scummvm/engines
2007-06-22 20:04:44 +00:00
..
agi Use KEYCODE constants. 2007-06-21 20:04:10 +00:00
agos Use KEYCODE constants. 2007-06-22 07:52:53 +00:00
cine Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. 2007-06-21 17:24:27 +00:00
cruise
gob Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ 2007-06-22 20:04:44 +00:00
kyra
lure Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK 2007-06-22 12:42:28 +00:00
parallaction Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning. 2007-06-18 20:11:49 +00:00
queen
saga Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) 2007-06-21 19:55:22 +00:00
scumm Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ 2007-06-22 20:04:44 +00:00
sky
sword1 Use KEYCODE constants. 2007-06-22 09:27:13 +00:00
sword2 Use the KEYCODE constants. 2007-06-21 19:33:05 +00:00
touche Use KEYCODE constants. 2007-06-22 07:34:07 +00:00
engine.cpp
engine.h
engines.mk
module.mk