scummvm/sword2
Torbjörn Andersson 2ecbd4ae88 Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We
currently don't fade music that ends because we reached the end of the
musical cue, though. Only music that ends because it's being replaced by
another cue.

svn-id: r10003
2003-09-05 11:12:40 +00:00
..
driver Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We 2003-09-05 11:12:40 +00:00
.cvsignore
anims.cpp be more tolerant of files being in different spots, and living on case sensitive filesystems 2003-08-24 12:13:03 +00:00
anims.h
build_display.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
controls.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
credits.h added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
debug.cpp patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree 2003-08-21 13:39:21 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h
events.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
events.h
function.cpp properly close down when playing demo 2003-08-30 15:21:51 +00:00
function.h
header.h
icons.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
icons.h
interpreter.cpp fixed const errors 2003-07-28 11:54:26 +00:00
interpreter.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.h
logic.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
logic.h
maketext.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
maketext.h
mem_view.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h
module.mk
mouse.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
mouse.h
object.h
protocol.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
protocol.h
resman.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM, 2003-09-02 09:55:11 +00:00
resman.h
router.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
router.h
save_rest.cpp fix a resman method and make saving work using SaveFileManager 2003-08-23 14:33:57 +00:00
save_rest.h
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h
sound.cpp Untested (because I don't have any savegames on this computer) support for 2003-08-31 18:09:21 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp support having speech clusters named speech1.clu and speech2.clu cd.bin is needed if you want to use this scheme 2003-08-31 03:19:43 +00:00
speech.h
startup.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
startup.h
sword2.cpp Moved the sound initialisation to the Sword2Sound constructor to avoid 2003-09-02 15:55:55 +00:00
sword2.h FadeServer() is now called from ServiceWindows(), thus eliminating the need 2003-08-25 06:13:28 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h
tony_gsdk.cpp Don't use level 1 I/O, it's not part of the C++ standard... 2003-08-03 15:38:27 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h