mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
cdede6caa4
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
460 lines
11 KiB
C++
460 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/rscfile_mod.h"
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#include "saga/render.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/isomap.h"
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#include "saga/script.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "saga/sprite.h"
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#include "saga/sound.h"
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#include "saga/music.h"
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#include "saga/palanim.h"
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#include "saga/objectmap.h"
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static const GameSettings saga_games[] = {
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{"ite", "Inherit the Earth", 0},
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{"ite-demo", "Inherit the Earth (Demo)", 0},
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{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
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{"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER },
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{0, 0, 0}
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};
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static const char *interfaceTextStrings[][39] = {
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{
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"Walk to", "Look At", "Pick Up", "Talk to", "Open",
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"Close", "Use", "Give", "Options", "Test",
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"Demo", "Help", "Quit Game", "Fast", "Slow",
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"On", "Off", "Continue Playing", "Load", "Save",
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"Game Options", "Reading Speed", "Music", "Sound", "Cancel",
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"Quit", "OK", "Mid", "Click",
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"10%", "20%", "30%", "40%", "50%",
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"60%", "70%", "80%", "90%", "Max"
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},
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// German
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{
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"Gehe zu", "Schau an", "Nimm", "Rede mit", "\231ffne",
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"Schlie$e", "Benutze", "Gib", "Optionen", "Test",
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"Demo", "Hilfe", "Spiel beenden", "S", "L",
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"An", "Aus", "Weiterspielen", "Laden", "Sichern",
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"Spieleoptionen", "Lesegeschw.", "Musik", "Sound", "Abbr.",
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"Beenden", NULL, "M", "Klick",
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL
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}
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};
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GameList Engine_SAGA_gameList() {
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GameList games;
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const GameSettings *g = saga_games;
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while (g->name) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
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return Saga::GAME_ProbeGame(fslist);
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}
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Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
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return new Saga::SagaEngine(detector, syst);
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}
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REGISTER_PLUGIN(SAGA, "SAGA Engine")
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namespace Saga {
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#define MAX_TIME_DELTA 100
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SagaEngine *_vm = NULL;
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SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst) {
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_leftMouseButtonPressed = _rightMouseButtonPressed = false;
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_console = NULL;
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_gameFileContexts = NULL;
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_quit = false;
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_sndRes = NULL;
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_events = NULL;
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_font = NULL;
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_sprite = NULL;
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_anim = NULL;
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_script = NULL;
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_interface = NULL;
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_actor = NULL;
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_palanim = NULL;
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_scene = NULL;
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_isoMap = NULL;
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_gfx = NULL;
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_console = NULL;
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_render = NULL;
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_music = NULL;
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_sound = NULL;
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// The Linux version of Inherit the Earth puts all data files in an
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// 'itedata' sub-directory, except for voices.rsc
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File::addDefaultDirectory(_gameDataPath + "itedata/");
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// The Windows version of Inherit the Earth puts various data files in
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// other subdirectories.
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File::addDefaultDirectory(_gameDataPath + "graphics/");
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File::addDefaultDirectory(_gameDataPath + "music/");
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File::addDefaultDirectory(_gameDataPath + "sound/");
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// Mac CD Wyrmkeep
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File::addDefaultDirectory(_gameDataPath + "patch/");
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(SoundMixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_vm = this;
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}
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SagaEngine::~SagaEngine() {
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int i;
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if (_sndRes != NULL) {
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delete _sndRes;
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}
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if (_events != NULL) {
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delete _events;
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}
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if (_font != NULL) {
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delete _font;
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}
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if (_sprite != NULL) {
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delete _sprite;
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}
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if (_anim != NULL) {
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delete _anim;
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}
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if (_script != NULL) {
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delete _script;
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}
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if (_interface != NULL) {
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delete _interface;
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}
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if (_actor != NULL) {
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delete _actor;
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}
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if (_palanim != NULL) {
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delete _palanim;
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}
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if (_scene != NULL) {
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delete _scene;
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}
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if (_isoMap != NULL) {
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delete _isoMap;
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}
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if (_render != NULL) {
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delete _render;
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}
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if (_music != NULL) {
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delete _music;
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}
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if (_sound != NULL) {
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delete _sound;
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}
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if (_gfx != NULL) {
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delete _gfx;
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}
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if (_console != NULL) {
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delete _console;
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}
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if (_gameFileContexts != NULL) {
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for (i = 0; i < _gameDescription->filesCount; i++) {
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RSC_DestroyContext(_gameFileContexts[i]);
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}
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}
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free(_gameFileContexts);
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}
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void SagaEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int SagaEngine::init(GameDetector &detector) {
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_soundEnabled = 1;
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_musicEnabled = 1;
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// Add some default directories
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// Win32 demo & full game
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File::addDefaultDirectory("graphics");
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File::addDefaultDirectory("music");
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File::addDefaultDirectory("sound");
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// Linux demo
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File::addDefaultDirectory("itedata");
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// Mac demos & full game
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File::addDefaultDirectory("patch");
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// Process command line
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// Detect game and open resource files
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if (initGame() != SUCCESS) {
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return FAILURE;
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}
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// Initialize engine modules
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_sndRes = new SndRes(this);
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_events = new Events(this);
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_font = new Font(this);
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_sprite = new Sprite(this);
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_anim = new Anim(this);
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_script = new Script(this);
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_interface = new Interface(this); // requires script module
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_actor = new Actor(this);
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_palanim = new PalAnim(this);
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_scene = new Scene(this);
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_isoMap = new IsoMap(this);
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if (!_scene->initialized()) {
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warning("Couldn't initialize scene module");
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return FAILURE;
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}
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// System initialization
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_previousTicks = _system->getMillis();
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// Initialize graphics
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_gfx = new Gfx(_system, _vm->getDisplayWidth(), _vm->getDisplayHeight(), detector);
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// Graphics driver should be initialized before console
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_console = new Console(this);
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// Graphics should be initialized before music
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int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE);
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bool native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
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bool adlib = false;
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (!driver) {
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driver = MidiDriver_ADLIB_create(_mixer);
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adlib = true;
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} else if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(_mixer, driver, _musicEnabled);
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_music->setNativeMT32(native_mt32);
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_music->setAdlib(adlib);
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if (!_musicEnabled) {
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debug(0, "Music disabled.");
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}
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_render = new Render(this, _system);
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if (!_render->initialized()) {
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return FAILURE;
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}
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// Initialize system specific sound
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_sound = new Sound(this, _mixer, _soundEnabled);
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if (!_soundEnabled) {
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debug(0, "Sound disabled.");
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}
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_interface->converseInit();
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_script->setVerb(kVerbWalkTo);
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return SUCCESS;
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}
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int SagaEngine::go() {
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int msec = 0;
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_previousTicks = _system->getMillis();
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// Begin Main Engine Loop
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_scene->startScene();
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uint32 currentTicks;
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while(!_quit) {
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if (_console->isAttached())
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_console->onFrame();
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if (_render->getFlags() & RF_RENDERPAUSE) {
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// Freeze time while paused
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_previousTicks = _system->getMillis();
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} else {
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currentTicks = _system->getMillis();
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// Timer has rolled over after 49 days
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if (currentTicks < _previousTicks)
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msec = 0;
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else {
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msec = currentTicks - _previousTicks;
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_previousTicks = currentTicks;
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}
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if (msec > MAX_TIME_DELTA) {
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msec = MAX_TIME_DELTA;
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}
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if (!_vm->_scene->isInDemo() && getGameType() == GType_ITE)
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if (_vm->_interface->getMode() == kPanelMain ||
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_vm->_interface->getMode() == kPanelConverse ||
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_vm->_interface->getMode() == kPanelNull)
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_actor->direct(msec);
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_events->handleEvents(msec);
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_script->executeThreads(msec);
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}
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// Per frame processing
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_render->drawScene();
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_system->delayMillis(10);
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}
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return 0;
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}
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void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
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uint16 stringsCount;
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size_t offset;
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int i;
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stringsTable.stringsPointer = (byte*)malloc(stringsLength);
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memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength);
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MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, IS_BIG_ENDIAN);
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offset = scriptS.readUint16();
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stringsCount = offset / 2;
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stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings));
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i = 0;
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scriptS.seek(0);
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while (i < stringsCount) {
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offset = scriptS.readUint16();
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if (offset == stringsLength) {
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stringsCount = i;
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stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
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break;
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}
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if (offset > stringsLength) {
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error("SagaEngine::loadStrings wrong strings table");
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}
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stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset;
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debug(9, "string[%i]=%s", i, stringsTable.strings[i]);
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i++;
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}
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stringsTable.stringsCount = stringsCount;
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}
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const char *SagaEngine::getObjectName(uint16 objectId) {
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ActorData *actor;
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ObjectData *obj;
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const HitZone *hitZone;
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switch (objectTypeId(objectId)) {
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case kGameObjectObject:
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obj = _actor->getObj(objectId);
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return _script->_mainStrings.getString(obj->nameIndex);
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break;
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case kGameObjectActor:
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actor = _actor->getActor(objectId);
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return _actor->_actorsStrings.getString(actor->nameIndex);
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break;
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case kGameObjectHitZone:
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hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
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return _vm->_scene->_sceneStrings.getString(hitZone->getNameIndex());
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}
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warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
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return NULL;
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}
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const char *SagaEngine::getTextString(int textStringId) {
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const char *string;
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int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
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string = interfaceTextStrings[lang][textStringId];
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if (!string)
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string = interfaceTextStrings[0][textStringId];
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return string;
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}
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void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
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textString = NULL; // TODO: i18n it !
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switch (verb) {
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case kVerbPickUp:
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textString = "I can't pick that up.";
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soundResourceId = RID_BOAR_VOICE_007;
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break;
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case kVerbLookAt:
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textString = "I see nothing special about it.";
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soundResourceId = RID_BOAR_VOICE_006;
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break;
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case kVerbOpen:
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textString = "There's no place to open it.";
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soundResourceId = RID_BOAR_VOICE_000;
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break;
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case kVerbClose:
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textString = "There's no opening to close.";
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soundResourceId = RID_BOAR_VOICE_002;
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break;
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case kVerbUse:
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textString = "I don't know how to do that.";
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soundResourceId = RID_BOAR_VOICE_005;
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break;
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}
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}
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} // End of namespace Saga
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