mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef MATH_FRUSTUM_H
|
|
#define MATH_FRUSTUM_H
|
|
|
|
#include "math/matrix4.h"
|
|
#include "math/plane.h"
|
|
#include "math/aabb.h"
|
|
|
|
namespace Math {
|
|
|
|
/* A volume defined by 6 planes */
|
|
class Frustum {
|
|
public:
|
|
Frustum();
|
|
|
|
void setup(const Math::Matrix4 &matrix);
|
|
bool isInside(const Math::AABB &aabb) const;
|
|
bool isTriangleInside(const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2) const;
|
|
|
|
private:
|
|
Math::Plane _planes[6];
|
|
};
|
|
|
|
} // end of namespace Math
|
|
|
|
#endif
|