.. |
.cvsignore
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Initial SAGA checkin
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2004-03-14 23:39:41 +00:00 |
actor.cpp
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
actor.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
animation.cpp
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
animation.h
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
console.cpp
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
console.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
events.cpp
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
events.h
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problems solved:
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2005-01-21 21:55:54 +00:00 |
font_map.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
font.cpp
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problems solved:
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2005-01-21 21:55:54 +00:00 |
font.h
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
game.cpp
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Remove StringMap class from map.h (at least for now)
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2005-04-23 14:28:59 +00:00 |
gfx.cpp
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
gfx.h
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
ihnm_introproc.cpp
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Updated comment. (ScummVM no longer crashes if I try to run what I think is
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2005-03-09 07:28:49 +00:00 |
image.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
input.cpp
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Add not yet correctly working save/load. Use key F7 for saving
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2005-04-21 01:30:07 +00:00 |
interface.cpp
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fixed sfDropObject implementation
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2005-04-23 12:34:35 +00:00 |
interface.h
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fixed sfDropObject implementation
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2005-04-23 12:34:35 +00:00 |
isomap.cpp
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
isomap.h
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
ite_introproc.cpp
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Separate occaionally glued intro sentence words.
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2005-04-19 22:18:09 +00:00 |
itedata.cpp
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Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
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2005-01-28 12:54:09 +00:00 |
itedata.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
list.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
module.mk
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Add not yet correctly working save/load. Use key F7 for saving
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2005-04-21 01:30:07 +00:00 |
music.cpp
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Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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2005-04-03 22:01:38 +00:00 |
music.h
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
objectmap.cpp
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- fixed tile doors drawing
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2005-04-03 15:32:04 +00:00 |
objectmap.h
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
palanim.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
palanim.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
render.cpp
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converse support improved (still has some bugs)
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2005-04-18 20:03:14 +00:00 |
render.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
resnames.h
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Added constant for the resource number for the first IHNM scene. Actually,
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2005-03-08 10:59:31 +00:00 |
rscfile_mod.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
rscfile.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
rscfile.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
saga.cpp
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
saga.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
saveload.cpp
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
scene.cpp
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Whitespace
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2005-04-23 14:15:00 +00:00 |
scene.h
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Add not yet correctly working save/load. Use key F7 for saving
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2005-04-21 01:30:07 +00:00 |
script.cpp
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
script.h
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fixed sfDropObject implementation
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2005-04-23 12:34:35 +00:00 |
sdebug.cpp
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Fixed warning.
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2005-01-22 14:10:14 +00:00 |
sfuncs.cpp
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fixed sfDropObject implementation
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2005-04-23 12:34:35 +00:00 |
sndres.cpp
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Removed system includes.
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2005-04-06 12:19:15 +00:00 |
sndres.h
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- GameModule is gone
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2005-01-09 23:41:22 +00:00 |
sound.cpp
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
sound.h
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
sprite.cpp
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* Added new virtual base class 'Stream', ReadStream and
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2005-04-22 17:40:09 +00:00 |
sprite.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
sthread.cpp
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converse support improved (still has some bugs)
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2005-04-18 20:03:14 +00:00 |
stream.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
transitions.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
xref.txt
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Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
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2005-01-27 20:07:04 +00:00 |