scummvm/engines/mads/nebular/nebular_scenes4.cpp
2014-06-01 18:45:36 -04:00

4195 lines
145 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
#include "mads/nebular/nebular_scenes4.h"
namespace MADS {
namespace Nebular {
void Scene4xx::setAAName() {
_game._aaName = Resources::formatAAName(4);
}
void Scene4xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
Common::String oldName = _game._player._spritesPrefix;
if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409))
_game._player._spritesPrefix = "";
else if (_globals[kSexOfRex] == REX_FEMALE)
_game._player._spritesPrefix = "ROX";
else
_game._player._spritesPrefix = "RXM";
_game._player._scalingVelocity = true;
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
_vm->_palette->setEntry(16, 10, 63, 63);
_vm->_palette->setEntry(17, 10, 45, 45);
}
void Scene4xx::sceneEntrySound() {
if (!_vm->_musicFlag) {
_vm->_sound->command(2);
return;
}
switch (_scene->_nextSceneId) {
case 401:
_vm->_sound->startQueuedCommands();
if (_scene->_priorSceneId == 402)
_vm->_sound->command(12, 64);
else
_vm->_sound->command(12, 1);
break;
case 402:
_vm->_sound->startQueuedCommands();
_vm->_sound->command(12, 127);
break;
case 405:
case 407:
case 409:
case 410:
case 413:
_vm->_sound->command(10);
break;
case 408:
_vm->_sound->command(52);
break;
default:
break;
}
}
/*------------------------------------------------------------------------*/
Scene401::Scene401(MADSEngine *vm) : Scene4xx(vm), _destPos(0, 0) {
_northFl = false;
_timer = 0;
}
void Scene401::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsByte(_northFl);
s.syncAsSint16LE(_destPos.x);
s.syncAsSint16LE(_destPos.y);
s.syncAsUint32LE(_timer);
}
void Scene401::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene401::enter() {
if (_scene->_priorSceneId != -2)
_northFl = false;
_timer = 0;
if (_scene->_priorSceneId == 402) {
_game._player._playerPos = Common::Point(203, 115);
_game._player._facing = FACING_WEST;
} else if (_scene->_priorSceneId == 354) {
_game._player._playerPos = Common::Point(149, 90);
_game._player._facing = FACING_SOUTH;
_northFl = true;
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(142, 131);
_game._player._facing = FACING_NORTH;
}
_game.loadQuoteSet(0x1D4, 0);
sceneEntrySound();
}
void Scene401::step() {
if (_game._trigger == 70) {
_scene->_nextSceneId = 354;
_scene->_reloadSceneFlag = true;
}
if (_game._trigger == 80) {
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_game._player._stepEnabled = true;
_game._player._visible = true;
_northFl = false;
_game._player.walk(Common::Point(149, 110), FACING_SOUTH);
}
if (_scene->_frameStartTime >= _timer) {
int dist = 64 - ((_vm->hypotenuse(_game._player._playerPos.x - 219, _game._player._playerPos.y - 115) * 64) / 120);
if (dist > 64)
dist = 64;
else if (dist < 1)
dist = 1;
_vm->_sound->command(12, dist);
_timer = _scene->_frameStartTime + _game._player._ticksAmount;
}
}
void Scene401::preActions() {
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_NORTH)) {
_game._player.walk(Common::Point(149, 89), FACING_NORTH);
_northFl = false;
}
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) && !_northFl)
_game._player._walkOffScreenSceneId = 405;
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
if (_game._player._needToWalk && _northFl) {
if (_globals[kSexOfRex] == REX_MALE)
_destPos = Common::Point(148, 94);
else
_destPos = Common::Point(149, 99);
_game._player.walk(_destPos, FACING_SOUTH);
}
}
void Scene401::actions() {
if ((_game._player._playerPos == _destPos) && _northFl) {
if (_globals[kSexOfRex] == REX_MALE) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_vm->_sound->command(21);
_scene->loadAnimation(formAnimName('s', 1), 70);
_globals[kHasBeenScanned] = true;
_vm->_sound->command(22);
int idx = _scene->_kernelMessages.add(Common::Point(153, 46), 0x1110, 32, 0, 60, _game.getQuote(0x1D4));
_scene->_kernelMessages.setQuoted(idx, 4, true);
}
if (_globals[kSexOfRex] == REX_FEMALE) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_vm->_sound->command(21);
_scene->loadAnimation(formAnimName('s', 2), 80);
_vm->_sound->command(23);
_globals[kHasBeenScanned] = true;
}
}
if (_action.isAction(VERB_WALK_INTO, NOUN_BAR)) {
if (!_northFl)
_scene->_nextSceneId = 402;
} else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_NORTH))
_scene->_nextSceneId = 354;
else if (_action.isAction(VERB_LOOK, NOUN_SCANNER)) {
if (_globals[kHasBeenScanned])
_vm->_dialogs->show(40111);
else
_vm->_dialogs->show(40110);
} else if (_action.isAction(VERB_LOOK, NOUN_BAR))
_vm->_dialogs->show(40112);
else if (_action.isAction(VERB_LOOK, NOUN_SIGN))
_vm->_dialogs->show(40113);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(40114);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_NORTH))
_vm->_dialogs->show(40115);
else if (_action._lookFlag)
_vm->_dialogs->show(40116);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
Scene402::Scene402(MADSEngine *vm) : Scene4xx(vm) {
_lightOn = false;
_blowingSmoke = false;
_leftWomanMoving = false;
_rightWomanMoving = false;
_firstTalkToGirlInChair = false;
_waitingGinnyMove = false;
_ginnyLooking = false;
_bigBeatFl = false;
_roxOnStool = false;
_bartenderSteady = false;
_bartenderHandsHips = false;
_bartenderLooksLeft = false;
_bartenderReady = false;
_bartenderTalking = false;
_bartenderCalled = false;
_conversationFl = false;
_activeTeleporter = false;
_activeArrows = false;
_activeArrow1 = false;
_activeArrow2 = false;
_activeArrow3 = false;
_cutSceneReady = false;
_cutSceneNeeded = false;
_helgaReady = false;
_refuseAlienLiquor = false;
_drinkTimer = -1;
_beatCounter = -1;
_bartenderMode = -1;
_bartenderDialogNode = -1;
_bartenderCurrentQuestion = -1;
_helgaTalkMode = -1;
_roxMode = -1;
_rexMode = -1;
_talkTimer = -1;
}
void Scene402::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsByte(_lightOn);
s.syncAsByte(_blowingSmoke);
s.syncAsByte(_leftWomanMoving);
s.syncAsByte(_rightWomanMoving);
s.syncAsByte(_firstTalkToGirlInChair);
s.syncAsByte(_waitingGinnyMove);
s.syncAsByte(_ginnyLooking);
s.syncAsByte(_bigBeatFl);
s.syncAsByte(_roxOnStool);
s.syncAsByte(_bartenderSteady);
s.syncAsByte(_bartenderHandsHips);
s.syncAsByte(_bartenderLooksLeft);
s.syncAsByte(_bartenderReady);
s.syncAsByte(_bartenderTalking);
s.syncAsByte(_bartenderCalled);
s.syncAsByte(_conversationFl);
s.syncAsByte(_activeTeleporter);
s.syncAsByte(_activeArrows);
s.syncAsByte(_activeArrow1);
s.syncAsByte(_activeArrow2);
s.syncAsByte(_activeArrow3);
s.syncAsByte(_cutSceneReady);
s.syncAsByte(_cutSceneNeeded);
s.syncAsByte(_helgaReady);
s.syncAsByte(_refuseAlienLiquor);
s.syncAsSint16LE(_drinkTimer);
s.syncAsSint16LE(_beatCounter);
s.syncAsSint16LE(_bartenderMode);
s.syncAsSint16LE(_bartenderDialogNode);
s.syncAsSint16LE(_bartenderCurrentQuestion);
s.syncAsSint16LE(_helgaTalkMode);
s.syncAsSint16LE(_roxMode);
s.syncAsSint16LE(_rexMode);
s.syncAsSint16LE(_talkTimer);
}
void Scene402::setup() {
setPlayerSpritesPrefix();
setAAName();
_scene->addActiveVocab(NOUN_BARTENDER);
_scene->addActiveVocab(NOUN_ALIEN_LIQUOR);
_scene->addActiveVocab(VERB_DRINK);
_scene->addActiveVocab(NOUN_BINOCULARS);
_scene->addActiveVocab(VERB_WALKTO);
_scene->addActiveVocab(NOUN_CREDIT_CHIP);
_scene->addActiveVocab(VERB_TAKE);
_scene->addActiveVocab(NOUN_REPAIR_LIST);
_scene->addActiveVocab(VERB_LOOK_AT);
}
void Scene402::setDialogNode(int node) {
if (node > 0)
_bartenderDialogNode = node;
_game._player._stepEnabled = true;
switch (node) {
case 0:
_scene->_userInterface.setup(kInputBuildingSentences);
_conversationFl = false;
_bartenderDialogNode = 0;
break;
case 1:
_dialog1.start();
_bartenderDialogNode = 1;
break;
case 2:
_dialog2.start();
_bartenderDialogNode = 2;
break;
case 3:
_dialog3.start();
_bartenderDialogNode = 3;
break;
case 4:
_dialog4.start();
_bartenderDialogNode = 4;
break;
default:
break;
}
}
void Scene402::handleConversation1() {
switch (_action._activeAction._verbId) {
case 0x214: {
int quoteId = 0;
int quotePosX = 0;
switch (_vm->getRandomNumber(1, 3)) {
case 1:
quoteId = 0x1E4;
_bartenderCurrentQuestion = 4;
quotePosX = 205;
break;
case 2:
quoteId = 0x1E5;
_bartenderCurrentQuestion = 5;
quotePosX = 203;
break;
case 3:
quoteId = 0x1E6;
_bartenderCurrentQuestion = 6;
quotePosX = 260;
break;
default:
break;
}
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(quotePosX, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(quoteId));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
setDialogNode(2);
}
break;
case 0x215:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EC));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
_bartenderCurrentQuestion = 1;
setDialogNode(3);
break;
case 0x237:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD));
setDialogNode(0);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1120;
break;
default:
break;
}
}
void Scene402::handleConversation2() {
switch (_action._activeAction._verbId) {
case 0x216:
_dialog2.write(0x216, false);
_dialog2.write(0x21D, true);
break;
case 0x219:
_dialog2.write(0x219, false);
_dialog2.write(0x220, true);
break;
case 0x21A:
_dialog2.write(0x21A, false);
_dialog2.write(0x223, true);
break;
case 0x21B:
_dialog2.write(0x21B, false);
_dialog2.write(0x224, true);
break;
case 0x21D:
_dialog2.write(0x21D, false);
_dialog2.write(0x227, true);
break;
case 0x220:
_dialog2.write(0x220, false);
_dialog2.write(0x22A, true);
break;
case 0x223:
_dialog2.write(0x223, false);
_dialog2.write(0x22D, true);
break;
case 0x224:
_dialog2.write(0x224, false);
_dialog2.write(0x230, true);
break;
case 0x227:
_dialog2.write(0x227, false);
break;
case 0x22A:
_dialog2.write(0x22A, false);
break;
case 0x22D:
_dialog2.write(0x22D, false);
break;
case 0x230:
_dialog2.write(0x230, false);
break;
case 0x21C:
setDialogNode(0);
break;
default:
break;
}
if (_action._activeAction._verbId != 0x21C) {
switch (_vm->getRandomNumber(1, 3)) {
case 1:
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 180;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E7));
_scene->_kernelMessages.add(Common::Point(201, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E8));
_bartenderCurrentQuestion = 7;
break;
case 2:
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 180;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(220, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E9));
_scene->_kernelMessages.add(Common::Point(190, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EA));
_bartenderCurrentQuestion = 8;
break;
case 3:
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 150;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(196, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EB));
_bartenderCurrentQuestion = 9;
break;
default:
break;
}
_dialog2.start();
} else {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1120;
}
}
void Scene402::handleConversation3() {
switch (_action._activeAction._verbId) {
case 0x233:
case 0x234:
case 0x235:
case 0x236:
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 86);
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(188, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1ED));
_scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EE));
setDialogNode(4);
_bartenderCurrentQuestion = 2;
break;
case 0x237:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1120;
setDialogNode(0);
break;
default:
break;
}
}
void Scene402::handleConversation4() {
switch (_action._activeAction._verbId) {
case 0x238:
_scene->_kernelMessages.reset();
setDialogNode(0);
_game._player._stepEnabled = false;
_scene->_kernelMessages.add(Common::Point(196, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F0));
_scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F1));
_scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F2));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1100;
_dialog4.write(0x238, false);
_bartenderMode = 22;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(100, 95);
_refuseAlienLiquor = true;
break;
case 0x239:
_game._player._stepEnabled = false;
_roxMode = 21;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 92);
_scene->_userInterface.setup(kInputBuildingSentences);
_conversationFl = false;
break;
case 0x23A:
setDialogNode(0);
_game._player._stepEnabled = false;
_scene->_kernelMessages.add(Common::Point(193, 27), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F4));
_scene->_kernelMessages.add(Common::Point(230, 41), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F5));
_dialog4.write(0x23A, false);
_globals[kHasSaidTimer] = true;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1100;
_bartenderMode = 22;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(100, 95);
_refuseAlienLiquor = true;
break;
case 0x23D:
setDialogNode(0);
_game._player._stepEnabled = false;
_scene->_kernelMessages.add(Common::Point(153, 27), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F6));
_scene->_kernelMessages.add(Common::Point(230, 41), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F7));
_dialog4.write(0x23D, false);
_globals[kHasSaidBinocs] = true;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1100;
_bartenderMode = 22;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(100, 95);
_refuseAlienLiquor = true;
break;
case 0x23E:
_scene->_kernelMessages.reset();
setDialogNode(0);
_game._player._stepEnabled = false;
_scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1F8));
_bartenderMode = 22;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1050;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(50, 95);
_refuseAlienLiquor = true;
break;
default:
break;
}
}
void Scene402::handleDialogs() {
if (_game._trigger == 0) {
_scene->_kernelMessages.reset();
_game._player._stepEnabled = false;
Common::String curQuote = _game.getQuote(_action._activeAction._verbId);
if (_vm->_font->getWidth(curQuote, _scene->_textSpacing) > 200) {
Common::String subQuote1, subQuote2;
_game.splitQuote(curQuote, subQuote1, subQuote2);
_scene->_kernelMessages.add(Common::Point(230, 42), 0x1110, 32, 0, 140, subQuote1);
_scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 0, 140, subQuote2);
_scene->_sequences.addTimer(160, 120);
} else {
_scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 1, 140, curQuote);
_scene->_sequences.addTimer(160, 120);
}
} else if (_game._trigger == 120) {
_game._player._stepEnabled = true;
switch (_bartenderDialogNode) {
case 1:
handleConversation1();
break;
case 2:
handleConversation2();
break;
case 3:
handleConversation3();
break;
case 4:
handleConversation4();
break;
default:
break;
}
}
}
void Scene402::enter() {
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('n', -1));
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 2));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('g', 0));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('g', 1));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0));
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1));
_globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 5));
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', 4));
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('b', 0));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('b', 1));
_globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('b', 2));
_globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('b', 3));
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 0));
_globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('l', 0));
_globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0));
_globals._spriteIndexes[17] = _scene->_sprites.addSprites(formAnimName('z', 0));
_globals._spriteIndexes[18] = _scene->_sprites.addSprites(formAnimName('z', 1));
_globals._spriteIndexes[19] = _scene->_sprites.addSprites(formAnimName('z', 2));
_globals._spriteIndexes[20] = _scene->_sprites.addSprites(formAnimName('x', 6));
_globals._spriteIndexes[21] = _scene->_sprites.addSprites("*ROXRC_9");
_globals._spriteIndexes[22] = _scene->_sprites.addSprites("*ROXCL_8");
if (_scene->_priorSceneId == 401) {
_game._player._playerPos = Common::Point(160, 150);
_game._player._facing = FACING_NORTH;
_roxOnStool = false;
_bartenderDialogNode = 1;
_conversationFl = false;
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(160, 150);
_game._player._facing = FACING_NORTH;
_game._objects.addToInventory(OBJ_CREDIT_CHIP);
_game._objects.addToInventory(OBJ_BINOCULARS);
_game._objects.addToInventory(OBJ_TIMER_MODULE);
_roxOnStool = false;
_bartenderDialogNode = 1;
_conversationFl = false;
}
_game.loadQuoteSet(0x1D7, 0x1D8, 0x1D9, 0x1DA, 0x1DB, 0x1DC, 0x1DD, 0x1DE, 0x1DF, 0x1E2, 0x1E3, 0x1E6, 0x1E5, 0x1E7,
0x1E8, 0x1E9, 0x1EA, 0x1EF, 0x1F0, 0x1F1, 0x1F2, 0x1F3, 0x1F4, 0x1F5, 0x1F6, 0x1F7, 0x1F8, 0x1F9, 0x1FA, 0x1FB,
0x1FC, 0x1EB, 0x1EC, 0x1ED, 0x1EE, 0x1E4, 0x1FD, 0x1E0, 0x1E1, 0x1FE, 0x1FF, 0x200, 0x201, 0x202, 0x203, 0x204,
0x205, 0x206, 0x207, 0x208, 0x209, 0x20A, 0x20B, 0x20C, 0x20F, 0x20D, 0x20E, 0x210, 0x211, 0x212, 0x213, 0x214,
0x215, 0x237, 0x216, 0x219, 0x21A, 0x21B, 0x21C, 0x21D, 0x220, 0x223, 0x224, 0x227, 0x22A, 0x22D, 0x230, 0x233,
0x234, 0x235, 0x236, 0x238, 0x239, 0x23A, 0x23D, 0x23E, 0x23F, 0);
_vm->_palette->setEntry(250, 47, 41, 40);
_vm->_palette->setEntry(251, 50, 63, 55);
_vm->_palette->setEntry(252, 38, 34, 25);
_vm->_palette->setEntry(253, 45, 41, 35);
_dialog1.setup(0x60, 0x214, 0x215, 0x237, 0);
_dialog2.setup(0x61, 0x216, 0x219, 0x21A, 0x21B, 0x21D, 0x220, 0x223, 0x224, 0x227, 0x22A, 0x22D, 0x230, 0x21C, 0);
_dialog3.setup(0x62, 0x233, 0x234, 0x235, 0x236, 0x237, -1);
_dialog4.setup(0x63, 0x238, 0x239, 0x23A, 0x23D, 0x23E, 0);
if (!_game._visitedScenes._sceneRevisited) {
_dialog2.set(0x61, 0x216, 0x219, 0x21A, 0x21B, 0x21C, 0);
_dialog4.set(0x63, 0x238, 0x23E, 0);
_dialog1.set(0x60, 0x214, 0x215, 0x237, 0);
}
if (_game._objects.isInInventory(OBJ_CREDIT_CHIP))
_dialog4.write(0x239, true);
else
_dialog4.write(0x239, false);
if (_game._objects.isInInventory(OBJ_BINOCULARS) && !_globals[kHasSaidBinocs])
_dialog4.write(0x23D, true);
else
_dialog4.write(0x23D, false);
if (_game._objects.isInInventory(OBJ_TIMER_MODULE) && !_globals[kHasSaidTimer])
_dialog4.write(0x23A, true);
else
_dialog4.write(0x23A, false);
if (_dialog2.read(0) <= 1)
_dialog1.write(0x214, false);
if (_conversationFl) {
switch (_bartenderDialogNode) {
case 0:
_scene->_userInterface.setup(kInputBuildingSentences);
_bartenderDialogNode = 1;
break;
case 1:
_dialog1.start();
break;
case 2:
_dialog2.start();
break;
case 3:
_dialog3.start();
break;
case 4:
_dialog4.start();
break;
default:
break;
}
switch (_bartenderCurrentQuestion) {
case 1:
_scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EC));
break;
case 2:
_scene->_kernelMessages.add(Common::Point(188, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1ED));
_scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EE));
break;
case 3:
_scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EF));
break;
case 4:
_scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E4));
break;
case 5:
_scene->_kernelMessages.add(Common::Point(203, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E5));
break;
case 6:
_scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E6));
break;
case 7:
_scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E7));
_scene->_kernelMessages.add(Common::Point(201, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E8));
break;
case 8:
_scene->_kernelMessages.add(Common::Point(220, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E9));
_scene->_kernelMessages.add(Common::Point(190, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EA));
break;
case 9:
_scene->_kernelMessages.add(Common::Point(196, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EB));
break;
case 10:
_scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E2));
_scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E3));
break;
default:
break;
}
}
_firstTalkToGirlInChair = false;
_lightOn = false;
_blowingSmoke = false;
_leftWomanMoving = false;
_rightWomanMoving = false;
_ginnyLooking = false;
_beatCounter = 0;
_waitingGinnyMove = false;
_bigBeatFl = true;
_bartenderHandsHips = false;
_bartenderSteady = true;
_bartenderLooksLeft = false;
_activeTeleporter = false;
_activeArrows = false;
_activeArrow1 = false;
_activeArrow2 = false;
_activeArrow3 = false;
_cutSceneReady = false;
_cutSceneNeeded = false;
_helgaReady = true;
_bartenderReady = true;
_drinkTimer = 0;
_bartenderTalking = false;
_bartenderCalled = false;
_helgaTalkMode = 0;
_rexMode = 0;
_refuseAlienLiquor = false;
_scene->loadAnimation(Resources::formatName(402, 'd', 1, EXT_AA, ""));
_scene->_activeAnimation->_resetFlag = true;
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
if (!_game._objects.isInInventory(OBJ_REPAIR_LIST)) {
_globals._sequenceIndexes[14] = _scene->_sequences.startCycle(_globals._spriteIndexes[14], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[14], 7);
_scene->_sequences.setPosition(_globals._sequenceIndexes[14], Common::Point(210, 80));
int idx = _scene->_dynamicHotspots.add(NOUN_REPAIR_LIST, VERB_LOOK_AT, _globals._sequenceIndexes[14], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE);
}
{
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
}
if (!_game._objects.isInRoom(OBJ_ALIEN_LIQUOR) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP)) {
_globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8);
_scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80));
int idx = _scene->_dynamicHotspots.add(NOUN_CREDIT_CHIP, VERB_TAKE, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE);
}
_globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[20], 7);
_scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72));
if (_globals[kBottleDisplayed]) {
_globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7);
}
if (_roxOnStool) {
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5);
_game._player._visible = false;
}
sceneEntrySound();
}
void Scene402::step() {
if (_game._trigger == 104) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_scene->_sequences.remove(_globals._sequenceIndexes[15]);
_game._objects.addToInventory(OBJ_CREDIT_CHIP);
_vm->_dialogs->showItem(OBJ_CREDIT_CHIP, 40242);
_game._player._stepEnabled = true;
}
if ((_vm->getRandomNumber(1, 1500) == 1) && (!_activeTeleporter) && (_game._player._playerPos.x < 150)) {
_vm->_sound->command(30);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 13, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 48);
_activeTeleporter = true;
_globals[kSomeoneHasExploded] = true;
}
if (_game._trigger == 48)
_activeTeleporter = false;
if (_game._trigger == 100) {
_bartenderReady = false;
if (_bartenderHandsHips) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_bartenderHandsHips = false;
} else if (_bartenderLooksLeft) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_bartenderLooksLeft = false;
} else if (_bartenderSteady) {
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_bartenderSteady = false;
}
if (!_bartenderTalking) {
_globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 7, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 3, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[10], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderTalking = true;
if (_talkTimer > 1000)
_scene->_sequences.addTimer(_talkTimer - 1000, 101);
else
_scene->_sequences.addTimer(_talkTimer, 101);
}
}
if ((_game._trigger == 101) && _bartenderTalking) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_bartenderSteady = true;
_bartenderTalking = false;
if (_talkTimer < 1000)
_bartenderReady = true;
}
if (_game._trigger == 28)
_game._player._stepEnabled = true;
switch (_game._trigger) {
case 92:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
_globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 1, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 93);
break;
case 93: {
int seqIdx = _globals._sequenceIndexes[7];
switch (_roxMode) {
case 20:
_vm->_sound->command(57);
_scene->_sequences.remove(_globals._sequenceIndexes[15]);
_game._objects.addToInventory(OBJ_CREDIT_CHIP);
_vm->_dialogs->showItem(OBJ_CREDIT_CHIP, 40242);
break;
case 22:
_vm->_sound->command(57);
_scene->_sequences.remove(_globals._sequenceIndexes[8]);
_game._objects.addToInventory(OBJ_ALIEN_LIQUOR);
_globals[kBottleDisplayed] = false;
_vm->_dialogs->showItem(OBJ_ALIEN_LIQUOR, 40241);
break;
case 21:
_globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8);
_scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80));
break;
default:
break;
}
_globals._sequenceIndexes[7] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 1, 3);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[7], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 94);
if (_roxMode == 21) {
if (_game._objects.isInInventory(OBJ_CREDIT_CHIP))
_game._objects.setRoom (OBJ_CREDIT_CHIP, NOWHERE);
_bartenderMode = 20;
_scene->_sequences.addTimer(60, 95);
}
}
break;
case 94: {
int seqIdx = _globals._sequenceIndexes[7];
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx);
if (_roxMode == 22) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 0, 120, _game.getQuote(0x23F));
_bartenderMode = 21;
_globals[kHasPurchased] = true;
_scene->_sequences.addTimer(140, 95);
} else if (_roxMode == 20)
_game._player._stepEnabled = true;
}
break;
}
switch (_game._trigger) {
case 95:
_bartenderReady = false;
_game._player._stepEnabled = false;
if (_bartenderHandsHips || _bartenderTalking) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_bartenderHandsHips = false;
_bartenderTalking = false;
}
if (_bartenderLooksLeft) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_bartenderLooksLeft = false;
}
if (_bartenderSteady) {
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_bartenderSteady = false;
}
_globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 1, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 96);
break;
case 96: {
int seqIdx = _globals._sequenceIndexes[12];
_globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 6, 7);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[12], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 97);
}
break;
case 97: {
int seqIdx = _globals._sequenceIndexes[12];
switch (_bartenderMode) {
case 20:
_scene->_sequences.remove(_globals._sequenceIndexes[15]);
break;
case 21: {
_globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8);
_scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80));
int idx = _scene->_dynamicHotspots.add(NOUN_CREDIT_CHIP, VERB_TAKE, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE);
}
break;
case 22:
_scene->_sequences.remove(_globals._sequenceIndexes[8]);
_globals[kBottleDisplayed] = false;
break;
default:
break;
}
_globals._sequenceIndexes[12] = _scene->_sequences.startCycle(_globals._spriteIndexes[12], false, 6);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[12], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
_scene->_sequences.addTimer(10, 98);
}
break;
case 98:
_scene->_sequences.remove(_globals._sequenceIndexes[12]);
_globals._sequenceIndexes[12] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 1, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 99);
break;
case 99: {
int seqIdx = _globals._sequenceIndexes[12];
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
_bartenderSteady = true;
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
if (_bartenderMode == 20) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(210, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1F3));
_scene->_sequences.addTimer(5, 100);
_talkTimer = 180;
_roxMode = 22;
_scene->_sequences.addTimer(65, 92);
} else if ((_bartenderMode == 21) || (_bartenderMode == 22)) {
_game._player._stepEnabled = true;
_bartenderReady = true;
}
}
break;
}
switch (_game._trigger) {
case 86:
_bartenderReady = false;
_game._player._stepEnabled = false;
if ((_bartenderHandsHips) || (_bartenderTalking)) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_bartenderHandsHips = false;
_bartenderTalking = false;
} else if (_bartenderLooksLeft) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_bartenderLooksLeft = false;
} else if (_bartenderSteady) {
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_bartenderSteady = false;
}
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 87);
break;
case 87: {
int seqIdx = _globals._sequenceIndexes[9];
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], seqIdx);
_scene->_sequences.addTimer(10, 89);
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 88);
}
break;
case 88:
_globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7);
_globals[kBottleDisplayed] = true;
break;
case 89:
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_scene->_sequences.addTimer(10, 90);
break;
case 90:
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_scene->_sequences.addTimer(10, 91);
break;
case 91: {
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_bartenderSteady = true;
_game._player._stepEnabled = true;
_bartenderReady = true;
}
break;
}
if (!_waitingGinnyMove && !_ginnyLooking) {
_waitingGinnyMove = true;
++ _beatCounter;
if (_beatCounter >= 20) {
_ginnyLooking = true;
_beatCounter = 0;
_scene->_sequences.addTimer(60, 54);
} else {
_scene->_sequences.addTimer(30, 75);
}
}
switch (_game._trigger) {
case 75:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_bigBeatFl = !_bigBeatFl;
if (_bigBeatFl) {
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5);
_scene->_sequences.addTimer(8, 130);
} else {
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5);
_scene->_sequences.addTimer(8, 53);
}
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
break;
case 130:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_scene->_sequences.addTimer(8, 131);
break;
case 131:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_scene->_sequences.addTimer(8, 53);
break;
case 53:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_waitingGinnyMove = false;
break;
}
if ((_game._trigger == 54) && _ginnyLooking) {
++_beatCounter;
if (_beatCounter >= 10) {
_ginnyLooking = false;
_waitingGinnyMove = false;
_beatCounter = 0;
_bigBeatFl = true;
} else {
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, _vm->getRandomNumber(1, 4));
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_scene->_sequences.addTimer(60, 54);
}
}
if (_bartenderReady) {
if (_vm->getRandomNumber(1, 250) == 1) {
if (_bartenderLooksLeft) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_bartenderLooksLeft = false;
} else if (_bartenderHandsHips) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_bartenderHandsHips = false;
} else if (_bartenderSteady) {
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
_bartenderSteady = false;
}
switch (_vm->getRandomNumber(1, 3)) {
case 1: {
_globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[10], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[10], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderHandsHips = true;
}
break;
case 2: {
_globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[11], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[11], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderLooksLeft = true;
}
break;
case 3: {
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderSteady = true;
}
break;
default:
break;
}
}
}
if (_game._trigger == 76) {
int seqIdx = _globals._sequenceIndexes[6];
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx);
if (!_globals[kBeenThruHelgaScene]) {
_game._player._stepEnabled = false;
_cutSceneNeeded = true;
} else {
_game._player._stepEnabled = true;
}
_roxOnStool = true;
}
switch (_game._trigger) {
case 77:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
_globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 10, 12);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 78);
break;
case 78: {
_vm->_sound->command(57);
int seqIdx = _globals._sequenceIndexes[7];
_game._objects.addToInventory(OBJ_REPAIR_LIST);
_scene->_sequences.remove(_globals._sequenceIndexes[14]);
_globals._sequenceIndexes[7] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 10, 12);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[7], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 79);
}
break;
case 79: {
int seqIdx = _globals._sequenceIndexes[7];
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx);
_scene->_sequences.addTimer(20, 180);
}
break;
case 180:
_vm->_dialogs->showItem(OBJ_REPAIR_LIST, 40240);
_game._player._stepEnabled = true;
break;
default:
break;
}
if (_cutSceneNeeded && _cutSceneReady) {
_cutSceneNeeded = false;
_scene->_sequences.addTimer(20, 55);
_helgaReady = false;
_bartenderReady = false;
}
if (_vm->getRandomNumber(1, 25) == 1) {
if (_lightOn) {
_scene->_sequences.remove(_globals._sequenceIndexes[0]);
_lightOn = false;
} else {
_globals._sequenceIndexes[0] = _scene->_sequences.startCycle(_globals._spriteIndexes[0], false, 1);
_lightOn = true;
}
}
if (!_blowingSmoke && (_vm->getRandomNumber(1, 300) == 1)) {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 14);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 30);
_blowingSmoke = true;
}
switch (_game._trigger) {
case 30:
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1],SEQUENCE_TRIGGER_EXPIRE, 0, 31);
break;
case 31:
_blowingSmoke = false;
break;
}
if (!_leftWomanMoving) {
if (_vm->getRandomNumber(1, 1000) == 1) {
switch (_vm->getRandomNumber(1, 2)) {
case 1:
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 12, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 33);
_leftWomanMoving = true;
break;
case 2:
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.addTimer(12, 35);
_leftWomanMoving = true;
break;
default:
break;
}
}
}
switch (_game._trigger) {
case 33: {
int seqIdx = _globals._sequenceIndexes[2];
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 9);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], seqIdx);
_scene->_sequences.addTimer(_vm->getRandomNumber(60, 250), 34);
}
break;
case 34:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 12, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 38);
break;
case 35:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 2);
_scene->_sequences.addTimer(_vm->getRandomNumber(60, 300), 36);
break;
case 36:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.addTimer(12, 37);
break;
case 37:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_leftWomanMoving = false;
break;
case 38:
_leftWomanMoving = false;
break;
default:
break;
}
if (!_rightWomanMoving) {
if (_vm->getRandomNumber(1, 300) == 1) {
switch (_vm->getRandomNumber(1, 4)) {
case 1:
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32);
_rightWomanMoving = true;
break;
case 2:
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32);
_rightWomanMoving = true;
break;
case 3:
_globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32);
_rightWomanMoving = true;
break;
case 4:
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 3, 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32);
_rightWomanMoving = true;
break;
default:
break;
}
}
}
if (_game._trigger == 32)
_rightWomanMoving = false;
if (_scene->_activeAnimation->getCurrentFrame() == 1) {
switch (_vm->getRandomNumber(1, 50)) {
case 1:
_scene->_activeAnimation->setCurrentFrame(2);
break;
case 2:
_scene->_activeAnimation->setCurrentFrame(7);
break;
case 3:
_scene->_activeAnimation->setCurrentFrame(11);
break;
default:
_scene->_activeAnimation->setCurrentFrame(0);
break;
}
}
if ((_scene->_activeAnimation->getCurrentFrame() == 4) && (_drinkTimer < 10)) {
++ _drinkTimer;
_scene->_activeAnimation->setCurrentFrame(3);
}
if (_drinkTimer == 10) {
_drinkTimer = 0;
_scene->_activeAnimation->setCurrentFrame(4);
_scene->_activeAnimation->_currentFrame = 5;
}
switch (_scene->_activeAnimation->getCurrentFrame()) {
case 6:
case 10:
case 14:
_scene->_activeAnimation->setCurrentFrame(0);
break;
default:
break;
}
switch (_game._trigger) {
case 39:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1D8));
_scene->_sequences.addTimer(150, 40);
break;
case 40:
_scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1D9));
_scene->_sequences.addTimer(150, 41);
break;
case 41:
_scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DA));
_game._player._stepEnabled = true;
break;
case 42:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DC));
_scene->_sequences.addTimer(150, 43);
break;
case 43:
_scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DD));
_game._player._stepEnabled = true;
break;
case 44:
_game._player._stepEnabled = true;
break;
default:
break;
}
switch (_game._trigger) {
case 55:
if (_bartenderHandsHips) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_bartenderHandsHips = false;
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderSteady = true;
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
} else if (_bartenderLooksLeft) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_bartenderLooksLeft = false;
_globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH);
_bartenderSteady = true;
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
}
_game._player._stepEnabled = false;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(180, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x1FE));
_scene->_sequences.addTimer(120, 56);
break;
case 56:
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 2, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 57);
break;
case 57: {
int seqIdx = _globals._sequenceIndexes[13];
_scene->_sequences.remove(_globals._sequenceIndexes[20]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 6, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 58);
}
break;
case 58: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 5, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 59);
}
break;
case 59: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 1, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
_globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8);
_scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72));
}
break;
case 60: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addTimer(10, 61);
}
break;
case 61:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(181, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x1FF));
_scene->_kernelMessages.add(Common::Point(171, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x200));
_scene->_sequences.addTimer(150, 63);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 30, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 62);
break;
case 62: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
}
break;
case 63:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(160, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x201));
_scene->_kernelMessages.add(Common::Point(165, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x202));
_scene->_sequences.addTimer(150, 64);
break;
case 64:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(210, 27), 0xFDFC, 0, 0, 130, _game.getQuote(0x1E0));
_scene->_kernelMessages.add(Common::Point(198, 41), 0xFDFC, 0, 0, 130, _game.getQuote(0x1E1));
_scene->_sequences.addTimer(150, 65);
_scene->_sequences.addTimer(1, 100);
_talkTimer = 1130;
break;
case 65:
_vm->_sound->command(30);
_globals._sequenceIndexes[16] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[16], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[16], 1, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[16], 9);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[16], SEQUENCE_TRIGGER_EXPIRE, 0, 66);
break;
case 66: {
int seqIdx = _globals._sequenceIndexes[16];
_globals._sequenceIndexes[16] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[16], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[16], 7, 37);
_scene->_sequences.setDepth(_globals._sequenceIndexes[16], 9);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[16], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[16], SEQUENCE_TRIGGER_EXPIRE, 0, 68);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 12, 13);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 67);
}
break;
case 67: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 13);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
}
break;
case 68:
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 12, 13);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 69);
break;
case 69: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(179, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x203));
_scene->_kernelMessages.add(Common::Point(167, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x204));
_scene->_sequences.addTimer(150, 71);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
}
break;
case 70:
_globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 12);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
break;
case 71:
_scene->_sequences.addTimer(210, 73);
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(168, 33), 0xFBFA, 0, 0, 180, _game.getQuote(0x205));
_scene->_kernelMessages.add(Common::Point(151, 47), 0xFBFA, 0, 0, 180, _game.getQuote(0x206));
if (!_game._objects.isInInventory(OBJ_REPAIR_LIST))
_activeArrows = true;
break;
case 72: {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
}
break;
case 73:
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(177, 33), 0xFBFA, 0, 0, 150, _game.getQuote(0x207));
_scene->_kernelMessages.add(Common::Point(172, 47), 0xFBFA, 0, 0, 150, _game.getQuote(0x208));
_bartenderSteady = true;
_game._player._stepEnabled = true;
_helgaReady = true;
_bartenderReady = true;
_globals[kBeenThruHelgaScene] = true;
_activeArrows = false;
break;
default:
break;
}
if (_helgaReady) {
int rndVal = _vm->getRandomNumber(1, 1000);
if (rndVal < 6)
switch (rndVal) {
case 1:
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 2, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 82);
break;
case 2:
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 11, 13);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
break;
case 3:
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
break;
case 4:
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 14, 15);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
break;
case 5:
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 16, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
break;
default:
break;
}
}
if (_game._trigger == 80) {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 19);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addTimer(_vm->getRandomNumber(60, 120), 81);
}
if (_game._trigger == 81) {
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 16, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
}
if (_game._trigger == 26) {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_cutSceneReady = true;
if (!_cutSceneNeeded)
_helgaReady = true;
}
if (_game._trigger == 82) {
_scene->_sequences.remove(_globals._sequenceIndexes[20]);
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 6, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 83);
}
if (_game._trigger == 83) {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 5, 9);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 84);
}
if (_game._trigger == 84) {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 1, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 85);
_globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8);
_scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72));
}
if (_game._trigger == 85) {
int seqIdx = _globals._sequenceIndexes[13];
_globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_cutSceneReady = true;
if (!_cutSceneNeeded)
_helgaReady = true;
}
if (_game._trigger == 102) {
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 14, 18);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 103);
} else if (_game._trigger == 103) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_roxOnStool = false;
_game._player._facing = FACING_SOUTH;
_game._player.selectSeries();
_game._player._visible = true;
_game._player._stepEnabled = true;
_game._player._readyToWalk = true;
}
if (_activeArrows) {
if (!_activeArrow1) {
_globals._sequenceIndexes[17] = _scene->_sequences.startCycle(_globals._spriteIndexes[17], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[17], 1);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 49);
_activeArrow1 = true;
}
if (!_activeArrow2) {
_globals._sequenceIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[18], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[18], 1);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 50);
_activeArrow2 = true;
}
if (!_activeArrow3) {
_globals._sequenceIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[19], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[19], 1);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 51);
_activeArrow3 = true;
}
}
if (_game._trigger == 49) {
_scene->_sequences.remove(_globals._sequenceIndexes[17]);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 45);
}
if (_game._trigger == 45)
_activeArrow1 = false;
if (_game._trigger == 50) {
_scene->_sequences.remove(_globals._sequenceIndexes[18]);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 46);
}
if (_game._trigger == 46)
_activeArrow2 = false;
if (_game._trigger == 51) {
_scene->_sequences.remove(_globals._sequenceIndexes[19]);
_scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 47);
}
if (_game._trigger == 47)
_activeArrow3 = false;
}
void Scene402::preActions() {
if (_action.isAction(VERB_SIT_ON, NOUN_BAR_STOOL) && (_game._player._prepareWalkPos.x != 248))
_game._player.walk(Common::Point(232, 112), FACING_EAST);
if (_action.isAction(VERB_WALKTO, NOUN_WOMAN_ON_BALCONY))
_game._player._needToWalk = _game._player._readyToWalk;
if (!_roxOnStool && _action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP))
_game._player.walk(Common::Point(246, 108), FACING_NORTH);
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
if (_action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP) && !_roxOnStool)
_game._player._needToWalk = true;
if (_roxOnStool) {
if (_action.isAction(VERB_LOOK) || _action.isObject(NOUN_BAR_STOOL) || _action.isAction(VERB_TALKTO))
_game._player._needToWalk = false;
if (_action.isAction(VERB_TAKE, NOUN_REPAIR_LIST) || _action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP))
_game._player._needToWalk = false;
if (_action.isAction(VERB_TALKTO, NOUN_WOMAN_IN_CHAIR) || _action.isAction(VERB_TALKTO, NOUN_WOMAN_IN_ALCOVE))
_game._player._needToWalk = _game._player._readyToWalk;
if (_game._player._needToWalk) {
_game._player._facing = FACING_SOUTH;
_game._player._readyToWalk = false;
_game._player._stepEnabled = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 102);
}
}
if (_action.isAction(VERB_TAKE, NOUN_REPAIR_LIST) && !_roxOnStool && !_game._objects.isInInventory(OBJ_REPAIR_LIST))
_game._player.walk(Common::Point(191, 99), FACING_NORTHEAST);
if (_action.isAction(VERB_TALKTO, NOUN_BARTENDER) && !_roxOnStool)
_game._player.walk(Common::Point(228, 83), FACING_SOUTH);
if (_action.isAction(VERB_TALKTO, NOUN_REPAIR_WOMAN) && !_roxOnStool)
_game._player.walk(Common::Point(208, 102), FACING_NORTHEAST);
}
void Scene402::actions() {
if (_action.isAction(VERB_TAKE, NOUN_REPAIR_LIST) && _game._objects.isInRoom(OBJ_REPAIR_LIST) && _roxOnStool) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 77);
_game._player._needToWalk = false;
} else if (_action.isAction(VERB_TAKE, NOUN_REPAIR_LIST) && _game._objects.isInRoom(OBJ_REPAIR_LIST) && !_roxOnStool) {
if (_game._trigger == 0) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[21] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[21], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[21], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[21]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[21], SEQUENCE_TRIGGER_SPRITE, 2, 165);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[21], SEQUENCE_TRIGGER_EXPIRE, 0, 166);
} else if (_game._trigger == 165) {
_scene->_sequences.remove(_globals._sequenceIndexes[14]);
_game._objects.addToInventory(OBJ_REPAIR_LIST);
}
} else if (_game._trigger == 166) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_scene->_sequences.addTimer(20, 167);
} else if (_game._trigger == 167) {
_vm->_dialogs->showItem(OBJ_REPAIR_LIST, 40240);
_game._player._stepEnabled = true;
} else if (_game._screenObjects._inputMode == kInputConversation)
handleDialogs();
else if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 401;
else if (_action.isAction(VERB_WALK_ONTO, NOUN_DANCE_FLOOR))
; // just... nothing
else if (_action.isAction(VERB_TALKTO, NOUN_REPAIR_WOMAN)) {
switch (_game._trigger) {
case 0: {
_game._player._stepEnabled = false;
int random = _vm->getRandomNumber(1, 3);
if (_helgaTalkMode == 0)
random = 1;
int centerFlag;
Common::Point centerPos;
if (_roxOnStool) {
centerFlag = 0;
centerPos = Common::Point(230, 56);
} else {
centerFlag = 2;
centerPos = Common::Point(0, 0);
}
switch (random) {
case 1:
_scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x211));
_scene->_sequences.addTimer(110, 25);
break;
case 2:
_scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x212));
_scene->_sequences.addTimer(110, 25);
break;
case 3:
_scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x213));
_scene->_sequences.addTimer(110, 25);
break;
default:
break;
}
}
break;
case 25:
switch (_helgaTalkMode) {
case 0:
_game._player._stepEnabled = false;
_helgaTalkMode = 1;
_scene->_kernelMessages.add(Common::Point(177, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x209));
_scene->_kernelMessages.add(Common::Point(182, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x20A));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(130, 28);
break;
case 1:
_game._player._stepEnabled = false;
_helgaTalkMode = 2;
_scene->_kernelMessages.add(Common::Point(157, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x20B));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(100, 28);
break;
case 2:
_game._player._stepEnabled = false;
_helgaTalkMode = 3;
_scene->_kernelMessages.add(Common::Point(172, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x20C));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(100, 28);
break;
case 3:
_game._player._stepEnabled = true;
break;
default:
break;
}
break;
}
} else if (_action.isAction(VERB_TALKTO, NOUN_WOMAN_IN_CHAIR) && !_firstTalkToGirlInChair) {
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x1D7));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(150, 39);
_game._player._stepEnabled = false;
_firstTalkToGirlInChair = true;
} else if (_action.isAction(VERB_TALKTO, NOUN_WOMAN_IN_CHAIR) && _firstTalkToGirlInChair) {
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x1DB));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(150, 42);
_game._player._stepEnabled = false;
} else if (_action.isAction(VERB_TALKTO, NOUN_WOMAN_IN_ALCOVE) || _action.isAction(VERB_WALKTO, NOUN_WOMAN_IN_ALCOVE)) {
_scene->_kernelMessages.add(Common::Point(102, 48), 0xFBFA, 0, 0, 120, _game.getQuote(0x1DE));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(120, 44);
_game._player._stepEnabled = false;
} else if (_action.isAction(VERB_SIT_ON, NOUN_BAR_STOOL) && (_game._player._targetPos.x == 248)){
_scene->_kernelMessages.add(Common::Point(0, -14), 0x1110, 34, 0, 120, _game.getQuote(0x20D));
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x20E));
} else if (_action.isAction(VERB_SIT_ON, NOUN_BAR_STOOL) && !_roxOnStool && (_game._player._targetPos.x != 248)) {
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 76);
_game._player._stepEnabled = false;
} else if (_action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP) && _roxOnStool) {
_roxMode = 20;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 92);
} else if (_action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP) && !_roxOnStool) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[22], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[22], 1, 2);
_scene->_sequences.setPosition(_globals._sequenceIndexes[22], Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1));
_scene->_sequences.setDepth(_globals._sequenceIndexes[22], 5);
_scene->_sequences.setScale(_globals._sequenceIndexes[22], 88);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[22], SEQUENCE_TRIGGER_EXPIRE, 0, 104);
} else if (_action.isAction(VERB_TALKTO, NOUN_BARTENDER)) {
switch (_game._trigger) {
case 0: {
int centerFlag;
Common::Point centerPos;
if (_roxOnStool) {
centerFlag = 0;
centerPos = Common::Point(230, 56);
} else {
centerFlag = 2;
centerPos = Common::Point(0, 0);
}
_game._player._stepEnabled = false;
int quoteId;
if (_bartenderCalled) {
quoteId = 0x210;
} else {
quoteId = 0x20F;
_bartenderCalled = true;
}
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(quoteId));
_scene->_sequences.addTimer(110, 29);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(90, 28);
}
break;
case 29:
_scene->_kernelMessages.reset();
if (!_roxOnStool) {
if (_game._objects.isInRoom(OBJ_ALIEN_LIQUOR)) {
_scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1DF));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
} else if (_rexMode == 0) {
_scene->_kernelMessages.add(Common::Point(175, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F9));
_scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FA));
_scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FB));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 180;
_rexMode = 1;
} else if (_rexMode == 1) {
_scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1FC));
_game._player._stepEnabled = true;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
_rexMode = 3;
} else {
_game._player._stepEnabled = true;
}
} else {
if (_game._objects.isInRoom(OBJ_ALIEN_LIQUOR)) {
if (!_refuseAlienLiquor) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E2));
_scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E3));
_bartenderCurrentQuestion = 10;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
_conversationFl = true;
_bartenderDialogNode = 1;
if (_dialog2.read(0) <= 1)
_dialog1.write(0x214, false);
_dialog1.start();
} else {
_scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EF));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
_bartenderCurrentQuestion = 3;
_conversationFl = true;
_bartenderDialogNode = 1;
if (_dialog2.read(0) <= 1)
_dialog1.write(0x214, false);
_dialog1.start();
_game._player._stepEnabled = true;
}
} else {
if (_rexMode == 0) {
_scene->_kernelMessages.add(Common::Point(175, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F9));
_scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FA));
_scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FB));
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 180;
_rexMode = 1;
} else if (_rexMode == 1) {
_scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1FC));
_game._player._stepEnabled = true;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(1, 100);
_talkTimer = 120;
_rexMode = 3;
} else {
_game._player._stepEnabled = true;
}
}
}
break;
default:
break;
}
} else if (_action.isAction(VERB_LOOK, NOUN_DANCE_FLOOR))
_vm->_dialogs->show(40210);
else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER)) {
if (_globals[kSomeoneHasExploded])
_vm->_dialogs->show(40212);
else
_vm->_dialogs->show(40211);
} else if (_action.isAction(VERB_LOOK, NOUN_BAR))
_vm->_dialogs->show(40213);
else if (_action.isAction(VERB_LOOK, NOUN_BARTENDER))
_vm->_dialogs->show(40214);
else if (_action.isAction(VERB_LOOK, NOUN_WOMAN_IN_ALCOVE))
_vm->_dialogs->show(40215);
else if (_action.isAction(VERB_LOOK, NOUN_WOMAN_ON_BALCONY))
_vm->_dialogs->show(40216);
else if (_action.isAction(VERB_LOOK, NOUN_WOMAN_IN_CHAIR))
_vm->_dialogs->show(40217);
else if (_action.isAction(VERB_LOOK, NOUN_REPAIR_WOMAN))
_vm->_dialogs->show(40218);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(40219);
else if (_action._lookFlag)
_vm->_dialogs->show(40220);
else if (_action.isAction(VERB_LOOK, NOUN_WOMEN))
_vm->_dialogs->show(40221);
else if (_action.isAction(VERB_PUSH, NOUN_REPAIR_WOMAN) || _action.isAction(VERB_PULL, NOUN_REPAIR_WOMAN))
_vm->_dialogs->show(40222);
else if (_action.isAction(VERB_TALKTO, NOUN_WOMEN))
_vm->_dialogs->show(40223);
else if (_action.isAction(VERB_TALKTO, NOUN_WOMAN_ON_BALCONY))
_vm->_dialogs->show(40224);
else if (_action.isAction(VERB_LOOK, NOUN_RAILING))
_vm->_dialogs->show(40225);
else if (_action.isAction(VERB_LOOK, NOUN_TABLE))
_vm->_dialogs->show(40226);
else if (_action.isAction(VERB_TAKE, NOUN_TABLE))
_vm->_dialogs->show(40227);
else if (_action.isAction(VERB_LOOK, NOUN_SIGN))
_vm->_dialogs->show(40228);
else if (_action.isAction(VERB_TAKE, NOUN_SIGN))
_vm->_dialogs->show(40229);
else if (_action.isAction(VERB_LOOK, NOUN_BAR_STOOL))
_vm->_dialogs->show(40230);
else if (_action.isAction(VERB_TAKE, NOUN_BAR_STOOL))
_vm->_dialogs->show(40231);
else if (_action.isAction(VERB_LOOK, NOUN_CACTUS))
_vm->_dialogs->show(40232);
else if (_action.isAction(VERB_TAKE, NOUN_CACTUS))
_vm->_dialogs->show(40233);
else if (_action.isAction(VERB_LOOK, NOUN_DISCO_BALL))
_vm->_dialogs->show(40234);
else if (_action.isAction(VERB_LOOK, NOUN_UPPER_DANCE_FLOOR))
_vm->_dialogs->show(40235);
else if (_action.isAction(VERB_LOOK, NOUN_TREE))
_vm->_dialogs->show(40236);
else if (_action.isAction(VERB_LOOK, NOUN_PLANT))
_vm->_dialogs->show(40237);
else if (_action.isAction(VERB_TAKE, NOUN_PLANT))
_vm->_dialogs->show(40238);
else if (_action.isAction(VERB_LOOK, NOUN_REPAIR_LIST) && _game._objects.isInRoom(OBJ_REPAIR_LIST))
_vm->_dialogs->show(40239);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
void Scene405::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene405::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*ROXCL_8");
if (_scene->_priorSceneId == 401) {
_game._player._playerPos = Common::Point(23, 123);
_game._player._facing = FACING_EAST;
} else if (_scene->_priorSceneId == 406) {
_game._player._playerPos = Common::Point(300, 128);
_game._player._facing = FACING_WEST;
} else if (_scene->_priorSceneId == 408) {
_game._player._playerPos = Common::Point(154, 109);
_game._player._facing = FACING_SOUTH;
} else if (_scene->_priorSceneId == 413) {
_game._player._playerPos = Common::Point(284, 109);
_game._player._facing = FACING_SOUTH;
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(23, 123);
_game._player._facing = FACING_EAST;
}
if (_globals[kArmoryDoorOpen])
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
else
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
if (_scene->_roomChanged) {
_globals[kArmoryDoorOpen] = false;
_game._objects.addToInventory(OBJ_SECURITY_CARD);
}
_game.loadQuoteSet(0x24F, 0);
sceneEntrySound();
}
void Scene405::step() {
if (_game._trigger == 80) {
_scene->_sequences.addTimer(20, 81);
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
}
if (_game._trigger == 81) {
_game._player._stepEnabled = true;
_vm->_dialogs->show(40525);
}
if (_game._trigger == 70) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount ;
_game._player._visible = true;
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
_vm->_sound->command(19);
}
if (_game._trigger == 71) {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
_globals[kArmoryDoorOpen] = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_game._player._stepEnabled = true;
}
if (_game._trigger == 75) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount ;
_game._player._visible = true;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_globals[kArmoryDoorOpen] = true;
_game._player._stepEnabled = true;
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle (_globals._spriteIndexes[2],
false, 1);
_vm->_sound->command(19);
}
}
void Scene405::preActions() {
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 401;
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 406;
if (_action.isAction(VERB_CLOSE, NOUN_WIDE_DOOR) && _globals[kArmoryDoorOpen])
_game._player.walk(Common::Point(212, 113), FACING_NORTH);
}
void Scene405::actions() {
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR))
_scene->_nextSceneId = 413;
else if (_action.isAction(VERB_WALK_THROUGH, NOUN_WIDE_DOOR) && _globals[kArmoryDoorOpen])
_scene->_nextSceneId = 408;
else if (_action.isAction(VERB_WALK_THROUGH, NOUN_WIDE_DOOR) && !_globals[kArmoryDoorOpen])
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F));
else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, NOUN_CARD_SLOT) && !_globals[kArmoryDoorOpen]) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], msgPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[3], 87);
} else if ((_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, NOUN_CARD_SLOT) || _action.isAction(VERB_CLOSE, NOUN_WIDE_DOOR)) && _globals[kArmoryDoorOpen]) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[3], 87);
} else if (_action.isAction(VERB_PUT, NOUN_CARD_SLOT)) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[3], 87);
} else if (_action.isAction(VERB_LOOK, NOUN_CANNON_BALLS))
_vm->_dialogs->show(40510);
else if (_action.isAction(VERB_TAKE, NOUN_CANNON_BALLS))
_vm->_dialogs->show(40511);
else if (_action.isAction(VERB_LOOK, NOUN_WATER_FOUNTAIN))
_vm->_dialogs->show(40512);
else if (_action.isAction(VERB_LOOK, NOUN_BACKBOARD) || _action.isAction(VERB_LOOK, NOUN_HOOP))
_vm->_dialogs->show(40513);
else if (_action.isAction(VERB_LOOK, NOUN_LIGHT))
_vm->_dialogs->show(40514);
else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT))
_vm->_dialogs->show(40515);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(40516);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(40517);
else if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(40518);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR) || _action._lookFlag)
_vm->_dialogs->show(40519);
else if (_action.isAction(VERB_LOOK, NOUN_WIDE_DOOR)) {
if (_globals[kArmoryDoorOpen])
_vm->_dialogs->show(40521);
else
_vm->_dialogs->show(40520);
} else if (_action.isAction(VERB_LOOK, NOUN_DOOR))
_vm->_dialogs->show(40522);
else if (_action.isAction(VERB_LOOK, NOUN_COACH_LAMP))
_vm->_dialogs->show(40523);
else if (_action.isAction(VERB_LOOK, NOUN_SUPPORT))
_vm->_dialogs->show(40524);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
Scene406::Scene406(MADSEngine *vm) : Scene4xx(vm) {
_hitStorageDoor = false;
}
void Scene406::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsByte(_hitStorageDoor);
}
void Scene406::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene406::enter() {
_game._player._visible = true;
if (_scene->_priorSceneId == 405) {
_game._player._playerPos = Common::Point(15, 129);
_game._player._facing = FACING_EAST;
} else if (_scene->_priorSceneId == 407) {
_game._player._playerPos = Common::Point(270, 127);
_game._player._facing = FACING_WEST;
} else if (_scene->_priorSceneId == 410) {
_game._player._playerPos = Common::Point(30, 108);
_game._player._facing = FACING_SOUTH;
} else if (_scene->_priorSceneId == 411) {
_game._player._playerPos = Common::Point(153, 108);
_game._player._facing = FACING_SOUTH;
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(15, 129);
_game._player._facing = FACING_EAST;
}
_globals._spriteIndexes[2] = _scene->_sprites.addSprites("*ROXCL_8");
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 1));
if (_scene->_roomChanged) {
_globals[kStorageDoorOpen] = false;
_game._objects.addToInventory(OBJ_SECURITY_CARD);
}
if (!_globals[kStorageDoorOpen])
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
if (_scene->_priorSceneId != 411)
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1);
else {
_game._player._stepEnabled = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
_vm->_sound->command(19);
}
_game.loadQuoteSet(0x24F, 0);
_hitStorageDoor = false;
sceneEntrySound();
}
void Scene406::step() {
if (_game._trigger == 90) {
_game._player._stepEnabled = true;
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1);
}
if (_game._trigger == 80)
_scene->_nextSceneId = 411;
if (_game._trigger == 100) {
_vm->_dialogs->show(40622);
_hitStorageDoor = true;
}
if (_game._trigger == 110) {
_scene->_sequences.addTimer(20, 111);
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
}
if (_game._trigger == 111) {
_game._player._stepEnabled = true;
_vm->_dialogs->show(40613);
}
if (_game._trigger == 70) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
_vm->_sound->command(19);
}
if (_game._trigger == 71) {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
_globals[kStorageDoorOpen] = false;
_game._player._stepEnabled = true;
}
if (_game._trigger == 75) {
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
_globals[kStorageDoorOpen] = true;
_game._player._stepEnabled = true;
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_vm->_sound->command(19);
}
}
void Scene406::preActions() {
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 405;
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 407;
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
if (_action.isAction(VERB_LOOK, NOUN_SIGN) || _action.isAction(VERB_LOOK, NOUN_TRASH))
_game._player._needToWalk = true;
}
void Scene406::actions() {
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) && (_game._player._targetPos.x> 100)) {
_game._player._stepEnabled = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
_vm->_sound->command(19);
} else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) && _globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100))
_scene->_nextSceneId = 410;
else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) && !_globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100)) {
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F));
if (!_hitStorageDoor) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(80, 100);
}
} else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, NOUN_CARD_SLOT) && !_globals[kStorageDoorOpen]) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], msgPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[2], 87);
} else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, NOUN_CARD_SLOT) && _globals[kStorageDoorOpen]) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], msgPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[2], 87);
} else if (_action.isAction(VERB_PUT, NOUN_CARD_SLOT)) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 110);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], _game._player._playerPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[2], 87);
} else if (_action.isAction(VERB_LOOK, NOUN_TRASH))
_vm->_dialogs->show(40610);
else if (_action.isAction(VERB_TAKE, NOUN_TRASH))
_vm->_dialogs->show(40611);
else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT))
_vm->_dialogs->show(40612);
else if (_action.isAction(VERB_LOOK, NOUN_FIRE_EXTINGUISHER))
_vm->_dialogs->show(40614);
else if (_action.isAction(VERB_TAKE, NOUN_FIRE_EXTINGUISHER))
_vm->_dialogs->show(40615);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(40616);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(40617);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR) || _action._lookFlag)
_vm->_dialogs->show(40618);
else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(40619);
else if (_action.isAction(VERB_LOOK, NOUN_DOOR)) {
if (_globals[kStorageDoorOpen])
_vm->_dialogs->show(40621);
else
_vm->_dialogs->show(40620);
} else if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(40623);
else if (_action.isAction(VERB_LOOK, NOUN_SIGNPOST))
_vm->_dialogs->show(40624);
else if (_action.isAction(VERB_TAKE, NOUN_SIGNPOST))
_vm->_dialogs->show(40625);
else if (_action.isAction(VERB_LOOK, NOUN_BOULDER))
_vm->_dialogs->show(40626);
else if (_action.isAction(VERB_TAKE, NOUN_BOULDER))
_vm->_dialogs->show(40627);
else if (_action.isAction(VERB_LOOK, NOUN_SIGN))
_vm->_dialogs->show(40628);
else if (_action.isAction(VERB_TAKE, NOUN_SIGN))
_vm->_dialogs->show(40629);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
Scene407::Scene407(MADSEngine *vm) : Scene4xx(vm), _destPos(0, 0) {
_fromNorth = false;
}
void Scene407::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsByte(_fromNorth);
s.syncAsSint16LE(_destPos.x);
s.syncAsSint16LE(_destPos.y);
}
void Scene407::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene407::enter() {
if (_scene->_priorSceneId != -2)
_fromNorth = false;
if (_scene->_priorSceneId == 318) {
_game._player._playerPos = Common::Point(172, 92);
_game._player._facing = FACING_SOUTH;
_fromNorth = true;
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(172, 132);
_game._player._facing = FACING_NORTH;
}
_game.loadQuoteSet(0x250, 0);
sceneEntrySound();
}
void Scene407::step() {
if (_game._trigger == 70) {
_scene->_nextSceneId = 318;
_scene->_reloadSceneFlag = true;
}
if (_game._trigger == 80) {
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_game._player._stepEnabled = true;
_game._player._visible = true;
_fromNorth = false;
_game._player.walk(Common::Point(173, 104), FACING_SOUTH);
}
}
void Scene407::preActions() {
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
if (_action.isAction(VERB_LOOK, NOUN_DOOR))
_game._player._needToWalk = true;
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_NORTH)) {
_game._player.walk(Common::Point(172, 91), FACING_NORTH);
_fromNorth = false;
}
if (_game._player._needToWalk && _fromNorth) {
if (_globals[kSexOfRex] == REX_MALE)
_destPos = Common::Point(171, 95);
else
_destPos = Common::Point(173, 96);
_game._player.walk(_destPos, FACING_SOUTH);
}
}
void Scene407::actions() {
if ((_game._player._playerPos == _destPos) && _fromNorth) {
if (_globals[kSexOfRex] == REX_MALE) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_vm->_sound->command(21);
_scene->loadAnimation(formAnimName('s', 1), 70);
_globals[kHasBeenScanned] = true;
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(60));
_vm->_sound->command(22);
}
if (_globals[kSexOfRex] == REX_FEMALE) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
_vm->_sound->command(21);
_scene->loadAnimation(formAnimName('s', 2), 80);
_vm->_sound->command(23);
_globals[kHasBeenScanned] = true;
}
}
if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) && !_fromNorth)
_scene->_nextSceneId = 406;
else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_NORTH))
_scene->_nextSceneId = 318;
else if (_action.isAction(VERB_LOOK, NOUN_SCANNER)) {
if (_globals[kHasBeenScanned])
_vm->_dialogs->show(40711);
else
_vm->_dialogs->show(40710);
} else if (_action.isAction(VERB_LOOK, NOUN_DOOR))
_vm->_dialogs->show(40712);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(40713);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_NORTH))
_vm->_dialogs->show(40714);
else if (_action._lookFlag)
_vm->_dialogs->show(40715);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
void Scene408::setup() {
setPlayerSpritesPrefix();
setAAName();
_scene->addActiveVocab(NOUN_TARGET_MODULE);
_scene->addActiveVocab(VERB_WALKTO);
}
void Scene408::enter() {
_game._player._playerPos = Common::Point(137, 150);
_game._player._facing = FACING_NORTH;
_globals._spriteIndexes[1] = _scene->_sprites.addSprites("*ROXRC_7");
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', -1));
if (_game._objects.isInRoom(OBJ_TARGET_MODULE)) {
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3);
int idx = _scene->_dynamicHotspots.add(NOUN_TARGET_MODULE, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(283, 128), FACING_NORTHEAST);
}
sceneEntrySound();
}
void Scene408::preActions() {
if ((_action.isAction(VERB_TAKE) && !_action.isObject(NOUN_TARGET_MODULE)) || _action.isAction(VERB_PULL, NOUN_PIN) || _action.isAction(VERB_OPEN, NOUN_CARTON))
_game._player._needToWalk = false;
if ((_action.isAction(VERB_LOOK, NOUN_TARGET_MODULE) && _game._objects.isInRoom(OBJ_TARGET_MODULE)) || _action.isAction(VERB_LOOK, NOUN_CHEST))
_game._player._needToWalk = true;
}
void Scene408::actions() {
if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH)) {
_scene->_nextSceneId = 405;
_vm->_sound->command(58);
} else if (_action.isAction(VERB_TAKE, NOUN_TARGET_MODULE) && (_game._objects.isInRoom(OBJ_TARGET_MODULE) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], true, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[1]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 2, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_game._objects.addToInventory(OBJ_TARGET_MODULE);
_vm->_dialogs->showItem(OBJ_TARGET_MODULE, 40847);
break;
case 2:
_game._player._priorTimer = _game._player._ticksAmount + _scene->_frameStartTime;
_game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
case 3:
_game._player._stepEnabled = true;
break;
default:
break;
}
} else if (_action.isAction(VERB_LOOK, NOUN_ARMORED_VEHICLE))
_vm->_dialogs->show(40810);
else if (_action.isAction(VERB_TAKE, NOUN_ARMORED_VEHICLE) || _action.isAction(VERB_TAKE, NOUN_ANVIL) || _action.isAction(VERB_TAKE, NOUN_TWO_TON_WEIGHT))
_vm->_dialogs->show(40811);
else if (_action.isAction(VERB_LOOK, NOUN_MISSILE))
_vm->_dialogs->show(40812);
else if (_action.isAction(VERB_TAKE, NOUN_MISSILE))
_vm->_dialogs->show(40813);
else if (_action.isAction(VERB_LOOK, NOUN_GRENADE))
_vm->_dialogs->show(40814);
else if (_action.isAction(VERB_TAKE, NOUN_GRENADE))
_vm->_dialogs->show(40815);
else if (_action.isAction(VERB_TAKE, NOUN_PIN) || _action.isAction(VERB_PULL, NOUN_PIN))
_vm->_dialogs->show(40816);
else if (_action.isAction(VERB_LOOK, NOUN_BLIMP))
_vm->_dialogs->show(40817);
else if (_action.isAction(VERB_TAKE, NOUN_BLIMP))
_vm->_dialogs->show(40818);
else if (_action.isAction(VERB_LOOK, NOUN_AMMUNITION))
_vm->_dialogs->show(40819);
else if (_action.isAction(VERB_TAKE, NOUN_AMMUNITION))
_vm->_dialogs->show(40820);
else if (_action.isAction(VERB_LOOK, NOUN_CATAPULT))
_vm->_dialogs->show(40821);
else if (_action.isAction(VERB_TAKE, NOUN_CATAPULT))
_vm->_dialogs->show(40822);
else if (_action.isAction(VERB_LOOK, NOUN_CHEST)) {
if (_game._objects.isInRoom(OBJ_TARGET_MODULE))
_vm->_dialogs->show(40823);
else
_vm->_dialogs->show(40824);
} else if (_action.isAction(VERB_TAKE, NOUN_CHEST))
_vm->_dialogs->show(40825);
else if (_action.isAction(VERB_LOOK, NOUN_SUIT_OF_ARMOR))
_vm->_dialogs->show(40826);
else if (_action.isAction(VERB_TAKE, NOUN_SUIT_OF_ARMOR))
_vm->_dialogs->show(40827);
else if (_action.isAction(VERB_LOOK, NOUN_ESCAPE_HATCH))
_vm->_dialogs->show(40828);
else if (_action.isAction(VERB_OPEN, NOUN_ESCAPE_HATCH) || _action.isAction(VERB_PULL, NOUN_ESCAPE_HATCH))
_vm->_dialogs->show(40829);
else if (_action.isAction(VERB_LOOK, NOUN_BARRELS))
_vm->_dialogs->show(40830);
else if (_action.isAction(VERB_TAKE, NOUN_BARRELS))
_vm->_dialogs->show(40831);
else if (_action.isAction(VERB_LOOK, NOUN_INFLATABLE_RAFT))
_vm->_dialogs->show(40832);
else if (_action.isAction(VERB_TAKE, NOUN_INFLATABLE_RAFT))
_vm->_dialogs->show(40833);
else if (_action.isAction(VERB_LOOK, NOUN_TOMATO))
_vm->_dialogs->show(40834);
else if (_action.isAction(VERB_TAKE, NOUN_TOMATO))
_vm->_dialogs->show(40835);
else if (_action.isAction(VERB_LOOK, NOUN_ANVIL))
_vm->_dialogs->show(40836);
else if (_action.isAction(VERB_LOOK, NOUN_TWO_TON_WEIGHT))
_vm->_dialogs->show(40837);
else if (_action.isAction(VERB_LOOK, NOUN_POWDER_CONTAINER))
_vm->_dialogs->show(40838);
else if (_action.isAction(VERB_LOOK, NOUN_POWDER_PUFF))
_vm->_dialogs->show(40839);
else if (_action.isAction(VERB_TAKE, NOUN_POWDER_PUFF))
_vm->_dialogs->show(40840);
else if (_action.isAction(VERB_LOOK, NOUN_CARTON))
_vm->_dialogs->show(40841);
else if (_action.isAction(VERB_TAKE, NOUN_CARTON))
_vm->_dialogs->show(40842);
else if (_action.isAction(VERB_OPEN, NOUN_CARTON))
_vm->_dialogs->show(40843);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(40844);
else if (_action._lookFlag)
_vm->_dialogs->show(40845);
else if (_action.isAction(VERB_LOOK, NOUN_TARGET_MODULE) && _game._objects.isInRoom(OBJ_TARGET_MODULE))
_vm->_dialogs->show(40846);
else if (_action.isAction(VERB_LOOK, NOUN_LOADING_RAMP))
_vm->_dialogs->show(40848);
else if (_action.isAction(VERB_OPEN, NOUN_CHEST))
_vm->_dialogs->show(40849);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
void Scene409::setup() {
_game._player._spritesPrefix = "";
// The original is calling Scene4xx::setAAName()
_game._aaName = Resources::formatAAName(4);
}
void Scene409::enter() {
_handSpriteId = _scene->_sprites.addSprites("*ROXHAND");
teleporterEnter();
// The original is calling Scene4xx::sceneEntrySound()
if (!_vm->_musicFlag)
_vm->_sound->command(2);
else
_vm->_sound->command(10);
}
void Scene409::step() {
teleporterStep();
}
void Scene409::actions() {
if (teleporterActions()) {
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, NOUN_VIEWPORT))
_vm->_dialogs->show(40910);
else if (_action.isAction(VERB_PEER_THROUGH, NOUN_VIEWPORT))
_vm->_dialogs->show(40910);
else if (_action.isAction(VERB_LOOK, NOUN_KEYPAD))
_vm->_dialogs->show(40911);
else if (_action.isAction(VERB_INSPECT, NOUN_KEYPAD))
_vm->_dialogs->show(40911);
else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY))
_vm->_dialogs->show(40912);
else if (_action.isAction(VERB_LOOK, NOUN_1_KEY) || _action.isAction(VERB_LOOK, NOUN_2_KEY)
|| _action.isAction(VERB_LOOK, NOUN_3_KEY) || _action.isAction(VERB_LOOK, NOUN_4_KEY)
|| _action.isAction(VERB_LOOK, NOUN_5_KEY) || _action.isAction(VERB_LOOK, NOUN_6_KEY)
|| _action.isAction(VERB_LOOK, NOUN_7_KEY) || _action.isAction(VERB_LOOK, NOUN_8_KEY)
|| _action.isAction(VERB_LOOK, NOUN_9_KEY) || _action.isAction(VERB_LOOK, NOUN_0_KEY)
|| _action.isAction(VERB_LOOK, NOUN_SMILE_KEY) || _action.isAction(VERB_LOOK, NOUN_FROWN_KEY))
_vm->_dialogs->show(40913);
else if (_action.isAction(VERB_LOOK, NOUN_DEVICE))
_vm->_dialogs->show(40914);
else if (_action._lookFlag)
_vm->_dialogs->show(40914);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
void Scene410::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene410::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('y', -1));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites("*ROXRC_7");
if (_game._objects.isInRoom(OBJ_CHARGE_CASES))
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
else
_scene->_hotspots.activate(NOUN_CHARGE_CASES, false);
if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(155, 150);
_game._player._facing = FACING_NORTH;
}
sceneEntrySound();
_scene->loadAnimation(Resources::formatName(410, 'r', -1, EXT_AA, ""));
_scene->_activeAnimation->_resetFlag = true;
}
void Scene410::step() {
if (_scene->_activeAnimation->getCurrentFrame() == 1) {
if (_vm->getRandomNumber(1, 30) == 1)
_scene->_activeAnimation->setCurrentFrame(2);
else
_scene->_activeAnimation->setCurrentFrame(0);
}
if (_scene->_activeAnimation->getCurrentFrame() == 9) {
if (_vm->getRandomNumber(1, 30) == 1)
_scene->_activeAnimation->setCurrentFrame(10);
else
_scene->_activeAnimation->setCurrentFrame(8);
}
if (_scene->_activeAnimation->getCurrentFrame() == 5) {
if (_vm->getRandomNumber(1, 30) == 1)
_scene->_activeAnimation->setCurrentFrame(6);
else
_scene->_activeAnimation->setCurrentFrame(4);
}
if (_scene->_activeAnimation->getCurrentFrame() == 3) {
if (_vm->getRandomNumber(1, 2) == 1)
_scene->_activeAnimation->setCurrentFrame(4);
else // == 2
_scene->_activeAnimation->setCurrentFrame(8);
}
}
void Scene410::preActions() {
if (_action.isAction(VERB_TAKE) && !_action.isObject(NOUN_CHARGE_CASES))
_game._player._needToWalk = false;
if (_action.isAction(VERB_LOOK, NOUN_CHARGE_CASES) && _game._objects.isInRoom(OBJ_CHARGE_CASES))
_game._player._needToWalk = true;
if (_action.isAction(VERB_OPEN, NOUN_SACKS) || _action.isAction(VERB_OPEN, NOUN_SACK))
_game._player._needToWalk = false;
if (_action.isAction(VERB_LOOK, NOUN_CAN))
_game._player._needToWalk = true;
}
void Scene410::actions() {
if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 406;
else if (_action.isAction(VERB_TAKE, NOUN_CHARGE_CASES) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_scene->_hotspots.activate(NOUN_CHARGE_CASES, false);
_game._objects.addToInventory(OBJ_CHARGE_CASES);
_vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41032);
break;
case 2:
_game._player._priorTimer = _game._player._ticksAmount + _scene->_frameStartTime;
_game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
case 3:
_game._player._stepEnabled = true;
break;
default:
break;
}
} else if (_action.isAction(VERB_LOOK, NOUN_BARREL))
_vm->_dialogs->show(41010);
else if (_action.isAction(VERB_TAKE, NOUN_BARREL))
_vm->_dialogs->show(41011);
else if (_action.isAction(VERB_OPEN, NOUN_BARREL))
_vm->_dialogs->show(41012);
else if (_action.isAction(VERB_LOOK, NOUN_RUG))
_vm->_dialogs->show(41013);
else if (_action.isAction(VERB_TAKE, NOUN_RUG))
_vm->_dialogs->show(41014);
else if (_action.isAction(VERB_LOOK, NOUN_CARTON) || _action.isAction(VERB_OPEN, NOUN_CARTON)) {
if (_game._objects.isInRoom(OBJ_CHARGE_CASES))
_vm->_dialogs->show(41015);
else
_vm->_dialogs->show(41016);
} else if (_action.isAction(VERB_LOOK, NOUN_FLOUR))
_vm->_dialogs->show(41017);
else if (_action.isAction(VERB_TAKE, NOUN_FLOUR))
_vm->_dialogs->show(41018);
else if (_action.isAction(VERB_LOOK, NOUN_SACKS))
_vm->_dialogs->show(41019);
else if (_action.isAction(VERB_LOOK, NOUN_SACK))
_vm->_dialogs->show(41019);
else if (_action.isAction(VERB_OPEN, NOUN_SACKS))
_vm->_dialogs->show(41020);
else if (_action.isAction(VERB_OPEN, NOUN_SACK))
_vm->_dialogs->show(41020);
else if (_action.isAction(VERB_LOOK, NOUN_BUCKET_OF_TAR))
_vm->_dialogs->show(41021);
else if (_action.isAction(VERB_TAKE, NOUN_BUCKET_OF_TAR))
_vm->_dialogs->show(41022);
else if (_action.isAction(VERB_LOOK, NOUN_CAN))
_vm->_dialogs->show(41023);
else if (_action.isAction(VERB_TAKE, NOUN_CAN))
_vm->_dialogs->show(41024);
else if (_action.isAction(VERB_LOOK, NOUN_CHARGE_CASES) && _game._objects.isInRoom(OBJ_CHARGE_CASES))
_vm->_dialogs->show(41025);
else if (_action.isAction(VERB_LOOK, NOUN_FENCE))
_vm->_dialogs->show(41027);
else if (_action.isAction(VERB_LOOK, NOUN_SHELVES))
_vm->_dialogs->show(41028);
else if (_action.isAction(VERB_LOOK, NOUN_RAT))
_vm->_dialogs->show(41029);
else if (_action.isAction(VERB_TAKE, NOUN_RAT))
_vm->_dialogs->show(41030);
else if (_action.isAction(VERB_THROW, NOUN_RAT))
_vm->_dialogs->show(41031);
else if (_action._lookFlag)
_vm->_dialogs->show(41033);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
Scene411::Scene411(MADSEngine *vm) : Scene4xx(vm) {
_curAnimationFrame = -1;
_newIngredient = -1;
_newQuantity = -1;
_resetFrame = -1;
_badThreshold = -1;
_killRox = false;
_makeMushroomCloud = false;
}
void Scene411::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsSint32LE(_curAnimationFrame);
s.syncAsSint32LE(_newIngredient);
s.syncAsSint32LE(_newQuantity);
s.syncAsSint32LE(_resetFrame);
s.syncAsSint32LE(_badThreshold);
s.syncAsByte(_killRox);
s.syncAsByte(_makeMushroomCloud);
}
bool Scene411::addIngredient() {
bool retVal = false;
switch (_newIngredient) {
case OBJ_LECITHIN:
if (_globals[kIngredientList + _globals[kNextIngredient]] == 1)
retVal = true;
_badThreshold = 1;
break;
case OBJ_ALIEN_LIQUOR:
if (_globals[kIngredientList + _globals[kNextIngredient]] == 0)
retVal = true;
_badThreshold = 0;
break;
case OBJ_FORMALDEHYDE:
if (_globals[kIngredientList + _globals[kNextIngredient]] == 3)
retVal = true;
_badThreshold = 3;
break;
case OBJ_PETROX:
if (_globals[kIngredientList + _globals[kNextIngredient]] == 2)
retVal = true;
_badThreshold = 2;
break;
default:
break;
}
if (!retVal && (_globals[kNextIngredient] == 0))
_globals[kBadFirstIngredient] = _badThreshold;
if (_globals[kNextIngredient] == 0)
retVal = true;
return(retVal);
}
bool Scene411::addQuantity() {
bool retVal = false;
if (_globals[kIngredientQuantity + _globals[kNextIngredient]] == _newQuantity)
retVal = true;
if (!retVal && (_globals[kNextIngredient] == 0))
_globals[kBadFirstIngredient] = _badThreshold;
if (_globals[kNextIngredient] == 0)
retVal = true;
return(retVal);
}
int Scene411::computeQuoteAndQuantity() {
int quoteId;
int quantity;
switch (_action._activeAction._verbId) {
case 0x252:
quoteId = 0x26F;
quantity = 0;
break;
case 0x253:
quoteId = 0x271;
quantity = 0;
break;
case 0x254:
quoteId = 0x270;
quantity = 0;
break;
case 0x255:
quoteId = 0x272;
quantity = 0;
break;
case 0x256:
quoteId = 0x267;
quantity = 2;
break;
case 0x257:
quoteId = 0x269;
quantity = 2;
break;
case 0x258:
quoteId = 0x268;
quantity = 2;
break;
case 0x259:
quoteId = 0x26A;
quantity = 2;
break;
case 0x25A:
quoteId = 0x26B;
quantity = 3;
break;
case 0x25B:
quoteId = 0x26D;
quantity = 3;
break;
case 0x25C:
quoteId = 0x26C;
quantity = 3;
break;
case 0x25D:
quoteId = 0x26E;
quantity = 3;
break;
case 0x25E:
quoteId = 0x263;
quantity = 1;
break;
case 0x25F:
quoteId = 0x265;
quantity = 1;
break;
case 0x260:
quoteId = 0x264;
quantity = 1;
break;
case 0x261:
quoteId = 0x266;
quantity = 1;
break;
default:
quoteId = 0;
quantity = 0;
break;
}
_scene->_kernelMessages.add(Common::Point(202, 82), 0x1110, 32, 0, 120, _game.getQuote(quoteId));
return quantity;
}
void Scene411::handleKettleAction() {
switch (_globals[kNextIngredient]) {
case 1:
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4],
false, 15, 0, 0, 0);
break;
case 2:
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4],
false, 6, 0, 0, 0);
break;
case 3:
_makeMushroomCloud = true;
break;
default:
break;
}
}
void Scene411::handleDialog() {
if ((_action._activeAction._verbId != 0x262) && (_game._trigger == 0)) {
if (_game._objects.isInInventory(_newIngredient)) {
switch (_newIngredient) {
case OBJ_FORMALDEHYDE:
_resetFrame = 17;
break;
case OBJ_PETROX:
_resetFrame = 55;
break;
case OBJ_LECITHIN:
_resetFrame = 36;
break;
default:
_resetFrame = 112;
break;
}
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = false;
_game._player._stepEnabled = false;
_scene->_activeAnimation->setCurrentFrame(_resetFrame);
}
_scene->_kernelMessages.reset();
_newQuantity = computeQuoteAndQuantity();
if ((_globals[kNextIngredient] == 1) && (_globals[kBadFirstIngredient] > -1))
_killRox = true;
else if (addIngredient() && addQuantity()) {
handleKettleAction();
_globals[kNextIngredient]++;
} else
_killRox = true;
_scene->_userInterface.setup(kInputBuildingSentences);
} else if (_action._activeAction._verbId == 0x262)
_scene->_userInterface.setup(kInputBuildingSentences);
}
void Scene411::giveToRex(int object) {
switch (object) {
case 0:
_game._objects.addToInventory(OBJ_ALIEN_LIQUOR);
break;
case 1:
_game._objects.addToInventory(OBJ_LECITHIN);
break;
case 2:
_game._objects.addToInventory(OBJ_PETROX);
break;
case 3:
_game._objects.addToInventory(OBJ_FORMALDEHYDE);
break;
default:
break;
}
}
void Scene411::setup() {
setPlayerSpritesPrefix();
setAAName();
_scene->addActiveVocab(VERB_WALKTO);
_scene->addActiveVocab(NOUN_ALIEN_LIQUOR);
_scene->addActiveVocab(NOUN_FORMALDEHYDE);
_scene->addActiveVocab(NOUN_PETROX);
_scene->addActiveVocab(NOUN_LECITHIN);
}
void Scene411::enter() {
if (_scene->_priorSceneId == 411) {
if ((_globals[kNextIngredient] == 1) && (_globals[kBadFirstIngredient] > -1))
giveToRex(_globals[kBadFirstIngredient]);
else if (_globals[kNextIngredient] > 0) {
for (int i = 0; i < _globals[kNextIngredient]; i ++)
giveToRex(_globals[kIngredientList + i]);
}
_globals[kNextIngredient] = 0;
_globals[kBadFirstIngredient] = -1;
}
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 0));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 0));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('f', 1));
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 2));
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('c', 1));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 6));
_globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 1));
_globals._spriteIndexes[8] = _scene->_sprites.addSprites("*ROXRC_9");
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 50, 0, 0, 0);
_game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255,
0x261, 0x25D, 0x259, 0x262, 0x267, 0x263, 0x26B, 0x26F, 0x268, 0x264, 0x26C, 0x270, 0x26A, 0x266, 0x26E,
0x272, 0x269, 0x265, 0x26D, 0x271, 0);
_dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1);
_dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1);
_dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1);
_dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1);
if (_globals[kNextIngredient] >= 4 && !_game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
_scene->_hotspots.activate(NOUN_KETTLE, false);
_scene->_hotspots.activate(NOUN_EXPLOSIVES, true);
} else {
_scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
_scene->_hotspots.activate(NOUN_KETTLE, true);
}
if (_globals[kNextIngredient] >= 4 && _game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6);
} else if (!_game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
switch (_globals[kNextIngredient]) {
case 1:
_vm->_sound->command(53);
break;
case 2:
_vm->_sound->command(53);
_vm->_sound->command(54);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 15, 0, 0, 0);
break;
case 3:
_vm->_sound->command(53);
_vm->_sound->command(54);
_vm->_sound->command(55);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
break;
case 4:
_vm->_sound->command(53);
_vm->_sound->command(54);
_vm->_sound->command(55);
_vm->_sound->command(56);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
break;
default:
_vm->_sound->command(10);
break;
}
}
if (_globals[kNextIngredient] >= 4 && _game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
}
if (_game._objects.isInRoom(OBJ_FORMALDEHYDE)) {
_globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
int idx = _scene->_dynamicHotspots.add(NOUN_FORMALDEHYDE, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(206, 145), FACING_SOUTHEAST);
}
if (_game._objects.isInRoom(OBJ_PETROX)) {
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_PETROX, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(186, 112), FACING_NORTHEAST);
}
if (_game._objects.isInRoom(OBJ_LECITHIN)) {
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_LECITHIN, VERB_WALKTO, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 121), FACING_NORTHEAST);
}
if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(60, 146);
_game._player._facing = FACING_NORTHEAST;
}
sceneEntrySound();
if (_scene->_roomChanged) {
_game._objects.addToInventory(OBJ_ALIEN_LIQUOR);
_game._objects.addToInventory(OBJ_CHARGE_CASES);
_game._objects.addToInventory(OBJ_TAPE_PLAYER);
_game._objects.addToInventory(OBJ_AUDIO_TAPE);
}
_scene->loadAnimation(formAnimName('a', -1));
_scene->_activeAnimation->setCurrentFrame(128);
_makeMushroomCloud = false;
_killRox = false;
}
void Scene411::step() {
if (_scene->_activeAnimation != nullptr) {
if (_curAnimationFrame != _scene->_activeAnimation->getCurrentFrame()) {
_curAnimationFrame = _scene->_activeAnimation->getCurrentFrame();
_resetFrame = -1;
switch (_curAnimationFrame) {
case 16:
_game._player._stepEnabled = true;
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_resetFrame = 128;
break;
case 35:
case 54:
case 71:
case 127:
if (_killRox) {
_resetFrame = 72;
} else {
_resetFrame = 0;
_game._objects.removeFromInventory(_newIngredient, NOWHERE);
switch (_globals[kNextIngredient]) {
case 1:
_vm->_sound->command(53);
break;
case 2:
_vm->_sound->command(54);
break;
case 3:
_vm->_sound->command(55);
break;
case 4:
_vm->_sound->command(56);
break;
default:
break;
}
}
break;
case 22:
case 41:
case 59:
case 115:
if (_makeMushroomCloud) {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 5, 1, 0, 0);
_makeMushroomCloud = false;
_scene->_hotspots.activate(NOUN_KETTLE, false);
_scene->_hotspots.activate(NOUN_EXPLOSIVES, true);
}
break;
case 111:
_resetFrame = 111;
_scene->_reloadSceneFlag = true;
break;
case 129:
_resetFrame = 128;
break;
default:
break;
}
if ((_resetFrame >= 0) && (_resetFrame != _scene->_activeAnimation->getCurrentFrame())) {
_scene->_activeAnimation->setCurrentFrame(_resetFrame);
_curAnimationFrame = _resetFrame;
}
}
}
if (_scene->_activeAnimation->getCurrentFrame() == 86)
_vm->_sound->command(59);
}
void Scene411::preActions() {
if (_action.isAction(VERB_LOOK, NOUN_PETROX) && (_game._objects.isInRoom(OBJ_PETROX)))
_game._player._needToWalk = true;
if (_action.isAction(VERB_LOOK, NOUN_LECITHIN) && (_game._objects.isInRoom(OBJ_LECITHIN)))
_game._player._needToWalk = true;
if (_action.isAction(VERB_LOOK, NOUN_FORMALDEHYDE) && (_game._objects.isInRoom(OBJ_FORMALDEHYDE)))
_game._player._needToWalk = true;
if (_action.isAction(VERB_LOOK, NOUN_EXPLOSIVES) || _action.isAction(VERB_LOOK, NOUN_KETTLE) || _action.isAction(VERB_LOOK, NOUN_MISHAP) ||
_action.isAction(VERB_LOOK, NOUN_ALCOVE) || _action.isAction(VERB_LOOK, NOUN_SINK) || _action.isAction(VERB_PUT, NOUN_SINK) ||
_action.isAction(VERB_LOOK, NOUN_EXPERIMENT) || _action.isAction(VERB_LOOK, NOUN_DRAWING_BOARD))
_game._player._needToWalk = true;
if (_action.isAction(VERB_PULL, NOUN_KNIFE_SWITCH) || _action.isAction(VERB_PUSH, NOUN_KNIFE_SWITCH))
_game._player._needToWalk = false;
}
void Scene411::actions() {
if (_game._screenObjects._inputMode == kInputConversation) {
handleDialog();
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH)) {
_scene->_nextSceneId = 406;
_vm->_sound->command(10);
_action._inProgress = false;
return;
}
if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, NOUN_EXPLOSIVES) || _action.isAction(VERB_PUT, NOUN_CHARGE_CASES, NOUN_EXPLOSIVES))
&& !_game._objects[OBJ_CHARGE_CASES].getQuality(3)
&& _game._objects.isInInventory(OBJ_CHARGE_CASES)) {
switch (_game._trigger) {
case 0:
_vm->_sound->command(10);
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 110);
break;
case 110: {
int idx = _globals._sequenceIndexes[10];
_globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[10], false, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[10], idx);
_scene->_sequences.addTimer(180, 111);
}
break;
case 111:
_scene->_hotspots.activate(NOUN_KETTLE, true);
_scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
_globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 112);
// No break on purpose
case 112:
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_game._player._visible = true;
_game._player._stepEnabled = true;
_game._objects[OBJ_CHARGE_CASES].setQuality(3, 1);
_vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41142);
break;
}
_action._inProgress = false;
return;
} else if (!_game._objects.isInInventory(OBJ_CHARGE_CASES) && _action.isAction(VERB_TAKE, NOUN_EXPLOSIVES)) {
_vm->_dialogs->show(41143);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, NOUN_PETROX) && (_game._objects.isInRoom(OBJ_PETROX) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_game._objects.addToInventory(OBJ_PETROX);
_vm->_dialogs->showItem(OBJ_PETROX, 41120);
break;
case 2:
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
case 3:
_game._player._stepEnabled = true;
break;
default:
break;
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, NOUN_LECITHIN) && (_game._objects.isInRoom(OBJ_LECITHIN) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
_game._objects.addToInventory(OBJ_LECITHIN);
_vm->_dialogs->showItem(OBJ_LECITHIN, 41124);
break;
case 2:
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
case 3:
_game._player._stepEnabled = true;
break;
default:
break;
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, NOUN_FORMALDEHYDE) && _game._objects.isInRoom(OBJ_FORMALDEHYDE) && (_game._trigger == 0)) {
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[11], 1);
_scene->_sequences.addTimer(20, 100);
_scene->_sequences.remove(_globals._sequenceIndexes[7]);
_game._objects.addToInventory(OBJ_FORMALDEHYDE);
_action._inProgress = false;
return;
}
if (_game._trigger == 100) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_game._player._visible = true;
_game._player._stepEnabled = true;
_scene->_sequences.addTimer(20, 10);
}
if (_game._trigger == 10)
_vm->_dialogs->showItem(OBJ_FORMALDEHYDE, 41124);
if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_KETTLE)) {
if (_action.isObject(NOUN_PETROX) ||
_action.isObject(NOUN_FORMALDEHYDE) ||
_action.isObject(NOUN_LECITHIN) ||
_action.isObject(NOUN_ALIEN_LIQUOR)) {
_newIngredient = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
switch (_newIngredient) {
case OBJ_ALIEN_LIQUOR:
_dialog1.start();
break;
case OBJ_FORMALDEHYDE:
_dialog3.start();
break;
case OBJ_PETROX:
_dialog4.start();
break;
case OBJ_LECITHIN:
_dialog2.start();
break;
default:
break;
}
}
}
if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(41110);
else if (_action.isAction(VERB_LOOK, NOUN_AIR_PURIFIER))
_vm->_dialogs->show(41111);
else if (_action.isAction(VERB_LOOK, NOUN_LAB_EQUIPMENT))
_vm->_dialogs->show(41112);
else if (_action.isAction(VERB_LOOK, NOUN_KNIFE_SWITCH))
_vm->_dialogs->show(41113);
else if (_action.isAction(VERB_PUSH, NOUN_KNIFE_SWITCH) || _action.isAction(VERB_PULL, NOUN_KNIFE_SWITCH))
_vm->_dialogs->show(41114);
else if (_action.isAction(VERB_LOOK, NOUN_TOXIC_WASTE))
_vm->_dialogs->show(41115);
else if (_action.isAction(VERB_TAKE, NOUN_TOXIC_WASTE))
_vm->_dialogs->show(41116);
else if (_action.isAction(VERB_LOOK, NOUN_DRAWING_BOARD))
_vm->_dialogs->show(41117);
else if (_action.isAction(VERB_LOOK, NOUN_EXPERIMENT))
_vm->_dialogs->show(41118);
else if (_action.isAction(VERB_LOOK, NOUN_PETROX) && _game._objects.isInRoom(OBJ_PETROX))
_vm->_dialogs->show(41119);
else if (_action.isAction(VERB_LOOK, NOUN_ALCOVE))
_vm->_dialogs->show(41121);
else if ((_action.isAction(VERB_LOOK, NOUN_FORMALDEHYDE)) && (_game._objects.isInRoom(OBJ_FORMALDEHYDE)))
_vm->_dialogs->show(41122);
else if ((_action.isAction(VERB_LOOK, NOUN_LECITHIN)) && (_game._objects.isInRoom(OBJ_LECITHIN)))
_vm->_dialogs->show(41123);
else if (_action.isAction(VERB_LOOK, NOUN_KETTLE)) {
if (_globals[kNextIngredient] > 0 && !_game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
_vm->_dialogs->show(41126);
} else if (_globals[kNextIngredient] == 0 || _game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
_vm->_dialogs->show(41125);
}
} else if (_action.isAction(VERB_LOOK, NOUN_EXPLOSIVES) && _game._objects[OBJ_CHARGE_CASES].getQuality(3) == 0) {
_vm->_dialogs->show(41127);
} else if (_action.isAction(VERB_TAKE, NOUN_KETTLE))
_vm->_dialogs->show(41128);
else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_PANEL))
_vm->_dialogs->show(41129);
else if (_action.isAction(VERB_LOOK, NOUN_MISHAP))
_vm->_dialogs->show(41130);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(41131);
else if (_action._lookFlag)
_vm->_dialogs->show(41132);
else if (_action.isAction(VERB_LOOK, NOUN_AIR_HORN))
_vm->_dialogs->show(41133);
else if (_action.isAction(VERB_LOOK, NOUN_DEBRIS))
_vm->_dialogs->show(41134);
else if (_action.isAction(VERB_LOOK, NOUN_HEATER))
_vm->_dialogs->show(41135);
else if (_action.isAction(VERB_LOOK, NOUN_PIPE))
_vm->_dialogs->show(41136);
else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(41137);
else if (_action.isAction(VERB_PUT, NOUN_SINK))
_vm->_dialogs->show(41138);
else if (_action.isAction(VERB_TAKE, NOUN_EXPERIMENT))
_vm->_dialogs->show(41139);
else if (_action.isAction(VERB_LOOK, NOUN_ELECTRODES))
_vm->_dialogs->show(41140);
else if (_action.isAction(VERB_TAKE, NOUN_ELECTRODES))
_vm->_dialogs->show(41141);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
Scene413::Scene413(MADSEngine *vm) : Scene4xx(vm) {
_rexDeath = -1;
_canMove = -1;
}
void Scene413::synchronize(Common::Serializer &s) {
Scene4xx::synchronize(s);
s.syncAsSint32LE(_rexDeath);
s.syncAsSint32LE(_canMove);
}
void Scene413::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene413::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 2));
_rexDeath = false;
if (_scene->_priorSceneId == 405) {
_game._player._playerPos = Common::Point(142, 146);
_game._player._facing = FACING_NORTH;
_game._player._visible = true;
} else if (_scene->_priorSceneId != -2) {
if (_globals[kSexOfRex] == REX_MALE) {
_scene->loadAnimation(Resources::formatName(413, 'd', 1, EXT_AA, ""), 78);
_vm->_sound->command(30);
_game._player._visible = false;
_game._player._stepEnabled = false;
_rexDeath = true;
} else if (!_globals[kTeleporterCommand]) {
_game._player._playerPos = Common::Point(136, 117);
_game._player.walk(Common::Point(141, 130), FACING_SOUTH);
_game._player._facing = FACING_SOUTH;
_game._player._visible = true;
}
}
if ((_globals[kTeleporterCommand]) && (!_rexDeath)) {
switch (_globals[kTeleporterCommand]) {
case 1:
_vm->_sound->command(30);
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76);
break;
case 2:
_game._player._visible = false;
_vm->_sound->command(30);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 20);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 77);
break;
case 3:
case 4:
_game._player._playerPos = Common::Point(136, 117);
_game._player._facing = FACING_SOUTH;
_game._player.walk(Common::Point(141, 130), FACING_SOUTH);
_game._player._visible = true;
_game._player._stepEnabled = true;
break;
default:
break;
}
_globals[kTeleporterCommand] = 0;
}
_canMove = true;
sceneEntrySound();
}
void Scene413::step() {
if (_scene->_activeAnimation && _scene->_activeAnimation->getCurrentFrame() == 38)
_scene->_activeAnimation->setCurrentFrame(37);
if (_scene->_activeAnimation && _scene->_activeAnimation->getCurrentFrame() == 21 && _canMove) {
_vm->_sound->command(27);
_canMove = false;
}
if (_game._trigger == 76) {
_game._player._playerPos = Common::Point(136, 117);
_game._player.walk(Common::Point(141, 130), FACING_SOUTH);
_game._player._facing = FACING_SOUTH;
_game._player.selectSeries();
_game._player._visible = true;
_game._player._stepEnabled = true;
}
if (_game._trigger == 77) {
_globals[kTeleporterCommand] = TELEPORTER_BEAM_IN;
_scene->_nextSceneId = _globals[kTeleporterDestination];
_scene->_reloadSceneFlag = true;
}
if (_game._trigger == 78) {
_scene->_reloadSceneFlag = true;
_scene->_nextSceneId = _scene->_priorSceneId;
_globals[kTeleporterCommand] = TELEPORTER_NONE;
}
}
void Scene413::preActions() {
if (_action.isAction(VERB_TAKE) || _action.isAction(VERB_PUT, NOUN_CONVEYOR_BELT))
_game._player._needToWalk = false;
if (_action.isAction(VERB_LOOK, NOUN_WOODEN_STATUE) || _action.isAction(VERB_LOOK, NOUN_DISPLAY)
|| _action.isAction(VERB_LOOK, NOUN_PICTURE) || _action.isAction(VERB_LOOK, NOUN_PLANT)) {
_game._player._needToWalk = true;
}
}
void Scene413::actions() {
if (_action.isAction(VERB_WALK_INSIDE, NOUN_TELEPORTER)) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_scene->_nextSceneId = 409;
} else if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 405;
else if (_action.isAction(VERB_LOOK, NOUN_WOODEN_STATUE))
_vm->_dialogs->show(41310);
else if (_action.isAction(VERB_TAKE, NOUN_WOODEN_STATUE))
_vm->_dialogs->show(41311);
else if (_action.isAction(VERB_LOOK, NOUN_CONVEYOR_BELT))
_vm->_dialogs->show(41312);
else if (_action.isAction(VERB_PUT, NOUN_CONVEYOR_BELT))
_vm->_dialogs->show(41313);
else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(41314);
else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY))
_vm->_dialogs->show(41315);
else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(41316);
else if (_action.isAction(VERB_LOOK, NOUN_PICTURE))
_vm->_dialogs->show(41317);
else if (_action.isAction(VERB_LOOK, NOUN_PLANT))
_vm->_dialogs->show(41318);
else if (_action.isAction(VERB_TAKE, NOUN_PLANT))
_vm->_dialogs->show(41319);
else if (_action._lookFlag)
_vm->_dialogs->show(41320);
else
return;
_action._inProgress = false;
}
/*------------------------------------------------------------------------*/
} // End of namespace Nebular
} // End of namespace MADS