mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef XEEN_SPELLS_H
|
|
#define XEEN_SPELLS_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/str-array.h"
|
|
|
|
namespace Xeen {
|
|
|
|
class XeenEngine;
|
|
class Character;
|
|
|
|
enum MagicSpell {
|
|
MS_AcidSpray = 0, MS_Awaken = 1, MS_BeastMaster = 2, MS_Bless = 3,
|
|
MS_Clairvoyance = 4, MS_ColdRay = 5, MS_CreateFood = 6,
|
|
MS_CureDisease = 7, MS_CureParalysis = 8, MS_CurePoison = 9,
|
|
MS_CureWounds = 10, MS_DancingSword = 11, MS_DayOfProtection = 12,
|
|
MS_DayOfSorcery = 13, MS_DeadlySwarm = 14, MS_DetectMonster = 15,
|
|
MS_DivineIntervention = 16, MS_DragonSleep = 17, MS_ElementalStorm = 18,
|
|
MS_EnchantItem = 19, MS_EnergyBlast = 20, MS_Etheralize = 21,
|
|
MS_FantasticFreeze = 22, MS_FieryFlail = 23, MS_FingerOfDeath = 24,
|
|
MS_Fireball = 25, MS_FirstAid = 26, MS_FlyingFist = 27,
|
|
MS_FrostBite = 28, MS_GolemStopper = 29, MS_Heroism = 30,
|
|
MS_HolyBonus = 31, MS_HolyWord = 32, MS_Hynotize = 33,
|
|
MS_IdentifyMonster = 34, MS_Implosion = 35, MS_Incinerate = 36,
|
|
MS_Inferno = 37, MS_InsectSpray = 38, MS_ItemToGold = 39,
|
|
MS_Jump = 40, MS_Levitate = 41, MS_Light = 42, MS_LightningBolt = 43,
|
|
MS_LloydsBeacon = 44, MS_MagicArrow = 45, MS_MassDistortion = 46,
|
|
MS_MegaVolts = 47, MS_MoonRay = 48, MS_NaturesCure = 49, MS_Pain = 50,
|
|
MS_PoisonVolley = 51, MS_PowerCure = 52, MS_PowerShield = 53,
|
|
MS_PrismaticLight = 54, MS_ProtFromElements = 55, MS_RaiseDead = 56,
|
|
MS_RechargeItem = 57, MS_Resurrection = 58, MS_Revitalize = 59,
|
|
MS_Shrapmetal = 60, MS_Sleep = 61, MS_Sparks = 62, MS_StarBurst = 63,
|
|
MS_StoneToFlesh = 64, MS_SunRay = 65, MS_SuperShelter = 66,
|
|
MS_SuppressDisease = 67, MS_SuppressPoison = 68, MS_Teleport = 69,
|
|
MS_TimeDistortion = 70, MS_TownPortal = 71, MS_ToxicCloud = 72,
|
|
MS_TurnUndead = 73, MS_WalkOnWater = 74, MS_WizardEye = 75,
|
|
NO_SPELL = 76
|
|
};
|
|
|
|
class Spells {
|
|
private:
|
|
XeenEngine *_vm;
|
|
|
|
void load();
|
|
|
|
void executeSpell(MagicSpell spellId);
|
|
|
|
/**
|
|
* Spell being cast failed
|
|
*/
|
|
void spellFailed();
|
|
|
|
// Spell list
|
|
void acidSpray();
|
|
void awaken();
|
|
void beastMaster();
|
|
void bless();
|
|
void clairvoyance();
|
|
void coldRay();
|
|
void createFood();
|
|
void cureDisease();
|
|
void cureParalysis();
|
|
void curePoison();
|
|
void cureWounds();
|
|
void dancingSword();
|
|
void dayOfProtection();
|
|
void dayOfSorcery();
|
|
void deadlySwarm();
|
|
void detectMonster();
|
|
void divineIntervention();
|
|
void dragonSleep();
|
|
void elementalStorm();
|
|
void enchantItem();
|
|
void energyBlast();
|
|
void etherialize();
|
|
void fantasticFreeze();
|
|
void fieryFlail();
|
|
void fingerOfDeath();
|
|
void fireball();
|
|
void firstAid();
|
|
void flyingFist();
|
|
void frostbite();
|
|
void golemStopper();
|
|
void heroism();
|
|
void holyBonus();
|
|
void holyWord();
|
|
void hypnotize();
|
|
void identifyMonster();
|
|
void implosion();
|
|
void incinerate();
|
|
void inferno();
|
|
void insectSpray();
|
|
void itemToGold();
|
|
void jump();
|
|
void levitate();
|
|
void light();
|
|
void lightningBolt();
|
|
void lloydsBeacon();
|
|
void magicArrow();
|
|
void massDistortion();
|
|
void megaVolts();
|
|
void moonRay();
|
|
void naturesCure();
|
|
void pain();
|
|
void poisonVolley();
|
|
void powerCure();
|
|
void powerShield();
|
|
void prismaticLight();
|
|
void protectionFromElements();
|
|
void raiseDead();
|
|
void rechargeItem();
|
|
void resurrection();
|
|
void revitalize();
|
|
void shrapMetal();
|
|
void sleep();
|
|
void sparks();
|
|
void starBurst();
|
|
void stoneToFlesh();
|
|
void sunRay();
|
|
void superShelter();
|
|
void suppressDisease();
|
|
void suppressPoison();
|
|
void teleport();
|
|
void timeDistortion();
|
|
void townPortal();
|
|
void toxicCloud();
|
|
void turnUndead();
|
|
void walkOnWater();
|
|
void wizardEye();
|
|
|
|
void frostbite2();
|
|
public:
|
|
Common::StringArray _spellNames;
|
|
int _lastCaster;
|
|
public:
|
|
Spells(XeenEngine *vm);
|
|
|
|
int calcSpellCost(int spellId, int expenseFactor) const;
|
|
|
|
int calcSpellPoints(int spellId, int expenseFactor) const;
|
|
|
|
/**
|
|
* Cast a spell associated with an item
|
|
*/
|
|
void castItemSpell(int itemSpellId);
|
|
|
|
/**
|
|
* Cast a given spell
|
|
*/
|
|
int castSpell(Character *c, MagicSpell spellId);
|
|
|
|
/**
|
|
* Subtract the requirements for a given spell if available, returning
|
|
* true if there was sufficient
|
|
*/
|
|
int subSpellCost(Character &c, int spellId);
|
|
|
|
/**
|
|
* Add the SP and gem requirements for a given spell to the given
|
|
* character and party
|
|
*/
|
|
void addSpellCost(Character &c, int spellId);
|
|
};
|
|
|
|
} // End of namespace Xeen
|
|
|
|
#endif /* XEEN_SPELLS_H */
|