mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-16 23:19:49 +00:00
218e132e37
svn-id: r27024
415 lines
9.6 KiB
C++
415 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/game.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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namespace Gob {
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Draw::Draw(GobEngine *vm) : _vm(vm) {
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_renderFlags = 0;
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_fontIndex = 0;
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_spriteLeft = 0;
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_spriteTop = 0;
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_spriteRight = 0;
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_spriteBottom = 0;
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_destSpriteX = 0;
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_destSpriteY = 0;
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_backColor = 0;
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_frontColor = 0;
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_transparency = 0;
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_sourceSurface = 0;
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_destSurface = 0;
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_letterToPrint = 0;
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_textToPrint = 0;
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_backDeltaX = 0;
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_backDeltaY = 0;
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for (int i = 0; i < 8; i++)
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_fonts[i] = 0;
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for (int i = 0; i < SPRITES_COUNT; i++)
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_spritesArray[i] = 0;
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_invalidatedCount = 0;
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for (int i = 0; i < 30; i++) {
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_invalidatedTops[i] = 0;
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_invalidatedLefts[i] = 0;
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_invalidatedRights[i] = 0;
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_invalidatedBottoms[i] = 0;
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}
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_noInvalidated = false;
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_noInvalidated57 = false;
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_paletteCleared = false;
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_applyPal = false;
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_backSurface = 0;
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_frontSurface = 0;
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for (int i = 0; i < 18; i++)
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_unusedPalette1[i] = 0;
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for (int i = 0; i < 16; i++)
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_unusedPalette2[i] = 0;
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for (int i = 0; i < 256; i++) {
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_vgaPalette[i].red = 0;
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_vgaPalette[i].blue = 0;
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_vgaPalette[i].green = 0;
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}
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for (int i = 0; i < 16; i++) {
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_vgaSmallPalette[i].red = 0;
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_vgaSmallPalette[i].blue = 0;
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_vgaSmallPalette[i].green = 0;
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}
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_showCursor = 0;
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_cursorIndex = 0;
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_transparentCursor = 0;
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_cursorTimeKey = 0;
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_cursorX = 0;
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_cursorY = 0;
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_cursorWidth = 0;
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_cursorHeight = 0;
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_cursorHotspotXVar = -1;
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_cursorHotspotYVar = -1;
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_cursorSprites = 0;
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_cursorSpritesBack = 0;
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_scummvmCursor = 0;
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_cursorAnim = 0;
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for (int i = 0; i < 40; i++) {
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_cursorAnimLow[i] = 0;
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_cursorAnimHigh[i] = 0;
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_cursorAnimDelays[i] = 0;
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}
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_palLoadData1[0] = 0;
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_palLoadData1[1] = 17;
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_palLoadData1[2] = 34;
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_palLoadData1[3] = 51;
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_palLoadData2[0] = 0;
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_palLoadData2[1] = 68;
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_palLoadData2[2] = 136;
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_palLoadData2[3] = 204;
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_needAdjust = 2;
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_scrollOffsetX = 0;
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_scrollOffsetY = 0;
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}
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void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
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if (_renderFlags & RENDERFLAG_NOINVALIDATE)
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return;
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if (left > right)
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SWAP(left, right);
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if (top > bottom)
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SWAP(top, bottom);
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if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) ||
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(top > (_vm->_video->_surfHeight - 1)) || (bottom < 0))
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return;
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_noInvalidated = false;
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if (_invalidatedCount >= 30) {
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_invalidatedLefts[0] = 0;
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_invalidatedTops[0] = 0;
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_invalidatedRights[0] = _vm->_video->_surfWidth - 1;
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_invalidatedBottoms[0] = _vm->_video->_surfHeight - 1;
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_invalidatedCount = 1;
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return;
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}
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if (left < 0)
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left = 0;
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if (right > (_vm->_video->_surfWidth - 1))
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right = _vm->_video->_surfWidth - 1;
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if (top < 0)
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top = 0;
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if (bottom > (_vm->_video->_surfHeight - 1))
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bottom = _vm->_video->_surfHeight - 1;
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left &= 0xFFF0;
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right |= 0x000F;
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for (int rect = 0; rect < _invalidatedCount; rect++) {
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if (_invalidatedTops[rect] > top) {
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if (_invalidatedTops[rect] > bottom) {
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for (int i = _invalidatedCount; i > rect; i--) {
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_invalidatedLefts[i] = _invalidatedLefts[i - 1];
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_invalidatedTops[i] = _invalidatedTops[i - 1];
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_invalidatedRights[i] = _invalidatedRights[i - 1];
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_invalidatedBottoms[i] = _invalidatedBottoms[i - 1];
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}
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_invalidatedLefts[rect] = left;
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_invalidatedTops[rect] = top;
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_invalidatedRights[rect] = right;
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_invalidatedBottoms[rect] = bottom;
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_invalidatedCount++;
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return;
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}
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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_invalidatedTops[rect] = top;
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return;
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}
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if (_invalidatedBottoms[rect] < top)
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continue;
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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return;
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}
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_invalidatedLefts[_invalidatedCount] = left;
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_invalidatedTops[_invalidatedCount] = top;
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_invalidatedRights[_invalidatedCount] = right;
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_invalidatedBottoms[_invalidatedCount] = bottom;
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_invalidatedCount++;
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}
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void Draw::blitInvalidated() {
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if (_noInvalidated57 &&
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((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7)))
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return;
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if (_cursorIndex == 4)
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blitCursor();
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if (_vm->_inter->_terminate)
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return;
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if (_noInvalidated && !_applyPal)
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return;
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if (_noInvalidated) {
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setPalette();
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_applyPal = false;
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return;
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}
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_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
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if (_applyPal) {
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clearPalette();
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forceBlit();
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setPalette();
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_invalidatedCount = 0;
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_noInvalidated = true;
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_applyPal = false;
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return;
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}
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_vm->_video->_doRangeClamp = false;
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for (int i = 0; i < _invalidatedCount; i++) {
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_vm->_video->drawSprite(_backSurface, _frontSurface,
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_invalidatedLefts[i], _invalidatedTops[i],
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_invalidatedRights[i], _invalidatedBottoms[i],
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_invalidatedLefts[i], _invalidatedTops[i], 0);
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}
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_vm->_video->_doRangeClamp = true;
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_invalidatedCount = 0;
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_noInvalidated = true;
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_applyPal = false;
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}
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void Draw::setPalette() {
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_vm->validateVideoMode(_vm->_global->_videoMode);
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_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
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_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
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_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_paletteCleared = false;
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}
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void Draw::clearPalette() {
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if (!_paletteCleared) {
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_vm->_util->clearPalette();
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_paletteCleared = true;
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}
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}
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void Draw::initSpriteSurf(int16 index, int16 width, int16 height,
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int16 flags) {
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_spritesArray[index] =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags);
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_vm->_video->clearSurf(_spritesArray[index]);
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}
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void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) {
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if (_needAdjust == 2)
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return;
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switch (adjust) {
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case 0:
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if (coord2)
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*coord2 *= 2;
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if (coord1)
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*coord2 *= 2;
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break;
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case 1:
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if (coord2)
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*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
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if (coord1)
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*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
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break;
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case 2:
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if (coord2)
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*coord2 = *coord2 * 2 + 1;
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if (coord1)
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*coord1 = *coord1 * 2 + 1;
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break;
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}
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}
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void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2,
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int16 transp, SurfaceDesc *dest, Video::FontDesc *font) {
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while (*str != '\0') {
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_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
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if (!font->extraData)
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x += font->itemWidth;
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else
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x += *(font->extraData + (*str - font->startItem));
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str++;
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}
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}
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void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
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int16 bottom, char *str, int16 fontIndex, int16 color) {
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adjustCoords(1, &left, &top);
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adjustCoords(1, &right, &bottom);
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if (READ_LE_UINT16(_vm->_game->_totFileData + 0x7E) != 0) {
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byte *storedIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr = _vm->_game->_totFileData +
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READ_LE_UINT16(_vm->_game->_totFileData + 0x7E);
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WRITE_VAR(17, (uint32) id);
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WRITE_VAR(18, (uint32) left);
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WRITE_VAR(19, (uint32) top);
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WRITE_VAR(20, (uint32) (right - left + 1));
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WRITE_VAR(21, (uint32) (bottom - top + 1));
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_vm->_inter->funcBlock(0);
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_vm->_global->_inter_execPtr = storedIP;
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}
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if (str[0] == '\0')
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return;
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int16 width = 0;
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_transparency = 1;
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_destSpriteX = left;
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_destSpriteY = top;
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_fontIndex = fontIndex;
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_frontColor = color;
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_textToPrint = str;
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if (_fonts[fontIndex]->extraData != 0) {
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byte *data = _fonts[fontIndex]->extraData;
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int length = strlen(str);
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for (int i = 0; i < length; i++)
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width += *(data + (str[i] - _fonts[_fontIndex]->startItem));
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}
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else
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width = strlen(str) * _fonts[fontIndex]->itemWidth;
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adjustCoords(1, &width, 0);
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_destSpriteX += (right - left + 1 - width) / 2;
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spriteOperation(DRAW_PRINTTEXT);
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}
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int32 Draw::getSpriteRectSize(int16 index) {
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if (!_spritesArray[index])
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return 0;
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return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight();
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}
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void Draw::forceBlit(bool backwards) {
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if ((_frontSurface == 0) || (_backSurface == 0))
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return;
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if (_frontSurface == _backSurface)
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return;
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if (_spritesArray[20] != _frontSurface)
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return;
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if (_spritesArray[21] != _backSurface)
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return;
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if (backwards)
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_vm->_video->drawSprite(_frontSurface, _backSurface, 0, 0,
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_frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1,
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0, 0, 0);
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else
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_vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0,
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_backSurface->getWidth() - 1, _backSurface->getHeight() - 1,
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0, 0, 0);
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}
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} // End of namespace Gob
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