.. |
anim.cpp
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
anim.h
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Fix CineSaveGameFormat enumeration's include order (Caused problems at least with GCC).
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2008-07-22 12:17:44 +00:00 |
bg_list.cpp
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
bg_list.h
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
bg.cpp
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
bg.h
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
cine.cpp
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CINE: Fixed memory leaks in the CINE engine
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2008-06-12 18:52:43 +00:00 |
cine.h
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Cut savegame loading into smaller functional parts (resetEngine, loadPlainSave etc).
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2008-07-27 14:33:37 +00:00 |
detection.cpp
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
gfx.cpp
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
gfx.h
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
main_loop.cpp
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Implemented support for zoneQuery (Operation Stealth specific).
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2008-06-25 21:57:08 +00:00 |
main_loop.h
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made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
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2007-12-08 08:49:22 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
msg.cpp
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Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
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2008-04-21 20:51:17 +00:00 |
msg.h
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Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
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2008-04-21 20:51:17 +00:00 |
object.cpp
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Fixed unitialized variables
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2008-07-01 10:33:25 +00:00 |
object.h
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Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
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2008-07-27 14:36:53 +00:00 |
pal.cpp
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
pal.h
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CINE: Fixed memory leaks in the CINE engine
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2008-06-12 18:52:43 +00:00 |
part.cpp
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Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with any input (Before making reading or writing operations they are checked to be in bounds). Also updated some comments and added some error message(s).
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2008-06-13 05:57:07 +00:00 |
part.h
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Patch #1913862: "CinE Script system"
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2008-04-07 20:24:40 +00:00 |
prc.cpp
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Fix for bug #2016647 (FW: crash with italian amiga version).
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2008-07-14 23:10:51 +00:00 |
prc.h
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Fix for bug #2016647 (FW: crash with italian amiga version).
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2008-07-14 23:10:51 +00:00 |
rel.cpp
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
rel.h
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Patch #1913862: "CinE Script system"
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2008-04-07 20:24:40 +00:00 |
script_fw.cpp
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Renamed opcodes 0x49 and 0x68:
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2008-07-23 14:19:31 +00:00 |
script_os.cpp
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Renamed opcodes 0x49 and 0x68:
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2008-07-23 14:19:31 +00:00 |
script.h
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Renamed opcodes 0x49 and 0x68:
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2008-07-23 14:19:31 +00:00 |
sound.cpp
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CINE: Fixed two memory leaks when shutting down the CINE engine
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2008-05-27 23:26:48 +00:00 |
sound.h
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- minor screen fix for OS
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2007-12-09 13:41:59 +00:00 |
texte.cpp
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Patch #2019455: Patch for reducing the BSS size of Cine engine.
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2008-07-17 07:13:41 +00:00 |
texte.h
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Patch #2019455: Patch for reducing the BSS size of Cine engine.
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2008-07-17 07:13:41 +00:00 |
unpack.cpp
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Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9).
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2008-06-18 03:31:13 +00:00 |
unpack.h
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More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc).
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2008-06-13 08:28:14 +00:00 |
various.cpp
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Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
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2008-07-27 14:36:53 +00:00 |
various.h
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Fix CineSaveGameFormat enumeration's include order (Caused problems at least with GCC).
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2008-07-22 12:17:44 +00:00 |
xref.txt
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |