mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 02:17:05 +00:00
432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
350 lines
8.4 KiB
C++
350 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "made/made.h"
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#include "made/console.h"
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#include "made/pmvplayer.h"
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#include "made/resource.h"
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#include "made/screen.h"
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#include "made/database.h"
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#include "made/script.h"
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#include "made/music.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "engines/util.h"
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#include "backends/audiocd/audiocd.h"
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namespace Made {
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings madeSettings[] = {
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{"made", "Made game", 0, 0, 0},
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{NULL, NULL, 0, 0, NULL}
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};
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MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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const GameSettings *g;
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_eventNum = 0;
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_eventMouseX = _eventMouseY = 0;
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_eventKey = 0;
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_autoStopSound = false;
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_soundEnergyIndex = 0;
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_soundEnergyArray = 0;
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_musicBeatStart = 0;
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_cdTimeStart = 0;
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_gameId = -1;
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const char *gameid = ConfMan.get("gameid").c_str();
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for (g = madeSettings; g->gameid; ++g)
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if (!scumm_stricmp(g->gameid, gameid))
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_gameId = g->id;
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assert(_gameId != -1);
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_rnd = new Common::RandomSource("made");
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_console = new MadeConsole(this);
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_system->getAudioCDManager()->open();
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_pmvPlayer = new PmvPlayer(this, _mixer);
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_res = new ResourceReader();
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_screen = new Screen(this);
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if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
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_dat = new GameDatabaseV2(this);
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} else if (getGameID() == GID_RTZ) {
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_dat = new GameDatabaseV3(this);
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} else {
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error("Unknown GameID");
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}
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_script = new ScriptInterpreter(this);
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_music = nullptr;
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_soundRate = 0;
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// Set default sound frequency
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switch (getGameID()) {
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case GID_RODNEY:
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_soundRate = 11025;
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break;
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case GID_MANHOLE:
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_soundRate = 11025;
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break;
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case GID_LGOP2:
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_soundRate = 8000;
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break;
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case GID_RTZ:
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// Return to Zork sets it itself via a script funtion
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break;
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}
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}
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MadeEngine::~MadeEngine() {
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_system->getAudioCDManager()->stop();
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delete _rnd;
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delete _console;
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delete _pmvPlayer;
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delete _res;
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delete _screen;
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delete _dat;
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delete _script;
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delete _music;
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}
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void MadeEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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_music->setVolume(mute ? 0 : ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
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mute ? 0 : ConfMan.getInt("sfx_volume"));
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}
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int16 MadeEngine::getTicks() {
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return g_system->getMillis() * 30 / 1000;
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}
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GUI::Debugger *MadeEngine::getDebugger() {
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return _console;
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}
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int16 MadeEngine::getTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers) && _timers[timerNum - 1] != -1)
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return (getTicks() - _timers[timerNum - 1]);
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else
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return 32000;
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}
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void MadeEngine::setTimer(int16 timerNum, int16 value) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = value;
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}
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void MadeEngine::resetTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = getTicks();
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}
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int16 MadeEngine::allocTimer() {
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for (int i = 0; i < ARRAYSIZE(_timers); i++) {
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if (_timers[i] == -1) {
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_timers[i] = getTicks();
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return i + 1;
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}
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}
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return 0;
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}
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void MadeEngine::freeTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = -1;
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}
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void MadeEngine::resetAllTimers() {
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for (int i = 0; i < ARRAYSIZE(_timers); i++)
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_timers[i] = -1;
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}
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Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
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return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
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}
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void MadeEngine::handleEvents() {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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_eventMouseX = event.mouse.x;
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_eventMouseY = event.mouse.y;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_eventNum = 2;
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break;
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case Common::EVENT_LBUTTONUP:
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_eventNum = 1;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_eventNum = 4;
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break;
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case Common::EVENT_RBUTTONUP:
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_eventNum = 3;
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break;
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case Common::EVENT_KEYDOWN:
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// Handle any special keys here
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// Supported keys taken from http://www.allgame.com/game.php?id=13542&tab=controls
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switch (event.kbd.keycode) {
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case Common::KEYCODE_KP_PLUS: // action (same as left mouse click)
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_eventNum = 1; // left mouse button up
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break;
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case Common::KEYCODE_KP_MINUS: // inventory (same as right mouse click)
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_eventNum = 3; // right mouse button up
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break;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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_eventMouseY = MAX<int16>(0, _eventMouseY - 1);
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g_system->warpMouse(_eventMouseX, _eventMouseY);
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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_eventMouseY = MIN<int16>(199, _eventMouseY + 1);
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g_system->warpMouse(_eventMouseX, _eventMouseY);
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break;
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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_eventMouseX = MAX<int16>(0, _eventMouseX - 1);
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g_system->warpMouse(_eventMouseX, _eventMouseY);
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break;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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_eventMouseX = MIN<int16>(319, _eventMouseX + 1);
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g_system->warpMouse(_eventMouseX, _eventMouseY);
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break;
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case Common::KEYCODE_F1: // menu
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case Common::KEYCODE_F2: // save game
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case Common::KEYCODE_F3: // load game
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case Common::KEYCODE_F4: // repeat last message
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_eventNum = 5;
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_eventKey = (event.kbd.keycode - Common::KEYCODE_F1) + 21;
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break;
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case Common::KEYCODE_BACKSPACE:
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_eventNum = 5;
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_eventKey = 9;
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break;
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default:
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_eventNum = 5;
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_eventKey = event.kbd.ascii;
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break;
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}
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// Check for Debugger Activation
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if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
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this->getDebugger()->attach();
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this->getDebugger()->onFrame();
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}
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break;
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default:
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break;
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}
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}
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_system->getAudioCDManager()->update();
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}
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Common::Error MadeEngine::run() {
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_music = new MusicPlayer(getGameID() == GID_RTZ);
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syncSoundSettings();
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// Initialize backend
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initGraphics(320, 200);
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resetAllTimers();
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if (getGameID() == GID_RTZ) {
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if (getFeatures() & GF_DEMO) {
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_dat->open("demo.dat");
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_res->open("demo.prj");
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} else if (getFeatures() & GF_CD) {
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_dat->open("rtzcd.dat");
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_res->open("rtzcd.prj");
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} else if (getFeatures() & GF_CD_COMPRESSED) {
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_dat->openFromRed("rtzcd.red", "rtzcd.dat");
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_res->open("rtzcd.prj");
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} else if (getFeatures() & GF_FLOPPY) {
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_dat->open("rtz.dat");
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_res->open("rtz.prj");
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} else {
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error("Unknown RTZ game features");
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}
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} else if (getGameID() == GID_MANHOLE) {
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_dat->open("manhole.dat");
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if (getVersion() == 2) {
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_res->open("manhole.prj");
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} else {
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_res->openResourceBlocks();
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}
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} else if (getGameID() == GID_LGOP2) {
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_dat->open("lgop2.dat");
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_res->open("lgop2.prj");
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} else if (getGameID() == GID_RODNEY) {
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_dat->open("rodneys.dat");
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_res->open("rodneys.prj");
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} else {
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error ("Unknown MADE game");
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}
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if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
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checkCD();
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_autoStopSound = false;
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_eventNum = _eventKey = _eventMouseX = _eventMouseY = 0;
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#ifdef DUMP_SCRIPTS
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_script->dumpAllScripts();
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#else
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_screen->setDefaultMouseCursor();
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_script->runScript(_dat->getMainCodeObjectIndex());
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#endif
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return Common::kNoError;
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}
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} // End of namespace Made
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