scummvm/engines/sci/engine
2009-10-30 18:01:27 +00:00
..
game.cpp - Removed status_bar_foreground and status_bar_background variables from the engine state 2009-10-30 14:39:26 +00:00
gc.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
grammar.cpp SCI: Fix for _vocab_free_empty_rule_list 2009-10-20 19:10:51 +00:00
kernel32.cpp Add the minor differences of SCI3 to the SCI2.1 kernel table. 2009-08-27 01:39:30 +00:00
kernel_types.h - Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations 2009-10-01 10:57:59 +00:00
kernel.cpp Rewrote kBaseSetter() to use new graphics functions and behave like the original, and fixed a bug in the process (the previous code ignored z when calculating the height) 2009-10-28 14:23:23 +00:00
kernel.h Rewrote kBaseSetter() to use new graphics functions and behave like the original, and fixed a bug in the process (the previous code ignored z when calculating the height) 2009-10-28 14:23:23 +00:00
kevent.cpp Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup. 2009-10-30 12:33:05 +00:00
kfile.cpp Stop SQ4 floppy from updating the unused sq4sg.dir file when deleting a saved game 2009-10-29 20:31:35 +00:00
kgraphics.cpp Cleanup 2009-10-29 19:32:27 +00:00
klists.cpp SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit 2009-10-18 19:42:56 +00:00
kmath.cpp SCI: Fix warning about double being silently converted to int 2009-10-20 11:14:04 +00:00
kmenu.cpp - Removed status_bar_foreground and status_bar_background variables from the engine state 2009-10-30 14:39:26 +00:00
kmisc.cpp SCI: kGameIsRestarting - another change, setting back delay back to 30msecs, but no delay during initial 50 calls. This seems to make qfg2 and iceman happy. 2009-10-25 20:12:12 +00:00
kmovement.cpp - Removed kShow() and the related code it uses - it's a debugging function, and we have the same functionality in the debug console 2009-10-21 19:19:03 +00:00
kpathing.cpp Rewrote the avoidpath debug code to use new graphics functions 2009-10-30 11:26:00 +00:00
kscripts.cpp Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h) 2009-10-28 13:20:30 +00:00
ksound.cpp Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup. 2009-10-30 12:33:05 +00:00
kstring.cpp SCI: kStrAt offset checking fixed 2009-10-30 14:22:22 +00:00
message.cpp Moved sci_ffs() inside iterator.cpp, the only place where it's actually used, and removed tools.*. Also, removed all the unused includes to tools.h from several places 2009-10-16 23:29:00 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
said.cpp - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
said.y - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
savegame.cpp - Removed status_bar_foreground and status_bar_background variables from the engine state 2009-10-30 14:39:26 +00:00
savegame.h Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now 2009-10-11 15:51:43 +00:00
script.cpp Started rewriting the check for the graphics functions type (still not finished) 2009-10-08 14:37:55 +00:00
script.h SCI: Add lofs detection. 2009-08-30 14:53:58 +00:00
scriptdebug.cpp SCI: Fixed debugger opcode names. 2009-10-16 10:46:09 +00:00
seg_manager.cpp - Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...) 2009-10-20 10:08:28 +00:00
seg_manager.h SCI: Merge SegManager::alloc_Hunk into SegManager::allocateHunkEntry 2009-10-13 18:53:50 +00:00
segment.cpp - Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...) 2009-10-20 10:08:28 +00:00
segment.h More work on the Object class 2009-10-11 13:46:58 +00:00
selector.cpp More work on the Object class 2009-10-11 13:46:58 +00:00
state.cpp - Removed status_bar_foreground and status_bar_background variables from the engine state 2009-10-30 14:39:26 +00:00
state.h - Removed status_bar_foreground and status_bar_background variables from the engine state 2009-10-30 14:39:26 +00:00
static_selectors.cpp Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 2009-10-13 09:33:57 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00
vm.cpp SCI: validate_variable fixed and now using bool instead of int (fixes pq3 demo crash on my computer) 2009-10-30 18:01:27 +00:00
vm.h Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00