scummvm/engines/sword2
Fabio Battaglia 57d586d598 SWORD2: Force fake transparency for PSX sprites
In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
2012-01-09 00:17:29 +01:00
..
animation.cpp ALL: Remove trailing whitespaces 2011-06-20 00:59:48 +02:00
animation.h
anims.cpp
console.cpp ALL: unrecognised -> unrecognized. 2011-11-26 17:40:00 +01:00
console.h
controls.cpp SWORD2: Silence "variable set but not used" GCC warnings 2011-07-03 07:20:40 +02:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
interpreter.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
interpreter.h
layers.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
logic.cpp
logic.h
maketext.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
maketext.h ALL: analyse -> analyze 2011-05-25 10:50:47 -04:00
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp AUDIO: Remove default rate parameter from xa 2011-08-24 09:54:19 -04:00
object.h
palette.cpp
protocol.cpp
render.cpp SWORD2: Silence "variable set but not used" GCC warnings 2011-07-03 07:20:40 +02:00
resman.cpp
resman.h
router.cpp ALL: neighbour -> neighbor 2011-05-25 10:50:46 -04:00
router.h ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
saveload.cpp SWORD2: Replace snprintf() usage with Common::String::format() 2011-06-02 04:38:47 +01:00
saveload.h
screen.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
screen.h ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
scroll.cpp
sound.cpp AUDIO: Remove default rate parameter from xa 2011-08-24 09:54:19 -04:00
sound.h
speech.cpp
sprite.cpp SWORD2: Force fake transparency for PSX sprites 2012-01-09 00:17:29 +01:00
startup.cpp
sword2.cpp LAUNCHER: Add GUIO_NOASPECT to sword2 2011-10-24 00:43:37 +02:00
sword2.h ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
sync.cpp
walker.cpp