scummvm/engines/scumm/cdda.h
2021-12-26 18:48:43 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* @file
* CD audio decoder used in the Steam versions of Loom
*/
#ifndef SCUMM_CDDA_H
#define SCUMM_CDDA_H
#include "common/types.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class SeekableAudioStream;
}
namespace Scumm {
/**
* Create a new SeekableAudioStream from the CDDA data in the given stream.
* Allows for seeking (which is why we require a SeekableReadStream).
*
* @param stream The SeekableReadStream from which to read the CDDA data
* @param disposeAfterUse Whether to delete the stream after use
* @return a new SeekableAudioStream, or NULL, if an error occurred
*/
Audio::SeekableAudioStream *makeCDDAStream(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse);
} // End of namespace Audio
#endif // #ifndef SCUMM_CDDA_H