scummvm/engines/cine
2006-07-22 14:50:50 +00:00
..
anim.cpp As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
anim.h uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.h uint8 -> byte 2006-03-23 03:45:52 +00:00
bg_list.cpp Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg_list.h Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg.cpp As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
bg.h uint8 -> byte 2006-03-23 03:45:52 +00:00
cine.cpp Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
cine.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
font.cpp - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
font.h uint8 -> byte 2006-03-23 03:45:52 +00:00
gfx.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
gfx.h Fixed savegame saving/loading. I haven't done anything about the user 2006-04-09 09:08:45 +00:00
main_loop.cpp Only call OSystem::updateScreen() every other frame, so no more than 50 times per second. 2006-05-29 23:25:50 +00:00
main_loop.h Match game speed with original 2006-03-23 03:55:00 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
msg.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
msg.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
object.cpp Fixed serious bug in removeOverlayElement() that would cause it to fail. This 2006-04-12 11:27:45 +00:00
object.h uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.h uint8 -> byte 2006-03-23 03:45:52 +00:00
part.cpp As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
part.h As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
prc.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
prc.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
rel.cpp Fix script dumping 2006-04-12 03:45:54 +00:00
rel.h Fix script dumping 2006-04-12 03:45:54 +00:00
resource.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
resource.h uint8 -> byte 2006-03-23 03:45:52 +00:00
script.cpp Fix script dumping 2006-04-12 03:45:54 +00:00
script.h Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
sfx_player.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sfx_player.h uint8 -> byte 2006-03-23 03:45:52 +00:00
sound_driver.cpp We don't need to convert mono data to stereo: Simply tell the mixer that we're 2006-04-06 18:55:39 +00:00
sound_driver.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
texte.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
texte.h uint8 -> byte 2006-03-23 03:45:52 +00:00
unpack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
unpack.h uint8 -> byte 2006-03-23 03:45:52 +00:00
various.cpp Yet another const warning fixed 2006-05-31 10:55:09 +00:00
various.h As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00