mirror of
https://github.com/libretro/scummvm.git
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a8df677c04
fixes bug #3072868 should be save for backporting svn-id: r52875
806 lines
22 KiB
C++
806 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stream.h"
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#include "common/system.h"
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#include "common/func.h"
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#include "common/serializer.h"
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#include "graphics/thumbnail.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/features.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/message.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/vm_types.h"
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#include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS
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#include "sci/graphics/palette.h"
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#include "sci/graphics/ports.h"
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#include "sci/sound/audio.h"
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#include "sci/sound/music.h"
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namespace Sci {
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#define VER(x) Common::Serializer::Version(x)
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#pragma mark -
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// Experimental hack: Use syncWithSerializer to sync. By default, this assume
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// the object to be synced is a subclass of Serializable and thus tries to invoke
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// the saveLoadWithSerializer() method. But it is possible to specialize this
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// template function to handle stuff that is not implementing that interface.
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template<typename T>
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void syncWithSerializer(Common::Serializer &s, T &obj) {
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obj.saveLoadWithSerializer(s);
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}
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// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
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template <typename T>
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struct DefaultSyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, T &obj) const {
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//obj.saveLoadWithSerializer(s);
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syncWithSerializer(s, obj);
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}
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};
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/**
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* Sync a Common::Array using a Common::Serializer.
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* When saving, this writes the length of the array, then syncs (writes) all entries.
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* When loading, it loads the length of the array, then resizes it accordingly, before
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* syncing all entries.
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*
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* Note: This shouldn't be in common/array.h nor in common/serializer.h, after
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* all, not all code using arrays wants to use the serializer, and vice versa.
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* But we could put this into a separate header file in common/ at some point.
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* Something like common/serializer-extras.h or so.
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*
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* TODO: Add something like this for lists, queues....
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*/
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template <typename T, class Syncer = DefaultSyncer<T> >
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struct ArraySyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, Common::Array<T> &arr) const {
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uint len = arr.size();
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s.syncAsUint32LE(len);
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Syncer sync;
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// Resize the array if loading.
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if (s.isLoading())
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arr.resize(len);
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typename Common::Array<T>::iterator i;
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for (i = arr.begin(); i != arr.end(); ++i) {
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sync(s, *i);
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}
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}
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};
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// Convenience wrapper
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template<typename T>
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void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
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ArraySyncer<T> sync;
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sync(s, arr);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
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s.syncAsUint16LE(obj.segment);
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s.syncAsUint16LE(obj.offset);
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}
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void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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if (s.isLoading())
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resetSegMan();
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s.skip(4, VER(14), VER(18)); // OBSOLETE: Used to be _exportsAreWide
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if (s.isLoading()) {
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// Reset _scriptSegMap, to be restored below
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_scriptSegMap.clear();
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}
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uint sync_heap_size = _heap.size();
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s.syncAsUint32LE(sync_heap_size);
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_heap.resize(sync_heap_size);
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for (uint i = 0; i < sync_heap_size; ++i) {
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SegmentObj *&mobj = _heap[i];
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// Sync the segment type
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SegmentType type = (s.isSaving() && mobj) ? mobj->getType() : SEG_TYPE_INVALID;
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s.syncAsUint32LE(type);
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// If we were saving and mobj == 0, or if we are loading and this is an
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// entry marked as empty -> skip to next
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if (type == SEG_TYPE_INVALID)
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continue;
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// Don't save or load HunkTable segments
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if (type == SEG_TYPE_HUNK)
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continue;
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if (s.isLoading())
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mobj = SegmentObj::createSegmentObj(type);
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assert(mobj);
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// Let the object sync custom data
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mobj->saveLoadWithSerializer(s);
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// If we are loading a script, hook it up in the script->segment map.
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if (s.isLoading() && type == SEG_TYPE_SCRIPT)
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_scriptSegMap[((Script *)mobj)->getScriptNumber()] = i;
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}
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s.syncAsSint32LE(_clonesSegId);
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s.syncAsSint32LE(_listsSegId);
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s.syncAsSint32LE(_nodesSegId);
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syncArray<Class>(s, _classTable);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Class &obj) {
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s.syncAsSint32LE(obj.script);
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syncWithSerializer(s, obj.reg);
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}
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static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
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// TODO: It would be a good idea to store a magic number & a header size here,
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// so that we can implement backward compatibility if the savegame format changes.
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s.syncString(obj.savegame_name);
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s.syncVersion(CURRENT_SAVEGAME_VERSION);
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obj.savegame_version = s.getVersion();
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s.syncString(obj.game_version);
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s.syncAsSint32LE(obj.savegame_date);
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s.syncAsSint32LE(obj.savegame_time);
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if (s.getVersion() < 22) {
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obj.game_object_offset = 0;
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obj.script0_size = 0;
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} else {
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s.syncAsUint16LE(obj.game_object_offset);
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s.syncAsUint16LE(obj.script0_size);
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}
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}
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void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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Common::String tmp;
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s.syncString(tmp, VER(14), VER(23)); // OBSOLETE: Used to be game_version
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if (getSciVersion() <= SCI_VERSION_1_1) {
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// Save/Load picPort as well for SCI0-SCI1.1. Necessary for Castle of Dr. Brain,
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// as the picPort has been changed when loading during the intro
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int16 picPortTop, picPortLeft;
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Common::Rect picPortRect;
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if (s.isSaving())
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picPortRect = g_sci->_gfxPorts->kernelGetPicWindow(picPortTop, picPortLeft);
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s.syncAsSint16LE(picPortRect.top);
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s.syncAsSint16LE(picPortRect.left);
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s.syncAsSint16LE(picPortRect.bottom);
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s.syncAsSint16LE(picPortRect.right);
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s.syncAsSint16LE(picPortTop);
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s.syncAsSint16LE(picPortLeft);
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if (s.isLoading())
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g_sci->_gfxPorts->kernelSetPicWindow(picPortRect, picPortTop, picPortLeft, false);
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}
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_segMan->saveLoadWithSerializer(s);
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g_sci->_soundCmd->syncPlayList(s);
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g_sci->_gfxPalette->saveLoadWithSerializer(s);
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}
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void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(script_id);
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syncArray<reg_t>(s, _locals);
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}
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void Object::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_flags);
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syncWithSerializer(s, _pos);
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s.syncAsSint32LE(_methodCount); // that's actually a uint16
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syncArray<reg_t>(s, _variables);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<Clone>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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syncWithSerializer<Object>(s, obj);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<List>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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syncWithSerializer(s, obj.first);
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syncWithSerializer(s, obj.last);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<Node>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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syncWithSerializer(s, obj.pred);
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syncWithSerializer(s, obj.succ);
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syncWithSerializer(s, obj.key);
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syncWithSerializer(s, obj.value);
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}
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#ifdef ENABLE_SCI32
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<SciArray<reg_t> >::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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byte type = 0;
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uint32 size = 0;
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if (s.isSaving()) {
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type = (byte)obj.getType();
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size = obj.getSize();
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s.syncAsByte(type);
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s.syncAsUint32LE(size);
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} else {
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s.syncAsByte(type);
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s.syncAsUint32LE(size);
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obj.setType((int8)type);
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// HACK: Skip arrays that have a negative type
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if ((int8)type < 0)
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return;
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obj.setSize(size);
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}
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for (uint32 i = 0; i < size; i++) {
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reg_t value;
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if (s.isSaving())
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value = obj.getValue(i);
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syncWithSerializer(s, value);
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if (s.isLoading())
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obj.setValue(i, value);
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}
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<SciString>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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uint32 size = 0;
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if (s.isSaving()) {
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size = obj.getSize();
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s.syncAsUint32LE(size);
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} else {
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s.syncAsUint32LE(size);
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obj.setSize(size);
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}
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for (uint32 i = 0; i < size; i++) {
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char value = 0;
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if (s.isSaving())
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value = obj.getValue(i);
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s.syncAsByte(value);
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if (s.isLoading())
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obj.setValue(i, value);
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}
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}
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#endif
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template <typename T>
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void sync_Table(Common::Serializer &s, T &obj) {
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s.syncAsSint32LE(obj.first_free);
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s.syncAsSint32LE(obj.entries_used);
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syncArray<typename T::Entry>(s, obj._table);
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}
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void CloneTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<CloneTable>(s, *this);
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}
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void NodeTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<NodeTable>(s, *this);
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}
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void ListTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<ListTable>(s, *this);
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}
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void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
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// Do nothing, hunk tables are not actually saved nor loaded.
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}
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void Script::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_nr);
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if (s.isLoading())
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init(_nr, g_sci->getResMan());
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s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
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s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
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s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
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s.skip(4, VER(14), VER(19)); // OBSOLETE: Used to be _numExports
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s.skip(4, VER(14), VER(19)); // OBSOLETE: Used to be _numSynonyms
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s.syncAsSint32LE(_lockers);
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// Sync _objects. This is a hashmap, and we use the following on disk format:
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// First we store the number of items in the hashmap, then we store each
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// object (which is an 'Object' instance). For loading, we take advantage
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// of the fact that the key of each Object obj is just obj._pos.offset !
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// By "chance" this format is identical to the format used to sync Common::Array<>,
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// hence we can still old savegames with identical code :).
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uint numObjs = _objects.size();
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s.syncAsUint32LE(numObjs);
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if (s.isLoading()) {
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_objects.clear();
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Object tmp;
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for (uint i = 0; i < numObjs; ++i) {
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syncWithSerializer(s, tmp);
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_objects[tmp.getPos().offset] = tmp;
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}
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} else {
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ObjMap::iterator it;
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const ObjMap::iterator end = _objects.end();
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for (it = _objects.begin(); it != end; ++it) {
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syncWithSerializer(s, it->_value);
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}
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}
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s.skip(4, VER(14), VER(20)); // OBSOLETE: Used to be _localsOffset
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s.syncAsSint32LE(_localsSegment);
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s.syncAsSint32LE(_markedAsDeleted);
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}
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static void sync_SystemString(Common::Serializer &s, SystemString &obj) {
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s.syncString(obj._name);
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s.syncAsSint32LE(obj._maxSize);
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// Sync obj._value. We cannot use syncCStr as we must make sure that
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// the allocated buffer has the correct size, i.e., obj._maxSize
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Common::String tmp;
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if (s.isSaving() && obj._value)
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tmp = obj._value;
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s.syncString(tmp);
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if (s.isLoading()) {
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if (!obj._maxSize) {
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obj._value = NULL;
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} else {
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//free(*str);
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obj._value = (char *)calloc(obj._maxSize, sizeof(char));
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strncpy(obj._value, tmp.c_str(), obj._maxSize);
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}
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}
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}
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void SystemStrings::saveLoadWithSerializer(Common::Serializer &s) {
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for (int i = 0; i < SYS_STRINGS_MAX; ++i)
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sync_SystemString(s, _strings[i]);
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}
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void DynMem::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_size);
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s.syncString(_description);
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if (!_buf && _size) {
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_buf = (byte *)calloc(_size, 1);
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}
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if (_size)
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s.syncBytes(_buf, _size);
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}
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void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsUint32LE(_capacity);
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if (s.isLoading()) {
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free(_entries);
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_entries = (reg_t *)calloc(_capacity, sizeof(reg_t));
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}
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}
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#pragma mark -
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void SciMusic::saveLoadWithSerializer(Common::Serializer &s) {
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// Sync song lib data. When loading, the actual song lib will be initialized
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// afterwards in gamestate_restore()
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Common::StackLock lock(_mutex);
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int songcount = 0;
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byte masterVolume = soundGetMasterVolume();
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byte reverb = _pMidiDrv->getReverb();
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if (s.isSaving()) {
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s.syncAsByte(_soundOn);
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s.syncAsByte(masterVolume);
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s.syncAsByte(reverb, VER(17));
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} else if (s.isLoading()) {
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if (s.getVersion() >= 15) {
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s.syncAsByte(_soundOn);
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s.syncAsByte(masterVolume);
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reverb = 0;
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s.syncAsByte(reverb, VER(17));
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} else {
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_soundOn = true;
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masterVolume = 15;
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reverb = 0;
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}
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soundSetSoundOn(_soundOn);
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soundSetMasterVolume(masterVolume);
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setReverb(reverb);
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}
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if (s.isSaving())
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songcount = _playList.size();
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s.syncAsUint32LE(songcount);
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if (s.isLoading()) {
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clearPlayList();
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for (int i = 0; i < songcount; i++) {
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MusicEntry *curSong = new MusicEntry();
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curSong->saveLoadWithSerializer(s);
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_playList.push_back(curSong);
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}
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} else {
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for (int i = 0; i < songcount; i++) {
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_playList[i]->saveLoadWithSerializer(s);
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}
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}
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}
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void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {
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syncWithSerializer(s, soundObj);
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s.syncAsSint16LE(resourceId);
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s.syncAsSint16LE(dataInc);
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s.syncAsSint16LE(ticker);
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s.syncAsSint16LE(signal, VER(17));
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s.syncAsByte(priority);
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s.syncAsSint16LE(loop, VER(17));
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s.syncAsByte(volume);
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s.syncAsByte(hold, VER(17));
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s.syncAsByte(fadeTo);
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s.syncAsSint16LE(fadeStep);
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s.syncAsSint32LE(fadeTicker);
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s.syncAsSint32LE(fadeTickerStep);
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s.syncAsByte(status);
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// pMidiParser and pStreamAud will be initialized when the
|
|
// sound list is reconstructed in gamestate_restore()
|
|
if (s.isLoading()) {
|
|
soundRes = 0;
|
|
pMidiParser = 0;
|
|
pStreamAud = 0;
|
|
}
|
|
}
|
|
|
|
void SoundCommandParser::syncPlayList(Common::Serializer &s) {
|
|
_music->saveLoadWithSerializer(s);
|
|
}
|
|
|
|
void SoundCommandParser::reconstructPlayList(int savegame_version) {
|
|
Common::StackLock lock(_music->_mutex);
|
|
|
|
const MusicList::iterator end = _music->getPlayListEnd();
|
|
for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) {
|
|
if ((*i)->resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resourceId))) {
|
|
(*i)->soundRes = new SoundResource((*i)->resourceId, _resMan, _soundVersion);
|
|
_music->soundInitSnd(*i);
|
|
} else {
|
|
(*i)->soundRes = 0;
|
|
}
|
|
if ((*i)->status == kSoundPlaying) {
|
|
processPlaySound((*i)->soundObj);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void ArrayTable::saveLoadWithSerializer(Common::Serializer &ser) {
|
|
if (ser.getVersion() < 18)
|
|
return;
|
|
|
|
sync_Table<ArrayTable>(ser, *this);
|
|
}
|
|
|
|
void StringTable::saveLoadWithSerializer(Common::Serializer &ser) {
|
|
if (ser.getVersion() < 18)
|
|
return;
|
|
|
|
sync_Table<StringTable>(ser, *this);
|
|
}
|
|
#endif
|
|
|
|
void GfxPalette::palVarySaveLoadPalette(Common::Serializer &s, Palette *palette) {
|
|
s.syncBytes(palette->mapping, 256);
|
|
s.syncAsUint32LE(palette->timestamp);
|
|
for (int i = 0; i < 256; i++) {
|
|
s.syncAsByte(palette->colors[i].used);
|
|
s.syncAsByte(palette->colors[i].r);
|
|
s.syncAsByte(palette->colors[i].g);
|
|
s.syncAsByte(palette->colors[i].b);
|
|
}
|
|
s.syncBytes(palette->intensity, 256);
|
|
}
|
|
|
|
void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.getVersion() >= 25) {
|
|
// We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390)
|
|
// from room 340. scripts will set intensity to 60 for this room and restore them when leaving.
|
|
// Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt
|
|
// to save it everywhere). ffs. bug #3072868
|
|
s.syncBytes(_sysPalette.intensity, 256);
|
|
}
|
|
if (s.getVersion() >= 24) {
|
|
if (s.isLoading() && _palVaryResourceId != -1)
|
|
palVaryRemoveTimer();
|
|
|
|
s.syncAsSint32LE(_palVaryResourceId);
|
|
if (_palVaryResourceId != -1) {
|
|
palVarySaveLoadPalette(s, &_palVaryOriginPalette);
|
|
palVarySaveLoadPalette(s, &_palVaryTargetPalette);
|
|
s.syncAsSint16LE(_palVaryStep);
|
|
s.syncAsSint16LE(_palVaryStepStop);
|
|
s.syncAsSint16LE(_palVaryDirection);
|
|
s.syncAsUint16LE(_palVaryTicks);
|
|
s.syncAsSint32LE(_palVaryPaused);
|
|
}
|
|
|
|
if (s.isLoading() && _palVaryResourceId != -1) {
|
|
_palVarySignal = 0;
|
|
palVaryInstallTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SegManager::reconstructStack(EngineState *s) {
|
|
DataStack *stack = (DataStack *)(_heap[findSegmentByType(SEG_TYPE_STACK)]);
|
|
s->stack_base = stack->_entries;
|
|
s->stack_top = s->stack_base + stack->_capacity;
|
|
}
|
|
|
|
// TODO: Move this function to a more appropriate place, such as vm.cpp or script.cpp
|
|
void SegManager::reconstructScripts(EngineState *s) {
|
|
uint i;
|
|
|
|
for (i = 0; i < _heap.size(); i++) {
|
|
if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
|
|
continue;
|
|
|
|
Script *scr = (Script *)_heap[i];
|
|
scr->load(g_sci->getResMan());
|
|
scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
|
|
|
|
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it)
|
|
it->_value._baseObj = scr->getBuf(it->_value.getPos().offset);
|
|
}
|
|
|
|
for (i = 0; i < _heap.size(); i++) {
|
|
if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
|
|
continue;
|
|
|
|
Script *scr = (Script *)_heap[i];
|
|
|
|
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
|
|
reg_t addr = it->_value.getPos();
|
|
Object *obj = scr->scriptObjInit(addr, false);
|
|
|
|
if (getSciVersion() < SCI_VERSION_1_1) {
|
|
if (!obj->initBaseObject(this, addr, false)) {
|
|
// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
|
|
// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
|
|
warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
|
|
scr->scriptObjRemove(addr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SegManager::reconstructClones() {
|
|
for (uint i = 0; i < _heap.size(); i++) {
|
|
SegmentObj *mobj = _heap[i];
|
|
if (mobj && mobj->getType() == SEG_TYPE_CLONES) {
|
|
CloneTable *ct = (CloneTable *)mobj;
|
|
|
|
for (uint j = 0; j < ct->_table.size(); j++) {
|
|
// Check if the clone entry is used
|
|
uint entryNum = (uint)ct->first_free;
|
|
bool isUsed = true;
|
|
while (entryNum != ((uint) CloneTable::HEAPENTRY_INVALID)) {
|
|
if (entryNum == j) {
|
|
isUsed = false;
|
|
break;
|
|
}
|
|
entryNum = ct->_table[entryNum].next_free;
|
|
}
|
|
|
|
if (!isUsed)
|
|
continue;
|
|
|
|
CloneTable::Entry &seeker = ct->_table[j];
|
|
const Object *baseObj = getObject(seeker.getSpeciesSelector());
|
|
seeker.cloneFromObject(baseObj);
|
|
if (!baseObj) {
|
|
// Can happen when loading some KQ6 savegames
|
|
warning("Clone entry without a base class: %d", j);
|
|
}
|
|
} // end for
|
|
} // end if
|
|
} // end for
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
|
|
bool gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
|
|
TimeDate curTime;
|
|
g_system->getTimeAndDate(curTime);
|
|
|
|
SavegameMetadata meta;
|
|
meta.savegame_version = CURRENT_SAVEGAME_VERSION;
|
|
meta.savegame_name = savename;
|
|
meta.game_version = version;
|
|
meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
|
|
meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
|
|
|
|
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
|
|
meta.script0_size = script0->size;
|
|
meta.game_object_offset = g_sci->getGameObject().offset;
|
|
|
|
// Checking here again
|
|
if (s->executionStackBase) {
|
|
warning("Cannot save from below kernel function");
|
|
return false;
|
|
}
|
|
|
|
Common::Serializer ser(0, fh);
|
|
sync_SavegameMetadata(ser, meta);
|
|
Graphics::saveThumbnail(*fh);
|
|
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
|
|
|
return true;
|
|
}
|
|
|
|
extern void showScummVMDialog(const Common::String &message);
|
|
|
|
void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
|
|
SavegameMetadata meta;
|
|
|
|
Common::Serializer ser(fh, 0);
|
|
sync_SavegameMetadata(ser, meta);
|
|
|
|
if (fh->eos()) {
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
|
|
if ((meta.savegame_version < MINIMUM_SAVEGAME_VERSION) ||
|
|
(meta.savegame_version > CURRENT_SAVEGAME_VERSION)) {
|
|
/*
|
|
if (meta.savegame_version < MINIMUM_SAVEGAME_VERSION)
|
|
warning("Old savegame version detected, unable to load it");
|
|
else
|
|
warning("Savegame version is %d, maximum supported is %0d", meta.savegame_version, CURRENT_SAVEGAME_VERSION);
|
|
*/
|
|
|
|
showScummVMDialog("The format of this saved game is obsolete, unable to load it");
|
|
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
|
|
if (meta.game_object_offset > 0 && meta.script0_size > 0) {
|
|
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
|
|
if (script0->size != meta.script0_size || g_sci->getGameObject().offset != meta.game_object_offset) {
|
|
//warning("This saved game was created with a different version of the game, unable to load it");
|
|
|
|
showScummVMDialog("This saved game was created with a different version of the game, unable to load it");
|
|
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
}
|
|
|
|
// We don't need the thumbnail here, so just read it and discard it
|
|
Graphics::skipThumbnail(*fh);
|
|
|
|
s->reset(true);
|
|
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
|
|
|
// Now copy all current state information
|
|
|
|
s->_segMan->reconstructStack(s);
|
|
s->_segMan->reconstructScripts(s);
|
|
s->_segMan->reconstructClones();
|
|
s->initGlobals();
|
|
s->gcCountDown = GC_INTERVAL - 1;
|
|
|
|
// Time state:
|
|
s->lastWaitTime = g_system->getMillis();
|
|
s->gameStartTime = g_system->getMillis();
|
|
s->_screenUpdateTime = g_system->getMillis();
|
|
|
|
if (g_sci->_gfxPorts)
|
|
g_sci->_gfxPorts->reset();
|
|
|
|
g_sci->_soundCmd->reconstructPlayList(meta.savegame_version);
|
|
|
|
// Message state:
|
|
delete s->_msgState;
|
|
s->_msgState = new MessageState(s->_segMan);
|
|
|
|
s->abortScriptProcessing = kAbortLoadGame;
|
|
|
|
// signal restored game to game scripts
|
|
s->gameIsRestarting = GAMEISRESTARTING_RESTORE;
|
|
}
|
|
|
|
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) {
|
|
assert(stream);
|
|
assert(meta);
|
|
|
|
Common::Serializer ser(stream, 0);
|
|
sync_SavegameMetadata(ser, *meta);
|
|
|
|
if (stream->eos())
|
|
return false;
|
|
|
|
if ((meta->savegame_version < MINIMUM_SAVEGAME_VERSION) ||
|
|
(meta->savegame_version > CURRENT_SAVEGAME_VERSION)) {
|
|
if (meta->savegame_version < MINIMUM_SAVEGAME_VERSION)
|
|
warning("Old savegame version detected- can't load");
|
|
else
|
|
warning("Savegame version is %d- maximum supported is %0d", meta->savegame_version, CURRENT_SAVEGAME_VERSION);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sci
|