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1ffb832666
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems. |
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.. | ||
animation.cpp | ||
animation.h | ||
collision.h | ||
console.cpp | ||
console.h | ||
control.cpp | ||
control.h | ||
debug.cpp | ||
debug.h | ||
detection.cpp | ||
eventman.cpp | ||
eventman.h | ||
logic.cpp | ||
logic.h | ||
memman.cpp | ||
memman.h | ||
menu.cpp | ||
menu.h | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
music.h | ||
object.h | ||
objectman.cpp | ||
objectman.h | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
screen.cpp | ||
screen.h | ||
sound.cpp | ||
sound.h | ||
staticres.cpp | ||
sword1.cpp | ||
sword1.h | ||
sworddefs.h | ||
swordres.h | ||
text.cpp | ||
text.h |