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scummvm
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scummvm
/
engines
/
sci
History
Filippos Karapetis
2aeb892e06
Cleanup
...
svn-id: r45667
2009-11-04 14:27:03 +00:00
..
engine
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
gfx
Changed some of the menu code to use new graphics functions
2009-10-28 23:04:56 +00:00
gui
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
gui32
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
sfx
Fixed compilation when INCLUDE_OLDGFX is not defined
2009-11-04 11:48:17 +00:00
console.cpp
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
2009-11-04 11:52:11 +00:00
console.h
- Removed status_bar_foreground and status_bar_background variables from the engine state
2009-10-30 14:39:26 +00:00
debug.h
…
decompressor.cpp
…
decompressor.h
…
detection_tables.h
Mark Jones CD with the CD flag and add CD in the extras field.
2009-10-25 00:13:08 +00:00
detection.cpp
…
module.mk
Moved most of the code for playing sound effects and speech into a separate class
2009-11-04 09:36:18 +00:00
resource.cpp
Added proper detection and handling of transitive SCI1-SCI1.1 games, like PQ1 VGA. These used SCI1 resources and compression with a SCI1.1 kernel (thanks to waltervn's observations)
2009-10-26 21:41:41 +00:00
resource.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
sci.cpp
Cleanup
2009-11-04 14:27:03 +00:00
sci.h
Moved most of the code for playing sound effects and speech into a separate class
2009-11-04 09:36:18 +00:00
seq_decoder.cpp
Fixed some cppcheck warnings.
2009-10-26 06:20:13 +00:00
seq_decoder.h
…
uinput.h
…
vocabulary.cpp
…
vocabulary.h
…