scummvm/engines/queen/input.cpp
2006-02-11 22:45:04 +00:00

214 lines
4.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "queen/input.h"
namespace Queen {
const char *Input::_commandKeys[LANGUAGE_COUNT] = {
"ocmglptu", // English
"osbgpnre", // German
"ofdnepau", // French
"acsdgpqu", // Italian
"ocmglptu", // Hebrew
"acodmthu" // Spanish
};
const Verb Input::_verbKeys[8] = {
VERB_OPEN,
VERB_CLOSE,
VERB_MOVE,
VERB_GIVE,
VERB_LOOK_AT,
VERB_PICK_UP,
VERB_TALK_TO,
VERB_USE
};
Input::Input(Language language, OSystem *system) :
_system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _canQuit(false), _cutawayQuit(false),
_dialogueRunning(false), _talkQuit(false), _quickSave(false),
_quickLoad(false), _debugger(false), _inKey(0), _mouse_x(0),
_mouse_y(0), _mouseButton(0), _idleTime(0) {
switch (language) {
case ENGLISH:
_currentCommandKeys = _commandKeys[0];
break;
case GERMAN:
_currentCommandKeys = _commandKeys[1];
break;
case FRENCH:
_currentCommandKeys = _commandKeys[2];
break;
case ITALIAN:
_currentCommandKeys = _commandKeys[3];
break;
case HEBREW:
_currentCommandKeys = _commandKeys[4];
break;
case SPANISH:
_currentCommandKeys = _commandKeys[5];
break;
default:
error("Unknown language");
break;
}
}
void Input::delay() {
delay(_fastMode ? DELAY_SHORT : DELAY_NORMAL);
}
void Input::delay(uint amount) {
if (_idleTime < DELAY_SCREEN_BLANKER) {
_idleTime += amount;
}
uint32 end = _system->getMillis() + amount;
do {
OSystem::Event event;
while (_system->pollEvent(event)) {
_idleTime = 0;
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'd') {
_debugger = true;
} else if (event.kbd.keycode == 'f') {
_fastMode = !_fastMode;
}
} else {
_inKey = event.kbd.keycode;
}
break;
case OSystem::EVENT_MOUSEMOVE:
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
_mouseButton |= MOUSE_LBUTTON;
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
break;
case OSystem::EVENT_RBUTTONDOWN:
_mouseButton |= MOUSE_RBUTTON;
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
break;
case OSystem::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
if (amount == 0)
break;
_system->delayMillis((amount > 20) ? 20 : amount);
} while (_system->getMillis() < end);
}
int Input::checkKeys() {
if (_inKey)
debug(6, "[Input::checkKeys] _inKey = %i", _inKey);
switch (_inKey) {
case KEY_SPACE:
_keyVerb = VERB_SKIP_TEXT;
break;
case KEY_COMMA:
_keyVerb = VERB_SCROLL_UP;
break;
case KEY_DOT:
_keyVerb = VERB_SCROLL_DOWN;
break;
case KEY_DIGIT_1:
_keyVerb = VERB_DIGIT_1;
break;
case KEY_DIGIT_2:
_keyVerb = VERB_DIGIT_2;
break;
case KEY_DIGIT_3:
_keyVerb = VERB_DIGIT_3;
break;
case KEY_DIGIT_4:
_keyVerb = VERB_DIGIT_4;
break;
case KEY_ESCAPE: // slip cutaway / dialogue
if (_canQuit) {
if (_cutawayRunning) {
debug(6, "[Input::checkKeys] Setting _cutawayQuit to true!");
_cutawayQuit = true;
}
if (_dialogueRunning)
_talkQuit = true;
}
break;
case KEY_F1: // use Journal
case KEY_F5:
if (_cutawayRunning) {
if (_canQuit) {
_keyVerb = VERB_USE_JOURNAL;
_cutawayQuit = _talkQuit = true;
}
} else {
_keyVerb = VERB_USE_JOURNAL;
if (_canQuit)
_talkQuit = true;
}
break;
case KEY_F11: // quicksave
_quickSave = true;
break;
case KEY_F12: // quickload
_quickLoad = true;
break;
default:
for (int i = 0; i < ARRAYSIZE(_verbKeys); ++i) {
if (_inKey == _currentCommandKeys[i]) {
_keyVerb = _verbKeys[i];
break;
}
}
break;
}
int inKey = _inKey;
_inKey = 0; // reset
return inKey;
}
} // End of namespace Queen