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https://github.com/libretro/scummvm.git
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HELP_H
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#define SCUMM_HELP_H
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/platform.h"
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namespace Scumm {
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#define HELP_NUM_LINES 15
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class ScummHelp {
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protected:
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typedef Common::String String;
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typedef Common::U32String U32String;
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public:
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static int numPages(byte gameId);
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static void updateStrings(byte gameId, byte version, Common::Platform platform,
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int page, U32String &title, U32String *&key, U32String *&dsc);
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};
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} // End of namespace Scumm
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#endif
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