 +02:00
picture.h AGI: Fix Remaining GCC Compiler Warnings 2019-08-25 07:27:21 +01:00
POTFILES I18N: Move specification of engine specific files to enginedir/POTFILES. 2013-08-12 17:54:31 +02:00
preagi_mickey.cpp AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
preagi_mickey.h AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
preagi_troll.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
preagi_troll.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
preagi_winnie.cpp AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
preagi_winnie.h AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
preagi.cpp AGI: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
preagi.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
saveload.cpp AGI: Remove autosave code 2020-02-16 15:44:28 -08:00
sound_2gs.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
sound_2gs.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sound_coco3.cpp AGI: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
sound_coco3.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sound_midi.cpp ALL: Specify the DisposeAfterUse constructor argument for dynamic memory write streams 2017-09-22 07:06:21 +02:00
sound_midi.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sound_pcjr.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
sound_pcjr.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sound_sarien.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
sound_sarien.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sound.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
sound.h AGI: Add override keywords 2020-02-09 12:43:14 +01:00
sprite.cpp AGI: Add support for upscaling and Hercules hires font 2016-02-27 21:44:21 +01:00
sprite.h AGI: Fix formatting. 2016-02-02 20:15:18 +01:00
systemui.cpp AGI: Remove autosave code 2020-02-16 15:44:28 -08:00
systemui.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
text.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
text.h AGI: Add optional "pause, when entering commands" feature 2016-02-28 15:50:25 +01:00
view.cpp AGI: Fix Missing Default Switch Cases 2019-10-14 03:54:10 +01:00
view.h AGI: Fix Remaining GCC Compiler Warnings 2019-08-25 07:27:21 +01:00
wagparser.cpp AGI: Fix formatting. 2016-02-02 20:15:18 +01:00
wagparser.h AGI: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
words.cpp AGI: Add optional "pause, when entering commands" feature 2016-02-28 15:50:25 +01:00
words.h AGI: Add optional "pause, when entering commands" feature 2016-02-28 15:50:25 +01:00