scummvm/AUTHORS
2023-02-27 19:38:23 +01:00

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ScummVM Team
************
Project Leaders
---------------
Pawel Kolodziejski
Eugene Sandulenko
Einar Johan T. Somaaen
Lothar Serra Mari
PR Office
---------
Arnaud Boutonne - Public Relations Officer, Project
Administrator
Eugene Sandulenko - Project Leader
Retired Project Leaders
-----------------------
James Brown
Vincent Hamm - ScummVM co-founder, Original
Cruise/CinE author
Max Horn
Ludvig Strigeus - Original ScummVM and SimonVM author
Engine Teams
------------
Access:
Arnaud Boutonne
Paul Gilbert
ADL:
Walter van Niftrik
AGI:
Stuart George
Matthew Hoops - (retired)
Filippos Karapetis
Martin Kiewitz
Pawel Kolodziejski
Walter van Niftrik
Kari Salminen
Eugene Sandulenko
David Symonds - (retired)
AGOS:
Torbjorn Andersson
Paul Gilbert
Travis Howell
Oliver Kiehl - (retired)
Ludvig Strigeus - (retired)
AGS:
Paul Gilbert
Thierry Crozat
Chris Jones - Creator
Alan Van Drake - AGS
Benjamin Penney - AGS
Benoit Pierre - AGS
Bernhard Rosenkraenzer - AGS
Cristian Morales Vega - AGS
Edward Rudd - AGS
Erico Vieira Porto - AGS
Ferdinand Thiessen - AGS
Francesco Ariis - AGS
Gilad Shaham - AGS
Ivan Mogilko - AGS
Janet Gilbert - AGS
Jochen Schleu - AGS
Joe Lee - AGS
John Steele Scott - AGS
Martin Sedlak - AGS
Matthew Gambrell - AGS
Michael Rittenhouse - AGS
Morgan Willcock - AGS
Nick Sonneveld - AGS
Ori Avtalion - AGS
Paul Wilkinson - AGS
Per Olav Flaten - AGS
Piotr Wieczorek - AGS
Ryan O'Connor - AGS
Scott Baker - AGS
Shane Stevens - AGS
Shawn R. Walker - AGS
Stefano Collavini - AGS
Steve McCrea - AGS
Steven Poulton - AGS
Sunit Das - AGS
Tobias Hansen - AGS
Tom Vandepoele - AGS
Tzach Shabtay - AGS
rofl0r - AGS
Berian Williams - AgsCreditz
Asylum:
Alex Bevilacqua
Alex Fontoura
Alexander Panov
Benjamin Haisch
Filippos Karapetis
Joseph Davies
Julien Templier
Avalanche:
Peter Bozso
Arnaud Boutonne
BBVS:
Benjamin Haisch
Blade Runner:
Thanasis Antoniou
Thomas Fach-Pedersen
Peter Kohaut
Eugene Sandulenko
Buried:
Matthew Hoops
CGE:
Arnaud Boutonne
Paul Gilbert
CGE2:
Peter Bozso
Arnaud Boutonne
Paul Gilbert
Chamber:
Retro-Junk;
Eugene Sandulenko
Chewy:
Paul Gilbert
Eugene Sandulenko
Arnaud Boutonne
Filippos Karapetis
Cine:
Vincent Hamm - (retired)
Pawel Kolodziejski
Gregory Montoir - (retired)
Kari Salminen
Eugene Sandulenko
Composer:
Alyssa Milburn
CruisE:
Paul Gilbert
Vincent Hamm - (retired)
Cryo:
Arnaud Boutonne
Filippos Karapetis
Retro-Junk;
Eugene Sandulenko
Cryomni3D:
Philippe Valembois
Director:
Eugene Sandulenko
Crane Yang - GSoC Student
Dmitry Iskrich
Deborah Servilla - GSoC Student
Nathanael Gentry - GSoC Student
Roland van Laar
Scott Percival
Steven Hoefel
Tobia Tesan
Misty De Meo
DM:
Arnaud Boutonne
Bendeguz Nagy
Draci:
Denis Kasak
Robert Spalek
Dragons:
Eric Fry
Benjamin Haisch - Actor pathfinding
Angel Eduardo Garcia Hernandez - Help with reverse engineering
Drascula:
Filippos Karapetis
Pawel Kolodziejski
Thierry Crozat
DreamWeb:
Torbjorn Andersson
Bertrand Augereau
Filippos Karapetis
Vladimir Menshakov
Willem Jan Palenstijn
Freescape:
Chris Allen - Sound engine programming
Gustavo Grieco
Glk:
Paul Gilbert
Tor Andersson - GarGlk library
Stefan Jokisch - Frotz interpreter
Andrew Plotkin - Glulxe interpreter
Alan Cox - ScottFree interpreter
Michael J. Roberts - TADS interpreter
Avijeet Maurya - Scott Sub-engine
Gnap:
Arnaud Boutonne
Benjamin Haisch
Gob:
Torbjorn Andersson
Arnaud Boutonne
Simon Delamarre
Sven Hesse
Eugene Sandulenko
Griffon:
Eugene Sandulenko
Grim:
James Brown - Grim (retired)
Giulio Camuffo - Grim (retired)
Daniel Schepler - Initial engine contributor
Dries Harnie - EMI
Pawel Kolodziejski - Grim
Christian Krause - EMI (retired)
Einar Johan T. Somaaen - Grim, EMI
Joel Teichroeb - EMI
Joni Vahamaki - EMI (retired)
Groovie:
Henry Bush
Ray Carro
Scott Thomas
Jordi Vilalta Prat
Hades Challenge:
Vladimir Serbinenko/Google
HDB:
Eugene Sandulenko
Nipun Garg - GSoC student
Hopkins:
Arnaud Boutonne
Paul Gilbert
Hpl1:
Emanuele Grisenti
Hugo:
Arnaud Boutonne
Oystein Eftevaag
Eugene Sandulenko
Hypno:
Gustavo Grieco
ICB:
Pawel Kolodziejski
Joost Peters
Einar Johan T. Somaaen
Illusions:
Benjamin Haisch
Eric Fry
Immortal:
Michael Hayman
Kingdom:
Arnaud Boutonne
Thomas Fach-Pedersen
Hein-Pieter van Braam-Stewart
Kyra:
Torbjorn Andersson - VQA Player
Oystein Eftevaag
Florian Kagerer
Gregory Montoir - (retired)
Johannes Schickel - (retired)
Lab:
Arnaud Boutonne
Filippos Karapetis
Willem Jan Palenstijn
Eugene Sandulenko
Lastexpress:
Matthew Hoops - (retired)
Jordi Vilalta Prat
Julien Templier
Lilliput:
Arnaud Boutonne
Lure:
Paul Gilbert
MacVenture:
Borja Lorente - GSoC student
MADE:
Benjamin Haisch
Filippos Karapetis
MADS:
Arnaud Boutonne
Paul Gilbert
Filippos Karapetis
MM (Xeen):
Paul Gilbert
Benoit Pierre
David Goldsmith - (Xeen analysis)
Matt Taylor - (Xeen analysis)
Mohawk:
Bastien Bouclet
Matthew Hoops - (retired)
Filippos Karapetis
Alyssa Milburn
Eugene Sandulenko
David Turner
David Fioramonti
Mortevielle:
Arnaud Boutonne
Paul Gilbert
mTropolis:
Eric Lasota
MutationOfJB:
Lubomir Remak
Miroslav Remak
Myst 3:
Bastien Bouclet
Nancy:
Kaloyan Chehlarski
Walter van Niftrik
Neverhood:
Benjamin Haisch
Filippos Karapetis
NGI:
Eugene Sandulenko
Parallaction:
peres
Pegasus:
Matthew Hoops - (retired)
Petka:
Andrei Prykhodko
Eugene Sandulenko
Pink:
Andrei Prykhodko
Eugene Sandulenko
Plumbers:
Retro-Junk;
Prince:
Eugene Sandulenko
Lukasz Watka
Kamil Zbrog
Private:
Gustavo Grieco
Queen:
David Eriksson - (retired)
Gregory Montoir - (retired)
Joost Peters
SAGA:
Torbjorn Andersson
Daniel Balsom - Original engine reimplementation
author (retired)
Filippos Karapetis
Andrew Kurushin
Eugene Sandulenko
SAGA2:
Yuri Guimaraes - GSoC Student
Eugene Sandulenko
SCI:
Chris Benshoof
Greg Frieger
Paul Gilbert
Max Horn - (retired)
Filippos Karapetis
Martin Kiewitz
Walter van Niftrik
Willem Jan Palenstijn
Jordi Vilalta Prat
Lars Skovlund
Colin Snover
SCUMM:
Torbjorn Andersson
Andrea Boscarino - Digital iMUSE, SMUSH audio, GUI
James Brown - (retired)
Jonathan Gray - (retired)
Vincent Hamm - (retired)
Max Horn - (retired)
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Gregory Montoir - (retired)
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game
detection, Herc/CGA
Ludvig Strigeus - (retired)
SCUMM HE:
Jonathan Gray - (retired)
Travis Howell
Gregory Montoir - (retired)
Eugene Sandulenko
Sherlock:
Paul Gilbert
Martin Kiewitz
Sky:
Robert Goeffringmann - (retired)
Oliver Kiehl - (retired)
Joost Peters
SLUDGE:
Eugene Sandulenko
Simei Yin - GSoC Student
Stark:
Bastien Bouclet
Einar Johan T. Somaaen
Liu Zhaosong
Star Trek:
Matthew Hoops - (retired)
Filippos Karapetis
Matthew Stewart - GSoC Student
Supernova:
Joseph-Eugene Winzer
Jaromir Wysoglad
Thierry Crozat
Sword1:
Fabio Battaglia - PSX version support
Thierry Crozat - Mac version support
Robert Goeffringmann - (retired)
Sword2:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Jonathan Gray - (retired)
Sword2.5:
Torbjorn Andersson
Paul Gilbert
Max Horn - (retired)
Filippos Karapetis
Eugene Sandulenko
TeenAgent:
Robert Megone - Help with callback rewriting
Vladimir Menshakov
Tetraedge:
Matthew Duggan
Tinsel:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Paul Gilbert
Sven Hesse
Max Horn - (retired)
Filippos Karapetis
Joost Peters
Titanic:
David Fioramonti
Paul Gilbert
Colin Snover
Toltecs:
Benjamin Haisch
Filippos Karapetis
Tony:
Arnaud Boutonne
Paul Gilbert
Alyssa Milburn
Toon:
Sylvain Dupont
Touche:
Gregory Montoir - (retired)
Trecision:
Daniel Albano
Arnaud Boutonne
Thomas Fach-Pedersen - Smacker video support
Filippos Karapetis
TsAGE:
Arnaud Boutonne
Paul Gilbert
Tucker:
Gregory Montoir - (retired)
TwinE:
Alexandre Fontoura - (retired)
Vincent Hamm - (retired)
Felipe Sanches - (retired)
Nikita Tereshin - (retired)
Patrik Dahlstroem - (retired)
Arthur Blot - (retired)
Kyuubu - (retired)
Toel Hartmann - (retired)
Sebastien Viannay - (retired)
Martin Gerhardy
Ultima:
Paul Gilbert
Matthew Duggan
Matthew Jimenez
Daniel c. Wuerl - (Nuvie)
Eric Fry - (Nuvie)
Jeremy Newman - (Nuvie)
Jonathan E. Wright - (Nuvie)
Joseph Applegate - (Nuvie)
Malignant Manor - (Nuvie)
Markus Niemistoe - (Nuvie)
Michael Fink - (Nuvie)
Pieter Luteijn - (Nuvie)
Sam Matthews - (Nuvie)
Travis Howell - (Nuvie)
Willem Jan Palenstijn - (Nuvie)
Brian Tietz - (Pentagram)
Dominik Reichardt - (Pentagram)
Max Horn - (Pentagram)
Patrick Burke - (Pentagram)
Ryan Nunn - (Pentagram)
Willem Jan Palenstijn - (Pentagram)
V-Cruise:
Eric Lasota
Voyeur:
Arnaud Boutonne
Paul Gilbert
WAGE:
Eugene Sandulenko
Wintermute:
Gunnar Birke - Wintermute 3D
Einar Johan T. Somaaen
Tobia Tesan
Z-Vision:
Adrian Astley
Filippos Karapetis
Anton Yarcev
Backend Teams
-------------
Android:
Andre Heider
Angus Lees
Lubomyr Lisen
Dreamcast:
Marcus Comstedt
GCW0:
Eugene Sandulenko
GPH Devices (GP2X, GP2XWiz & Caanoo):
John Willis
iPhone / iPad:
Oystein Eftevaag - (retired)
Vincent Benony
Thierry Crozat
Lars Sundstroem
LinuxMoto:
Lubomyr Lisen
Maemo:
Frantisek Dufka - (retired)
Tarek Soliman
Nintendo 3DS:
Thomas Edvalson
Nintendo 64:
Fabio Battaglia
Nintendo DS:
Bertrand Augereau - HQ software scaler
Cameron Cawley
Neil Millstone
Nintendo Switch:
Cpasjuste
rsn8887
OpenPandora:
John Willis
PocketPC / WinCE:
Nicolas Bacca - (retired)
Ismail Khatib - (retired)
Kostas Nakos - (retired)
PlayStation 2:
Robert Goeffringmann - (retired)
Max Lingua
PSP (PlayStation Portable):
Yotam Barnoy
Joost Peters
PlayStation Vita:
Cpasjuste
rsn8887
SDL (Win/Linux/macOS/etc.):
Max Horn - (retired)
Eugene Sandulenko - Asm routines, GFX layers
SymbianOS:
Jurgen Braam
Lars Persson
Fedor Strizhniou
Tizen / BADA:
Chris Warren-Smith
Webassembly / Emscripten:
Christian Kuendig
WebOS:
Klaus Reimer
Wii:
Andre Heider
Alexander Reim
Raspberry Pi:
Manuel Alfayate
Other subsystems
----------------
Infrastructure:
Max Horn - Backend & Engine APIs, file API,
sound mixer, audiostreams, data
structures, etc. (retired)
Eugene Sandulenko
Johannes Schickel - (retired)
GUI:
Max Horn - (retired)
Vicent Marti
Eugene Sandulenko
Johannes Schickel - (retired)
Miscellaneous:
David Corrales-Lopez - Filesystem access improvements (GSoC
2007 task) (retired)
Jerome Fisher - MT-32 emulator
Benjamin Haisch - Heavily improved de-/encoder for DXA
videos
Jochen Hoenicke - Speaker & PCjr sound support, AdLib
work (retired)
Daniel ter Laan - Restoring original Drascula tracks,
and writing convert_dxa.bat
Chris Page - Return to launcher, savestate
improvements, leak fixes, ... (GSoC
2008 task) (retired)
Coen Rampen - Sound improvements
Robin Watts - ARM assembly routines for nice
speedups on several ports;
improvements to the sound mixer
Trembyle - Archivist
Lothar Serra Mari - Tackling Tremendously Tedious
Tasks(tm); ScummVM's Seal of Approval
(Awp?!)
Website (code)
--------------
Fredrik Wendel - (retired)
Website (maintenance)
---------------------
James Brown - IRC Logs maintainer
Thierry Crozat - Wiki maintainer
Andre Heider - Buildbot maintainer
Joost Peters - Doxygen Project Documentation
maintainer
Jordi Vilalta Prat - Wiki maintainer
Eugene Sandulenko - Forum, IRC channel, Screen Shots and
Mailing list maintainer
John Willis
Website (content)
-----------------
All active team members
Documentation
-------------
Thierry Crozat - Numerous contributions to documentation
Joachim Eberhard - Numerous contributions to documentation
(retired)
Matthew Hoops - Numerous contributions to documentation
(retired)
Cadi Howley - User documentation (GSOD 2020)
Retired Team Members
--------------------
Chris Apers - Former PalmOS porter
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Lionel Ulmer - Port: X11
Won Star - Former GP32 porter
Matan Bareket - Website, Infrastructure, UI/UX
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Joerg Frieden - (retired)
Hubert Maier
Juha Niemimaki - (retired)
Atari/FreeMiNT:
Keith Scroggins
BeOS:
Stefan Parviainen - (retired)
Luc Schrijvers
Debian GNU/Linux:
Tore Anderson - (retired)
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Haiku:
Luc Schrijvers
macOS:
Max Horn - (retired)
Oystein Eftevaag - (retired)
Thierry Crozat
dwa - Tiger/Leopard PPC
Mandriva:
Dominik Scherer - (retired)
MorphOS:
BeWorld
Fabien Coeurjoly
Ruediger Hanke - (retired)
OS/2:
Paul Smedley
RISC OS:
Cameron Cawley
SlackWare:
Robert Kelsen
Solaris x86:
Laurent Blume
Solaris SPARC:
Markus Strangl
Win32:
Travis Howell
Lothar Serra Mari
Win64:
Chris Gray - (retired)
Johannes Schickel - (retired)
Lothar Serra Mari
GUI Translations
----------------
Thierry Crozat - Translation Lead
Basque:
Mikel Iturbe Urretxa
Belarusian:
Ivan Lukyanov
Catalan:
Jordi Vilalta Prat
Czech:
Zbynik Schwarz
Danish:
Steffen Nyeland
scootergrisen
Dutch:
Ben Castricum
Finnish:
Toni Saarela
Timo Mikkolainen
French:
Thierry Crozat
Purple T
Galician:
Santiago G. Sanz
German:
Simon Sawatzki
Lothar Serra Mari
Greek:
Thanasis Antoniou
Filippos Karapetis
Hungarian:
Alex Bevilacqua
George Kormendi
Italian:
Matteo Angelino
Paolo Bossi
Walter Agazzi
Norwegian (Bokmaal):
Einar Johan Somaaen
Norwegian (Nynorsk):
Einar Johan Somaaen
Polish:
GrajPoPolsku.pl Team
Brazilian Portuguese:
ScummBR Team
Marcel Souza Lemes
Portuguese:
Daniel Albano
Russian:
Eugene Sandulenko
Spanish:
Tomas Maidagan
Jordi Vilalta Prat
IlDucci
Rodrigo Vegas Sanchez-Ferrero
Swedish:
Hampus Flink
Adrian Fruehwirth
Ukrainian:
Lubomyr Lisen
Game Translations
-----------------
CGE:
Dan Serban - Soltys English translation
Victor Gonzalez - Soltys Spanish translation
Alejandro Gomez de la Munoza - Soltys Spanish translation
CGE2:
Arnaud Boutonne - Sfinx English translation
Thierry Crozat - Sfinx English translation
Peter Bozso - Sfinx English translation editor
Ryan Clark - Sfinx English translation editor
Drascula:
Thierry Crozat - Improve French translation
Mortevielle:
Hugo Labrande - Improve English translation
Thierry Crozat - Improve English translation
Prince:
ShinjiGR - English translation
Eugene Sandulenko - English translation
Anna Baldur - English translation
Supernova:
Joseph-Eugene Winzer - English translation
Thierry Crozat - English translation
Walter Agazzi - Italian translation
Websites (design)
-----------------
Dobo Balazs - Website design
William Claydon - Skins for doxygen, buildbot and wiki
Yaroslav Fedevych - HTML/CSS for the website
Jean Marc Gimenez - ScummVM logo
David Jensen - SVG logo conversion
Raina - ScummVM forum buttons
Icons pack
----------
David Calvert
Eugene Sandulenko
J Moretti
Jennifer McMurray
Lothar Serra Mari
Oleg Ermakov
Olly Dean
Stefan Philippsen
Canuma
SupSuper
Thunderforge
neuromancer
nightm4re94
trembyle
Code contributions
------------------
Ori Avtalion - Subtitle control options in the GUI;
BASS GUI fixes
Stuart Caie - Decoders for Amiga and AtariST data
files (AGOS engine)
Paolo Costabel - PSP port contributions
Martin Doucha - CinE engine objectification
Thomas Fach-Pedersen - ProTracker module player, Smacker video
decoder
Tobias Gunkel - Sound support for C64 version of
MM/Zak, Loom PCE support
Dries Harnie - Android port for ResidualVM
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH
audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Keith Kaisershot - Several Pegasus Prime patches and DVD
additions
Andreas Karlsson - Initial port for SymbianOS
Stefan Kristiansson - Initial work on SDL2 support
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Sean Murray - ScummVM tools GUI application (GSoC
2007 task)
n0p - Windows CE port aspect ratio correction
scaler and right click input method
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Tim Phillips - Initial MI1 CD music support
Quietust - Sound support for Amiga SCUMM V2/V3
games, MM NES support
Robert Crossfield - Improved support for Apple II/C64
versions of MM
Andreas Roever - Broken Sword I & II MPEG2 cutscene
support
Edward Rudd - Fixes for playing MP3 versions of
MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg
Vorbis support
Andre Souza - SDL-based OpenGL renderer
Joel Teichroeb - Android port for ResidualVM
Tom Frost - WebOS port contributions
FreeSCI Contributors
--------------------
Francois-R Boyer - MT-32 information and mapping code
Rainer Canavan - IRIX MIDI driver and bug fixes
Xiaojun Chen
Paul David Doherty - Game version information
Vyacheslav Dikonov - Config script improvements
Ruediger Hanke - Port to the MorphOS platform
Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
Max Horn - SetJump implementation
Ravi I. - SCI0 sound resource specification
Emmanuel Jeandel - Bugfixes and bug reports
Dmitry Jemerov - Port to the Win32 platform, numerous
bugfixes
Chris Kehler - Makefile enhancements
Christopher T. Lansdown - Original CVS maintainer, Alpha
compatibility fixes
Sergey Lapin - Port of Carl's type 2 decompression
code
Rickard Lind - MT-32->GM MIDI mapping magic, sound
research
Hubert Maier - AmigaOS 4 port
Johannes Manhave - Document format translation
Claudio Matsuoka - CVS snapshots, daily builds, BeOS and
cygwin ports
Dark Minister - SCI research (bytecode and parser)
Carl Muckenhoupt - Sources to the SCI resource viewer
tools that started it all
Anders Baden Nielsen - PPC testing
Walter van Niftrik - Ports to the Dreamcast and GP32
platforms
Rune Orsval - Configuration file editor
Solomon Peachy - SDL ports and much of the sound
subsystem
Robey Pointer - Bug tracking system hosting
Magnus Reftel - Heap implementation, Python class
viewer, bugfixes
Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
infrastructure
George Reid - FreeBSD package management
Lars Skovlund - Project maintenance, most
documentation, bugfixes, SCI1 support
Rink Springer - Port to the DOS platform, several bug
fixes
Rainer De Temple - SCI research
Sean Terrell
Hugues Valois - Game selection menu
Jordi Vilalta - Numerous code and website clean-up
patches
Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
improvements
Bas Zoetekouw - Man pages, debian package management,
CVS maintenance
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
extension as a course project in his Advanced OS course.
Special thanks to Bob Heitman and Corey Cole for their support of
FreeSCI.
ResidualVM Contributors
-----------------------
Grim:
Thomas Allen - Various engine code fixes and
improvements
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support, various code
fixes
Robert Biro - Antialiasing support
Bastien Bouclet - Various fixes to engine
David Cardwell - Few fixes to EMI
Marcus Comstedt - Initial Dreamcast port
Andrea Corna - Patcher module, various engine
improvements
Jonathan Gray - Various code fixes
Tobias Gunkel - Initial Android port, few engines
fixes
Azamat H. Hackimov - Configure fix
Vincent Hamm - Various engine code fixes and
improvements
Sven Hesse - Various compilation fixes
Matthew Hoops - Smush codec48, Grim and EMI engine
improvements
Erich Hoover - x86-64 fixes, various code fixes and
improvements
Max Horn - Few code fixes
Travis Howell - Various code fixes, Windows port
Joseph Jezak - A lot of engine improvements and
fixes
Guillem Jover - Few code improvements
Filippos Karapetis - Compilation fixes
Ingo van Lil - Various fixes and improvements for
EMI
Vincent Pelletier - Various engine and TinyGL
improvements
Joost Peters - Various code fixes
George Macon - Few fixes
Josh Matthews - Few fixes to engine
Matthieu Milan - Various engine improvements
Gregory Montoir - Few fixes to engine
Stefano Musumeci - TinyGL backend and engine driver
improvements
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial grim engine contributor, LUA
support
Dmitry Smirnov - Minor spelling corrections
Yaron Tausky - Fixes to subtitles
Julien Templier - create_project tool
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
cmayer0087 - Various engine code fixes
JenniBee - Compilation fixes
karjonas - Various engine code fixes
mparnaudeau - Various grim engine code fixes
PoulpiFr - Few fixes to Android port
sietschie - Few fixes to engine
Myst 3:
David Fioramonti - Autosave support and few fixes
Matthew Hoops - Various engine improvements and code
fixes
Stefano Musumeci - TinyGL engine support
Stark:
Bartosz Dudziak - Various engine improvements and code
fixes
Matthew Hoops - ADPCM decoder
Pawel Kolodziejski - Various engine code fixes
Awad Mackie - Few fixes to engine
Marius Ioan Orban - Code fix
Vincent Pelletier - Raw sound support
Jordi Vilalta Prat - Initial engine contributor
Scott Thomas - Initial engine author
Will Thomson - Few fixes to engine
Faalagorn - Few code improvements
orangeforest11 - Few engine improvements
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Daniel Balsom - For the original Reinherit (SAGA) code
Sander Buskens - For his work on the initial reversing of Monkey2
Dean Beeler - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Curt Coder - For the original TrollVM (preAGI) code
Patrick Combet - For the original Gobliiins ADL player
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Henrik Engqvist - For generously providing hosting for our buildbot, SVN
repository, planet and doxygen sites as well as tons
of HD space
DOSBox Team - For their awesome OPL2 and OPL3 emulator
Yusuke Kamiyamane - For contributing some GUI icons
Till Kresslein - For design of modern ScummVM GUI
Jezar Wakefield - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
Lloyd Rosen - For deep tech details about C64 Zak & MM
Sarien Team - Original AGI engine code
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan Matthews - For additional work on the original MT-32 emulator
James Woodcock - Soundtrack enhancements
Anton Yartsev - For the original re-implementation of the Z-Vision
engine
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth, for sharing the source of The
Labyrinth of Time and for always replying promptly to our questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
the source code of some of their games with us.
John Young, Colin Smythe and especially Terry Pratchett himself for
sharing the source code of Discworld I & II with us.
Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of
Drascula: The Vampire Strikes Back with us and his generosity with
freewaring the game.
David P. Gray from Gray Design Associates for sharing the source code of
the Hugo trilogy.
The mindFactory team for writing Broken Sword 2.5, a splendid fan-made
sequel, and for sharing the source code with us.
Neil Dodwell and David Dew from Creative Reality for providing the source
of Dreamweb and for their tremendous support.
Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
Avalon for providing full source code for Soltys and Sfinx and letting us
redistribute the games.
Jan Nedoma for providing the sources to the Wintermute-engine, and for his
support while porting the engine to ScummVM.
Bob Bell, David Black, Michel Kripalani, and Tommy Yune from Presto
Studios for providing the source code of The Journeyman Project: Pegasus
Prime and The Journeyman Project 2: Buried in Time.
Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and
Vasyl Tsvirkunov of Electronic Arts for providing the source code of the
two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry
Duncan for their tenacious efforts to recover the sources.
John Romero for sharing the source code of Hyperspace Delivery Boy! with
us.
Steffen Dingel for sharing the source code of the Mission Supernova game
with us.
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
from.
Fabrizio Lagorio from Trecision S.p.A., for finding and providing the
source code of many of their games.