scummvm/saga
2005-04-23 14:28:59 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp implemented inventory 2005-04-22 14:11:04 +00:00
actor.h implemented inventory 2005-04-22 14:11:04 +00:00
animation.cpp Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
animation.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp Remove StringMap class from map.h (at least for now) 2005-04-23 14:28:59 +00:00
gfx.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
gfx.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ihnm_introproc.cpp Updated comment. (ScummVM no longer crashes if I try to run what I think is 2005-03-09 07:28:49 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
interface.cpp fixed sfDropObject implementation 2005-04-23 12:34:35 +00:00
interface.h fixed sfDropObject implementation 2005-04-23 12:34:35 +00:00
isomap.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp Separate occaionally glued intro sentence words. 2005-04-19 22:18:09 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
music.cpp Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following: 2005-04-03 22:01:38 +00:00
music.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp converse support improved (still has some bugs) 2005-04-18 20:03:14 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added constant for the resource number for the first IHNM scene. Actually, 2005-03-08 10:59:31 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp implemented inventory 2005-04-22 14:11:04 +00:00
saga.h implemented inventory 2005-04-22 14:11:04 +00:00
saveload.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
scene.cpp Whitespace 2005-04-23 14:15:00 +00:00
scene.h Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
script.cpp implemented inventory 2005-04-22 14:11:04 +00:00
script.h fixed sfDropObject implementation 2005-04-23 12:34:35 +00:00
sdebug.cpp Fixed warning. 2005-01-22 14:10:14 +00:00
sfuncs.cpp fixed sfDropObject implementation 2005-04-23 12:34:35 +00:00
sndres.cpp Removed system includes. 2005-04-06 12:19:15 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite.cpp * Added new virtual base class 'Stream', ReadStream and 2005-04-22 17:40:09 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp converse support improved (still has some bugs) 2005-04-18 20:03:14 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00