mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
588 lines
15 KiB
C++
588 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "access/access.h"
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namespace Access {
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AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
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_gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
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_useItem(_flags[99]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
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_animation = nullptr;
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_bubbleBox = nullptr;
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_char = nullptr;
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_debugger = nullptr;
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_events = nullptr;
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_files = nullptr;
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_inventory = nullptr;
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_player = nullptr;
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_room = nullptr;
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_screen = nullptr;
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_scripts = nullptr;
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_sound = nullptr;
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_video = nullptr;
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_destIn = nullptr;
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_current = nullptr;
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_pCount = 0;
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_normalMouse = true;
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_mouseMode = 0;
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_currentMan = 0;
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_currentManOld = -1;
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_inactive = nullptr;
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_music = nullptr;
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_title = nullptr;
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_converseMode = 0;
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_startAboutBox = 0;
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_startTravelBox = 0;
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_numAnimTimers = 0;
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_startup = 0;
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_currentCharFlag = false;
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_boxSelect = false;
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_scale = 0;
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_scaleH1 = _scaleH2 = 0;
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_scaleN1 = 0;
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_scaleT1 = 0;
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_scaleMaxY = 0;
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_scaleI = 0;
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_scaleFlag = false;
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_canSaveLoad = false;
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_eseg = nullptr;
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_conversation = 0;
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_currentMan = 0;
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_newTime = 0;
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_newDate = 0;
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Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
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Common::fill(&_establishTable[0], &_establishTable[100], false);
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Common::fill(&_flags[0], &_flags[256], 0);
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_establishFlag = false;
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_establishMode = 0;
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_establishGroup = 0;
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_establishCtrlTblOfs = 0;
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Common::fill(&_help1[0], &_help1[366], 0);
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Common::fill(&_help2[0], &_help2[366], 0);
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Common::fill(&_help1[0], &_help3[366], 0);
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_helpTbl[0] = _help1;
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_helpTbl[1] = _help2;
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_helpTbl[2] = _help3;
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_travel = 0;
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_ask = 0;
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_rScrollRow = 0;
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_rScrollCol = 0;
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_rScrollX = 0;
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_rScrollY = 0;
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_rOldRectCount = 0;
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_rNewRectCount = 0;
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_rKeyFlag = 0;
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_mapOffset = 0;
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_screenVirtX = 0;
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_lastTime = g_system->getMillis();
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_curTime = 0;
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_narateFile = 0;
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_txtPages = 0;
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_sndSubFile = 0;
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_loadSaveSlot = -1;
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}
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AccessEngine::~AccessEngine() {
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delete _animation;
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delete _bubbleBox;
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delete _char;
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delete _debugger;
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delete _events;
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delete _files;
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delete _inventory;
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delete _player;
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delete _room;
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delete _screen;
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delete _scripts;
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delete _sound;
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delete _video;
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freeCells();
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delete _inactive;
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delete _music;
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delete _title;
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delete _eseg;
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}
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void AccessEngine::setVGA() {
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initGraphics(320, 200, false);
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}
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void AccessEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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if (isCD()) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// The CD version contains two versions of the game.
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// - The MCGA version, in the CDROM folder
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// - The VESA version, in the TDROM folder
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// We use the hires version.
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const Common::FSNode cdromDir = gameDataDir.getChild("tdrom");
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for (int idx = 0; idx < 15; ++idx) {
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Common::String folder = (idx == 0) ? "game" :
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Common::String::format("chap%.2d", idx);
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SearchMan.addSubDirectoryMatching(cdromDir, folder);
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}
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}
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// Create sub-objects of the engine
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ASurface::init();
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_animation = new AnimationManager(this);
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_bubbleBox = new BubbleBox(this);
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_char = new CharManager(this);
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_debugger = new Debugger(this);
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_events = new EventsManager(this);
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_files = new FileManager(this);
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_inventory = new InventoryManager(this);
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_player = new Player(this);
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_screen = new Screen(this);
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_sound = new SoundManager(this, _mixer);
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_video = new VideoPlayer(this);
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_buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight());
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_buffer2.create(g_system->getWidth(), g_system->getHeight());
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// If requested, load a savegame instead of showing the intro
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if (ConfMan.hasKey("save_slot")) {
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= 999)
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_loadSaveSlot = saveSlot;
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}
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}
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Common::Error AccessEngine::run() {
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setVGA();
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initialize();
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playGame();
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return Common::kNoError;
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}
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int AccessEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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void AccessEngine::loadCells(Common::Array<CellIdent> &cells) {
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for (uint i = 0; i < cells.size(); ++i) {
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Resource *spriteData = _files->loadFile(cells[i]);
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_objectsTable[cells[i]._cell] = new SpriteResource(this, spriteData);
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delete spriteData;
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}
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}
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void AccessEngine::freeCells() {
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for (int i = 0; i < 100; ++i) {
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delete _objectsTable[i];
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_objectsTable[i] = nullptr;
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}
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}
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void AccessEngine::freeInactiveData() {
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delete _inactive;
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_inactive = nullptr;
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}
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void AccessEngine::speakText(ASurface *s, Common::Array<Common::String> msgArr) {
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int curPage = 0;
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int soundsLeft = 0;
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while(true) {
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soundsLeft = _countTbl[curPage];
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_events->zeroKeys();
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Common::String line;
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int width = 0;
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bool lastLine = _fonts._font2.getLine(msgArr[curPage], s->_maxChars * 6, line, width);
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// Set font colors
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 28;
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_fonts._font2._fontColors[2] = 29;
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_fonts._font2._fontColors[3] = 30;
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_fonts._font2.drawString(s, line, s->_printOrg);
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s->_printOrg = Common::Point(s->_printStart.x, s->_printOrg.y + 9);
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if ((s->_printOrg.y > _printEnd) && (!lastLine)) {
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while (true) {
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_sound->_soundTable[0] = _sound->loadSound(_narateFile + 99, _sndSubFile);
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_sound->_soundPriority[0] = 1;
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_sound->playSound(0);
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_scripts->cmdFreeSound();
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_events->pollEvents();
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if (_events->_leftButton) {
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_events->debounceLeft();
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_sndSubFile += soundsLeft;
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break;
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} else if (_events->_keypresses.size() != 0) {
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_sndSubFile += soundsLeft;
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break;
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} else {
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++_sndSubFile;
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--soundsLeft;
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if (soundsLeft == 0)
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break;
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}
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}
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_buffer2.copyBuffer(s);
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s->_printOrg.y = s->_printStart.y;
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++curPage;
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soundsLeft = _countTbl[curPage];
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}
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if (lastLine)
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break;
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}
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if (soundsLeft == 0)
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return;
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while(true) {
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_sound->_soundTable[0] = _sound->loadSound(_narateFile + 99, _sndSubFile);
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_sound->_soundPriority[0] = 1;
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_sound->playSound(1);
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_scripts->cmdFreeSound();
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_events->pollEvents();
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if (_events->_leftButton) {
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_events->debounceLeft();
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_sndSubFile += soundsLeft;
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break;
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} else if (_events->_keypresses.size() != 0) {
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_sndSubFile += soundsLeft;
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break;
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} else {
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++_sndSubFile;
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--soundsLeft;
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if (soundsLeft == 0)
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break;
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}
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}
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}
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void AccessEngine::printText(ASurface *s, Common::String &msg) {
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Common::String line;
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int width = 0;
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while (true) {
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bool lastLine = _fonts._font2.getLine(msg, s->_maxChars * 6, line, width);
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// Set font colors
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 28;
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_fonts._font2._fontColors[2] = 29;
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_fonts._font2._fontColors[3] = 30;
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_fonts._font2.drawString(s, line, s->_printOrg);
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s->_printOrg = Common::Point(s->_printStart.x, s->_printOrg.y + 9);
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if (lastLine)
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break;
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_events->waitKeyMouse();
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_buffer2.copyBuffer(s);
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s->_printOrg.y = s->_printStart.y;
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if (lastLine)
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break;
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}
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_events->waitKeyMouse();
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}
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void AccessEngine::plotList() {
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_player->calcPlayer();
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plotList1();
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}
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void AccessEngine::plotList1() {
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for (uint idx = 0; idx < _images.size(); ++idx) {
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ImageEntry &ie = _images[idx];
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_scaleFlag = (ie._flags & 8) != 0;
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Common::Point pt = ie._position - _screen->_bufferStart;
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SpriteResource *sprites = ie._spritesPtr;
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SpriteFrame *frame = sprites->getFrame(ie._frameNumber);
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Common::Rect bounds(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h);
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if (!_scaleFlag) {
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bounds.setWidth(_screen->_scaleTable1[frame->w]);
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bounds.setHeight(_screen->_scaleTable1[frame->h]);
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}
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// Make a copy - some of the drawing methods I've adapted need the full
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// scaled dimensions on-screen, and handle clipping themselves
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Common::Rect destBounds = bounds;
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if (_buffer2.clip(bounds)) {
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ie._flags |= 1;
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} else {
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ie._flags &= ~1;
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if (_buffer2._leftSkip != 0 || _buffer2._rightSkip != 0
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|| _buffer2._topSkip != 0 || _buffer2._bottomSkip != 0)
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ie._flags |= 1;
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_newRects.push_back(bounds);
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if (!_scaleFlag) {
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_buffer2._rightSkip /= _scale;
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bounds.setWidth(bounds.width() / _scale);
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if (ie._flags & 2) {
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_buffer2.sPlotB(frame, destBounds);
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} else {
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_buffer2.sPlotF(frame, destBounds);
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}
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} else {
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if (ie._flags & 2) {
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_buffer2.plotB(frame, Common::Point(destBounds.left, destBounds.top));
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} else {
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_buffer2.plotF(frame, Common::Point(destBounds.left, destBounds.top));
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}
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}
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}
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}
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}
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void AccessEngine::copyBlocks() {
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// Copy the block list from the previous frame
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for (uint i = 0; i < _oldRects.size(); ++i) {
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_screen->copyBlock(&_buffer2, _oldRects[i]);
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}
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copyRects();
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}
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void AccessEngine::copyRects() {
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_oldRects.clear();
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for (uint i = 0; i < _newRects.size(); ++i) {
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_screen->copyBlock(&_buffer2, _newRects[i]);
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_oldRects.push_back(_newRects[i]);
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}
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}
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void AccessEngine::copyBF1BF2() {
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_buffer2.copyRectToSurface(_buffer1, 0, 0,
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Common::Rect(_buffer1._scrollX, _buffer1._scrollY,
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_buffer1._scrollX + _screen->_vWindowBytesWide,
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_buffer1._scrollY + _screen->_vWindowLinesTall));
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}
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void AccessEngine::copyBF2Vid() {
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const byte *srcP = (const byte *)_buffer2.getPixels();
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byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd,
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_screen->_windowYAdd + _screen->_screenYOff);
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for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) {
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Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP);
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srcP += _buffer2.pitch;
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destP += _screen->pitch;
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}
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}
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void AccessEngine::doLoadSave() {
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error("TODO: doLoadSave");
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}
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void AccessEngine::freeChar() {
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_scripts->freeScriptData();
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_animation->clearTimers();
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_animation->freeAnimationData();
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}
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Common::Error AccessEngine::saveGameState(int slot, const Common::String &desc) {
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
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generateSaveName(slot));
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if (!out)
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return Common::kCreatingFileFailed;
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AccessSavegameHeader header;
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header._saveName = desc;
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writeSavegameHeader(out, header);
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Common::Serializer s(nullptr, out);
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synchronize(s);
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out->finalize();
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delete out;
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return Common::kNoError;
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}
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Common::Error AccessEngine::loadGameState(int slot) {
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
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generateSaveName(slot));
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if (!saveFile)
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return Common::kReadingFailed;
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Common::Serializer s(saveFile, nullptr);
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// Load the savaegame header
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AccessSavegameHeader header;
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if (!readSavegameHeader(saveFile, header))
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error("Invalid savegame");
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if (header._thumbnail) {
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header._thumbnail->free();
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delete header._thumbnail;
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}
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// Load most of the savegame data
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synchronize(s);
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delete saveFile;
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// Set extra post-load state
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_room->_function = 1;
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_timers._timersSavedFlag = false;
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return Common::kNoError;
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}
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Common::String AccessEngine::generateSaveName(int slot) {
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return Common::String::format("%s.%03d", _targetName.c_str(), slot);
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}
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bool AccessEngine::canLoadGameStateCurrently() {
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return _canSaveLoad;
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}
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bool AccessEngine::canSaveGameStateCurrently() {
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return _canSaveLoad;
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}
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void AccessEngine::synchronize(Common::Serializer &s) {
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s.syncAsUint16LE(_conversation);
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s.syncAsUint16LE(_currentMan);
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s.syncAsUint32LE(_newTime);
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s.syncAsUint32LE(_newDate);
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for (int i = 0; i < 256; ++i)
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s.syncAsUint16LE(_flags[i]);
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for (int i = 0; i < 366; ++i) {
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s.syncAsByte(_help1[i]);
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s.syncAsByte(_help2[i]);
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s.syncAsByte(_help3[i]);
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}
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s.syncAsUint16LE(_travel);
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s.syncAsUint16LE(_ask);
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s.syncAsUint16LE(_rScrollRow);
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s.syncAsUint16LE(_rScrollCol);
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s.syncAsSint16LE(_rScrollX);
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s.syncAsSint16LE(_rScrollY);
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s.syncAsUint16LE(_rOldRectCount);
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s.syncAsUint16LE(_rNewRectCount);
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s.syncAsUint16LE(_rKeyFlag);
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s.syncAsUint16LE(_mapOffset);
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s.syncAsUint16LE(_screenVirtX);
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// Synchronize sub-objects
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_timers.synchronize(s);
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_inventory->synchronize(s);
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_player->synchronize(s);
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}
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const char *const SAVEGAME_STR = "ACCESS";
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#define SAVEGAME_STR_SIZE 6
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bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header._thumbnail = nullptr;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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|
|
|
header._version = in->readByte();
|
|
if (header._version > ACCESS_SAVEGAME_VERSION)
|
|
return false;
|
|
|
|
// Read in the string
|
|
header._saveName.clear();
|
|
char ch;
|
|
while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
|
|
|
|
// Get the thumbnail
|
|
header._thumbnail = Graphics::loadThumbnail(*in);
|
|
if (!header._thumbnail)
|
|
return false;
|
|
|
|
// Read in save date/time
|
|
header._year = in->readSint16LE();
|
|
header._month = in->readSint16LE();
|
|
header._day = in->readSint16LE();
|
|
header._hour = in->readSint16LE();
|
|
header._minute = in->readSint16LE();
|
|
header._totalFrames = in->readUint32LE();
|
|
|
|
return true;
|
|
}
|
|
|
|
void AccessEngine::writeSavegameHeader(Common::OutSaveFile *out, AccessSavegameHeader &header) {
|
|
// Write out a savegame header
|
|
out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
|
|
|
|
out->writeByte(ACCESS_SAVEGAME_VERSION);
|
|
|
|
// Write savegame name
|
|
out->write(header._saveName.c_str(), header._saveName.size());
|
|
out->writeByte('\0');
|
|
|
|
// Write a thumbnail of the screen
|
|
uint8 thumbPalette[PALETTE_SIZE];
|
|
_screen->getPalette(thumbPalette);
|
|
Graphics::Surface saveThumb;
|
|
::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(),
|
|
_screen->w, _screen->h, thumbPalette);
|
|
Graphics::saveThumbnail(*out, saveThumb);
|
|
saveThumb.free();
|
|
|
|
// Write out the save date/time
|
|
TimeDate td;
|
|
g_system->getTimeAndDate(td);
|
|
out->writeSint16LE(td.tm_year + 1900);
|
|
out->writeSint16LE(td.tm_mon + 1);
|
|
out->writeSint16LE(td.tm_mday);
|
|
out->writeSint16LE(td.tm_hour);
|
|
out->writeSint16LE(td.tm_min);
|
|
out->writeUint32LE(_events->getFrameCounter());
|
|
}
|
|
|
|
} // End of namespace Access
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