scummvm/engines/cge2/cge2.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

208 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "engines/util.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "cge2/cge2.h"
#include "cge2/bitmap.h"
#include "cge2/vga13h.h"
#include "cge2/sound.h"
#include "cge2/text.h"
#include "cge2/hero.h"
#include "cge2/general.h"
#include "cge2/spare.h"
#include "cge2/talk.h"
#include "cge2/cge2_main.h"
#include "cge2/map.h"
namespace CGE2 {
CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge2") {
// Debug/console setup
DebugMan.addDebugChannel(kCGE2DebugOpcode, "opcode", "CGE2 opcode debug channel");
_resman = nullptr;
_vga = nullptr;
_midiPlayer = nullptr;
_fx = nullptr;
_sound = nullptr;
_text = nullptr;
for (int i = 0; i < 2; i++)
_heroTab[i] = nullptr;
_eye = nullptr;
for (int i = 0; i < kSceneMax; i++)
_eyeTab[i] = nullptr;
_spare = nullptr;
_commandHandler = nullptr;
_commandHandlerTurbo = nullptr;
_font = nullptr;
_infoLine = nullptr;
_mouse = nullptr;
_keyboard = nullptr;
_talk = nullptr;
for (int i = 0; i < kMaxPoint; i++)
_point[i] = nullptr;
_sys = nullptr;
_busyPtr = nullptr;
for (int i = 0; i < 2; i++)
_vol[i] = nullptr;
_eventManager = nullptr;
_map = nullptr;
_console = nullptr;
_quitFlag = false;
_bitmapPalette = nullptr;
_gamePhase = kPhaseIntro;
_now = 1;
_sex = 1;
_mouseTop = kWorldHeight / 3;
_dark = false;
_lastFrame = 0;
_lastTick = 0;
_waitSeq = 0;
_waitRef = 0;
_soundStat._wait = nullptr;
_soundStat._ref[0] = 0;
_soundStat._ref[1] = 0;
_taken = false;
_endGame = false;
_req = 1;
_midiNotify = nullptr;
_spriteNotify = nullptr;
_startGameSlot = 0;
_sayCap = ConfMan.getBool("subtitles");
_sayVox = !ConfMan.getBool("speech_mute");
_muteAll = ConfMan.getBool("mute");
if (_muteAll) {
_oldMusicVolume = _oldSfxVolume = 0;
_music = _sayVox = false;
} else {
_oldMusicVolume = ConfMan.getInt("music_volume");
_oldSfxVolume = ConfMan.getInt("sfx_volume");
_music = _oldMusicVolume != 0;
}
}
void CGE2Engine::init() {
// Create debugger console
_console = new CGE2Console(this);
_resman = new ResourceManager();
_vga = new Vga(this);
_fx = new Fx(this, 16);
_sound = new Sound(this);
_midiPlayer = new MusicPlayer(this);
_text = new Text(this, "CGE");
for (int i = 0; i < 2; i++)
_heroTab[i] = new HeroTab(this);
_eye = new V3D();
for (int i = 0; i < kSceneMax; i++)
_eyeTab[i] = new V3D();
_spare = new Spare(this);
_commandHandler = new CommandHandler(this, false);
_commandHandlerTurbo = new CommandHandler(this, true);
_font = new Font(this);
_infoLine = new InfoLine(this, kInfoW);
_mouse = new Mouse(this);
_keyboard = new Keyboard(this);
for (int i = 0; i < kMaxPoint; i++)
_point[i] = new V3D();
_sys = new System(this);
_eventManager = new EventManager(this);
_map = new Map(this);
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
void CGE2Engine::deinit() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
delete _console;
delete _spare;
delete _resman;
delete _vga;
delete _fx;
delete _sound;
delete _midiPlayer;
delete _text;
for (int i = 0; i < 2; i++)
delete _heroTab[i];
for (int i = 0; i < kSceneMax; i++)
delete _eyeTab[i];
delete _eye;
delete _commandHandler;
delete _commandHandlerTurbo;
delete _font;
delete _infoLine;
delete _mouse;
delete _keyboard;
if (_talk != nullptr)
delete _talk;
for (int i = 0; i < kMaxPoint; i++)
delete _point[i];
delete _sys;
delete _eventManager;
delete _map;
}
bool CGE2Engine::hasFeature(EngineFeature f) const {
return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime)
|| (f == kSupportsRTL);
}
Common::Error CGE2Engine::run() {
syncSoundSettings();
initGraphics(kScrWidth, kScrHeight);
init();
cge2_main();
deinit();
ConfMan.setBool("subtitles", _sayCap);
ConfMan.setBool("speech_mute", !_sayVox);
ConfMan.flushToDisk();
return Common::kNoError;
}
} // End of namespace CGE2