scummvm/engines/lure
2006-02-26 21:36:33 +00:00
..
diassembly Initial add of the Lure of the Temptress disassembly 2006-02-26 21:36:33 +00:00
animseq.cpp
animseq.h
debug-input.cpp
debug-input.h
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h
decode.cpp Updated memory set method call to new name 2006-02-19 04:20:18 +00:00
decode.h
disk.cpp
disk.h
events.cpp Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Fixed compiler warning 2006-02-19 17:44:50 +00:00
game.h Cleaned up the main game loop, improved handling for changing rooms, and improved click handling to properly support areas that override standard click handling, such as when having a conversation 2006-02-19 04:29:26 +00:00
hotspots.cpp Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations 2006-02-19 04:25:28 +00:00
hotspots.h Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations 2006-02-19 04:25:28 +00:00
intro.cpp
intro.h
lure.cpp Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
lure.h The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
luredefs.h Added new definitions used by the conversation subsystem 2006-02-19 04:07:11 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp With the added delay to the popup menu loop, it's much more likely that each 2006-02-26 15:24:11 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk
palette.cpp
palette.h
res_struct.cpp Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields 2006-02-19 04:15:33 +00:00
res_struct.h Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields 2006-02-19 04:15:33 +00:00
res.cpp Added handling for conversation data, as well as moved storing cursor data into it 2006-02-19 04:17:54 +00:00
res.h Added handling for conversation data, as well as moved storing cursor data into it 2006-02-19 04:17:54 +00:00
room.cpp Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack 2006-02-21 09:25:39 +00:00
room.h Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack 2006-02-21 09:25:39 +00:00
screen.cpp
screen.h
scripts.cpp Implemented several more script engine methods 2006-02-19 04:11:22 +00:00
scripts.h Implemented several more script engine methods 2006-02-19 04:11:22 +00:00
strings.cpp
strings.h
surface.cpp Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
surface.h Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
system.cpp
system.h