mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
83d7ac7e1f
svn-id: r55679
355 lines
11 KiB
C++
355 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
// RSC Resource file management module
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/actor.h"
|
|
#include "saga/animation.h"
|
|
#include "saga/interface.h"
|
|
#include "saga/music.h"
|
|
#include "saga/resource.h"
|
|
#include "saga/scene.h"
|
|
#include "saga/sndres.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
namespace Saga {
|
|
|
|
bool ResourceContext::loadResV1(uint32 contextOffset, uint32 contextSize) {
|
|
size_t i;
|
|
bool result;
|
|
byte tableInfo[RSC_TABLEINFO_SIZE];
|
|
ByteArray tableBuffer;
|
|
uint32 count;
|
|
uint32 resourceTableOffset;
|
|
ResourceData *resourceData;
|
|
|
|
if (contextSize < RSC_MIN_FILESIZE) {
|
|
return false;
|
|
}
|
|
|
|
_file.seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
|
|
|
|
if (_file.read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
|
|
return false;
|
|
}
|
|
|
|
Common::MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, _isBigEndian);
|
|
|
|
resourceTableOffset = readS.readUint32();
|
|
count = readS.readUint32();
|
|
|
|
// Check for sane table offset
|
|
if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * count) {
|
|
return false;
|
|
}
|
|
|
|
// Load resource table
|
|
tableBuffer.resize(RSC_TABLEENTRY_SIZE * count);
|
|
|
|
_file.seek(resourceTableOffset + contextOffset, SEEK_SET);
|
|
|
|
result = (_file.read(tableBuffer.getBuffer(), tableBuffer.size()) == tableBuffer.size());
|
|
if (result) {
|
|
_table.resize(count);
|
|
|
|
Common::MemoryReadStreamEndian readS1(tableBuffer.getBuffer(), tableBuffer.size(), _isBigEndian);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
resourceData = &_table[i];
|
|
resourceData->offset = contextOffset + readS1.readUint32();
|
|
resourceData->size = readS1.readUint32();
|
|
// Sanity check
|
|
if ((resourceData->offset > (uint)_fileSize) || (resourceData->size > contextSize)) {
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
|
|
if (_fileName == NULL) // IHNM special case
|
|
return true;
|
|
|
|
if (!_file.open(_fileName))
|
|
return false;
|
|
|
|
_fileSize = _file.size();
|
|
_isBigEndian = vm->isBigEndian();
|
|
|
|
if (_fileType & GAME_SWAPENDIAN)
|
|
_isBigEndian = !_isBigEndian;
|
|
|
|
if (_fileType & GAME_MACBINARY) {
|
|
// Special case for the MacBinary packed files in the old Mac ITE
|
|
// release. There are no patch files in this case.
|
|
if (!(_fileType & GAME_MUSICFILE_GM)) {
|
|
// Find the actual size, as there may be padded data in the end.
|
|
_file.seek(83);
|
|
uint32 macDataSize = _file.readSint32BE();
|
|
// Skip the MacBinary headers, and read the resource data.
|
|
return loadRes(MAC_BINARY_HEADER_SIZE, macDataSize);
|
|
} else {
|
|
// Unpack MacBinary packed MIDI files
|
|
return loadMacMIDI();
|
|
}
|
|
}
|
|
|
|
if (!loadRes(0, _fileSize))
|
|
return false;
|
|
|
|
processPatches(resource, vm->getPatchDescriptions());
|
|
|
|
// Close the file if it's part of a series of files.
|
|
// This prevents having all voice files open in IHNM for no reason, as each chapter uses
|
|
// a different voice file.
|
|
if (_serial > 0)
|
|
_file.close();
|
|
|
|
return true;
|
|
}
|
|
|
|
Resource::Resource(SagaEngine *vm): _vm(vm) {
|
|
}
|
|
|
|
Resource::~Resource() {
|
|
clearContexts();
|
|
}
|
|
|
|
void Resource::addContext(const char *fileName, uint16 fileType, bool isCompressed, int serial) {
|
|
ResourceContext *context;
|
|
context = createContext();
|
|
context->_fileName = fileName;
|
|
context->_fileType = fileType;
|
|
context->_isCompressed = isCompressed;
|
|
context->_serial = serial;
|
|
_contexts.push_back(context);
|
|
}
|
|
|
|
bool Resource::createContexts() {
|
|
bool soundFileInArray = false;
|
|
|
|
_vm->_voiceFilesExist = true;
|
|
|
|
struct SoundFileInfo {
|
|
int gameId;
|
|
char fileName[40];
|
|
bool isCompressed;
|
|
uint16 voiceFileAddType;
|
|
};
|
|
|
|
|
|
// If the Wyrmkeep credits file is found, set the Wyrmkeep version flag to true
|
|
if (Common::File::exists("credit3n.dlt")) {
|
|
_vm->_gf_wyrmkeep = true;
|
|
}
|
|
|
|
for (const ADGameFileDescription *gameFileDescription = _vm->getFilesDescriptions();
|
|
gameFileDescription->fileName; gameFileDescription++) {
|
|
addContext(gameFileDescription->fileName, gameFileDescription->fileType);
|
|
if (gameFileDescription->fileType == GAME_SOUNDFILE) {
|
|
soundFileInArray = true;
|
|
}
|
|
}
|
|
|
|
//// Detect and add SFX files ////////////////////////////////////////////////
|
|
SoundFileInfo sfxFiles[] = {
|
|
{ GID_ITE, "sounds.rsc", false, 0 },
|
|
{ GID_ITE, "sounds.cmp", true, 0 },
|
|
{ GID_ITE, "soundsd.rsc", false, 0 },
|
|
{ GID_ITE, "soundsd.cmp", true, 0 },
|
|
#ifdef ENABLE_IHNM
|
|
{ GID_IHNM, "sfx.res", false, 0 },
|
|
{ GID_IHNM, "sfx.cmp", true, 0 },
|
|
#endif
|
|
#ifdef ENABLE_SAGA2
|
|
{ GID_FTA2, "ftasound.hrs", false, 0 },
|
|
{ GID_DINO, "dinosnd.hrs", false, 0 },
|
|
#endif
|
|
{ -1, "", false, 0 }
|
|
};
|
|
|
|
_soundFileName[0] = 0;
|
|
if (!soundFileInArray) {
|
|
for (SoundFileInfo *curSoundFile = sfxFiles; (curSoundFile->gameId != -1); curSoundFile++) {
|
|
if (curSoundFile->gameId != _vm->getGameId()) continue;
|
|
if (!Common::File::exists(curSoundFile->fileName)) continue;
|
|
strcpy(_soundFileName, curSoundFile->fileName);
|
|
addContext(_soundFileName, GAME_SOUNDFILE, curSoundFile->isCompressed);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//// Detect and add voice files /////////////////////////////////////////////
|
|
SoundFileInfo voiceFiles[] = {
|
|
{ GID_ITE, "voices.rsc", false , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
|
|
{ GID_ITE, "voices.cmp", true , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
|
|
{ GID_ITE, "voicesd.rsc", false , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
|
|
{ GID_ITE, "voicesd.cmp", true , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
|
|
// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
|
|
// the voice file is big endian. If we got such a version with mixed files, mark this voice file
|
|
// as big endian
|
|
{ GID_ITE, "inherit the earth voices", false , _vm->isBigEndian() ? 0 : GAME_SWAPENDIAN},
|
|
{ GID_ITE, "inherit the earth voices.cmp", true , _vm->isBigEndian() ? 0 : GAME_SWAPENDIAN},
|
|
{ GID_ITE, "ite voices.bin", false , GAME_MACBINARY},
|
|
#ifdef ENABLE_IHNM
|
|
{ GID_IHNM, "voicess.res", false , 0},
|
|
{ GID_IHNM, "voicess.cmp", true , 0},
|
|
{ GID_IHNM, "voicesd.res", false , 0},
|
|
{ GID_IHNM, "voicesd.cmp", true , 0},
|
|
#endif
|
|
#ifdef ENABLE_SAGA2
|
|
{ GID_FTA2, "ftavoice.hrs", false , 0},
|
|
#endif
|
|
{ -1, "", false , 0}
|
|
};
|
|
|
|
// Detect and add voice files
|
|
_voicesFileName[0][0] = 0;
|
|
for (SoundFileInfo *curSoundFile = voiceFiles; (curSoundFile->gameId != -1); curSoundFile++) {
|
|
if (curSoundFile->gameId != _vm->getGameId()) continue;
|
|
if (!Common::File::exists(curSoundFile->fileName)) continue;
|
|
|
|
strcpy(_voicesFileName[0], curSoundFile->fileName);
|
|
addContext(_voicesFileName[0], GAME_VOICEFILE | curSoundFile->voiceFileAddType, curSoundFile->isCompressed);
|
|
|
|
// Special cases
|
|
if (!scumm_stricmp(curSoundFile->fileName, "voicess.res") ||
|
|
!scumm_stricmp(curSoundFile->fileName, "voicess.cmp")) {
|
|
// IHNM has multiple voice files
|
|
for (size_t i = 1; i <= 6; i++) { // voices1-voices6
|
|
sprintf(_voicesFileName[i], "voices%i.%s", (uint)i, curSoundFile->isCompressed ? "cmp" : "res");
|
|
if (i == 4) {
|
|
// The German and French versions of IHNM don't have Nimdok's chapter,
|
|
// therefore the voices file for that chapter is missing
|
|
if (!Common::File::exists(_voicesFileName[i])) {
|
|
continue;
|
|
}
|
|
}
|
|
addContext(_voicesFileName[i], GAME_VOICEFILE, curSoundFile->isCompressed, i);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (_voicesFileName[0][0] == 0) {
|
|
#ifdef ENABLE_IHNM
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
// The Macintosh version of IHNM has no voices.res, and it has all
|
|
// its voice files in subdirectories, so don't do anything here
|
|
_contexts.push_back(new VoiceResourceContext_RES());
|
|
} else {
|
|
#endif
|
|
warning("No voice file found, voices will be disabled");
|
|
_vm->_voicesEnabled = false;
|
|
_vm->_subtitlesEnabled = true;
|
|
_vm->_voiceFilesExist = false;
|
|
#ifdef ENABLE_IHNM
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//// Detect and add music files /////////////////////////////////////////
|
|
SoundFileInfo musicFiles[] = {
|
|
{ GID_ITE, "music.rsc", false, 0 },
|
|
{ GID_ITE, "music.cmp", true, 0 },
|
|
{ GID_ITE, "musicd.rsc", false, 0 },
|
|
{ GID_ITE, "musicd.cmp", true, 0 },
|
|
{ -1, "", false , 0}
|
|
};
|
|
|
|
// Check for digital music in ITE
|
|
|
|
for (SoundFileInfo *curSoundFile = musicFiles; (curSoundFile->gameId != -1); curSoundFile++) {
|
|
if (curSoundFile->gameId != _vm->getGameId()) continue;
|
|
if (!Common::File::exists(curSoundFile->fileName)) continue;
|
|
strcpy(_musicFileName, curSoundFile->fileName);
|
|
addContext(_musicFileName, GAME_DIGITALMUSICFILE, curSoundFile->isCompressed);
|
|
break;
|
|
}
|
|
|
|
for (ResourceContextList::iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
|
|
if (!(*i)->load(_vm, this)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Resource::clearContexts() {
|
|
ResourceContextList::iterator i = _contexts.begin();
|
|
while (i != _contexts.end()) {
|
|
ResourceContext * context = *i;
|
|
i = _contexts.erase(i);
|
|
delete context;
|
|
}
|
|
}
|
|
|
|
void Resource::loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer) {
|
|
Common::File *file;
|
|
uint32 resourceOffset;
|
|
ResourceData *resourceData;
|
|
|
|
|
|
resourceData = context->getResourceData(resourceId);
|
|
|
|
file = context->getFile(resourceData);
|
|
|
|
resourceOffset = resourceData->offset;
|
|
|
|
debug(8, "loadResource %d 0x%X:0x%X", resourceId, resourceOffset, uint(resourceData->size));
|
|
resourceBuffer.resize(resourceData->size);
|
|
|
|
|
|
file->seek((long)resourceOffset, SEEK_SET);
|
|
|
|
if (file->read(resourceBuffer.getBuffer(), resourceBuffer.size()) != resourceBuffer.size()) {
|
|
error("Resource::loadResource() failed to read");
|
|
}
|
|
|
|
// ITE uses several patch files which are loaded and then not needed
|
|
// anymore (as they're in memory), so close them here. IHNM uses only
|
|
// 1 patch file, which is reused, so don't close it
|
|
if (resourceData->patchData != NULL && _vm->getGameId() == GID_ITE)
|
|
file->close();
|
|
}
|
|
|
|
ResourceContext *Resource::getContext(uint16 fileType, int serial) {
|
|
for (ResourceContextList::const_iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
|
|
ResourceContext * context = *i;
|
|
if ((context->fileType() & fileType) && (context->serial() == serial)) {
|
|
return context;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
} // End of namespace Saga
|