scummvm/engines
2006-07-30 12:09:51 +00:00
..
agi Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
cine Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
gob Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
kyra It's play(), not open(), that encounters the CMDS tag. At least in the intro 2006-07-30 09:10:54 +00:00
lure Added a field value for the current hotspot header flags mask byte 2006-07-30 12:09:51 +00:00
queen Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
saga Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
scumm Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
simon Check uppercase and lowercase, when confirming quit in Simon the Sorcerer 1/2 2006-07-25 03:46:56 +00:00
sky Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword1 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword2 Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too. 2006-07-22 14:39:54 +00:00
module.mk update make subsystem 2006-05-23 23:51:59 +00:00