mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
3d0ada9443
svn-id: r20761
123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __lure_scripts_h__
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#define __lure_scripts_h__
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#include "lure/luredefs.h"
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#include "lure/memory.h"
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#include "lure/hotspots.h"
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namespace Lure {
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// Opcode list
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#define S_OPCODE_ABORT 0
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#define S_OPCODE_ADD 1
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#define S_OPCODE_SUBTRACT 2
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#define S_OPCODE_MULTIPLY 3
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#define S_OPCODE_DIVIDE 4
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#define S_OPCODE_NOT_EQUALS 5
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#define S_OPCODE_EQUALS 6
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#define S_OPCODE_GT 7
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#define S_OPCODE_LT 8
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#define S_OPCODE_LT2 9
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#define S_OPCODE_GT2 10
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#define S_OPCODE_AND 11
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#define S_OPCODE_OR 12
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#define S_OPCODE_LOGICAL_AND 13
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#define S_OPCODE_LOGICAL_OR 14
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#define S_OPCODE_GET_FIELD 15
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#define S_OPCODE_SET_FIELD 16
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#define S_OPCODE_PUSH 17
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#define S_OPCODE_SUBROUTINE 18
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#define S_OPCODE_EXEC 19
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#define S_OPCODE_END 20
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#define S_OPCODE_COND_JUMP 21
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#define S_OPCODE_JUMP 22
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#define S_OPCODE_ABORT2 23
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#define S_OPCODE_ABORT3 24
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#define S_OPCODE_RANDOM 25
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#define S2_OPCODE_TIMEOUT -1
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#define S2_OPCODE_POSITION -2
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#define S2_OPCODE_CHANGE_POS -3
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#define S2_OPCODE_UNLOAD -4
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#define S2_OPCODE_DIMENSIONS -5
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#define S2_OPCODE_JUMP -6
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#define S2_OPCODE_ANIMATION -7
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#define S2_OPCODE_UNKNOWN_247 -8
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#define S2_OPCODE_UNKNOWN_258 -9
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#define S2_OPCODE_ACTIONS -10
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class Script {
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public:
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static uint16 execute(uint16 startOffset);
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static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3);
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static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3);
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static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3);
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static void method2(uint16 v1, uint16 v2, uint16 v3);
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static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void setActionsOffset(uint16 hotspotId, uint16 offset, uint16 v3);
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static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 v3);
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static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3);
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static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3);
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static void playSound(uint16 v1, uint16 v2, uint16 v3);
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static void displayDialog(uint16 stringId, uint16 v2, uint16 v3);
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static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3);
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static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3);
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static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3);
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static void decrInventoryItems(uint16 v1, uint16 v2, uint16 v3);
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static void setFrameNumber(uint16 hotspotId, uint16 offset, uint16 v3);
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static void disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void cutSack(uint16 hotspotId, uint16 v2, uint16 v3);
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static void increaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3);
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static void enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void transformPlayer(uint16 v1, uint16 v2, uint16 v3);
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static void room14DoorClose(uint16 v1, uint16 v2, uint16 v3);
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static void checkDroppedDesc(uint16 hotspotId, uint16 v2, uint16 v3);
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static void doorClose(uint16 hotspotId, uint16 v2, uint16 v3);
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static void displayMessage(uint16 messageId, uint16 characterId, uint16 unknownVal);
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static void doorOpen(uint16 hotspotId, uint16 v2, uint16 v3);
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static void givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3);
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static void decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3);
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static void setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3);
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static void getNumGroats(uint16 v1, uint16 v2, uint16 v3);
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static void animationLoad(uint16 hotspotId, uint16 v2, uint16 v3);
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static void addActions(uint16 hotspotId, uint16 actions, uint16 v3);
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static void checkCellDoor(uint16 v1, uint16 v2, uint16 v3);
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};
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class HotspotScript {
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private:
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static int16 nextVal(MemoryBlock *data, uint16 &offset);
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public:
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static bool execute(Hotspot *h);
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};
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} // End of namespace Lure
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#endif
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