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animation.cpp
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Another video player regression: When the palette changes, look up the
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2010-05-23 11:16:10 +00:00 |
animation.h
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Another video player regression: When the palette changes, look up the
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2010-05-23 11:16:10 +00:00 |
anims.cpp
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Cleanup.
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2010-07-16 03:07:30 +00:00 |
console.cpp
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Added an "fxq" debugger command to print the FX queue. I guess it might help in
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2010-04-01 16:11:29 +00:00 |
console.h
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Added an "fxq" debugger command to print the FX queue. I guess it might help in
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2010-04-01 16:11:29 +00:00 |
controls.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
controls.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
debug.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
debug.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
defs.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
events.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
function.cpp
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
header.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
icons.cpp
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
interpreter.cpp
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Make sure that all the parameters to an mcode command are initialised. This
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2010-05-06 19:00:39 +00:00 |
interpreter.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
layers.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
logic.cpp
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
logic.h
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
maketext.cpp
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Corrected an old comment.
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2009-12-30 19:06:34 +00:00 |
maketext.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
memory.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
memory.h
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Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
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2009-09-01 13:02:47 +00:00 |
menu.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
mouse.cpp
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JANITORIAL: Cleanup (mostly whitespace)
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2010-10-12 04:19:58 +00:00 |
mouse.h
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
music.cpp
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Cleanup.
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2010-07-16 03:07:30 +00:00 |
object.h
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- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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2008-06-04 17:20:25 +00:00 |
palette.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
protocol.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
render.cpp
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This should fix the scaler Valgrind warning reported in (but probably not the
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2010-04-17 17:23:30 +00:00 |
resman.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
resman.h
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Remove PalmOS port
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2010-07-17 18:41:38 +00:00 |
router.cpp
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SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
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2009-10-20 19:12:31 +00:00 |
router.h
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SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
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2009-10-20 19:12:31 +00:00 |
saveload.cpp
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COMMON: Get rid of Common::StringList
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2010-03-18 15:54:40 +00:00 |
saveload.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
screen.cpp
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SWORD2: Plug memory leaks.
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2010-09-18 12:42:23 +00:00 |
screen.h
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This should fix the scaler Valgrind warning reported in (but probably not the
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2010-04-17 17:23:30 +00:00 |
scroll.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
sound.cpp
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Rewrote playMovieSound() to keep it from hogging memory in the resource
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2010-05-15 08:38:19 +00:00 |
sound.h
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Added an "fxq" debugger command to print the FX queue. I guess it might help in
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2010-04-01 16:11:29 +00:00 |
speech.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
sprite.cpp
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SWORD2: Plug memory leaks.
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2010-09-18 12:42:23 +00:00 |
startup.cpp
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SWORD1 & SWORD2: Replaced ioFailed by err+eos
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2009-07-29 21:39:34 +00:00 |
sword2.cpp
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SWORD2: More safeguards for mute setting
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2010-09-20 20:31:56 +00:00 |
sword2.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
sync.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
walker.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |