.. |
bitmap_font.cpp
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GLK: FROTZ: Add 6x8 font for Infocom v6 games
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2019-01-29 21:17:18 -08:00 |
bitmap_font.h
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GLK: FROTZ: Add 6x8 font for Infocom v6 games
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2019-01-29 21:17:18 -08:00 |
config.cpp
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GLK: FROTZ: Fix colors for Beyond Zork
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2019-02-23 12:16:27 -08:00 |
config.h
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GLK: FROTZ: Fix colors for Beyond Zork
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2019-02-23 12:16:27 -08:00 |
detection_tables.h
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GLK: FROTZ: Fix some game detection Ids
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2019-03-04 18:36:01 -08:00 |
detection.cpp
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GLK: Change other sub-engines to use GlkDetectedGame
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2019-07-06 15:27:10 -07:00 |
detection.h
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GLK: In progress transition to all sub-engines using Quetzal save files
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2019-06-16 14:59:26 -07:00 |
frotz_types.h
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GLK: Standardizing uint vs uint32 usage
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2018-12-09 14:47:15 -08:00 |
frotz.cpp
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GLK: FROTZ: Fix GCC Compilation Error from Missing Format String
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2019-07-24 16:35:04 +01:00 |
frotz.h
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GLK: Further changeover of sub-engines to use new savegame code
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2019-06-16 14:59:26 -07:00 |
glk_interface.cpp
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GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error
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2019-07-27 20:03:24 -07:00 |
glk_interface.h
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GLK: FROTZ: Move setReverseVideo into Window
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2019-03-13 20:19:11 -07:00 |
mem.cpp
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GLK: HUGO: NULL to nullptr, Amiga compilation fix
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2019-05-11 16:15:07 +10:00 |
mem.h
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GLK: FROTZ: Fixes for saving and restoring in V6 games
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2019-02-10 11:19:18 -08:00 |
pics_decoder.cpp
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GLK: FROTZ: Properly handle picture transparency
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2019-01-05 17:16:42 -08:00 |
pics_decoder.h
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GLK: FROTZ: More work on displaying Beyond Zork title screen
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2018-12-08 19:05:59 -08:00 |
pics.cpp
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GLK: FROTZ: Fix reading placeholder rects from Blorb files
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2019-07-27 19:57:37 -07:00 |
pics.h
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GLK: FROTZ: Improved palette reading
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2019-02-27 21:34:46 -08:00 |
processor_buffer.cpp
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JANITORIAL: Glk engine block formatting
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2019-07-21 11:31:33 -07:00 |
processor_input.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_maths.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_mem.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_objects.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_screen.cpp
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GLK: FROTZ: Move setReverseVideo into Window
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2019-03-13 20:19:11 -07:00 |
processor_streams.cpp
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GLK: FROTZ: Fix confusing indentation
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2019-03-01 17:19:30 +01:00 |
processor_table.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_text.cpp
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GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.
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2019-02-14 18:07:23 +01:00 |
processor_variables.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
processor_windows.cpp
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GLK: FROTZ: Create Glk windows on the fly as needed
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2019-03-06 20:17:35 -08:00 |
processor.cpp
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GLK: FROTZ: Move remainder of font/style logic into Window
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2019-03-12 21:09:53 -07:00 |
processor.h
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GLK: FROTZ: Move remainder of font/style logic into Window
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2019-03-12 21:09:53 -07:00 |
quetzal.cpp
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JANITORIAL: Glk engine block formatting
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2019-07-21 11:31:33 -07:00 |
quetzal.h
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GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader
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2019-06-15 22:31:50 -07:00 |
screen.cpp
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GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0
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2019-02-21 18:22:28 +01:00 |
screen.h
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GLK: FROTZ: Add 6x8 font for Infocom v6 games
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2019-01-29 21:17:18 -08:00 |
sound_folder.cpp
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
sound_folder.h
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GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
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2018-12-08 19:05:59 -08:00 |
windows.cpp
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GLK: Fix VS uninitialized field warnings
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2019-08-02 19:45:14 -07:00 |
windows.h
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GLK: FROTZ: This reverts commit 10a5b70b0a .
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2019-07-26 18:46:53 -07:00 |