scummvm/engines/cge2
2014-08-13 20:00:48 +02:00
..
bitmap.cpp CGE2: Initialize _h and _w in every constuctor of Bitmap. 2014-08-13 19:57:09 +02:00
bitmap.h CGE2: Fix formatting in bitmap.h. 2014-08-11 16:07:29 +02:00
cge2_main.cpp CGE2: Fix possible string overflow in setEye(). 2014-08-13 18:18:26 +02:00
cge2_main.h CGE2: Remove unused variable from System. 2014-08-13 19:58:58 +02:00
cge2.cpp CGE2: Initialize _startGameSlot. 2014-08-13 20:00:48 +02:00
cge2.h CGE2: Get rid of detection.h, move things to detection.cpp. 2014-08-11 15:28:43 +02:00
configure.engine
console.cpp CGE2: Move implementation of Console into a .cpp file. 2014-07-28 16:26:10 +02:00
console.h CGE2: Move implementation of Console into a .cpp file. 2014-07-28 16:26:10 +02:00
detection.cpp CGE2: Get rid of superflous game name in extra field. 2014-08-12 17:42:04 +02:00
events.cpp CGE2: Fix formatting in events.cpp. 2014-08-11 16:09:04 +02:00
events.h CGE2: Get rid of _keyAlt. 2014-08-06 17:44:12 +02:00
fileio.cpp CGE2: Fix EncryptedStream::err(). 2014-08-11 16:10:14 +02:00
fileio.h CGE2: Rename XCrpyt() to xCrypt(). 2014-08-11 15:31:34 +02:00
general.h CGE2: Implement display of speech bubbles. 2014-06-10 17:27:59 +02:00
hero.cpp CGE2: Initialize _maxDist in Hero's constructor. 2014-08-13 19:54:59 +02:00
hero.h CGE2: Add destructor to Hero(). 2014-07-17 17:33:04 +02:00
inventory.cpp CGE2: Some more minor cleanup 2014-08-03 15:44:20 +02:00
map.cpp
map.h
module.mk CGE2: Implement debug console and add a debug channel for opcodes. 2014-07-26 12:59:39 +02:00
saveload.cpp CGE2: Get rid of detection.h, move things to detection.cpp. 2014-08-11 15:28:43 +02:00
snail.cpp CGE2: Fix comparing _spr->file against null in runCommand(). 2014-08-13 17:43:52 +02:00
snail.h CGE2: Prevent the engine from entering an endless loop when loading. 2014-07-29 16:41:56 +02:00
sound.cpp CGE2: Make impossible to dereference nullptr in sndDigiStart(). 2014-08-13 17:30:40 +02:00
sound.h CGE2: Get rid of more unused variables. 2014-07-28 16:29:51 +02:00
spare.cpp CGE2: Some more minor cleanup 2014-08-03 15:44:20 +02:00
spare.h CGE2: Remove Spare::locate(char *file), since it's not used anymore. 2014-07-21 20:20:33 +02:00
talk.cpp CGE2: Initialize every member in Talk's every constructor. 2014-08-13 19:53:28 +02:00
talk.h CGE2: Move ColorBank and kColorNum to one place. 2014-07-29 13:25:39 +02:00
text.cpp CGE2: Use snprintf() instead of sprintf(). 2014-08-11 20:43:08 +02:00
text.h CGE2: Add workaround for the missing dialogs in room 21 (concert) 2014-07-07 10:41:43 +02:00
toolbar.cpp CGE2: Rework the handling of the sound buttons on the toolbar. 2014-08-03 22:23:55 +02:00
vga13h.cpp CGE2: Don't allow Sprite::step() to dereference nullptr-s. 2014-08-13 17:54:35 +02:00
vga13h.h CGE2: Repair FXP's operator=(). 2014-08-12 10:05:51 +02:00
vmenu.cpp CGE2: Fix memory leak concerning the quit menu. 2014-08-03 11:36:56 +02:00
vmenu.h CGE2: Silence GCC warning concerning destructors of Choice's children. 2014-08-03 11:53:28 +02:00