mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
2f1f8f502e
This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
||
---|---|---|
.. | ||
actor.cpp | ||
actor.h | ||
animation.cpp | ||
animation.h | ||
callbacks.cpp | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
dialog.cpp | ||
dialog.h | ||
font.cpp | ||
font.h | ||
inventory.cpp | ||
inventory.h | ||
metaengine.cpp | ||
module.mk | ||
music.cpp | ||
music.h | ||
objects.cpp | ||
objects.h | ||
pack.cpp | ||
pack.h | ||
POTFILES | ||
resources.cpp | ||
resources.h | ||
scene.cpp | ||
scene.h | ||
segment.cpp | ||
segment.h | ||
surface_list.cpp | ||
surface_list.h | ||
surface.cpp | ||
surface.h | ||
teenagent.cpp | ||
teenagent.h |