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Some engines call setAutosave and some don't. isAutosave is used to determine if a saved game is an autosave, but in fact, on most cases it just falls back to comparing the name to "Autosave". This is wrong for several reasons: * Older versions of ScummVM used Autosave 0. * The name "Autosave" is translated, so if you change the language, it won't be detected. Instead of relying on the name, use the well-known getAutosaveSlot() from Engine/MetaEngine. Fixes #12735. |
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.. | ||
bitmap.cpp | ||
bitmap.h | ||
cge_main.cpp | ||
cge_main.h | ||
cge.cpp | ||
cge.h | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
events.cpp | ||
events.h | ||
fileio.cpp | ||
fileio.h | ||
game.cpp | ||
game.h | ||
general.h | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
snail.cpp | ||
snail.h | ||
sound.cpp | ||
sound.h | ||
talk.cpp | ||
talk.h | ||
text.cpp | ||
text.h | ||
vga13h.cpp | ||
vga13h.h | ||
vmenu.cpp | ||
vmenu.h | ||
walk.cpp | ||
walk.h |