scummvm/engines/parallaction
2008-07-15 10:59:58 +00:00
..
balloons.cpp - Moved dialogue balloon management code from Gfx to its own class 2008-07-04 00:29:21 +00:00
callables_br.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
callables_ns.cpp Removed all labels from the rendering list to avoid random crashes after introduction is over. 2008-07-14 13:35:43 +00:00
debug.cpp Small cleanup/shuffling of Gfx code. 2008-06-30 01:36:50 +00:00
debug.h Added new debug command to dump scripts execution status. 2008-02-09 22:07:51 +00:00
detection.cpp Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
dialogue.cpp Moved program and command execution code out of the engine, into their own brand new 2008-07-11 13:06:28 +00:00
disk_br.cpp Moved program and command execution code out of the engine, into their own brand new 2008-07-11 13:06:28 +00:00
disk_ns.cpp Changed balloons to use GfxObj as well. Next step is to integrate balloons for BRA. 2008-07-03 10:31:25 +00:00
disk.h Changed balloons to use GfxObj as well. Next step is to integrate balloons for BRA. 2008-07-03 10:31:25 +00:00
exec_br.cpp Cleanup. 2008-07-11 13:36:22 +00:00
exec_ns.cpp Cleanup and improved debugging output for CommandExec::run() 2008-07-13 03:39:42 +00:00
exec.h Properly implemented the OFF command. The new rendering order for graphics let this mistake finally surface. 2008-07-13 03:30:14 +00:00
font.cpp Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an array 2008-06-09 17:50:52 +00:00
gfxbase.cpp Made frame unpacking buffer dynamic (this frees some BSS space). 2008-07-15 10:59:58 +00:00
graphics.cpp Made frame unpacking buffer dynamic (this frees some BSS space). 2008-07-15 10:59:58 +00:00
graphics.h Made frame unpacking buffer dynamic (this frees some BSS space). 2008-07-15 10:59:58 +00:00
gui_br.cpp - Moved dialogue balloon management code from Gfx to its own class 2008-07-04 00:29:21 +00:00
gui_ns.cpp Fix for bug #2001193. Character confirmation screen didn't appear and game crashed because too many strings were added to the draw list. 2008-06-24 13:21:22 +00:00
input.cpp Moved program and command execution code out of the engine, into their own brand new 2008-07-11 13:06:28 +00:00
input.h - Changed labels to be GfxObj's, thus removing the Label object altogether. 2008-07-02 01:41:08 +00:00
inventory.cpp - Moved input code to its own class. 2008-05-14 14:34:01 +00:00
inventory.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
module.mk Correct typo. 2008-07-04 00:35:39 +00:00
objects.cpp Fixed leaks in NS and BRA. 2008-07-09 13:27:09 +00:00
objects.h - Changed labels to be GfxObj's, thus removing the Label object altogether. 2008-07-02 01:41:08 +00:00
parallaction_br.cpp Moved program and command execution code out of the engine, into their own brand new 2008-07-11 13:06:28 +00:00
parallaction_ns.cpp Made sure characters are not removed from the rendering list during switches. 2008-07-14 00:13:31 +00:00
parallaction.cpp More refactoring of walk code. 2008-07-13 13:04:36 +00:00
parallaction.h More refactoring of walk code. 2008-07-13 13:04:36 +00:00
parser_br.cpp Fix for bug #2008054: Parallaction engine doesn't compile under MSVC9 2008-07-03 08:44:29 +00:00
parser_ns.cpp Fix for bug #2008054: Parallaction engine doesn't compile under MSVC9 2008-07-03 08:44:29 +00:00
parser.cpp PARA: Fixed some memory leaks 2008-06-03 18:24:54 +00:00
parser.h Merged revisions 32507-32513,32516,32518,32520-32521,32523-32524,32526-32548,32550-32562 via svnmerge from 2008-06-05 21:20:35 +00:00
saveload.cpp Replaced custom ManagedList with Common::SharedPtr. 2008-04-06 05:40:02 +00:00
sound.cpp Fixed leak in sound code by explicitly deleting the midi driver. 2008-07-11 12:55:08 +00:00
sound.h Replaced custom ManagedList with Common::SharedPtr. 2008-04-06 05:40:02 +00:00
staticres.cpp Sorted static mouse arrow bitmap, so it doesn't have to be 'decoded' on the fly. This saves a headache on re-entry. 2008-06-02 13:12:07 +00:00
walk.cpp Fixed regression in walk code. Now standing frames are correctly selected when the character encounters an unexpected blocking object in his/her path. 2008-07-14 00:21:05 +00:00
walk.h Fixed usage of SharedPtr, so that reference counting is proper and there are no more objects that need constructors at global level (helps PalmOS). 2008-04-17 09:32:57 +00:00