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game.cpp
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- Removed status_bar_foreground and status_bar_background variables from the engine state
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2009-10-30 14:39:26 +00:00 |
gc.cpp
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Started rewriting the Object struct into a class
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2009-10-10 15:58:51 +00:00 |
gc.h
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Patch
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2009-06-18 22:09:57 +00:00 |
grammar.cpp
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SCI: Fix for _vocab_free_empty_rule_list
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2009-10-20 19:10:51 +00:00 |
kernel32.cpp
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Add the minor differences of SCI3 to the SCI2.1 kernel table.
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2009-08-27 01:39:30 +00:00 |
kernel_types.h
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- Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations
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2009-10-01 10:57:59 +00:00 |
kernel.cpp
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Rewrote kBaseSetter() to use new graphics functions and behave like the original, and fixed a bug in the process (the previous code ignored z when calculating the height)
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2009-10-28 14:23:23 +00:00 |
kernel.h
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Rewrote kBaseSetter() to use new graphics functions and behave like the original, and fixed a bug in the process (the previous code ignored z when calculating the height)
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2009-10-28 14:23:23 +00:00 |
kevent.cpp
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Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup.
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2009-10-30 12:33:05 +00:00 |
kfile.cpp
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Stop SQ4 floppy from updating the unused sq4sg.dir file when deleting a saved game
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2009-10-29 20:31:35 +00:00 |
kgraphics.cpp
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Cleanup
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2009-10-29 19:32:27 +00:00 |
klists.cpp
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SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit
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2009-10-18 19:42:56 +00:00 |
kmath.cpp
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SCI: Fix warning about double being silently converted to int
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2009-10-20 11:14:04 +00:00 |
kmenu.cpp
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- Removed status_bar_foreground and status_bar_background variables from the engine state
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2009-10-30 14:39:26 +00:00 |
kmisc.cpp
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SCI: kGameIsRestarting - another change, setting back delay back to 30msecs, but no delay during initial 50 calls. This seems to make qfg2 and iceman happy.
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2009-10-25 20:12:12 +00:00 |
kmovement.cpp
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- Removed kShow() and the related code it uses - it's a debugging function, and we have the same functionality in the debug console
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2009-10-21 19:19:03 +00:00 |
kpathing.cpp
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Rewrote the avoidpath debug code to use new graphics functions
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2009-10-30 11:26:00 +00:00 |
kscripts.cpp
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Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
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2009-10-28 13:20:30 +00:00 |
ksound.cpp
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Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup.
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2009-10-30 12:33:05 +00:00 |
kstring.cpp
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SCI: kStrAt offset checking fixed
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2009-10-30 14:22:22 +00:00 |
message.cpp
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Moved sci_ffs() inside iterator.cpp, the only place where it's actually used, and removed tools.*. Also, removed all the unused includes to tools.h from several places
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2009-10-16 23:29:00 +00:00 |
message.h
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Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
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2009-10-10 10:46:11 +00:00 |
said.cpp
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- Moved the list of synonyms and parser nodes inside the vocabulary class
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2009-09-30 12:17:38 +00:00 |
said.y
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- Moved the list of synonyms and parser nodes inside the vocabulary class
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2009-09-30 12:17:38 +00:00 |
savegame.cpp
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- Removed status_bar_foreground and status_bar_background variables from the engine state
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2009-10-30 14:39:26 +00:00 |
savegame.h
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Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
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2009-10-11 15:51:43 +00:00 |
script.cpp
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Started rewriting the check for the graphics functions type (still not finished)
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2009-10-08 14:37:55 +00:00 |
script.h
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SCI: Add lofs detection.
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2009-08-30 14:53:58 +00:00 |
scriptdebug.cpp
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SCI: Fixed debugger opcode names.
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2009-10-16 10:46:09 +00:00 |
seg_manager.cpp
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- Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...)
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2009-10-20 10:08:28 +00:00 |
seg_manager.h
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SCI: Merge SegManager::alloc_Hunk into SegManager::allocateHunkEntry
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2009-10-13 18:53:50 +00:00 |
segment.cpp
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- Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...)
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2009-10-20 10:08:28 +00:00 |
segment.h
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More work on the Object class
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2009-10-11 13:46:58 +00:00 |
selector.cpp
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More work on the Object class
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2009-10-11 13:46:58 +00:00 |
state.cpp
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- Removed status_bar_foreground and status_bar_background variables from the engine state
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2009-10-30 14:39:26 +00:00 |
state.h
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- Removed status_bar_foreground and status_bar_background variables from the engine state
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2009-10-30 14:39:26 +00:00 |
static_selectors.cpp
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Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3
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2009-10-13 09:33:57 +00:00 |
vm_types.h
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SCI: Remove PRINT_STK macro; cleanup
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2009-10-02 12:53:04 +00:00 |
vm.cpp
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SCI: validate_variable fixed and now using bool instead of int (fixes pq3 demo crash on my computer)
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2009-10-30 18:01:27 +00:00 |
vm.h
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Started rewriting the Object struct into a class
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2009-10-10 15:58:51 +00:00 |