scummvm/engines
Torbjörn Andersson 2d209264c9 Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At
least as far as I tried it which, admittedly, wasn't very far.

svn-id: r26423
2007-04-09 09:58:41 +00:00
..
agi Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds. 2007-04-06 18:34:53 +00:00
agos added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
kyra Little WSA loading fix. 2007-04-03 14:26:12 +00:00
lure Added in more character tick handlers 2007-04-02 06:03:47 +00:00
parallaction Fixed regression bug in dialogue code. 2007-04-09 07:50:52 +00:00
queen Re-introduced Input::getMousePos and removed g_system- 2007-04-02 19:12:17 +00:00
saga added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
scumm Adjust debug levels. 2007-04-08 23:26:49 +00:00
sky corrected printf string 2007-04-01 20:06:26 +00:00
sword1 Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At 2007-04-09 09:58:41 +00:00
sword2 added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
touche Replaced another use of getEventManager() by using Engine::_eventMan 2007-04-01 18:08:19 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00