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https://github.com/libretro/scummvm.git
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1bae92f2e1
Detect french 256 colors version svn-id: r29473
137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "cruise/cruise.h"
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namespace Cruise {
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struct CRUISEGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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int CruiseEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 CruiseEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language CruiseEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform CruiseEngine::getPlatform() const { return _gameDescription->desc.platform; }
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}
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static const PlainGameDescriptor cruiseGames[] = {
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{"cruise", "Cinematique evo.2 engine game"},
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{"cruise", "Cruise for a corpse"},
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{0, 0}
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};
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static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"cruise", "cruise", Common::kPlatformUnknown},
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{0, 0, Common::kPlatformUnknown}
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};
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namespace Cruise {
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static const CRUISEGameDescription gameDescriptions[] = {
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{
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{
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"cruise",
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"16 colors",
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AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
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Common::FR_FRA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"),
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Common::FR_FRA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GType_CRUISE,
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0,
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},
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{AD_TABLE_END_MARKER, 0, 0}
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};
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}
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Cruise::gameDescriptions,
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// Size of that superset structure
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sizeof(Cruise::CRUISEGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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cruiseGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"cruise",
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// List of files for file-based fallback detection (optional)
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0,
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// Fallback callback
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0,
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// Flags
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Common::kADFlagAugmentPreferredTarget
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};
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static bool Engine_CRUISE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)(encapsulatedDesc.realDesc);
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if (gd) {
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*engine = new Cruise::CruiseEngine(syst, gd);
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}
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return gd != 0;
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}
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ADVANCED_DETECTOR_DEFINE_PLUGIN(CRUISE, Engine_CRUISE_createInstance, detectionParams);
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REGISTER_PLUGIN(CRUISE, "Cinematique evo 2 engine", "Cruise for a Corpse (C) Delphine Software");
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