scummvm/engines/cge/cge_main.h
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

112 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_CGEMAIN_H
#define CGE_CGEMAIN_H
#include "cge/events.h"
namespace CGE {
#define kSceneX 4
#define kSceneY 166
#define kSceneSX 0
#define kSceneSY 0
#define kInfoX 177
#define kInfoY 164
#define kInfoW 140
#define kButtonX 151
#define kButtonY 164
#define kMiniX 86
#define kMiniY 162
#define kLineMax 512
#define kDistMax 3
#define kLgoExt ".LGO"
#define kSvgExt ".SVG"
#define kPaylistExt ".X00"
#define kWinkExt ".X01"
#define kIntroExt ".X02"
#define kEndgExt ".X03"
#define kWalkSide 10
#define kBusyRef 500
#define kSystemRate 6 // 12 Hz
#define kHeroFun0 (40 * 12)
#define kHeroFun1 ( 2 * 12)
#define kShowScummVMVersion 15
#define kTSeq 96
#define kBadSVG 99
#define kSeqHTalk (kTSeq + 4)
#define kSeqTooFar (kTSeq + 5)
#define kSeqNoWay (kTSeq + 5)
#define kSeqPocketFull (kTSeq + 5)
#define kSeqOffUse (kTSeq + 6)
#define kQuitTitle 200
#define kQuit 201
#define kNoQuit 202
#define kDemo 300
#define kOffUseCount 600
#define kOffUse 601
#define kNoWay 671
#define kTooFar 681
#define kPocketFull 691
#define kPanHeight 40
#define kScrWidth 320
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
#define kGameTickDelay (1000 / 62)
class System : public Sprite {
public:
int _funDel;
System(CGEEngine *vm);
void setPal();
void funTouch();
void touch(uint16 mask, int x, int y, Common::KeyCode keyCode) override;
void tick() override;
private:
CGEEngine *_vm;
};
class Square : public Sprite {
public:
Square(CGEEngine *vm);
void touch(uint16 mask, int x, int y, Common::KeyCode keyCode) override;
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif