scummvm/TODO
Pawel Kolodziejski 2c9ea9ea99 added experimental light support,
texture mapping with light shading is not implemented in TynyGL (yet), to enable shading without texture mapping look into beginning of TinyGL driver
2005-01-18 17:25:04 +00:00

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Residual TODO list (in rough order of priority):
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Assigned tasks:
* Add LAF font and text drawing support (ender)
* Cross platform GUI for debug input dialogs and path selection (ender)
* Improved walk box code (frob)
* Implement FadeInChore and FadeOutChore (frob)
* Implement texture mapping with light shading in TinyGL (aquadran)
Unassigned (help wanted):
* Add configure script (Custom ala main ScummVM, NOT autoconf)
* Proper light setup in drivers
* Finish Save/Load support for rest of Engine (Lua and iMuse done)
* Implement 2D primitives
* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
* Fix drawEmergString() to work with Mesa
* Make SMUSH work on Linux/PPC (whats wrong with it, exactly? - ender :)
* Finish panning in 3d position code